Paper Cut Mansion makes a great first impression, with its original environments and characters. The adventure game mechanics, mostly linked to the NeoCortex, are also well-implemented, although a little more clarity in room layout would have helped. The ideas for the other two dimensions are less interesting but add important variety. The entire experience starts off a little slow but there’s plenty of intrigue to keep players engaged after a few hours. The game’s momentum is limited by its rogue elements. It needs to open up more options faster to keep players interested or to simply make it easier to progress without dying. Paper Cut Mansion has a good mix of ideas with some issues around implementation, delivering a good experience for adventure game fans who want a few twists on the familiar concepts of the genre.