User Score
7.4

Mixed or average reviews- based on 28 Ratings

User score distribution:
  1. Positive: 17 out of 28
  2. Negative: 4 out of 28

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  1. Oct 24, 2017
    7
    To start - i usually do not like twin stick shooters or shooters that rely on independent movement and firing of weapons. I prefer the diablo style connected movement/facing and fighting. That is mostly because i am very bad at controllers - and prefer mouse/keyboard.

    So i have played this game with mouse and keyboard of course. - and despite being suspicious of its game mechanics ... i
    To start - i usually do not like twin stick shooters or shooters that rely on independent movement and firing of weapons. I prefer the diablo style connected movement/facing and fighting. That is mostly because i am very bad at controllers - and prefer mouse/keyboard.

    So i have played this game with mouse and keyboard of course. - and despite being suspicious of its game mechanics ... i really like it. It is very solid - the procedual generation does not create terribly random levels - but still enough variety.

    Weapons have a good "feel" about them - in terms of power, impact and damage - but there could have been a little more impact feedback when hitting someone.

    There is a good number of unlockables - could be more though - maybe at least twice as many. ... and the persistant upgrading feels good.

    The weak part of this game is - in my opinion ... the visuals. While not "bad" - they are not really great either. The "Blade Runner" colours of neon purple/iceblue with a lot of dark fits - but it is especially this darkness that obscures vital obstacles on the map every now and then. Crates blocking movement in total darkness, doors that are very hard to see - and no gamma option makes this game a bit frustrating sometimes. The detail level is also a bit lackluster - but i guess this is intentional as a throwback to earlier computer times.

    Enemy variety and visuals are good - it is fairly easy to recognize enemy types - while the AI itself is... lacking. Enemies do not seek active cover - they usually just charge in or stick to a certain distance and strafe a little.

    All in all - this is a good game that is surprising fun to play - and has this "just one more floor" addiction about it. Death is fair and generally the players fault and not some unfair situation (for the most part) Environmental destruction is great fun and tactically very useful.
    Speed, combat and feeling all fits - if only the visuals were a bit nicer. In my opinion - this game is well above average but not quite "there" yet.
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Metascore
74

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 10
  2. Negative: 1 out of 10
  1. Sep 24, 2016
    75
    Neon Chrome makes good use of the cyberpunk setting, but remains light on story. While the grind is real, the game shows real promise in couch cooperative play. If twin-stick shooters are your thing, you could do much worse than Neon Chrome.
  2. Jul 18, 2016
    90
    As long as you can look past a few design flaws and don’t mind slightly dated graphics, Neon Chrome is a game for anyone who wants strategy and destruction in a single package.
  3. Jul 12, 2016
    73
    Neon Chrome has a handful of bizarre shortcomings, which is surprising since this is the game from the makers of Crimsonland. Nevertheless, just like Leap of Fate, it brings new ideas to its stagnating genre.