User Score
Mixed or average reviews- based on 59 Ratings
User score distribution:
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Positive: 28 out of 59
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Mixed: 15 out of 59
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Negative: 16 out of 59
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Feb 5, 2014It WAS a great game. But it doesn't work at all, so what's the point of it? You can't even buy it on Steam anymore, Illfonic took it down. It was really fun when I got it with my graphics card. But it's unplayable.
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Aug 17, 2012
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Aug 31, 2012The game is unbalanced due to useless weapons. The default gun is worthless. My buddy literally shot someone in the back of the head 11 times to kill him with it (talking 5-10 feet distance).
I think if the guns were more tweaked the game would have a chance. Other than that forget it.
Graphics are good no doubt but graphics don't make a game successful. -
Aug 13, 2012Well, I had really high hopes for this game. I had a itch for quake III on CryEngine 3. And the game is everything i want it to be, but the multiplayer is entirely broken. I could not join matches through steam at all, and had trouble connecting to lobbies that were 7/8 full because the game registered them as full. A promising game shot to hell by the **** multiplayer.
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Aug 9, 2012
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Jul 30, 2012If you want to make an arena FPS, you can't do anything wrong. That's the lesson IllFonic learned after the release of Nexuiz on Steam. The game suffered from some huge problems in terms of matchmaking, lag and crashes since day one, and now it's very hard to even find a match.
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Jun 28, 2012Is it worth it to release a Quake 3 clone in 2012? I don't know. In fact, Nexuiz is doomed not because it lacks fresh ideas, but because it lacks people who want to play it.
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Jun 25, 2012Like Gotham City Imposters a few months ago, the component parts of Nexuiz are sound; the weapons and shooting good, and the "hook" of the mutators offers some variety but there just isn't the player base to make it worth checking out unless gunning down bots isn't a deal breaker. And it should be reported that unlike Gotham City Imposters, getting connected and staying connected to a match of Nexuiz was never a problem.