User Score
8.5

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 16 out of 21
  2. Negative: 2 out of 21
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  1. JaeP
    Jan 5, 2009
    10
    I fell in love with Cultures and have loved each and ever one of the Cultures series. Yes, it takes time to get through each mission. But, isn't that what gaming is all about. It's a chance to escape from this world of reality. My family knows, when they see the little Vikings on the screen, to leave me alone because I'm on my time. This game, as well as the other Cultures I fell in love with Cultures and have loved each and ever one of the Cultures series. Yes, it takes time to get through each mission. But, isn't that what gaming is all about. It's a chance to escape from this world of reality. My family knows, when they see the little Vikings on the screen, to leave me alone because I'm on my time. This game, as well as the other Cultures games, help me survive the real world. You have to get knocked down to really know what is important. Living on the streets for awhile gives you a real clue. Now I stop and smell the roses. I play Cultures so I won't have another nervous breakdown. CULTURES is GREAT! It helps me keep my sanity. Try it, you'll like it. Expand
  2. ClockCrazy
    Mar 14, 2005
    9
    Don't know what all these are whining, this game is GREAT! If you're in a hurry, don't play, but if you have patience, and like RTS, and don't care about strange things, then TRY IT!!!
  3. Harvey"Danger"M
    Jan 12, 2010
    10
    More games like this should be made. It is an old game, the graphics look a little silly now and some of the interface is confusing/nonfunctional (eg can't turn the game's sound off). Look past this, though, and you have a totally unique game that never got the (in my opinion, massive and unrelenting) recognition it deserved. The game is a sort of cross between the sims and age More games like this should be made. It is an old game, the graphics look a little silly now and some of the interface is confusing/nonfunctional (eg can't turn the game's sound off). Look past this, though, and you have a totally unique game that never got the (in my opinion, massive and unrelenting) recognition it deserved. The game is a sort of cross between the sims and age of empires; each person in the town you control has a name, a residence, a profession that they must work at to improve, and can grow up to have a husband/wife and have children. They need things like food, so you have to build networks of farms, mills, and bakeries throughout your expanding community while training ever more farmers, millers, and bakers to work at them. Improve their efficiency by gathering stone and building roads, using leather generated from cattle farms to give them shoes, or have the local potter open his supply of crockery to the public. This is not micromanagement, this is fun. With an ever expanding base of operations you will eventually be able to reach higher-tech production levels. Ships, breweries, alchemists, and, eventually, massive, raging troops of vikings set free to burn and pillage the towns of your enemies. Or just towns that happen to be close by. Not for the unimaginative. Expand
  4. PedroM.
    Jan 12, 2004
    5
    The Games Domain review tell better what the game is about.. it's hard to control the civilians, the game is slow and it becomes boring after an hour or two of gameplay.. long live settlers 2.
Metascore
62

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 11
  2. Negative: 1 out of 11
  1. Northland would have been a great primer for new RTS fans if it wasn't so complicated. Population growth and logistical issues too often distract the player from the overall goal of the mission.
  2. Examining Northland as a strategy game, it fails miserably with ridiculously tedious micromanagement gameplay that falls behind the times.
  3. 50
    Micromanagement bogs things down just when your village is becoming interesting and productive. That a game has barriers or limits isn't a bad thing; that the barrier appears at the same point as the game becomes appealing is unfortunate.