- Publisher: cdv Software
- Release Date: 2001
- Critic score
- Publication
- By date
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An average adventure. It is inconsistent both in tone and quality, but it has lots of places to explore and lots of puzzles to solve, it provides a friendly playing environment, and it gives somewhere in the neighborhood of 15-20 hours of gameplay.
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The games strength lies in its plotting and dialogue.
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I liked the way you could play as both Brent and Melanie and, though Melanie could have had more things to do, it did remind me of Gabriel Knight and Grace or perhaps was closer to George and Nico in the Broken Sword games.
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The game does have a sense of urgency to it that will have you playing it for hours on end. The frustration lays in the conversation trees.
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The dialogue provided brief amusement, however the frustration created by some of the puzzles far exceeded this, and Ive even got the walk-through.
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Despite this, most players will likely enjoy the meaty plot and the variety of locations and puzzles. Aside from the extremely out-of-place, watered-down, R&B love song set over the closing credits, most players will find the adventure satisfying.
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The backdrops and characters are all superbly detailed, with the characters themselves being in real-time 3D, while the backdrops are pre-rendered...A potentially good game spoiled by stupid bugs.
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Many of the puzzles are creative, and the graphical style is pleasing; but the frustrating ways that the dialog revelations and trivial sequencing of actions are implemented largely ruin the whole experience.
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Simply doesn't have much to offer.
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You get only generic adventure-game puzzles that have little to do with detective work and everything to do with tricking people into helping you perform mundane tasks.
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All the tedium, boredom, monotony, redundancy, and erratic design are exponentially worsened by the game's loading time.
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Try MOTD only if you are willing to put up with rude character dialogue and idiotic puzzle solutions. If not, wait for House of Tales to release "The Moment of Silence."
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As a game, I'm afraid, it simply doesn't succeed. Conversational trees are confounding, puzzles are often absurdly illogical, needed inventory items are sometime impossible to locate, and crashes become numbingly disheartening.
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Poorly designed, ugly, and rife with bugs.