User Score
7.7

Generally favorable reviews- based on 65 Ratings

User score distribution:
  1. Positive: 49 out of 65
  2. Negative: 8 out of 65

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  1. May 25, 2014
    1
    Absolutely atrocious game. The combat in this game makes 0 sense, the random encounters make 0 sense and the actual environmental accessibility is redundant. I can get killed with a Bad Mutha with a stick in one hit, but a Dogman can't? The RNG in the game is redundant as-well, the most minute of items are the most impossible to find, yet the most useful are the easiest to find?

    The
    Absolutely atrocious game. The combat in this game makes 0 sense, the random encounters make 0 sense and the actual environmental accessibility is redundant. I can get killed with a Bad Mutha with a stick in one hit, but a Dogman can't? The RNG in the game is redundant as-well, the most minute of items are the most impossible to find, yet the most useful are the easiest to find?

    The "Instant Death" attributes of this game should be completely reworked as they give almost 0% realism. This is a simulation of a Post Apocalyptic scavenger not, some Fallout 3 **** They literally took the concept of a Scavenger and put it in a Fallout 3 environment, and it failed miserably, I played for a few hours, died and learned nothing of how I should improve to not die a second time. There is 0 room for improvement in this game as everything, and I mean everything is 100% random and Luck. This game should be picked up with the intent of playing something that takes little or absolutely no Knowledge of gaming at all.
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  2. Dec 13, 2013
    2
    I'm not sure what's with the recent trend of perma-death games where the creators really don't want you to actually win. In this game, you start with no equipment, not even a backpack to hold moss, and you're tracked every turn by enemies with hunting rifles. You spend over 60% of the game time clicking "Run!" and "Confirm" and then eventually -attempt- to retreat from combat. The onlyI'm not sure what's with the recent trend of perma-death games where the creators really don't want you to actually win. In this game, you start with no equipment, not even a backpack to hold moss, and you're tracked every turn by enemies with hunting rifles. You spend over 60% of the game time clicking "Run!" and "Confirm" and then eventually -attempt- to retreat from combat. The only equipment you're likely to find is tree branches. You can't even hold a recipe for a strap for the rifle you will never get. According to the creators, there's no XP since "progress comes from learning how to play the game better, and using your strengths to your advantage" but all you'll do is walk around for a while before dying. Expand
  3. Jan 12, 2015
    0
    From large shopping bags that somehow can only hold a single bag of chips and break while holding light items to needing three litres of water to barely stay satiated (the amount of water you need in a survival situation per day), game is so unrealistic that immersion is impossible to anyone that isn't stupid. Like most survival games, made by morons that know absolutely nothing about survival.
Metascore
77

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. Games Master UK
    Feb 22, 2015
    69
    A bleak-but-enjoyable survival game that's occasionally just a little too harsh for its own good. [Mar 2015, p.72]
  2. LEVEL (Czech Republic)
    Feb 2, 2015
    80
    Old-school strategy, what tries and succeeds to bring you first-hand all the anxieties, that you would probably experience in a post-apocalyptic world. [Issue#249]
  3. Game World Navigator Magazine
    Jan 24, 2015
    67
    Top games of survival genre, alas, are all built from an action or platformer base, which are rather constraining for a thoughtful (or just not-so-agile) player. So NEO Scavenger offers a unique experience: surviving with the luxury of turn-based gameplay. [Feb 2015]