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Like KotOR 2 before it, Neverwinter Nights 2 promises much without quite delivering its full potential. It's a shame, as it could have been the Elminster of computerised AD&D games.
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Computer Games MagazineNeverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
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games(TM)Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
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A great story—but maybe they should have stuck with pencils and dice.
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NWN2 doesn’t even come close to matching the high caliber that has been reached with other recent action-RPGs on the market, and is ultimately a poorly executed finish.
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In its current state, and for those who just want a single-player RPG, this is recommended to D&D diehards only, who are probably the only ones with enough goodwill to slog through the problems. Everyone else -- wait awhile. A great RPG is in here somewhere; it's just not ready yet.
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This game may be worth playing in about a year’s time when Obsidian has finished patching this clunky monstrosity, but right now, it’s a strictly average affair.
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This game, unfortunately, tries too hard to play true to its D&D roots to be able to offer much appeal to casual gamers.
Awards & Rankings
User score distribution:
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Positive: 354 out of 674
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Mixed: 151 out of 674
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Negative: 169 out of 674
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Jun 17, 2011
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May 13, 2011
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Mar 28, 2011