An interesting puzzle/TBS game spoiled by clumsy controls and questionable learn-by-dying design. You control a group of survivors in turn-based battles where they fight alien creatures, refuel the car, pick up items, move and destroy obstacles etc on small puzzle-like maps.
Good:
- decent variety of maps, and high replay value due to randomly generated sequences of levels andAn interesting puzzle/TBS game spoiled by clumsy controls and questionable learn-by-dying design. You control a group of survivors in turn-based battles where they fight alien creatures, refuel the car, pick up items, move and destroy obstacles etc on small puzzle-like maps.
Good:
- decent variety of maps, and high replay value due to randomly generated sequences of levels and randomized characters
- nice audio
- the game is difficult and keeps up the "survival feel"
- some unique mechanics, e.g. in one mission you have a generator which keep the street lamps on, and if you turn it off to siphon some fuel, light goes out and you don't see approaching enemies; you can smash smaller enemies with your car; enemies can push or destroy obstacles themselves
So-so:
- graphics are low-poly 3D models without textures, which doesn't look too bad (even has some indie style) but still doesn't fit all that much with the post-apocalyptic setting
- nothing is explained. So, basically, you have to "try things out" to learn the actual rules of the game. E.g. what would happen if you "ram" obstacles with your car? Apparently, the obstacle (like a garbage container) would stay in place, and after the second ramming the car catches on fire and all characters inside it die on the next turn. Oops, didn't expect that at all. And sorry, no reload. I lost count of cases like that: when the rules were counter-intuitive or at least unclear, weren't explained, and learning them caused a situation where I'd want to reload - nope, no reload in this game. If you liked ADOM and other similar "permadeath" games, you might actually enjoy torturing yourself like that, getting a bit further in the game after every restart - just to learn a few new rules before a party wipe.. But I prefer when rules are known in advance so that it were a strategy game or at least a puzzle, not a "surprise me" experience..
- a questionable choice of making the enemies essentially unbeatable. Each time an enemy dies, another one appears elsewhere on the map. If you kill an enemy with a pipe, then 2 enemies spring up! This shifts the game from TBS to puzzle feel (and makes it closer to Into the Breach game of 2018) which is something not many players would expect or want when they see a JA2- or XCOM-like game..
Bad:
- controls seem to be optimized for consoles? You can do everything with a keyboard even, without ever touching the mouse. Sorry but on PC I want to play with the mouse, and use right-click, maybe even middle-click and the wheel. Strangely, right-click switches between characters instead of deselecting (yet sometimes right-click exits menus?) Getting used to these clunky controls is almost impossible since, as said, the authors seem to not have cared for PC at all and focused on cross-compatibility with consoles and maybe mobile. Instead, they should have made separate, independent and completely different control systems for each platform. I'd also expect tooltips to appear over stuff at mouse-over. Also I'd expect mouse dragging to move items between inventories.
- can't rotate the map! So, if an item on the ground is behind a building or a container, it can't be seen at all
- can't see which items on the ground are lootable: no highlights. Can't loot by clicking on the item on the ground, instead you have to open inventory (by clicking on the character), then click on the item there to loot it. It's really a mess. Half of this game's difficulty comes from fighting with its horrendous interface and controls.
Overall, I'm split on whether to recommend it or not. It's definitely worth a look, but I doubt that many players would have the patience to learn all its convoluted rules through dying, let alone fight through its clumsy interface.… Expand