Metascore
74

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 27
  2. Negative: 0 out of 27
  1. Apr 14, 2021
    74
    While you were partying, Narita Boy studied the techno-blade. Impossibly good pixel art is locked behind bad-but-gets-better platforming and okay-but-gets-cool hack n' slashing.
  2. Apr 7, 2021
    73
    Narita Boy is a love letter to pop culture and visual references from the 80s. This indie game stands out thanks to its story, design and music, although problems with gameplay and controls prevent it from reaching its full potential.
  3. May 29, 2021
    70
    Narita Boy is a surprisingly melancholic experience that puts forth a narrative exploring the power fantasy that video games provide people. Or rather more accurately, it gives the player power over their own journey as well as the skills necessary to overcome obstacles. It contrasts the beautiful and fantastical pixel world it’s created, with a very human story of hardship and grief.
  4. Apr 8, 2021
    70
    Narita Boy is a game that takes such a strong influence from so many past works, it can often feel a bit derivative. However, that doesn’t stop the game from being enjoyable, as there’s plenty of unique challenges to overcome as well as some solid lore-building. It’s gorgeous visual design and soundtrack will be enough to entice anyone familiar with 80s pop culture, and could prove irresistible to those that have a fondness for the era.
  5. Mar 29, 2021
    70
    Narita Boy's digital twist on a classic fantasy tale is engrossing if a bit disorientating.
  6. CD-Action
    Nov 19, 2021
    65
    Narita Boy’s art direction is spectacular, and the story is fun, but the adventure itself is disappointing – shallow, repetitive and stretched out. [06/2021, p.45]
  7. May 7, 2021
    65
    Narita Boy’s retro style is its main selling point. It’s almost like a documentary on the early days of videogames when their creation were labors of love and dedication from passionate geeks in a garage, not industrial products focus-tested by mega corporations. Although it falls short of being a masterpiece, it’s got more than enough appeal to come recommended to those who have a soft spot for the period.
  8. Apr 2, 2021
    60
    Narita Boy is hands-down a gorgeous looking game, with detailed pixel art and a beautiful ode to Tron. It is unfortunate then, that its platforming is overly simplistic, the combat perfunctory and the backtracking feels utterly unnecessary.
  9. Mar 29, 2021
    60
    Narita Boy's extraordinary style and presentation is let down by hollow exploration and one-note combat.
  10. Mar 29, 2021
    60
    At its best, there’s certainly moments of appreciation and respect for the artistic detail Narita Boy lavishes in, with its pixel art and generally-eery vision of cyberspace run amok with corrupted foes. At the very least, the game’s somewhat-warped screen display and drenching in ’80s culture tropes is anything but off-putting. The problem then lies with its simplicity of delivery and the game’s general lack of appeasing those looking for something more than surface-level attraction. A world that too often feels unnecessarily padded on a level design basis; a combat system though not terrible, feels a little too undecided on what it exactly wants to be. And beyond that, a story/narrative the game really could’ve gone without given how little relevance or even impact it holds on a player’s progression. Venturing through the Digital Kingdom does spark some moments of delight. But beyond its art-style and fond execution on aesthetic, Narita Boy‘s unenthusiastic lack of originality and care for its overarching design, winds up carving out a satisfactory yet tepid debut for Studio Koba.
  11. Edge Magazine
    Mar 25, 2021
    60
    If only there was substance to match the undeniable style. [Issue#357, p.123]
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  1. Apr 16, 2021
    Narita Boy is a marvelous game in artistic and visual terms, but it is also a compelling game if you compare it with other metroidvania titles. A journey back to the 80s that you will enjoy more if you were a child when Spectrum or Amstrad were launched to the market. [Recommended]
User Score
7.0

Mixed or average reviews- based on 43 Ratings

User score distribution:
  1. Positive: 27 out of 43
  2. Negative: 10 out of 43
  1. Apr 18, 2021
    0
    Can't change keyboard binds. this is unacceptable in this time and age. There is no excuse for the lack of complete key rebinding otpion.
  2. Apr 1, 2021
    9
    This is an awesome adventure game, not perfect but very special and unforgettable.
  3. Apr 12, 2021
    6
    I really don't want to be harsh with this game, since it's made by such a small company and comes from Spain (my home country), no less.I really don't want to be harsh with this game, since it's made by such a small company and comes from Spain (my home country), no less.

    However, Narita Boy is pretty disappointing in most aspects. The combat is serviceable, it works but isn't really engaging. The main mechanic of the game is activating differently colored "modes" to kill enemies with that color quicker, but none of the bosses use the mechanic. In fact, the majority of the bosses are either easy and boring or frustrating in a badly designed way. The other part of the gameplay consists of jumping around, acquiring powerups that can only be used in very specific ways, and add nothing to the game, they're just cool ideas that aren't incorporated in any meaningful way into the gameplay. You'll constantly be talking to NPCs that have the same 5 to 10 appearances, and the dialogue is baffling. Seriously, I got into the game hoping for an engaging story about a digital kingdom, which really is my jam, but it's really badly delivered. About halfway through the game I started skipping every single dialogue because I found it really hard to concentrate on what's being explained (and I'm used to playing old-school RPGs, reading long texts is not a problem for me if they're interesting enough). The backstory of the creator was the only thing I didn't skip, and it was the most enjoyable aspect of the game.

    The final boss is probably the worst in the game, with really poor telegraphy on attacks, and being more of a big damage sponge with bullsh** moves rather than a powerful evil techno-wizard. The game ends on a high note with a big twist, but just after that you get a powerup called "Beat 'em up" and the game just ends with a "To be continued...". I guess it's a way of telling us the next game will be a beat 'em up?

    Anyways it's not awful, just frustratingly average for the potential it had.
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