Metascore
78

Generally favorable reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 24
  2. Negative: 0 out of 24
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  1. The tilesets offer a little more variety than modifying lighting on older tilesets to accomplish the same visual effects and thank Mordenkainen they improved the system for setting creature waypoints.
  2. GMR Magazine
    90
    To get the most out of this game, start the expansion pack with a brand-new character. We imported a high-level cleric - Beaverskull Bablicious - from NWN and found Undrentide to be too easy. [Sept 2003, p.76]
  3. While you can probably play NWN for the next five years using nothing but user-created mods, there is definitely a level of quality and sophistication about this professional release that makes it worth your hard-earned dollar.
  4. The main fault of this title is that is not long enough.
  5. Possesses the same degree of replay value as the original game. Once gamers have gone through the entire new campaign, they can find a lot of new and interesting things to experiment with the next time around - a characteristic that should define any decent RPG.
  6. If you liked the original, it’s hard to imagine why you wouldn’t like this expansion. It is the same mix of RPG action and puzzle-solving and even has a story that is more compelling than the original game.
  7. 84
    A great single-player adventure that also offers new tools for mod makers. Gamers that prefer non-melee classes better be up for a challenge though.
  8. Game Informer
    83
    While this is all well and good, I simply don't like this series as much as the "Baldur's Gate" or "Icewind Dale" epics. [Aug 2003, p.103]
  9. Computer Gaming World
    80
    SOU is perhaps the funniest fantasy-RPG I've ever played... One of those expansions that make the original game pale in comparison. [Sept 2003, p.94]
  10. The best game of its genre out right now. A more than acceptable addition to one of the best Diablo-esque games out there today.
  11. 80
    The adventure is a first-class effort all the way and well worth the asking price. The newest additions to the toolset are also top notch.
  12. It's pretty good as a toolkit, but it's only mediocre for professionally made campaigns.
  13. If you're like me and enjoyed Neverwinter Nights then you'll enjoy Shadows of Undrentide. It's a fun romp through a dangerous, magical land.
  14. Ultimately, Shadows of Undrentide isn't the most epic or memorable RPG with BioWare's name on it, but it has plenty of good, new content to satisfy most any Neverwinter Nights fan.
  15. Undrentide’s additions bring new life to a flagging game, and though its story isn’t much to write home about, it’ll certainly tide us over until Bioware’s next magnum opus, "Knights of the Old Republic."
  16. 77
    If you're a Neverwinter modder you'll probably want to get it just for the tilesets, creatures and new scripting wizards and NWN fans will find plenty here to keep them busy, but Shadows of Undrentide isn't a "must-have now" expansion pack for the average gamer.
  17. In the long run, I would have loved to see even more tools and monsters rather than just the ones they made for the single-player campaign. The true life of this franchise lies in its fantastic multiplayer potential - this expansion should have addressed that in greater, more specific detail.
  18. Just keep in mind that this isn’t "Baldur’s Gate," that the focus of play is far removed from the tactical combat mechanics of yore, and that you’re mostly adventuring solo.
  19. PC Gamer
    74
    Ultimately, while the additions to the core game and Aurora toolset will offer more potential to module-makers, and the new classes do provide replayability options, we'll need a bit more oomph to take notice of the next expansion. [Sept 2003, p.96]
  20. Enough new material to justify the price tag for fans, but not for dilettantes who haven't played Neverwinter Nights since completing it the first time around.
  21. Cheat Code Central
    70
    The control system is excellent and the game is challenging but not impossibly difficult making it accessible for beginners while still offering plenty of fun, adventure and depth to the hardcores.
  22. If NWN disappointed you, you'll get, repeat after me: "more of the same." Module designers will probably appreciate the fixes and tweaks to the toolset, which can only benefit everyone in the end.
  23. Computer Games Magazine
    70
    A better-than-average expansion pack, worth the asking price of thirty greenbacks, but diminished by its lack of real inspiration. [Sept 2003, p.72]
  24. 60
    Offers a professional, worthy campaign and is definitely a good buy for the price even if it isn't as satisfying a single-player RPG experience as Bioware's immortal "Baldur's Gate II" series.
User Score
7.7

Generally favorable reviews- based on 107 Ratings

User score distribution:
  1. Positive: 66 out of 107
  2. Negative: 6 out of 107
  1. Jun 24, 2011
    8
    This expansion is the reason to buy Neverwinter Nights. An intriguing, tight little story dealing with one of the coolest bits of theThis expansion is the reason to buy Neverwinter Nights. An intriguing, tight little story dealing with one of the coolest bits of the Forgotten Realms, and an iconic NPC companion -- Deekin, the kobold bard. Short and sweet. Infinitely better than the original campaign for Neverwinter Nights, which isn't worth bothering with. Full Review »
  2. Dec 14, 2020
    6
    While it is not a bad expansion it is also really short and underwhelming for me. I however enjoyed the new prestige character classes. We gotWhile it is not a bad expansion it is also really short and underwhelming for me. I however enjoyed the new prestige character classes. We got the Arcane Archer (Magical bowman), Assassin, Harper Scout (Don't use this it is a terrible class), Blackguard (Dark Paladin) and Shadowdancer (Manipulators of light and dark that have shadow magic like abilities). I especially liked the Arcane Archer as magic and arrows are a terrifying combination and the Assassin. Also a Blackguard is an interesting class even for me who finds Paladins a bit limited. For itself the story and characters are good. It is set in the Forgotten Realms on the continent Faerun. Your character is an apprentice of a dwarven adventurer who lives in a small settlement. One day the village is attacked and your masters laboratory is the main target. With the disappearance of some very valuable artifacts and your master barely alive the main story begins. It is not bad by my standards. It has some good ideas and twists. However it took me not long to finish it. I see it more as a stepping stone to the amazing “Hordes of Underdark” expansion which is the next adventure of your hero story-wise. It adds also some feats, spells and some improvements to the game. Graphic and soundtrack were rally good for its time but the graphics did not age that well. Overall this would have been a disappointment if I bought it not in and all in one edition of Neverwinter Nights. If is enjoyable but nothing to write home about. Nothing more and nothing less. Full Review »
  3. Aug 3, 2014
    7
    Solid NWN expansion with strong focus on RPG elements, good story, first part in the snow, second in the desert, so enough variation here andSolid NWN expansion with strong focus on RPG elements, good story, first part in the snow, second in the desert, so enough variation here and despite mixed reviews I was actually nicely satisfied with Shadows of Undrentide. Created a new char for that exclusively to spice up things a bit, took me about 30 hours to finish, so good chunk of quality content here, although the next expansion - Hordes of the Underdark is even better! 7/10 Full Review »