Omikron: The Nomad Soul is a very creative and unique experience in some aspects and a horrendous piece of crap in others. I remember the year 1999 when I was impatiently waiting for it. It didn’t only make a lot of big promises for its time, it also had a demo -which basically consists of the first 30 minutes of the game- that delivered those premises. The expectation was that OmikronOmikron: The Nomad Soul is a very creative and unique experience in some aspects and a horrendous piece of crap in others. I remember the year 1999 when I was impatiently waiting for it. It didn’t only make a lot of big promises for its time, it also had a demo -which basically consists of the first 30 minutes of the game- that delivered those premises. The expectation was that Omikron will have a setting similar to Blade Runner. The player was to be able to drive around the city, go to bars and strip clubs, eat, go to toilet, have sex… Also, remember there was no GTA 3 in 1999. When you die, you were to incarnate to the first character that touches you. On top of that, the game featured David **** Bowie! As a character within the game! Also in each city there will be concerts where he will perform songs which he made specifically for this game! How cool is that?! I honestly was never hyped as much for any other game at that time, except maybe for C&C Tiberian Sun. The resulting product, however, was a mess…
First and foremost a note on David Bowie. He was ahead of its time for everything he did entire his career. It’s just a pity that the company that approached him was David Cage’s Quantic Dream, a company with very ambitious ideas, but zero clue on how to make a game. The album “Hours” he made for Omikron was great. Aside from some good ambience in the beginning of the game, Bowie’s presence in Omikron is everything that is good about the game.
As mentioned earlier, it is hard not to be impressed by the first 30 minutes of Omikron. It looks like a perfect sandbox adventure game with an extremely cool setting. Everything goes down the hill from there. In fact, reading about the game years later, I have learned that the first part of the game was the part David Cage has shown Eidos to get their fund support. As soon as the budgetary concerns was over, I assume there was just no further need to make a good game.
Omikron has so many issues that it is hard to list all of them. From a technical standpoint, the game is garbage. It is full of bugs and glitches, including game breaking ones. The tank controls are extremely bad (in my opinion, the game is only playable if you download a fan made patch that lets you play with an Xbox controller). Although the first city is beautifully designed with a great atmosphere and fairly good puzzles, the more you progress, the cheaper the graphics and puzzles start to get. Also, no, you cannot drive wherever you want. Most of the time, you cannot have any sort of engagement with the inhabitants of Omikron and no, you cannot always progress the game by becoming the first person that touches (or sees) you when you die. Towards the end, the game starts to look graphically so bad, it is kind of obvious that Quantic Dream lacked the capacity to deliver anything beyond a demo.
Another thing Omikron promised was that it was to be a mix of all genres, namely Adventure-Action-FPS-Fighting. When the game plays as Adventure, it is sometimes good sometimes bad. Fighting mod that plays like a bad Street Fighter clone is just bad. Third person action (similar to early Tomb Raider) is bad, because of the horrible camera and controls. But the FPS part is so terrible, you will seriously consider quitting the game the minute you make that far into the game. And you know what? You just should… Trust me, the story doesn’t get more interesting either.… Expand