Metascore
78

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 20
  2. Negative: 1 out of 20
  1. Oct 20, 2015
    98
    Mushroom 11 is one of the weirdest games of the year. It's also one of the best.
  2. Nov 9, 2015
    90
    It’s easy to brush aside lofty claims, but Untame has delivered the distinctive gaming experience they promised and then some.
  3. Nov 5, 2015
    90
    It’s tough for me to say that Mushroom 11 is a game for everyone. Still, fans of puzzles or platformers definitely owe it a look, and those who enjoy trying out new things are sure to find something here.
  4. Oct 19, 2015
    90
    Mushroom 11 is a dynamic puzzle game based on a very unique idea that boasts a lot of style, is very polished and really hard to beat. It will make you scream with rage, but it's never unjust.
  5. Oct 15, 2015
    90
    It’s an endlessly creative and exciting puzzle game that manages to make your failures just as fun and important as your accomplishments.
  6. Oct 21, 2015
    85
    Both genuinely original and a smart physics puzzler, but aggravating in places, Mushroom 11 falls a few inches short of a classic.
  7. Nov 27, 2015
    83
    This is one of those rare games where you have the feeling of playing something not seen or done before. Short, with a steep learning curve and a sometimes frustratingly high difficulty not everything is perfect, though.
  8. Jun 15, 2016
    80
    Mushroom 11 is a quality physics-puzzle-platformer. While 15$ may be a bit steep for a game is at most 5-6hrs long, the gameplay is unique, the levels varied, and there is replay value to be had in the form of collectibles. What’s more, the audiovisual design makes for such an excellent experience that you might not notice.
  9. Jan 20, 2016
    80
    Although Mushroom 11 may seem as another generic addition to the oversaturated indie platform genre, this couldn’t be further from the truth. Untame’s effort succeeds in distancing itself from the competition thanks to a completely unique gameplay accompanied by cleverly designed environmental puzzles.
  10. 80
    Mushroom 11 is overflowing with an effectively grim atmosphere and some brilliantly original ideas. Although I do have some gripes with the tricky controls, the game ultimately offers a challenging physics-based experience that is enough to satisfy any fan of puzzle platformers.
  11. Oct 15, 2015
    80
    The wasteland of the corpse of civilization is not a forgiving place, but with a little care and a huge amount of perseverance, the fungus’ journey may let it see what lies at the conclusion of the unforgettable journey of Mushroom 11.
  12. Oct 15, 2015
    80
    There's not much else to Mushroom 11 beyond the core movement mechanic, but the game is confident in its limited scope. It allows the simple and innovate control scheme to take center stage, and though it requires both patience and practice, it contributes greatly to the novelty of the puzzle platformer experience.
  13. Oct 15, 2015
    78
    An intelligent game that may not be for all kind of gamers, but if you buy into its mechanics you'll be sucked into this post-apocalyptic world despite its lack of any narrative.
  14. Nov 2, 2015
    75
    Mushroom 11 is original and well executed. If you're looking for some puzzles like you've never seen before, this should be an option.
  15. Oct 29, 2015
    75
    You might laugh as the cartoon blob tumbles into the vat of purple acid, but your time will come too.
  16. Oct 20, 2015
    70
    Mushroom 11 is an incredibly inventive and original puzzle game that will amaze every genre-lover. Too bad many will enrage at his lack of consistency and not-always coherent physics engine.
  17. Oct 17, 2015
    70
    Its uniqueness is its greatest asset; there isn't anything else quite like it out there, and it takes a different kind of thinking to get through.
  18. Oct 22, 2015
    60
    The developers at Untame should be proud and confident that they can build thorough and robust gameplay structures around their ideas. But the concept at the centre of Mushroom 11, I would implore, is not something they should return to.
  19. Oct 15, 2015
    55
    As time goes on, I grow more intolerant of the extreme eleventh-hour difficulty spike found in so many games. Mushroom 11 begins wonderfully, with some striking 2D background art and a bounty of inventive puzzles in its earlier levels. I want to recommend it for that, but the unfortunate truth is that too much of my time with Mushroom 11 was spent writhing in fury.
  20. Nov 27, 2015
    40
    Mushroom 11 does a great job of realizing a concept and sticking to it, it’s just too bad that concept falters as much as it does, making the game feel like a big miss instead of an indie darling.
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This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. It’s rare for a puzzle game to be truly original, but Mushroom 11 can claim that accolade. It applies its originality in smartly traditional ways, employing 2D physics puzzles in a new style. It’s glitchless, which is a rare treat, especially for a game that lets you break your blob into many parts and jam them in between rotating cogs and swinging platforms. It’s one of the best puzzle games in a very long time.
  2. Dec 8, 2015
    Its real triumph, though, is in how it coaxes players to discover all of its little tricks and quirks via level and puzzle design that never dips below being consistently, delightfully intelligent.

Awards & Rankings

User Score
7.1

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 13 out of 23
  2. Negative: 5 out of 23
  1. Jan 1, 2016
    4
    A very novel sort of puzzle “platformer”, Mushroom 11 sees you in command of a ball of cells. You cannot move it around directly, but you doA very novel sort of puzzle “platformer”, Mushroom 11 sees you in command of a ball of cells. You cannot move it around directly, but you do have the ability to erase cells, which causes the ball of cells to regrow said cells in some other location so long as the cells are touching a solid surface. By erasing cells, you can navigate the ball of cells through the levels, and even do such things as navigate through mine carts and steer rockets – all without any control over that the ability to delete cells where you want.

    The game’s challenges are all fundamentally built around this central mechanic - growing along walls, creeping through tunnels, and otherwise making your way through the world. It is a very creative mechanic, and the game shows that there are a wide variety of things you can do with it. The early stages of the game feel very good, and you get to explore what it feels like to move the cells around and flow through narrow spaces and run over ground, both even and uneven.

    Unfortunately, while the game shows that you CAN do a lot of things with it, by the end of chapter 6 you are left with the question of whether or not they SHOULD have done many of these things. As the game goes on, the puzzles grow ever more sophisticated, but chapters 4, 5, and 6 introduce a number of new stage mechanics which ultimately prove to be extremely frustrating due to your lack of control over the cells. The aforementioned mine carts are somewhat frustrating to deal with – if you touch the tracks the mine carts run on, all you cells die instantly, in sharp contrast with other challenges in the game, where only the cells in contact with the hazard die (or in some cases, where the hazard creeps through the cells and kills them). While this section is generally not too troublesome, there are a few places where you’re likely to touch the tracks while trying to set off the mine carts in the first place, which is very frustrating. Moreover, your inability to actually directly control your cells starts to rear its ugly head here, as you must fling yourself through the air to complete many of these obstacles – and flinging yourself through the air feels very finicky and hard to control, as very small differences in your starting trajectory make a huge difference.

    This only gets worse over the course of the game. Later puzzles much more frequently involve such “flinging” of your cells, which is often very frustrating for how erratic the outcome tends to be. You also end up with an entire set of puzzles – air currents which buoy your cells through the air – which is entirely based around being in the air and unable to control yourself in any meaningful way after you’ve launched. Such sections feel less like puzzles and more like trial-and-error gameplay as you try to get things just right so you get flung on the right trajectory. What you need to do in these areas is obvious, but actually doing it is very difficult and oftentimes frustrating.

    Chapter 6 introduces rockets which your cells can ride through the air, and which explode when they (or the cells) hit any wall. It is here that your lack of control is at its very worse – while the rockets can be controlled, they’re very difficult to steer, and just after you get the hang of steering them vertically, you start having to steer them horizontally, which is even more of a crapshoot. These sections are, again, not really puzzles at all, but rather, again, trial-and-error gameplay of the worst variety, and are extremely tedious. The fifth and sixth levels, due to their mechanics, took upwards of 90 minutes to complete apiece, and much of it was spent tediously trying to get just the right trajectory, rather than coming up with clever ways to exploit the game mechanics.

    The collectibles in the game, too, are kind of obnoxious. Many of them require very tedious processes to reach; rather than being about your ability to solve puzzles, instead they test your willingness to sit there and do something like build a very tall tower out of the cells, or your willingness to sit there and try to achieve the right trajectories while flinging cells. While some of these puzzles are quite clever, others are quite tiresome, and worst of all, if you beat a stage and have missed some of the collectibles, they all reset – you have to get all 50 collectibles in a stage in a single run, which is very annoying given that you have no idea where you missed the collectibles and the more tedious-to-reach collectibles must be grabbed in the same tedious manner as they were the first time.

    All that being said, there are definitely some bright spots to the game as well. The bosses get increasingly difficult as the game goes on, but are actually reasonably enjoyable to combat, and it is a very visually appealing game. Still, the overall frustration and trial-and-error gameplay of the latter half of the game ruin the experience, reducing what was a fun experience into a tedious mess.
    Full Review »
  2. Aug 3, 2020
    9
    Imaginez une substance radioactive vivante en auto-expansion permanente jusqu’à occuper un volume donné. Si vous la réduisez à droite alorsImaginez une substance radioactive vivante en auto-expansion permanente jusqu’à occuper un volume donné. Si vous la réduisez à droite alors elle se répand à gauche. Bien. Vous pouvez donc la faire avancer, mais aussi la diminuer, l’équilibrer, la diviser. Formidable. C’est le concept unique et très bien exploité de ce puzzle-platformer innovant. Cela avec progression et persévérance récompensées, ambiance post-apo mémorable, combats de boss inventifs. Si les premiers chapitres se font sans trop de difficulté, aller au bout demande plus de dextérité et d’apprentissage que tout autre jeu du genre ! Full Review »
  3. May 27, 2017
    8
    A quite unique puzzle game that plays a bit like platformer but due to its mechanics is nothing like you ever played.

    in the game you are
    A quite unique puzzle game that plays a bit like platformer but due to its mechanics is nothing like you ever played.

    in the game you are as the title would suggest a mushroom. But not any old mushroom - rather a radioactive mushroom blob thing. The way you control the thing is by cutting away parts of it with a rather thick brush - your mouse. The blob tries to keep its volume so once you cut away from one side the second one expands. And this is how you move, by cutting opposite to the way you want to move, forming different shapes and tackling obstacles.

    The graphics are pretty decent and work well with what one might assume is a post apocalyptic environment. The sound accompanying you along your journey is quite satisfying an fitting.

    The story is non existent as far as I can tell. You are in this place now and you need to go. That's about it. But it doesn't hurt the game as its all about the puzzle.

    There are 7 levels in the game. The first six feel a bit on the easy side with some harder parts. The last one has a really big difficulty spike and I really struggled at parts but after finishing felt really good about myself.

    Overall a very good and unique game I can safely recommend.
    Full Review »