User Score
6.7

Mixed or average reviews- based on 74 Ratings

User score distribution:
  1. Positive: 40 out of 74
  2. Negative: 16 out of 74

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  1. Jul 25, 2016
    7
    This review contains spoilers, click expand to view. This is a side-scrolling indie puzzle game. At the beginning the game seemed too simple, but it grew on me and I advanced. You character is a piece of the void, running from it as the void is trying to reclaim your character to itself, making you will lose your individuality and your conscience, although your character find it hard even to get a reason to be alive as he is “nothing”.

    The game have a narrator throughout your journey, which explains the basics and talk a lot about existential questions. I have to say that in some occasions I thought what the narrator said to be silly, it is too melodramatic. As you advance you find colors used to help you solve puzzles posed by the game.

    You paint those colors using your mouse, modifying the terrain. The first one you get is the blue one, that make the terrain slippery, making you run faster as you slide above it or making enemies slide into traps, than the green one, which makes you bounce and so on. Each place have it’s own color, like the volcano have the red one for fire and the city have yellow for electricity. You have to use those colors to solve puzzles, kill or avoid enemies or advance in difficult terrain.

    The game looks very easy, and when you finish the first stages the credits roll up, in an incredibly short game. But then you have to win the Void Mode, as the void was trying to get you it destroyed everything in its path and you have to reclaim it, or else it will “burden your conscience”, as the narrator explained.

    The Void Mode is far harder, and only then the game seems to really begin. After you revisit every place, solving some hard puzzles, you finally end the game as the first time, rolling the credits again. The game do not look like much, but is very original and can get your attention if you give it a chance. It’s difficulty gives us a real sense of achievement after every puzzle, but at the same time it’s not so hard to the point of making the player angry, being very balanced.
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  2. Aug 4, 2020
    7
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
Metascore
75

Generally favorable reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
  1. Feb 11, 2014
    70
    Better try before buy. It's a classic platform, but split in two, between a too easy beginning and a hardcore second half.
  2. Feb 10, 2014
    90
    With a story that will leave thought waves pulsating to the tune of the excellent writing, intriguing gameplay that breaches boundaries of immersion, and with a Wii U version coming soon that will be much more accessible for those with physical disabilities because the controller will replace a mouse, Nihilumbra is a demonstration of how video games that immerse the player in telling stories, gameplay that challenges the forefront of perception, and having puzzles that will be remembrances at lunch can never be beaten by mainstream titles – no matter how unique the fire particles get.
  3. LEVEL (Czech Republic)
    Jan 23, 2014
    60
    Is this glass half empty or half full? Depending on your taste, Nihilumbra can go either way. [Issue#238]