User Score
7.3

Mixed or average reviews- based on 527 Ratings

User score distribution:
  1. Negative: 53 out of 527

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  1. Jun 6, 2014
    0
    Don't bother getting this game if you play left-handed on PC. There's no key customisation at all and you're forced to play with the WASD set-up. It seems very boring with its QTEs as well. The game was severely over-hyped.
  2. Jun 11, 2014
    3
    I cannot imagine, how the brain of a man giving this piece of crap 10/10. THIS IS A BORING PIECE OF **** Not the game. I didn't stand even three hours of THAT. I never played such boring AAA game. Seriously. I give three points just because you can walk through the walls like with NOCLIP. Bring me back my money, I completely wasted it.
  3. Jun 4, 2014
    1
    This is game is abysmal. It belongs to the category of those games that "play themself". There us nothing to do apart from lingering around, and press a button when on the screen appears THAT button. One of the most boring game I've ever played in my entire life: in comparison L.A. Noir has ton of thrills around every corner.
    Really, there is no challenge whatsoever,it is closer to an
    This is game is abysmal. It belongs to the category of those games that "play themself". There us nothing to do apart from lingering around, and press a button when on the screen appears THAT button. One of the most boring game I've ever played in my entire life: in comparison L.A. Noir has ton of thrills around every corner.
    Really, there is no challenge whatsoever,it is closer to an interactive novel than to a game. And it's a pity, because the story in itself has some reasons to be. Unfortunately there is no gameplay whatsoever.
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  4. Jun 6, 2014
    3
    The game is so boring. There are 75% of cutscenes in the game. Primitive, stupid and ridiculous story. The graphics isn't very good too. This is the second disappointment of 2014 after the Watch Dogs. I don't recommed you to buy this game.
  5. Jun 5, 2014
    0
    Extremely short, like 5 hours short. Very cliche and cheesy story that barely has time to develop. You barely get to know any characters in the game, and the ending falls flat on its face. Also absolutely zero replay value. I really wanted to like this game, the premise seemed awesome and i was excited to play it. I had it preordered which I never do anymore, I was looking forward to it.Extremely short, like 5 hours short. Very cliche and cheesy story that barely has time to develop. You barely get to know any characters in the game, and the ending falls flat on its face. Also absolutely zero replay value. I really wanted to like this game, the premise seemed awesome and i was excited to play it. I had it preordered which I never do anymore, I was looking forward to it. But it turned out to be a barely finished game. Repetitive as anything, and the "combat" was a waste of time and should have been better implemented or scrapped. I would stay away from this game and save your money. I know I regret buying it. At most I could see it being worth $10 on sale, but no more. Trust me. Expand
  6. Jun 9, 2014
    3
    This is just another constant reminder that ALL video games should have a mandatory d/l demo so that poor young or poor older people do not get sucked into paying through the nose for a game that makes you feel like a grade-A mule for buying it.

    The premise is nice and alluring: solve your own murder, and your character is ruggedly handsome and a sort of anti-hero: and God knows, video
    This is just another constant reminder that ALL video games should have a mandatory d/l demo so that poor young or poor older people do not get sucked into paying through the nose for a game that makes you feel like a grade-A mule for buying it.

    The premise is nice and alluring: solve your own murder, and your character is ruggedly handsome and a sort of anti-hero: and God knows, video game players LOVE dem' anti-heroes.

    That is where all the joy ends. Of all types of games to leave it openw orld sandbox, being a ghost should have been one of them. But instead of taking a page from success, Square Enix does everything wrong there(here-after haah)-after. You as a ghost are limited and confined to a relatively linear environment. Looks like some companies haven't learned the lesson from Bionic Commando's reboot fail- where Rad Spencer, the bionic commando who can scale walls and buildings had one of the most limited linear gameplay a third person shooter had ever seen.

    The plot and dialogue are awful in the vein of japanimation/manga/final fantasy awful. This felt like there was NO research done on the supernatural and the 'rules' as introduced into the game FEELS awfully like a game. What could have been a real mystery game has Zelda-type seek and find clue hunts, and a no-risk no-penalty guessing game in 'solving' cases.

    On top of that, because apparently Square Enix directors had no faith in the appeal of a brainy dramatic adventure, they added the metagame from hell (literally): where you have to play hide and seek with bad ghosties who turned into demons (again not in alignment with Judeo-Christian concepts of life & death but more Japanese mythology- and since this is happening in Salem, one would think they would do some effing research...). This meta-game is not only unnecessary but grossly offensively annoying & repetitive.

    I would not have scored this game so low, but after reading the usual tripe of fan-boy 'critics' from game magazines- I had to post here today. I wonder if there is a murdered soul suspect hell for game review gurus who have sold their soul to game companies...
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  7. Feb 27, 2015
    1
    I really really wanted to love this game, the premise is amazing, the setting is in a location I grew up near. The voice acting is good, along with the stories that are being told. There was so much promise for this game! Then I played it - and the controls take away any sense of "fun". They are frustrating, over simplistic and just kinda random if they work or not. The demon mechanicI really really wanted to love this game, the premise is amazing, the setting is in a location I grew up near. The voice acting is good, along with the stories that are being told. There was so much promise for this game! Then I played it - and the controls take away any sense of "fun". They are frustrating, over simplistic and just kinda random if they work or not. The demon mechanic feels tacked on, and terribly implemented. No wonder Airtight went under after this pile of crap shipped.

    This game feels like you're in an abusive relationship. You want it to work so bad, but it just doesn't, and you end up walking on eggshells all the time because you want to keep it happy but never can.
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  8. May 1, 2015
    4
    I really wanted to like this game, but I couldn't. The game-play was lame:
    - very linear, only one way to solve a puzzle
    - too completion-ist - you need to get every clue before moving on.

    Basically a bunch of cut-scenes with some walking around and finding things between them.
  9. Jul 22, 2015
    4
    I gave up after 1 hour ... which is not much, but in this case it covers some 20% of the story. Does the game miraculously improve afterwards? Maybe. I don't know. Pls consider this when (if) you read my review.
    Sad thing is that there is promise in this game. Which is why I bought it. Still, I found that the story is cheesy, conversations uninteresting, choices disturbingly illogical,
    I gave up after 1 hour ... which is not much, but in this case it covers some 20% of the story. Does the game miraculously improve afterwards? Maybe. I don't know. Pls consider this when (if) you read my review.
    Sad thing is that there is promise in this game. Which is why I bought it. Still, I found that the story is cheesy, conversations uninteresting, choices disturbingly illogical, characters either superficial or simply not credible. My impression was that the game holds your hand and carefzkky navigates you from A to B, during which your only task is to find out based upon what bizarre logic are you expected to play. Moreover, the 'tension parts' with some demons are rather rather pathetic. In nutshell: the game is not totally broken, only not necessarily worthy of the invested hours.
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  10. Feb 3, 2016
    4
    Such a disappointment.
    Murdered: Soul Suspect may seem like an interesting game at a glance, but in reality, it's one of the most bare-bones games i've played in recent years. The idea of a ghost detective trying to find out the mystery of his own murder is a novel idea, but the gameplay itself is boring. The game consists of you going around and collecting evidence, then bringing them
    Such a disappointment.
    Murdered: Soul Suspect may seem like an interesting game at a glance, but in reality, it's one of the most bare-bones games i've played in recent years. The idea of a ghost detective trying to find out the mystery of his own murder is a novel idea, but the gameplay itself is boring. The game consists of you going around and collecting evidence, then bringing them together; maybe fighting a few spirits, but you don't get punished for failing them, so what's the point? Plus, the possession mechanic isn't as effective as you think it would be. Think of it as a more strict version Beyond Two Souls's possession system. The game has a lot going for it, but the gameplay makes it fall short in the end.

    Murdered: Soul Suspect gets a 4/10.
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  11. Oct 12, 2015
    2
    This review contains spoilers, click expand to view. I found the game annoying from the first moment. The main character is the stereotypical maverick cop who doesn't play by the rules; the same character we've seen a million times by now. He's not interesting or compelling and I found myself rooting for the antagonist purely because he wasn't the protagonist. They stashed every single cliche into this game as well. And the gameplay is fiddly, too. You can keep clicking the 'talk' button on characters, because some of them have multiple lines, but it will replay the first line when you reach the last, so there's a huge amount of repetition. Most of the characters have nothing interesting to say at all. The walking through walls mechanic is cumbersome because you don't have a map to show you where you have and haven't been. As well as this, some walls are possible to walk through and others are not. There are impassable walls in the middle of buildings for no reason. You will find yourself walking into numerous doors because you can't figure out the bounds of the room.

    You're repeatedly expected to find awkwardly placed clues in your levels, but you're not allowed to leave the level until you uncover an arbitrary number of clues. For some reason.

    And even though it's a graphically good game, they didn't do much with the technology. The aesthetic is pretty ugly. It's not nice or chilling or atmospheric, just ugly.

    And don't get me started on the Salem witch fiasco. Not only do the 'witches' speak in a 21s century american accent, which didn't really exist in the 1600s, but they're actually explicitly linked to witchcraft and ghostery. Even though the salem witch trials were brutal and tragic murders borne out of suspicion, in which many innocent women died, this game decides to insult their deaths. Even though witch craft in the 1600s involved **** on satanic idols and **** the devil, they thought it was a smart thing to include them in this game. As if they weren't murder victims. It's so obnoxiously crass.
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  12. Jun 8, 2016
    1
    Very boring game. At the beginning it was interesting, but, after a while, the game mechanics were the same all the time. For me it was completely easy to finish this game (there is no difficulty anywhere), and, in my opinion, the story is totally absurd. I would not recommend this game even to my worst enemies.
  13. Aug 19, 2021
    0
    This review contains spoilers, click expand to view. I never seen more **** game than this. So much empty and so bad story telling Expand
  14. Jan 27, 2018
    1
    Murdered: Soul Suspect is a bland investigation game – which is surprising, given that the premise of playing a ghost trying to hunt down his own murderer is, at least, not a bad idea.

    You play as Ronan, a formered Tattooed Criminal turned cop, who ends up getting murdered by the Bell Killer, a serial killer who is hunting down young women in Salem, Massachusettes. Given the game’s
    Murdered: Soul Suspect is a bland investigation game – which is surprising, given that the premise of playing a ghost trying to hunt down his own murderer is, at least, not a bad idea.

    You play as Ronan, a formered Tattooed Criminal turned cop, who ends up getting murdered by the Bell Killer, a serial killer who is hunting down young women in Salem, Massachusettes. Given the game’s constant mention of the town’s history, you might imagine this is in some way related to the infamous witch trials, doubly so as the now-ghostly Ronan quickly runs into a creepy girl with supernatural abilities who teaches you how to be a ghost (and then leaves ahead of some creepy demon hands popping up out of the ground – a barrier that will stop you from progressing a few times throughout the game).

    You are soon introduced to Joy, a spirit medium who can actually see the otherwise invisible ghost world, which is important, as Ronan cannot interfere with the mortal world in any way. But he wants to track down that killer, so that he can resolve his unfinished business.

    The gameplay really consists of three major elements – wandering around the environment and examining objects to add clues to your journal, stealth sections where you have to creep up behind “demons” (shrouded ghosts – they’re all identical throughout the game) to exorcise them, and a couple sections where you have to help a spirit medium sneak through areas by distracting people and taking out cameras with your poltergeist powers (via pressing a button while next to them to set things off).

    Unfortunately, all of these things are extremely shallow. The “investigations” are basically “wander around until you find some environmental object that you can press a button to collect”, with the odd “pick the clue” bit which is generally very obvious (and mostly, TOO obvious, as rather than trying to piece together clues, you pretty much just pick the most obvious option every time – these things almost never involve any real thought). Worse, outside of the investigations, pretty much all of the gameplay also consists of wandering around and maybe examining collectibles to collect them, which approximately doubles the game’s gameplay time if you do so – which is quite brief.

    The stealth segments are incredibly shallow – you can just press a button to watch the demons through the walls, and then you run up behind them (you don’t make sound) and press the button to exorcise them. If they turn around and see you, you have to run off and teleport between ghost residue in the environment to turn them off your trail – something you have to do every time they see you, but which is exactly the same every time it happens. These sequences serve to try and break up the investigation and add some sense of danger, but they’re really not very interesting, and the extremely simple gameplay doesn’t help.

    The “accompanying someone around” segments seem like a neat idea, but in practice, they’re all incredibly bland – the fact that you’re totally invisible means that all these segments consist of is finding some environmental object (that generally glows), then walk up next to it and push a button to distract the people (or disable the camera). There’s no real timing or finesse required, and no actual level of cleverness is required.

    And this is really the problem with the game in general – it is all very perfunctory and superficial. The game itself is quite short (MAYBE 6 hours to beat the main story if you ignore the collectibles, twice that if you try to hunt down every single collectible), the characters not particularly interesting and fairly generic (and rather thick-seeming, as it takes them ages to piece together some fairly obvious clues), the plot only marginally original, and the gameplay quite bland and dull.

    The thing is, because the game is short, it doesn’t really wear too much, but after playing a couple missions, I’d often have to take a break because it just wasn’t interesting enough. I really only kept playing it because I’m a completionist; I should have just put down the game after the first couple missions.

    In the end, I can’t see much value in this game. As a detective/mystery game, it isn’t very good, but as anything else, it isn’t very good either. All in all, despite its short length, I’d still say it isn’t worth your time, let alone your money. It isn’t the worst thing I’ve ever played, but looking back, I think there was maybe two points during the whole game – one at the beginning, and one at the end – where I felt any real sense of joy. Otherwise, it was just going through the motions.
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  15. sft
    Nov 25, 2016
    4
    The ghost of a good game

    The PC version of MURDERED: SOUL SUSPECT is on a hiding to nothing right from the start, when you first encounter the abysmally clumsy UI. No effort whatsoever has been made to make the PC experience a smooth one and this frustrates and annoys throughout the game. And then there are the graphics to consider, which are below par when compared to other games from
    The ghost of a good game

    The PC version of MURDERED: SOUL SUSPECT is on a hiding to nothing right from the start, when you first encounter the abysmally clumsy UI. No effort whatsoever has been made to make the PC experience a smooth one and this frustrates and annoys throughout the game. And then there are the graphics to consider, which are below par when compared to other games from 2014, and the absence of any physics, which is also a disappointment. The gameplay itself is thoroughly unremarkable, the city of Salem is a dull and lifeless place, and the combat (a horrible QT-based system that requires the mashing of random keys and mouse buttons) is laughably poor. Basically you spend most of your time in MSS pixel hunting with the occasional button-spamming session thrown in. So what’s good about it? Well, the premise behind the game is an interesting one and the story involving enough (just) to keep me playing through to the end. The voice acting is good throughout, and you get to play as a cat, which is cool. Sadly, however, the opportunity to make a good game out of these positive aspects has been missed. 2.25/5
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  16. Jul 25, 2020
    3
    Это даже игрой назвать на самом деле сложно, тупо микрокино с ужасно скучным миром, отвратным дизайном уровней, пососным сюжетом ( из-за того, что мотивации то нет у убийцы), отсутствием атмосферы, и тд и тп. Про геймплей тупо молчу, беги туда, потом сюда и сложи 2+2 ( детектив 10 шерлоков из 10).Это даже игрой назвать на самом деле сложно, тупо микрокино с ужасно скучным миром, отвратным дизайном уровней, пососным сюжетом ( из-за того, что мотивации то нет у убийцы), отсутствием атмосферы, и тд и тп. Про геймплей тупо молчу, беги туда, потом сюда и сложи 2+2 ( детектив 10 шерлоков из 10).
  17. Jan 11, 2021
    4
    Murdered: Souls Suspect is a great concept with not great everything else. It's seems very unforunate all around, with the story being so forgetable that it's incredible, and the gameplay being unremarkable at best. There's not much to say, except for the fact that I wish someone makes this very game again, but with a bigger budget and more effort and talent put into development
  18. Apr 14, 2023
    3
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Metascore
59

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 22
  2. Negative: 2 out of 22
  1. Pelit (Finland)
    Sep 3, 2014
    70
    The game gets an A for effort, but unfortunately the same can't be said of the core gameplay mechanics, which are dull and repetitive. The storyline is engaging, but other than that there's not much to write home about. [Aug 2014]
  2. LEVEL (Czech Republic)
    Aug 25, 2014
    40
    The triple-A presentation is hindered by monotonous gameplay, stilted PC controls and stupid action bits. [Issue#244]
  3. PC PowerPlay
    Jul 30, 2014
    50
    A less than successful attempt at what could have been a novel concept. [Aug 2014, p.57]