User Score
5.3

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 10 out of 22
  2. Negative: 8 out of 22

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  1. Apr 22, 2019
    5
    Pagan Online is a new way of trying to do an ARPG game.
    Its early access and do have bugs, but is in a playable state
    You get to pick from 3 characters in the beginning but the rest is locked behind a wall. You need these shards to unlock new characters and the shards are currently obtained but doing missions, so no paywall. The graphics is very world of warcraft ish, and in my
    Pagan Online is a new way of trying to do an ARPG game.
    Its early access and do have bugs, but is in a playable state

    You get to pick from 3 characters in the beginning but the rest is locked behind a wall. You need these shards to unlock new characters and the shards are currently obtained but doing missions, so no paywall.
    The graphics is very world of warcraft ish, and in my opinion not very 2019, but you either like it or you dont.
    Theres a single player campaign that currently takes you to Act 5. Getting to act 5 is possible to do in two days and even faster if you know what your doing.
    The game will have pets, and you won't get shown new gear you equip other than your main weapon. You will have to unlock skins to be able to look different. The same goes with pets, and even your banner logo.
    This in all ways looks like they will implement microtransactions, and looking at other wargaming titles, it would surprise me this title would not have it, especially when the chosen way to obtain things are they way they are.
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Metascore
64

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 1 out of 12
  1. Oct 23, 2019
    40
    Inexperienced developers tried their hand on a Diablo-like RPG but they failed to understand what makes the genre so popular. Pagan Online is full of restrictions, locked content, reused maps and terrible loot.
  2. Oct 21, 2019
    60
    Pagan Online makes an attempt to dovetail two different genres—the ARPG and the MOBA—with mixed results. While the different heroes each have interesting abilities and character designs, the game is bogged down by an unfortunate series of grindy, free-to-play mechanics inexplicably built into a buy-to-play game.
  3. Oct 12, 2019
    66
    Pagan Online seems to have gone through development hell — whatever its original concept was, the game has been rewritten, cut into pieces and then reassembled in a different form. Its short f2p-style runs are fun at first, but then boredom gradually sets in, because it’s just rinse and repeat.