User Score
8.2

Generally favorable reviews- based on 103 Ratings

User score distribution:
  1. Positive: 79 out of 103
  2. Negative: 9 out of 103

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  1. Nov 13, 2016
    7
    I am very much of a split opinion about Motorsport Manager, it's hard to put everything into words. I'll try, though.

    On the one hand this game is *finally* done professionally from the ground up, it has a decent publisher with manager-game experience and it's not merely a rip-off and money-grab like so many other formula racing managers have been in the past decade. The on-track
    I am very much of a split opinion about Motorsport Manager, it's hard to put everything into words. I'll try, though.

    On the one hand this game is *finally* done professionally from the ground up, it has a decent publisher with manager-game experience and it's not merely a rip-off and money-grab like so many other formula racing managers have been in the past decade. The on-track graphics are beyond lovely for a manager game and the player can really immerse him/herself and feel at home watching the cars race across the screen.

    The foundation this game is built on can be considered excellent, but what about the meat and bones, the managing aspect? There it gets more difficult, because I have seen some obvious up- and downsides to Motorsport Manager.

    Part of the problem comes from the question of how close the game should imitate the real sport of monoposto racing, more specifically Formula 1 and its two feeder series GP2 and GP3. Motorsport Manager comes without a license, but even a quick glance can tell you that an Italian team called Scuderia Rossini with a German and a Finnish driver are in truth Ferrari, Vettel and Räikkönen. It is that way with many other teams and people as well, just like many tracks are created in a spiritual similarity to their real-life counterparts. While that is quite nice, there is no easily accessible way to change the names database to your liking, which is a feature the developers had mentioned to be included in the game. It is no surprise that the Steam Workshop isn't activated/available for the game either as of yet, because so far the game does not appear to have any modding capability whatsoever unless one is willing to edit the original game files with third party tools.

    So far my experience in the game consists of one season at the highest tier, trying to win the world championship with Ferrari and two seasons trying to build a third tier team from the bottom up. Not the strongest team, but I would have won the first race of the season if not for an unlucky parts failure. Sadly it only went downhill from there and neither of my drivers finished in the top three at the end of the season. Some of those races manage to tell thrilling, harrowing and unbelievable tales and in my opinion they're a lot more interesting than watching Formula 1 on TV.

    Now the start in the third and lowest tier was a real challenge. If you have chosen the weakest team as I did, then trying to make it competitive (without being fired in the second season) is a hell of a job, but at least so far I have had fun trying to beat the challenge I set myself. I fear it'll take too long to get anywhere.

    That doesn't sound so bad, but there are sadly a number of minor and some major issues with the game, but let me explain:

    x) When you sign a driver, lead engineer or race mechanic you cannot do so for any time in the future. Either you sign an unemployed character after the current employee contract has run out, or you end up replacing your current employee in that spot with someone else, paying either one or two release fees for the person you're getting rid off and the one you hired. There is no so-called "silly season" in the game, where you're able to get a new driver for next year at all. This is a fatal oversight in a manager game!

    x) The way overtaking is solved in the game is quite horrible. I don't know how often it has happened to me that my driver was lapping someone else and instead of losing at most 2 seconds of lap-time the other driver was slower than mine, the lap-time dropped by 5-8 seconds. In nine out of ten times your driver will fall out of the "blue flag zone" again, because he's apparently not capable of following a much slower car close enough. This also has the aggravating side-effect of making you lose positions against your opponents often. Of course, this happens the other way around too, with you benefiting from it once in a while, but it's annoying and unrealistic.

    x) The 12 minute free practice in the third tier is way too short to actually get a setup going, which the AI seems to be able to cheat with as well. The 20 minutes in the highest tier is better, but by no means perfect.

    x) This brings me to my last major issue, the evolving rules of the racing series. If you want to play a game with your favorite series rules (such as race length, qualifying & practice session length, points distribution, refueling, two/three dry tyre compounds) you will inevitable need to play with the politician bonus of 4 extra votes/season. Otherwise you're going to end up being outvoted on some rule you desperately want to keep. Sadly there is no way to suggest a change yourself, so you end up voting a few times per year on random rule changes.

    There is a lot more I could mention, but compared to what was listed above it is only minor details. To make a long story short, the game is far from perfect, but it is quite decent and it will hopefully become better after a patch or two.
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  2. Jan 21, 2017
    6
    The game is rubbish as it is severely lacking in the "Manger" aspect of its namesake. Missing is the ability to properly manage your personal and finances that any other >insert sport management game< has.

    You can't extend the contract of your current staff properly because they just disregard the terms of the current contract while the new one overrides it. Plus you can't set a
    The game is rubbish as it is severely lacking in the "Manger" aspect of its namesake. Missing is the ability to properly manage your personal and finances that any other >insert sport management game< has.

    You can't extend the contract of your current staff properly because they just disregard the terms of the current contract while the new one overrides it. Plus you can't set a contract start date for any of the staff so you need to pray someone you want doesn't auto resign with a team after their current contract ends or you need terminate a contract (IRL you'd not have an pleasant time finding work if you did that!). While on the topic of staff how worthless is the scouting department. Their is absolutely no search and sort function forcing the player to tediously click through the dossier of each person in order to find the info they are looking for, wtf!?!

    Onto the financial side it is just as bad. The end of the year prize pool remains unchanged no matter how many years pass (same with sponsor deals) which leads to over priced contract fees as staff and driver wages continue to get bid up whilst you're stuck with the now woefully stagnant income you had 5 or 10 years ago! Talking about income their is no way to raise the marketability and thus the sponsorship values of your driver despite if they won back to back championships or not it still remains the same. Than their is the total lack of ways to get money other than the sponsor/end of year. Why can't staff be traded/sold to other teams and why isn't their a bank/loan option available?

    Bottom line is maybe the game might grab a few hours for casual race fans but if you were hoping the game had a in depth management side you'll be sorely disappointed.
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  3. Jun 10, 2022
    7
    Actually, good motor sport management game. But...
    The system requirement feel likes isn't suitable for low end PC
    Missing game editor and card mini game like MMM3

Awards & Rankings

Metascore
81

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 16
  2. Negative: 0 out of 16
  1. CD-Action
    Jan 13, 2017
    80
    Motorsport Manager could definitely use FIA’s license and some polishing here and there but it achieves the goal of every management game – it lets you write your own success story. [01/2017, p.66]
  2. Jan 11, 2017
    70
    Those expecting a racing version of Football Manager will be a little disappointed, but as a new franchise Motorsport Manager has a lot of potential.
  3. Jan 3, 2017
    80
    Motorsport Manager is an excellent simulator of a Formula 1 team, deemed heir of the elder Grand Prix Manager.