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Metascore
65

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 1 out of 9
  1. LEVEL (Czech Republic)
    Jan 25, 2024
    60
    You can finish the game in six to eight hours, and that's just about the perfect amount of time. Even so, later enemies rely on unfair advantages to surprise you, the game gets increasingly linear and isn't shy about sprinkling obscene amounts of enemies onto the screen. [Issue#322]
  2. Oct 26, 2022
    30
    No Place for Bravery, while visually interesting on the surface, is left shallow and clunky. The combat is choppy and frustrating, the stage design is confusing with perspective, enemies and other NPCs lack personality, and the majority of the sound design is unbalanced and often desynced from the actions on screen. However, it excels as a psychological horror experience. The entire game would have been much improved if they had focused on that. While the experience only lasted about 10 hours, it wasn’t an amount of time I’d say I enjoyed.
  3. 60
    Although I found it partially enjoyable, No Place for Bravery ultimately didn’t do itself justice. Its narrative structure is more than a bit messy, and it often comes across as clichéd. The gameplay, while having a fair amount of customisation options, suffers from sloppy combat functionality. If nothing else, the visual and audio departments prop up the game to a slightly above average Souls-like. I really hope that Glitch Factory takes the criticism on board, and uses it to give No Place for Bravery the quality of life update it deserves. But, as of right now, I can only offer a light recommendation.