- Publisher: Atari , Infogrames , Atari SA
- Release Date: Jun 16, 2002
- Also On: iPhone/iPad
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It's hard to fathom, but what it really boils down to is the fact that gamers may never really have grasped just how faithful an adaptation of the D&D ruleset we are looking at. It is totally accurate in every, single detail.
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Computer Games MagazineThe last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]
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RPG'ers around the world should be jumping for joy, as Neverwinter Nights is the realization of every one of those gamers' deepest dreams. Or at least mine.
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This is the Next Big Thing that roleplaying fans have been waiting for.
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Where Neverwinter Nights really earns the points is in its longevity.
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It is a rare thing indeed when the builders’ tools are as addictive as the game but the AT presents such a slick, clean interface and ease of use that it is hard to stay away from at least trying your hand in a little Module creation.
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It may be the best PC game of a good many years. I can picture other gamesmakers checking out the game, and then just surrendering...I am floored by this game.
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A brilliant and highly polished RPG masterpiece.
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PC GamerCentral to its pull is a storyline as persuasive as any I've encountered in a fantasy roleplaying game. [Sept 2002, p.60]
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The game is addictive and considerably lengthy; a RPG fan's dream.
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netjakTHIS is the future of online multiplayer, not that massive stuff. Apart from poor sounds, average included modules, and some negatives in the new rules, Neverwinter Nights is a must have for any roleplayer out there.
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Simply incredible. The plot has depth, the game play has so many options and side quests that players will be immersed in this three-dimensional world for a long, long time.
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Simply put, once you get into Neverwinter Nights, you'll likely have no need or desire to play another role-playing game for a long time--or any other game for that matter.
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Its single-player game will rank among the best PC RPGs of all time and is sure to earn it fame. Power, however, is something it gives, rather than gets. More than any other game, Neverwinter Nights truly gives players power.
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A terrific game, one of the best computer translations of D&D ever created. Though its gameplay is a bit ubiquitous, it offers more dork depth than anything else in town.
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It’s everything a role-playing fan could ask for. Decent graphics, a great story and endless possibilities with the Aurora toolset makes this a must buy for the hardcore RPG fan or even the casual in-between-classes RPG fan.
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Once you toss in the graphics, sound effects, quality core rules and the toolset, it’s easy to understand how we came up with 91.
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If you’re going to play on your own there is enough to keep you playing for days, take it online and you have a masterpiece that could last you a lifetime.
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GMR MagazineIf you're a D&D nerd then you already know, but buy this one for the multiplayer and user-made mods. [Feb 2003, p.94]
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It's a pity the single-player story mode isn't a little more engaging, because it's the only thing keeping Neverwinter from getting the maximum rating.
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A finely crafted, in-depth RPG with a lot of story and plenty of side quests to keep you busy for a long, long time, and it will surely satisfy those of you looking for your next fantasy fix.
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Offers more multiplayer options than you’ll likely ever use combined with a single-player experience that’s wonderful but somewhat typical. Still, it’s the best PC D&D game ever, bar none.
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A revolutionary step forward in role-playing games...Any fan of the RPG genre should not be caught dead without a copy of Neverwinter Nights on his or her PC.
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Incredibly deep and gratifying.
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Despite a few minor design issues, Neverwinter Nights is a flagship for the platfrom - a worthy successor to the BG series and a game no one should be embarrassed to hold in high regard. [Edge]
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Computer Gaming WorldThe DM client and tools elevate Neverwinter Nights into a creative medium of expression. [Sept 2002, p.80]
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If you've never played the Baldur's Gate series, Planescape: Torment, or Icewind Dale, it's a fine single player game with the possibility of some very engaging multiplayer action.
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Game InformerOffers a decent single-player experience, but it doesn't begin to hold a candle to the Baldur's series...Now for the Toolset. This thing is absolutely amazing, people. [August 2002, p.88]
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Another facet of this title that makes it something of a catalyst for online euphoria is the ability to create your own modules through which you can play by yourself, as well as others.
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A lot of game even if most of it is just potential.
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There is not much to say. Neverwinter Nights is fun, a lot of fun. It is also bland. Despite its figurative colorlessness, it has an addictive quality to it.
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Neverwinter Nights isn't perfect. But I nevertheless had a great time on this journey and it's kept me well and truly entertained for the past few weeks.
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So if you can look past Neverwinter Nights’ monotonous single-player campaign to its much more stimulating multiplayer mode, it is a worthy buy for any fan of D&D.
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The single player campaign is, if anything, too long, and focuses more on continuous combat than actual role-playing. The lack of any support for parties in the single player mode is also disappointing, and makes the game far less involving than it should be.
Awards & Rankings
User score distribution:
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Positive: 520 out of 689
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Mixed: 129 out of 689
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Negative: 40 out of 689
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ThesithSep 1, 2006
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Nov 2, 2011
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Jul 22, 2012