Metascore
69

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 14
  2. Negative: 1 out of 14
  1. Mar 2, 2015
    100
    Oblitus puts a whole lot of content into a small, tightly-made package. The overall aesthetic and backing music are great, and the constant threat of death taking all of your accomplishments away drives play very well.
  2. Feb 27, 2015
    80
    Although the game is very challenging, and I never made it to the final boss, at no point did I feel that the game was impossible to overcome. Oblitus's dark atmosphere and artwork also offer incentive to soldier on, just to see more of world, even after restarting the game a dozen times over. If you don't mind the Sisyphean struggle, Oblitus is definitely a game worth checking out.
  3. Feb 27, 2015
    80
    If you're up for some pretty punishment, Oblitus provides an experience that you won't soon forget.
  4. Mar 9, 2015
    78
    Oblitus is a unique game. If you seek an easy and relaxed platform game then you should probably look elsewhere. Those, however, who enjoy video games with exploration and challenges, then Oblitus is certainly a little gem to add to your collection.
  5. Mar 12, 2015
    77
    Rarely does a game acknowledge the cycle of play, die, repeat, and finally, succeed. Oblitus instead not only acknowledges it but embraces it; draws a parallel between its protagonist and its player, their movements synchronized, following the same unknown task.
  6. Apr 7, 2015
    70
    Oblitus has good ideas and presentation, but it falls short on its respawn concept. Ullmann resources mast have truly limited if he decided to stick to an arcade-style game instead of adding more complexity and a RPG-esque sense of progression.
  7. Mar 9, 2015
    70
    Very hard but rarely frustrating, Oblitus is a good action-adventure game that catches the essence of Dark Souls saga.
  8. Feb 27, 2015
    70
    Oblitus is a little game with a big heart, and while not all the bosses end up as intimidating as they seem, the inclusion of random enhancements and beautiful, subtly changing environments make every run a unique and perilous adventure worth fighting.
  9. Feb 26, 2015
    70
    In a perfect world Oblitus could have been a timeless legend, but even as it is now, Oblitus is a refreshing departure from indie norms in every way.
  10. Mar 12, 2015
    65
    Oblitus could have been a great game, but unfortunately it's not. It's hard to get into, what with the lack of story and context for your actions and the fact that you have to start all over when you die.
  11. CD-Action
    Apr 30, 2015
    60
    Oblitus was so close to being a really good game. It’s inspired by philosophy that stands behind Dark Souls’ design but strays from it in some key elements and having nothing to lean on in these aspects comes across as unpolished and not properly thought through. [5/2015, p.65]
  12. May 1, 2015
    50
    Unfortunately Oblitus only has somewhat good controls to offer. Other than that its utterly small length and the lack of the “procedurally- generated realm” that its description promises do little to justify its steep price tag.
  13. Mar 20, 2015
    50
    While it has high aspirations and a good base, Connor Ullmann fails to deliver an engaging, deep or interesting experience, ending with a mediocre game.
  14. Mar 3, 2015
    30
    Oblitus is something I wanted to enjoy, but it feels like it was fighting me at every corner. Every time I just started to enjoy some aspects, others smacked me back down.
User Score
6.9

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 8 out of 14
  2. Negative: 3 out of 14
  1. Mar 13, 2015
    4
    This review contains spoilers, click full review link to view. -Game play-
    Wielding a spear that you can jab and throw and a shield to defend yourself, you set off on your great mini-adventure. Progressing from area to area you discover scrolls that give your character differing abilities such as higher jumping, dodge rolling, poison spear, or heavy armor. There are 22 scrolls and armor variations total in the game and these create the differing game play styles in the game. You may end up getting "heavy armor" and "bigger" and withstand your enemies blows or you may get "dodge rolling, higher jumping, gliding, and light armor" and be quick agile and jump all around the screen. The terrain consists of quite a bit of platforming.

    -Combat-
    Easily the best facet of this game is how responsive and accurate the combat is. Your character reacts for the most part in the ways that you would expect and if you get stabbed it is many times because you misjudged the encounter. The harbinger wields the spear accurately and spear throwing is a large dynamic part of the game. One thing to note is when you throw your spear it follows the trajectory of the harbingers arm in an overhand throw, this creates scenarios in which you may hide behind a rock and throw the spear over the rock without leaving cover.
    Dodging is quick and responsive with blocking working as intended. There is even a parry (though there is little use for it.)
    With combat being such a strong asset to this game its a shame there is not more engaging enemies and boss fights.

    -Boss Fights-
    One of the most disappointing aspects of Oblitus. With a total of 4 bosses that appear in every play through, there is not a lot of variety. Each boss fight follows the idea of hit the enemy in their exposed weak spot and depending on what scrolls you found throughout the level the bosses may be dispatched with as little as 2 hits to said weak spot. Each boss follows the same movement every time and has almost no variation in their attacks. While you may die the first time you face each of the bosses, I doubt you will find your demise at their hands very often at all.

    -Difficulty-
    This game does not have the intense difficulty that it states. While combat is fun and engaging it is not challenging. Enemies die after just a few hits and due to the fact all character progression comes from finding scrolls in the world there is no need to fight any creatures in the game besides the bosses.... Yea... Enemies are easily skipped by pole vaulting over them and because they do not drop experience only health after a few runs you come to realize enemies and 95% of the combat in the game is decoration. Because of this lack of need to fight any enemies in the game it really ends up turning into a pole vaulting simulator the more you play.

    -"Procedural-generated realms"-
    Oblitus while trying to catch the rogue-like wave states they have procedural generated levels and while technically this may be true it is not by any means a selling point for the game. The procedural generation simply sets upgrades in one of three different spots on a static level. For each run there will be minor changes such as go over the boulder or go through the boulder. The largest change in each run is where the guide Mud is found. Do not try and sell me on procedural generated levels when after playing the game just a few times I can mentally walk through every step of the journey in my head.

    -Unlockables-
    Finally Oblitus keeps you coming back for more with the collection of a single artifact piece on each run. The game gives you a teaser of this awesome boss fight after every time you complete the game and you slowly build this mask. Once the mask is completed you start a new run and are super pumped to fight the final boss. THERE IS NO FINAL BOSS! You give the mask to Mud and he goes good job dude way to waste all your time.

    -Verdict-
    While combat is good there is no need to fight any enemies, bosses are easily dispatched and eventually you feel as if you waste your time run in and run out. So much potential but this game is a huge let down, I cant recommend.
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