User Score
6.3

Mixed or average reviews- based on 428 Ratings

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  1. Aug 22, 2020
    10
    I actually prefer this over Dark Souls. Hope the developers get enough money to develop higher budget games.
  2. Aug 19, 2020
    10
    Купил сразу, как поиграл в демку.
    Тупоголовым солзятникам, привыкшим к японскому дрочу, не зайдет. Всем остальным понравится. Шикарный арт, сочная боевка с оттяжечкой, атмосферно и красиво.
    Правда, коротковата, но будем ждать аддонов!
    Купил сразу, как поиграл в демку.
    Тупоголовым солзятникам, привыкшим к японскому дрочу, не зайдет. Всем остальным понравится. Шикарный арт, сочная боевка с оттяжечкой, атмосферно и красиво.
    Правда, коротковата, но будем ждать аддонов!
  3. Sep 2, 2020
    10
    Понравилась боевая система. Анимация !!! Дизайн персонажей .
    Хотелось бы онлайн побегать с друзьями и дизайн локаций побогаче . Но и на том большое спасибо авторам.
    Неожиданно приятная игра .
  4. Aug 23, 2020
    10
    very nice game for you like soulsborne.

    souls oyunlarını sevenler için çok güzel oyun lan alın oynayın vuruş hissi falan harika
  5. Aug 20, 2020
    10
    A small team of 15 people created this game, they deserve all our support and respect. thanks guys I'll be waiting for your next game
  6. Aug 22, 2020
    10
    Чудова гра, в кращих традиціях souls-like. Шикарні анімації, шикарна оптимізація.
  7. Aug 20, 2020
    10
    Excelente jogo. O levem design está bem desafiador e você é sempre estimulado a ser cauteloso para não morrer. Um jogo tenso do início ao fim.
  8. Dec 27, 2020
    10
    I usually never manage to finish Dark Souls games or Soulslike games because the difficulty in these games feels like cheating. With Mortal Shell, even though the difficulty is very high; I wanted to get immersed in the game and after going through Fightin Cowboy's walkthrough on youtube, I managed to progress in the game; and finish it. It is certainly worth it, and make sure to downloadI usually never manage to finish Dark Souls games or Soulslike games because the difficulty in these games feels like cheating. With Mortal Shell, even though the difficulty is very high; I wanted to get immersed in the game and after going through Fightin Cowboy's walkthrough on youtube, I managed to progress in the game; and finish it. It is certainly worth it, and make sure to download Rotting Christ's OST and enable it in the Audio menu in-game. Expand
  9. Aug 24, 2020
    10
    I have played every Souls like imaginable and never felt like any of them besides Salt & Sanctuary really captured the magic but that was a 2d game. Ive been let down so many times and finally a game that NAILED IT! It is truly the best Souls like ive played by far and actually differentiates itself in all the right ways and in ways that are very complimentary to the game itself instead ofI have played every Souls like imaginable and never felt like any of them besides Salt & Sanctuary really captured the magic but that was a 2d game. Ive been let down so many times and finally a game that NAILED IT! It is truly the best Souls like ive played by far and actually differentiates itself in all the right ways and in ways that are very complimentary to the game itself instead of detracting from the game like many other games in the genre tend to do. I really have no complaints besides the bosses could be a little better all around and the annoying cutscenes when coming out of a tunnel but besides those 2 small things the game is absolute perfection and deserves further expansion and even a whole 2nd game at the very least. I think MS has alot of runway left and can easily add more zones, weapons, bosses, lore, npcs and shells of course in a dlc. Id also love to see some sort of dungeon mode that is rewarding. If you are unsure, you shouldn't be...buy it now! The combat is so satisfying and the setting and sounds really are incredibly immersive. The game also has excellent settings on pc for great customization in settings. Also there is a genuine horror element to the dungeons and I actually was scared quite a few times and I loved that. The enemy variety and designs are very good and the game has a nice amount of depth without too much baggage. I would like to see a little customization though with stats but as it is now the Shells all feel very unique and different from eachother and all of them do something really great so I understand why stats customization is not in the game. It's a very hard choice to pick a shell to stick with they are all so great. The weapons and combat are absolutely incredible as well and very satisfying. The small team that made this truly gets what makes Souls games so special as they captured all the elements in a unique way but also it's not too different that it doesnt scratch the same itches. This is a must play and deserves the highest praise 100%! All I want is MORE OF IT! Expand
  10. Aug 20, 2020
    10
    Cold Symmetry’s debut title managed to scratch that souls itch I’ve had since the day I completed both DLCs for Dark Souls 3. It somehow managed to stay both familiar enough to feel right at home but fresh enough to deliver new experiences.
    The hardening mechanic was a bit weird/unusual at first but as soon as I learnt to use it offensively it really clicked and I started to enjoy game…
    Cold Symmetry’s debut title managed to scratch that souls itch I’ve had since the day I completed both DLCs for Dark Souls 3. It somehow managed to stay both familiar enough to feel right at home but fresh enough to deliver new experiences.
    The hardening mechanic was a bit weird/unusual at first but as soon as I learnt to use it offensively it really clicked and I started to enjoy game… Expand
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  11. Aug 20, 2020
    10
    This game is great, finally something new with that souls twist to it. Right off the bat you'll feel at home with the mechanics.
    I recommend this to any and all souls players.
  12. Aug 24, 2020
    10
    This game made me feel just like dark souls 1 and blood borne in my first run. Now waiting for more content I hope
  13. Aug 19, 2020
    10
    I found out about this game a few months ago and joined the community instantly, it has been an amazing experience watching this game grow to what it is now. The combat hooked me when i saw it, a sword with actual weight to it . The voice acting paired with the atmosphere of the game is truly and experience
  14. Aug 19, 2020
    10
    The game provides entertainment and its quite good for the small team that developed it. I had a lot of fun playing it.
  15. Aug 19, 2020
    10
    Probably the best souls like game I've played. A lot of work has been done for such a small company. It was fun to play, it was difficult to play. The game is worth paying attention to. I recommend it!
  16. Aug 19, 2020
    10
    Quite simply the closest thing you'll find to Dark Souls that FromSoft didn't make. So many subtleties and hidden mechanics. The haters need to GIT GUD!
  17. Aug 19, 2020
    10
    Forget the small team. Just for a game, it looks amazing, it plays great, it kicks your ass and leaves you begging for another. The combat feels so good thanks to the game's great sound. I'm convinced anyone leaving less than an 8 on this game is just playing the wrong game and should go back to playing MMOs and Fortnite.
  18. Aug 19, 2020
    10
    I am completely addicted to Mortal Shell. I can't say I'm a fan of SoulsLike games but this got me hooked. The art and atmosphere is amazing and it's fun exploring the starting area. The weapon animations feels really good and weighty, unlike some other games where a gigantic hammer acts like a light plastic toy. As an avid Street Fighter III: 3rd strike player, I really appreciateI am completely addicted to Mortal Shell. I can't say I'm a fan of SoulsLike games but this got me hooked. The art and atmosphere is amazing and it's fun exploring the starting area. The weapon animations feels really good and weighty, unlike some other games where a gigantic hammer acts like a light plastic toy. As an avid Street Fighter III: 3rd strike player, I really appreciate the parry system. It became really fun learning the enemies attacks so I can land that sweet sweet parry and use a riposte, whether it's to heal myself or land some extra damage. This is not a huge game, but it's decent in size. It's quality for sure and definitely worth the price tag. Expand
  19. Aug 20, 2020
    10
    Tough to start but once you get the hang of everything you really start to see it shine, in it's weird, dark, mysterious way
  20. Aug 21, 2020
    10
    Absolutely wonderful game, lovely graphics, well designed areas, fun boss fights, nice variety of weapons and shells, the game is a bit short if you're comparing it to dark souls but for the price it's a great length game with good replayability.
  21. Aug 21, 2020
    10
    this is the best souls like game i have ever played, i could not stop playing it. definitely my favorite game for 2020. seems like this game only gets some negative reviews for being too difficult. well news flash, you shouldn't play this kind of game if you're not up for a challenge.
  22. Aug 21, 2020
    10
    If dark souls is a bottle of your favorite red wine then this is a full glass of it. Smaller but just as good to taste. I never review games here but I felt compelled to for Mortal Shell out of respect for a small team putting together a game like this. I was looking for something to scratch that dark souls itch and Mortal Shell got it done in glorious fashion. I cannot stress enough howIf dark souls is a bottle of your favorite red wine then this is a full glass of it. Smaller but just as good to taste. I never review games here but I felt compelled to for Mortal Shell out of respect for a small team putting together a game like this. I was looking for something to scratch that dark souls itch and Mortal Shell got it done in glorious fashion. I cannot stress enough how happy I am to see a small developer stick to a very concise vision for a game and then execute that perfectly without adding bloat to the game for no reason. Sometimes games don’t need to be exploding with content the content in the game just needs to belong and executed very well. The harden mechanic is a brilliant twist to fighting and the entire game feels well balanced with the hardening in mind. If you like dark souls this is a must buy especially at $30. I hope to see more from this team Expand
  23. Aug 24, 2020
    10
    Love it, can't get much better for a souls like game bravo coldsymmetry. Best of luck
  24. Aug 24, 2020
    10
    This game is honestly a high contender for game of the year for me, everything from the art style to the lore and the unforgiving combat is amazing. Sure it can be very unforgiving and cruel, and it may seem like there's no hope at certain points, be that due to losing all sense of direction, running out of the limited heals you are provided and are forced to get good with pary system, orThis game is honestly a high contender for game of the year for me, everything from the art style to the lore and the unforgiving combat is amazing. Sure it can be very unforgiving and cruel, and it may seem like there's no hope at certain points, be that due to losing all sense of direction, running out of the limited heals you are provided and are forced to get good with pary system, or feeling there's A lack luster of even the most simple mechanics of a souls like, or game in general. This is done intentionally to be hard and such things as fast travel for example, are in the game but are later unlocked for all your hard efforts, I've seen many criticise this game made by a small team of passionate developers and personally believe they didn't give it a good enough chance. It can be frustrating and annoying and even feel clunky at times, the lack of music in the atmosphere can be disappointing, the confusing environment and getting lost frequently can be tedious. But it all adds up into its own unique experience and I enjoy it just as it is, getting lost leads to new and interesting places and the lack of music is a design choice I agree with, it doesn't need music to feel alive and or bring an intensity, it's ominous and mysterious atmospheric sounds fill that gap quite nicely.

    Also the progression system and currencies can be daunting and even a little confusing, aswell as the combat and upgrade system, but it's all about patience, people complain its too slow but I feel its done just right, it's a slow and steady pace that is satisfying and rewarding for your hard work and time.

    I've never written a review before but this game inspired me to do so, seeing how mixed it is I thought my opinion might help sway some minds into buying this incredibly challenging and exciting experience. I love it and can not recommend it enough, it's by far my favourite souls like and already has topped even some souls games for me, please if you enjoy a challenge and are willing to put effort and patience into this beautiful master piece then I emplore you to try it out, it's one of the most mysterious, challenging and enthralling games I've had the pleasure to experience within the past decade. Mortal Shell is a work of art.
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  25. Sep 11, 2020
    10
    By far the best dark souls clone. Not a full price game, so the shortness is no issue.
  26. Sep 27, 2020
    10
    This review contains spoilers, click expand to view. Игра шикарная,жду DLC ну или вторую часть, разрабы красавчики) Expand
  27. May 1, 2021
    10
    this is one of the best souls like games its good and good story and interesting graphic I wish everyone play this game
  28. Nov 24, 2020
    10
    This review contains spoilers, click expand to view. SPOILER!!! The best game in the world , you spawn like a dead Lenin body and you want to make russia great again , but on your way is standing Grisha (putin) , also he is the most intresting , sexy , incredeble creature in universe . I'd like to become Grisha one day , and to defend my own fork by cost of my life . Its the best allegory on situasion in world . In one word the best of the best of the best (i played for 60 mins) Expand
  29. Jan 1, 2022
    10
    This is my first souls game, I played it because it was on gamepass, and I. LOVED. IT. its not a long game (I wish it was) and story is also not that fascinating but my god the gameplay is so good. I did check few videos of combat as well because at start i was dying so many times but eventually I got it. Also LEARN PARRY, its the most rewarding part of the game and extremely satisfying asThis is my first souls game, I played it because it was on gamepass, and I. LOVED. IT. its not a long game (I wish it was) and story is also not that fascinating but my god the gameplay is so good. I did check few videos of combat as well because at start i was dying so many times but eventually I got it. Also LEARN PARRY, its the most rewarding part of the game and extremely satisfying as well. Deserves no less than 10 Expand
  30. Jun 30, 2023
    10
    This masterpiece .



    This is a legend a truly perfect legend The first game i was really obsessed with it
  31. Oct 14, 2020
    9
    I loved this game. For me, it fits in right up there with Dark Souls and The Surge. The combat was spot on and enjoyable, just the right combination of surmountable challenge. I hope there's a Mortal Shell 2 with a longer run time and more customization.

    Date Completed: 2020-10-14
    Playtime: ~ 17h
    Enjoyment: 9/10
    Recommendation: Absolutely.
  32. Aug 19, 2020
    9
    Great game from a small team and it's not easy to do a Soul game, and they did. and add their own spin into it
  33. Aug 28, 2020
    9
    I've played all the "souls" games, and games similar to them. I say this because this game is inspired by the series. I really enjoyed the experience. It does get easier by the end, but for me as a casual souls player the ramp up in the strength of my character was a good thing. sometimes i have to give the souls games a break because it becomes almost too hard. I'd say this is a good gameI've played all the "souls" games, and games similar to them. I say this because this game is inspired by the series. I really enjoyed the experience. It does get easier by the end, but for me as a casual souls player the ramp up in the strength of my character was a good thing. sometimes i have to give the souls games a break because it becomes almost too hard. I'd say this is a good game to start your journey in this type of game format. It's hard, but not to the point of making you want to cry. The game is very polished, and brings some unique features to the genre. This was made by a 15 person staff, and because of that this game really deserves a very high rating. Expand
  34. Aug 23, 2020
    9
    its actually a really good souls like the only down side is the game length which is justified by its price tag
  35. Aug 20, 2020
    9
    It's a proof of concept game that does quite well for what it is, especially considering this started off about three years ago as two guys throwing around ideas. The team got slightly bigger and here we are. Left me wanting more, so here's hoping for a sequel.
  36. Aug 19, 2020
    9
    Once you learn how to use the hardening mechanic, the game stops being frustrating and becomes the best Souls-lite experience yet made. The only negative is the map design, it's way too complex and it's too easy to get lost.
  37. Aug 19, 2020
    9
    It's a smaller game in certain things (and immense in others), but that doesn't mean that it is bad, or less, cause it's not. It's a great game, and shines with its own light. And the whole thing was made by only 15 people (2 initially... what. da. **** And frankly, it is one of the most pleasant surprises that I found this year; a great little gem, with a lot of love. Plus: it's the bestIt's a smaller game in certain things (and immense in others), but that doesn't mean that it is bad, or less, cause it's not. It's a great game, and shines with its own light. And the whole thing was made by only 15 people (2 initially... what. da. **** And frankly, it is one of the most pleasant surprises that I found this year; a great little gem, with a lot of love. Plus: it's the best soulslike I've ever played, by far. And it's also more than that, and contributes its own, which is quite a lot, and in that way, and with that intention, no one did it before. Expand
  38. Aug 19, 2020
    9
    Satisfying combat scratches the souls borne itch with no grinding whatsoever. Bosses are straightforward yet challenging. I’m still wondering why there is no music but it took me a while to notice when I was binging this awesome game.
  39. Aug 20, 2020
    9
    Gran joc, el tinc a xbox one x, gràficament bé, li dono un 9. Te l'estructura clàssica dels souls, amb uns dolents imperials, estic content.
  40. Aug 20, 2020
    9
    A wonderful experience, with dense atmosphere, weighty and impactful combat, very abstract storytelling and great sound design. I hope there will be plenty of AddOns and ultimately another installment to this franchise.

    I paid about 30 Euros, and I don't regret spending any one cent of those.
  41. Aug 20, 2020
    9
    This game inspires the same lost and alone feelings that DS1 hit me with. The art is gorgeous, the moves are fluid, and the sound is spot on. Highly recommend as a much more compact but well polished souls-like experience.
  42. Aug 21, 2020
    9
    Excellent game that nails the feeling of a souls game. Big Demon's Souls vibes, with great graphics, creature/character/level design, and mechanics that are new and work great for the most part. Bosses are few, and some of them (as well as regular enemies) seem to be beaten easily with the same tactics you may default to. This is probably on account of all weapons being found early game,Excellent game that nails the feeling of a souls game. Big Demon's Souls vibes, with great graphics, creature/character/level design, and mechanics that are new and work great for the most part. Bosses are few, and some of them (as well as regular enemies) seem to be beaten easily with the same tactics you may default to. This is probably on account of all weapons being found early game, and the upgrade materials showing up quick on the front end allowing for a +5 weapon around the time you beat the first dungeon. Fortunatley the wepons have fun movesets and a weighty feel. I had a great time in a 10 hour playthrough and only experienced one or two deaths/ issues related to bugs. Some creative decisions may not be everyone's cup of tea. But for anyone wanting more souls-like content, this is a great new take with a spin all it's own should you give it try. Expand
  43. Aug 21, 2020
    9
    Me enteré de este juego hace unos meses y me uní a la comunidad al instante, ha sido una experiencia increíble ver este juego crecer a lo que es ahora. El combate me enganchó cuando lo vi, una espada con peso real a ella. La voz que actúa junto con la atmósfera del juego es realmente y la experiencia.
  44. Aug 22, 2020
    9
    I have had my fare share of the souls series including scavenging all I can get regarding the lore as well. But never have I come across something so similar and yet so different.

    For me, it didnt strike me with another FromSoftware product but as a series that can grow to be a master piece just like the others. There are new mechanics, unique character development, beautiful
    I have had my fare share of the souls series including scavenging all I can get regarding the lore as well. But never have I come across something so similar and yet so different.

    For me, it didnt strike me with another FromSoftware product but as a series that can grow to be a master piece just like the others. There are new mechanics, unique character development, beautiful environment, and an absolute treat of a novel combat system ..... just to say the least. The only reason this is not a 10 for me is because I wanted more hours in the game. But if Mortal Shell DLCs or MS2 come out ..... please please, take your time and give us more content devs.

    P.S. It has a better control configuration system than DS. TAKE MY MONEY.
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  45. Aug 24, 2020
    9
    Fantastic game. I had fun at every encounter and love the combat. In NG+ now and still going strong. If you're a fan of action RPGs then you'll love this game.
  46. Aug 25, 2020
    9
    This is by far the best game of 2020 for me so far, we still have Cyberpunk coming up. As a souls fan since Demon Soul's, this is the best Soul's-like game I have played. I hope they add more to the game through DLC in the near future because I need more.
  47. Aug 25, 2020
    9
    Excellent artistic vision & implementation coupled with frantic combat. Many design choices, like very few checkpoints and very large maps, makes gameplay even more anxious and unforgiving compared to most soulslike games. Combat includes usual lot of attacks, combos, weapon skills, parry & riposte, plus a unique, recharging one-hit-invulnerability ability. Four classes with distinctExcellent artistic vision & implementation coupled with frantic combat. Many design choices, like very few checkpoints and very large maps, makes gameplay even more anxious and unforgiving compared to most soulslike games. Combat includes usual lot of attacks, combos, weapon skills, parry & riposte, plus a unique, recharging one-hit-invulnerability ability. Four classes with distinct abilities and skills provides even more variety. Overall, Mortal Shell is a surprisingly good AAA game from an indie studio. Expand
  48. Aug 29, 2020
    9
    Everything's awsome. Learning how to defeat a enemy is fun and not that hard to figure out. Concept of shells and hardening is entirely new experience (though it's best to master one shell and weapon because of scare upgrade resources). Combat is easy to master except one thing. Parrying. It's the single core mechanic I didn't get a hold on till end. The parry window is extremely small andEverything's awsome. Learning how to defeat a enemy is fun and not that hard to figure out. Concept of shells and hardening is entirely new experience (though it's best to master one shell and weapon because of scare upgrade resources). Combat is easy to master except one thing. Parrying. It's the single core mechanic I didn't get a hold on till end. The parry window is extremely small and is different for different enemies. Playing on kb and mouse so I am not sure about controller. Playing as Solomon without able to parry attacks and use resolve gives nothing but frustration. Though dodge and harden take care of defensive so I rarely find a need to parry. Expand
  49. Aug 28, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  50. Oct 27, 2020
    9
    Not bad game if you choose this like your first souls-like game. Interesting to experience new emotions with every shell, ability, weapon and fight.
  51. Jun 2, 2021
    9
    MORTAL SHELL is not only the *best* Souls/Borne game ever made - it is also the *only* one worth playing. Sorry DEMON'S SOULS/ DARK SOULS / BLOODBORNE fans, but FromSoftware games are seriously overrated! Sure, it was made by DARK SOULS fans and they do copy a lot from that game
    Take COMBAT for instance - MORTAL SHELL mops the floor with all FromSoft games easily, as it has actually
    MORTAL SHELL is not only the *best* Souls/Borne game ever made - it is also the *only* one worth playing. Sorry DEMON'S SOULS/ DARK SOULS / BLOODBORNE fans, but FromSoftware games are seriously overrated! Sure, it was made by DARK SOULS fans and they do copy a lot from that game
    Take COMBAT for instance - MORTAL SHELL mops the floor with all FromSoft games easily, as it has actually tactical depth, while FromSoft games have ZERO tactical depth: you just study enemy attack patterns which you exploit. Boss fights take about ten minutes because they have ridiculously large health pools, while you go down in 2 - 3 hits. MORTAL SHELL actually has an interesting mechanic with the hardening mechanic which turns you into stone for as long as you press the hardening button - or get hit once. It tanks the entire damage. You can harden in mid-action, which can function as a trap.
    Graphically it looks far better than the aforementioned games, it's amazing. The art style is just fantastic.
    The biggest plus of MORTAL SHELL is its FAIRNESS. Enemy health pools are nowhere near as ridiculous as in the other Souls games, boss fights don't last as long. Also there are less bosses, which is also a plus: there's 4 main bosses and 4 "mini bosses". Saving points are fairly placed at the beginning of each area, at the end of each area and right next to the boss rooms, this is good design, not forcing the player through a gauntlet of trash mobs to face a 10 minute boss fight. As such it is far less frustrating.
    The core game mechanics are pretty similar however: souls are replaced with tar, the game's currency for leveling up and purchasing items. Leveling is different however as classic experience levels are non-existent. There are 4 classes to choose from, but not in a conventional sense, as you play an alien creature that wears the bodies of dead people like armor. You can find 4 of these "shells", from an average Joe with medium health, medium and medium resolve to a high health, low stamina tank. Each shell can be leveled up ten times by unlocking ten unique skills, which costs x amount of tar and x amount of glimpses - a rare drop comparable to DARK SOULS "humanity".
    There are "only" four weapons - yes MORTAL SHELL is on a smaller scale - but these weapons feel fantastic, are well animated and can be upgraded five times with additional attacks.
    I liked the areas which are very distinct with greatly designed enemies. MORTAL SHELL does require a bit of work to get used to it: the swamp area took me several hours to not get lost in, getting used to the harden mechanic and dodging, but if you put that time in, it is well worth the 15 - 20 hours of time it takes for a playthrough. Yes, it's not a 50 - 100 hour game, but it also only costs half of one of those.
    Finally the atmosphere is superb, especially when you defeat one of the main bosses and are in for a surprise. It's amazing.
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  52. Feb 24, 2022
    9
    Es un juego digno del género soulslike, algo soso en algunos aspectos pero muy bueno y una dificultad apropiada para el género. El apartado artístico es soberbio.

    It is a game worthy of the soulslike genre, somewhat bland in some respects but very good and a difficulty appropriate for the genre. The artistic section is great.
  53. Aug 26, 2022
    9
    This is SUPERIOR SOULS.
    Yes, it is better than anything From Soft has ever made. Why? Because the devs are not a$$holes! There are fair saves right in front of every boss room. THIS is excellent game design.
    Atmosphere and world design are excellent and even beat Bloodborne. Fights are hard enough without the cheapness of FromSoft's games. The combat has actually tactics involved instead
    This is SUPERIOR SOULS.
    Yes, it is better than anything From Soft has ever made. Why? Because the devs are not a$$holes! There are fair saves right in front of every boss room. THIS is excellent game design.
    Atmosphere and world design are excellent and even beat Bloodborne. Fights are hard enough without the cheapness of FromSoft's games. The combat has actually tactics involved instead of simply memorizing enemy moves. FromSoft: take notes, you have met your master!
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  54. Aug 22, 2020
    8
    If you could fast travel between Sesters and sell loot that you don't want to merchants I would give this game 10 out of 10. If you enjoy Dark Souls and Bloodborne you will enjoy Mortal Shell. I really like the hardening defence system in the game. One you get the hang of using hardening, harden while attacking, parry, riposte and dodge the combat becomes extremely fluid and satisfying.If you could fast travel between Sesters and sell loot that you don't want to merchants I would give this game 10 out of 10. If you enjoy Dark Souls and Bloodborne you will enjoy Mortal Shell. I really like the hardening defence system in the game. One you get the hang of using hardening, harden while attacking, parry, riposte and dodge the combat becomes extremely fluid and satisfying. This game has a steeper learning curve than the From Software games but its worth it. The concept of being able to swap between shells is a nice innovation that I have found interesting and useful. There is some good Lore as you progress. Voice acting is of a high quality. As I said, not being able to fast travel or sell unwanted loot is a mistake by the developers in my opinion and has been frustrating. Hopefully they will rectify this in a future update. Expand
  55. Sep 10, 2020
    8
    First off: I hate that Metacritic counts a 7 as "Mixed". I'd give this a 7/10. The atmosphere, setting, and artwork is very well done, but the combat is a bit clunky. For an indie title I am very impressed, and if you go into this knowing that there wasn't a massive budget behind it you will enjoy your time with it. Don't expect From Soft levels of polish because it isn't here. AlsoFirst off: I hate that Metacritic counts a 7 as "Mixed". I'd give this a 7/10. The atmosphere, setting, and artwork is very well done, but the combat is a bit clunky. For an indie title I am very impressed, and if you go into this knowing that there wasn't a massive budget behind it you will enjoy your time with it. Don't expect From Soft levels of polish because it isn't here. Also there are some interesting ideas and design decisions that don't really work out too well in practice. Expand
  56. Oct 2, 2020
    8
    Really good good way to initiate in the souls-like genre. Not at all as hard as from software's games after you get the hang of the hardening mechanic but still challenging enough (although I havent died to ANY of the bosses).
    btw, the shell mechanic and the hardening are really fun, it needs some adjustments, maybe, more integration with combos, or something like that, idk, there's stuff
    Really good good way to initiate in the souls-like genre. Not at all as hard as from software's games after you get the hang of the hardening mechanic but still challenging enough (although I havent died to ANY of the bosses).
    btw, the shell mechanic and the hardening are really fun, it needs some adjustments, maybe, more integration with combos, or something like that, idk, there's stuff that can be improved, but i had a lot of fun anyways.
    oh, the game is beautiful, actually, even tho it lacks diversity on it's maps and "dungeons". And the character designs are awsome, really, the bosses are really creative, I wish there were more of them; the game is kind of too short for me.
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  57. Aug 23, 2020
    8
    +well polished
    +interesting locations
    +smooth controls
    +adding new mechanics to souls like games
    -boss fights not challenging
    -quite short but this is expected from reduced price release
  58. Aug 21, 2020
    8
    Really good souls clone with nice graphics, good combat, enemy and level design for the most part. Just way too short imo and you can easily max out your weapon very early, breaking the game. I felt like I was halfway and it was over just after maybe 5 bosses. Will be fun for speed runs though. Also, only a few bosses are memorable. I really enjoy the game though and the harden mechanic isReally good souls clone with nice graphics, good combat, enemy and level design for the most part. Just way too short imo and you can easily max out your weapon very early, breaking the game. I felt like I was halfway and it was over just after maybe 5 bosses. Will be fun for speed runs though. Also, only a few bosses are memorable. I really enjoy the game though and the harden mechanic is awesome. Healing also frustrating, but I learned to deal with this by utilizing parry, harden and weapon skills. This game could of been amazing with a few more areas and good boss fights. Still recommend for souls fans. Expand
  59. Nov 16, 2020
    8
    Solid game for a studio that small.
    Took a lot of influence from the souls games (but it's ok and they don't try to hide it either), still some unique features.

    Only think that let me down a bit is the story.
    Could have had a bit more to it.
  60. May 11, 2021
    8
    I give this game 8 out of 10. I take minus 1 point because it's short and another point for some minor shortages. But it's perfect in every other way. Graphically speaking the game is beautiful. Almost no bugs of glitches. Creates amazing atmosphere which should be to liking of soulsborn's fans. Challenging. Really look forward to the next creation of these amazing game developers.I give this game 8 out of 10. I take minus 1 point because it's short and another point for some minor shortages. But it's perfect in every other way. Graphically speaking the game is beautiful. Almost no bugs of glitches. Creates amazing atmosphere which should be to liking of soulsborn's fans. Challenging. Really look forward to the next creation of these amazing game developers. Definitely recommend. Expand
  61. Jan 24, 2022
    8
    I love "souls-like" games. And "Mortal Shell" was no exception. I got a lot of pleasure from the game.
    Pros: great atmosphere, high-quality graphics and excellent technical execution. Cons: not very interesting leveling of the character, the game is short.
  62. Feb 26, 2021
    8
    Ignore the salty reviews. These people clearly couldn't beat the game. And it shows based on their reasons for hating the game.
  63. Aug 27, 2020
    8
    Positives - challenging combat initially but rewarding when you master it
    - atmosphere is unique, the synth background sounds are interesting
    - 0 exposition
    - the item lore mechanic is very cool

    Negatives
    - 10-12 hour game - no soundtrack
    - the assassin shell is OP/cheese
    - fighting the same boss 4 times is kinda lame
  64. Aug 22, 2020
    8
    It's the best Dark Souls feeling a clone ever presents. Yes there is unused potential, but for that price, every Soulsborne Fan can buy without a doubt. I hope for more content. More weapons, more classes and unique active abilities of the classes.
  65. Sep 9, 2020
    8
    Great game with interesting mechanics, incredible character designs, and awesome graphics. The 3 worlds there especially the seat of infinity are so huge and interesting to explore, it's a really massive game with great gameplay. Minuses are that there is literally no soundtrack or any music and the story is technically about nothing and you won't probably understand anything from lore orGreat game with interesting mechanics, incredible character designs, and awesome graphics. The 3 worlds there especially the seat of infinity are so huge and interesting to explore, it's a really massive game with great gameplay. Minuses are that there is literally no soundtrack or any music and the story is technically about nothing and you won't probably understand anything from lore or story itself, though I think that for such a game, gameplay, boss fights, open-world, and atmosphere of a medieval mystery quest are more important. Expand
  66. Feb 17, 2021
    8
    It's a great game to discover. I enjoyed it very much. It think it would be better with parry like the other souls-like games.
  67. Aug 25, 2020
    8
    This game is a great filler if you have played through all the good soulslike game's and cant wait for another one, but if its youre first souls like i would recomend trying the souls game's first cuz you get a better price today for ah big old legendary game. but if all is set and done this is a great game who i see is made of souls fans, but you can see that it's a indie game and areThis game is a great filler if you have played through all the good soulslike game's and cant wait for another one, but if its youre first souls like i would recomend trying the souls game's first cuz you get a better price today for ah big old legendary game. but if all is set and done this is a great game who i see is made of souls fans, but you can see that it's a indie game and are roughe around the edge's somewere but still enjoyble for a souls fan for a great price. Expand
  68. Aug 20, 2020
    8
    Mortal Shell is an atmospheric game and the combat is fun. While Mortal Shell is obviously inspired by Dark Souls but it is not a copycat. This game introduces the harden mechanics that can be used in combination with attack and doge, so you can create your own strategy. The graphics are beautiful and the environment look amazing and the 4 "characters (AKA the shells) look great and theyMortal Shell is an atmospheric game and the combat is fun. While Mortal Shell is obviously inspired by Dark Souls but it is not a copycat. This game introduces the harden mechanics that can be used in combination with attack and doge, so you can create your own strategy. The graphics are beautiful and the environment look amazing and the 4 "characters (AKA the shells) look great and they feel different enough to warrant different play styles. Mortal Shell also costs half the price of a full game so the price point is very competitive. The game is quite difficult but it is not crushingly hard like Sekiro or Dark Souls, and I think this is a good thing because now people who always liked Dark Soul aesthetics but found Dark Souls too hard can play Mortal Shell and have fun. Also the game is not as long as Dark Souls and Sekiro so those who are looking for a more compact experience will find Mortal Shell's shorter length a strength than a weakness. I do thing Mortal Shell requires improvements in two areas: 1) The parry is a bit off and it is not very precise; I swear a lot of times I parried with the perfect timing but the parry failed, yet sometimes I can pull off a parry successfully if I parry too early or too late. I never had this problem with the parry in Sekiro, and I hope the devs for Mortal Shell can improve the parry system, because parry and riposte are very cool in this game (if you can get it to work). 2) The enemy placements in this game are very cheap sometimes, it looks like they just put some enemies at hidden spots so they can jump at you for cheap scares.

    Other than the wayward parry precision and the cheap enemy placements, I can't find other problems in Mortal Shell. The game is very optimized and it runs very smoothly on my PC. The game is beautiful looking and a lot of fun to play. Highly recommended.
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  69. Aug 21, 2020
    8
    +++++ A cheap have to try souls like game. A mix between Sekiro and Dark Souls.Recommended.
  70. Aug 23, 2020
    8
    +Cool atmospheric level design
    +Funny gameplay where everyone'll find his own playstyle (shell and weapon)
    +Perfect voice acting
    +Dark souls vibes
    +Great new mechanics (I love hardening)
    -90% game without soundtrack. I was listening to DS soundtrack almost whole time because of this.
    -The game is pretty short. About 10-12 hours and 7 bosses.
  71. Dec 10, 2020
    8
    Não sou muito fã de souls like, então isso acaba influenciando um pouco na análise, mas o jogo tem uma atmosfera bem interessante, algumas animações são um pouco bugadas. Se você gosta de souls like o jogo é bastante recomendável.
  72. Sep 3, 2020
    8
    Very good and enjoyable game with some issues that prevent it from being truly great.

    Pros: + The combat gets some getting used to, but at some point it clicks and it feels great + The environment and general setting is great and sets the right tone + Having empowered riposte as the primary method of healing makes combat more interesting + Resolve is a great addition to the
    Very good and enjoyable game with some issues that prevent it from being truly great.

    Pros:
    + The combat gets some getting used to, but at some point it clicks and it feels great
    + The environment and general setting is great and sets the right tone
    + Having empowered riposte as the primary method of healing makes combat more interesting
    + Resolve is a great addition to the "standard" souls-like combat
    + Hardening allows for a fun and aggressive playstyle
    + Enemies look great and their attacks have fair tells
    + Parrying timing is generous enough

    Cons:
    - Low res textures are pretty noticeable
    - Bosses are too sparse and on the easy side
    - Weapons and shells would benefit from some rebalancing
    - The temples are too linear to traverse
    - The lore is lacking in content and depth
    - Hardening can trivialize a lot of fights
    - I-frames are a bit too generous and make dodging trivial
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  73. Sep 5, 2020
    8
    Mortal shell is an excellent souls like experience that is not without faults which is why I am giving it an 8/10 First the good mortal shell is not only excellent because of the way it changes up the combat with its new shell system but it also nails the environmental story telling The way dark souls did with the constant environments and creatures that just enthrall you in the lore ofMortal shell is an excellent souls like experience that is not without faults which is why I am giving it an 8/10 First the good mortal shell is not only excellent because of the way it changes up the combat with its new shell system but it also nails the environmental story telling The way dark souls did with the constant environments and creatures that just enthrall you in the lore of the game and the Aesthetics alone that just get you to ask who what where

    Now the bad despite the games unique shell system and enthralling environments it’s also got a small amount of bugs and a bit of a slow start but a fun one which is why this has lost 2 points in my review like how parry don't always work and I don’t mean as unparrybles and I didn’t like crawling through a dozen holes in the starting area

    However This game is an amazing game and I think it’s worth 30 dollars even though it’s not 10/10 it’s also their first game and it’s not a big dev team Either so considering those facts a 8/10 is fair for this team and a game of this caliber I cannot wait to see more from Cold symmetry
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  74. Mar 7, 2021
    8
    A good DS clone. The combat system is a well-made mechanic. I really like the hardening defence system in the game and there is also the dodge. Great game from a small team.
  75. Nov 19, 2020
    8
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII Good Game IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
  76. May 26, 2023
    8
    SHORZZ / Mortal Shell: One of the most enjoyable and diverse soul-like games I've ever played.
    There are a lot of animations in the game, sometimes it causes you to die as a result of your wrong moves, so it is a game that requires a lot of attention. Each character and weapon has its own unique feature. As you get used to the game, making combos with these weapons and defeating your
    SHORZZ / Mortal Shell: One of the most enjoyable and diverse soul-like games I've ever played.
    There are a lot of animations in the game, sometimes it causes you to die as a result of your wrong moves, so it is a game that requires a lot of attention. Each character and weapon has its own unique feature. As you get used to the game, making combos with these weapons and defeating your opponents becomes more enjoyable. The only thing that sometimes reduces the difficulty of the bosses in the game is to dodge all the damage by getting petrified. There are no maps in the game, so you will have to explore and memorize the environment. I recommend a game that everyone who loves souls-like should try.
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  77. Apr 25, 2022
    8
    The soulslike Mortal Shell is quite similar to well known games of the genre, but feels completely different. With a beautifully grim and gloomy atmosphere, it tempts you to explore it's maze-like surroundings. With interesting dialogue, mechanics and lore: lovers of the souls genre will be captivated by this interesting 12 hour adventure.
  78. Feb 1, 2023
    8
    The game is skeletal and not very fleshed out but still is fun.

    Don't expect to want to play all the time but is a really good first-time playthrough and should last 6-10 hours. It is fun to revisit and is worth it if you're ok with not playing a ton. The game is a bit of a maze if you just wander so use the visions or you might want to look up a quick playthrough. The biomes are
    The game is skeletal and not very fleshed out but still is fun.

    Don't expect to want to play all the time but is a really good first-time playthrough and should last 6-10 hours. It is fun to revisit and is worth it if you're ok with not playing a ton.

    The game is a bit of a maze if you just wander so use the visions or you might want to look up a quick playthrough.

    The biomes are great and are designed so that you don't spend too much time in them so they don't get repetitive too quickly.

    Everything that isn't a boss isn't as fun to fight though. Mechanics are fun but I try to avoid using the hardening ability to make it feel less choppy.

    The lore is interesting but there isn't a lot to it when playing through unless you dig for it. If you want lore, playthrough, and level as Solomon.

    Music is good enough and sets the tone of the game.
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  79. Sep 9, 2023
    8
    Mi primer souls. Y si bien tiene defectos como un mapa confuso y una historia inentendible; eso no significa que no sea un buen juego con mecánicas interesantes.
  80. Apr 25, 2023
    7
    The Scorn of Dark Souls clones. It's a 7 from me but a high 7 (green rather than the default yellow colour). The aesthetics are oppressive and beautiful. The slow methodical exploration and figuring out what to do is way more obtuse than Dark Souls but has a similar feeling of reward. I'd argue that the mechanics are a little too obtuse and that as a result I didn't commit to any otherThe Scorn of Dark Souls clones. It's a 7 from me but a high 7 (green rather than the default yellow colour). The aesthetics are oppressive and beautiful. The slow methodical exploration and figuring out what to do is way more obtuse than Dark Souls but has a similar feeling of reward. I'd argue that the mechanics are a little too obtuse and that as a result I didn't commit to any other playstyle rather than my starting one, but the sense of being lost in an aggressive dream-like world is very strong. The combat for me was repetitive and sluggish and the bosses aren't the best I've seen. For me the game shines in it's 3 main 'dungeons', and the genuinely scary 'run-backs' to base camp after killing the bosses. As others have said the long animations and clunkyness are what hold it back, despite it clearly being intended to give the impression of heft - it does but at a cost. Expand
  81. Dec 10, 2020
    7
    I like indie Souls. I liked Lords of the Fallen, Ashen, Surge and this. It's a bit more basic than Surge, let alone proper Souls games by FromSoft but it's fun. Kindda short, finished in 13 hours, but there's a solid build variety, with different shells and weapons you'll get very different playstyles. Can't expect too much enemy or world variety, the main world is kindda drab andI like indie Souls. I liked Lords of the Fallen, Ashen, Surge and this. It's a bit more basic than Surge, let alone proper Souls games by FromSoft but it's fun. Kindda short, finished in 13 hours, but there's a solid build variety, with different shells and weapons you'll get very different playstyles. Can't expect too much enemy or world variety, the main world is kindda drab and confusing and almost all enemies are humanoids. Despite all that Mortal Shell is a solid game to scratch that Souls itch. Expand
  82. Apr 4, 2021
    7
    This review contains spoilers, click expand to view. I just finished this game, and I found this to be quite an enjoyable game overall. Is it a Souls clone? Yes. Does it hide the fact that it is? No. This game is different from souls games because you're unable to use a shield or "block" in a traditional fashion. This game has a unique mechanic known as harden, where you become stone. This is how you'll end up creating openings and resisting damage. It's a fairly refreshing take to just holding up a shield constantly and has a pretty balanced cooldown. Your other method of attack will be a parry. You get an item early on that allows you to parry and then follow up with a health leech, which is a great way to get back health however it requires a bar of resolve to use.

    There's not a whole hell of a lot story wise, and I'm only able to tell a very brief explanation of the story... But in short your game will be going to three different temples, clearing them, and then a boss at the end to pick up an item. You then have to fight your way out of the temple in a fog state. After you've done the three temples, the final boss is revealed and after that you've completed your game. It's a relatively short game, but I did enjoy it once I finally forced myself to sit and actually try to learn the game. After that, I didn't put it down until I finished it. I'd say the game is roughly 10 to 12 hours for the average user. Significantly shorter if you follow a guide for the whole thing but that's boring and lame.

    I did enjoy exploring the areas, wandering around aimlessly and even finding an alternative ending to the game where you drink booze with a friend, play a lute and watch the world go by. I couldn't stop laughing after seeing that. Anyways, if you enjoy things like Dark Souls, Lords of the Fallen and other similar games... There's a good chance you'll enjoy this one too. Pick it up on sale and I doubt you'll complain much. The game is visually gorgeous, and I experienced no issues running it off of a Ryzen 2600X and RX 580 8GB for 1080p. I also had no issues running it on a Ryzen 5800X paired with an RTX 3070 at 4K. I didn't have a single crash, even on days where I had to alt tab endlessly to respond to messages. I don't understand the huge amount of bad reviews, it's far from as bad as most of the reviews make it out to be.
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  83. Sep 10, 2020
    7
    Soul veteran here I enjoyed the game quite well. Gameplay clearly took a lot of inspirations from Dark Souls but it has its own unique style. This game has 4 classes that are different from each other. Graphic is good too. For a small indy team, I have say they did very amazing job here. Anyway, while the game is cheap, it is also short (I beat it in 13 hrs) and the areas are like maze,Soul veteran here I enjoyed the game quite well. Gameplay clearly took a lot of inspirations from Dark Souls but it has its own unique style. This game has 4 classes that are different from each other. Graphic is good too. For a small indy team, I have say they did very amazing job here. Anyway, while the game is cheap, it is also short (I beat it in 13 hrs) and the areas are like maze, too hard to navigate . Enemies are not variety enough (mostly 90% are humaniod, same for bosses) and there are only 4 weapons in the game which are far from enough. Healing by parrying seems interesting at first but it could make the game too hard for someone who is not good at parrying.

    In sum, it is good game if you like dark souls and don't have anything to play at this moment, but don't expect too much of it. I hope devs could continue to make better game in the future. For those who want to try, I strongly recommend looking for a map online for the first area, otherwise you might miss out weapons and classes. (It is a bad design, devs should just let you choose them from the start)
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  84. Aug 22, 2020
    7
    So I myself, hate the game. But it's not a bad game and I'm not one of those **** giving a zero because I'm salty and ragey, a small team of 15 passionate people made this which is amazing.
    What demotivated me the most is the healing and the lack of checkpoints, which made it tedious to recuperate your lost "souls" after dying 10 kilometers from a checkpoint in a tight corridor filled
    So I myself, hate the game. But it's not a bad game and I'm not one of those **** giving a zero because I'm salty and ragey, a small team of 15 passionate people made this which is amazing.
    What demotivated me the most is the healing and the lack of checkpoints, which made it tedious to recuperate your lost "souls" after dying 10 kilometers from a checkpoint in a tight corridor filled with enemies. It just didn't push me to continue when I finally got my stuff back only to realise I also needed a second currency to level up my shell. I was then forced to take my "souls" with me, which I really really disliked. So I stopped playing. If you read this and think you might also feel like that, buy Hellpoint. If you read this and think you're up for the challenge, godspeed and have fun !
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  85. Aug 24, 2020
    7
    Am impressive concept (particularly for such a small dev team) marred by janky animation and downright baffling design decisions.

    The good: - the shell concept is intriguing, though it could have been built on a bit more (see: small dev team). Being able to choose different shells for different sorts of challenges would be interesting...but the lack of resources and similarly
    Am impressive concept (particularly for such a small dev team) marred by janky animation and downright baffling design decisions.

    The good:

    - the shell concept is intriguing, though it could have been built on a bit more (see: small dev team). Being able to choose different shells for different sorts of challenges would be interesting...but the lack of resources and similarly restrictive upgrade system for levels turns it into more of a 'choose your class and weapon and stick with it' kind of deal, so I don't think this was explored to it's full potential. Still, having some access to different playstyles gives it replay value

    - interesting and visually appealing environments, particularly the floating obsidian temple. It all looks pretty good.

    - combat feels (very) weighty and landing a solid hit is highly satisfying.

    - Hardening is a cool mechanic with lots of potential, and i would like to see it developed in a future release.

    - fairly punishing difficulty curve (if you're not cheesing the game with Solomon) and some legitimately challenging enemy encounters:

    The Bad:

    - HEALING. For some incomprehensible reason, the devs decided to go the bloodborne route for healing items...but even more scarce (the main item respawns on a timer). You also have very limit access to healing in the dungeons, often just a single spawn near a checkpoint, so if you run out before a boss, prepare to either git gud or to spend an hour or so camping that spawn. This was just an absurd decision, given that you CAN farm essentially infinite healing items if you really want, so it's not even a real limiter on the game's difficulty, just...padding for the game's runtime.

    - relatedly, the game is balanced around you having access to healing, so when you don't have it (or want to conserve it for a boss) the game turns into a cheese factory, where you bait enemies out single file, hit them with a single closing attack, then get out and wait for your harden to recharge so you don't take damage. Every enemy deals absurd amounts of damage (especially if you're not playing the tank) and the distance between checkpoints is so great, that you're simply can't fight your way through 'conventionally' without taking damage and dying...which leads to a lengthy and risky corpse run.

    - Enemies are highly cheesable. Very few have any kind of gap closer, and even the quick enemies tend to lumber towards you at about the speed of an arthritic sloth, so there's rarely a point where you can't just disengage, recharge your harden and stamina, and dive back in for damage. The main challenge arises when there are multiple enemies in an encounter...but the janky hitboxes, clipping, and potential for overlapping attacks make taking on multiple enemies a good way to take unavoidable damage. Again, the best way to handle 95% of enemy encounters is to bait out a single target, chip away at it's health until dead, rinse and repeat. This applies to almost all bosses, too.

    - relatedly, the game is full of terrible hitboxes and weird 'phenomena?' is I guess the correct term? That make cheesing more appealing than it should be. for instance, enemies will stagger after a certain number of hits...but sometimes (very rarely) a combo that SHOULD stun an enemy won't, and you'll get hit. This doesn't feel intentional, and is very irritating when it happens. Enemies will sometimes cancel out of an attack animation without warning, and chain directly into another animation without any leadup. Again, this happens rarely, and I don't think it's intentional, but it's very aggravating when you do get his this way.

    - All of the bosses are both cheesable, and very hard to defeat without cheesing. They don't stagger easily, even off of harden, their attacks tend to have unpredictable hitboxes, and they have massive health pools (to your relatively tiny one). Add in stamina constraints on everyone but the rogue class, and you'll find that trying to fight toe to toe - timing hits and dodges like you would in dark souls - is largely infeasible, as dodging a combo of attacks will often leave you with no gas to counter with. Instead, you are highly incentivized to stay out of melee, bait the enemy into a punishable combo, hit them a few times, then run away again. Most bosses have literally one gap-closer move, so the fight becomes a boring slog livened only by the potential for the boss to unpredictably decide not to stagger at an innopportune time and wallop you for half your health bar.

    - For SOME godforsaken reason, the devs decided to place an entire segment of the game having you fight enemies on thin, tiny walkways above bottomless pits. In a game where almost all of the attack animations have significant forward momentum and dodge mechanics with sometimes unpredictable directionality. Yes, I yeeted myself off cliffs more than a few times while playing this section. No, I'm not thrilled about it.
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  86. Aug 21, 2020
    7
    The game looks and feels good to play, however, I can't help but feel like I'm playing a stripped down version of Dark Souls 2. I also can't help but compare this game to the Souls series, since it is obviously inspired by it.

    At first, I fell in love with the combat. The animations, hit sounds, etc. made it satisfying and the harden mechanic was new and interesting. However, after a
    The game looks and feels good to play, however, I can't help but feel like I'm playing a stripped down version of Dark Souls 2. I also can't help but compare this game to the Souls series, since it is obviously inspired by it.

    At first, I fell in love with the combat. The animations, hit sounds, etc. made it satisfying and the harden mechanic was new and interesting. However, after a while it felt repetitive especially during bosses where they would throw out the same move set and I would respond with my own for 10 minutes straight.

    The same could be said for Dark Souls except that there are a large variety of weapons that you can buy or pick up from fallen enemies. In Mortal Shell, you kinda just unlock weapons as you go. Part of the fun for me in Souls games is having lots of weapons to choose from, sometimes picking up rare weapons from enemies, and then testing them out. I don't get nearly the same satisfaction from this game.

    Another part of Souls games that I love is leveling up my character and adjusting them to my liking. Mortal Shell is more similar to Sekiro where you unlock abilities instead of leveling up stats, but I feel like there's even less to choose from here. The only way to increase health and stamina is to find "shells" to inhabit and then start over with 0 abilities. It's a shame because I feel like a dodge roll, plus two swings depletes my entire stamina bar. Also, enemies chunk you for a third of your health so I'm pretty much just constantly waiting for my harden to come off cooldown.

    My last bit of criticism: where are the checkpoints? The starting area is big enough as it is but the fact that there are no checkpoints made me feel like I was barely progressing and having to start from the beginning was also frustrating. In Souls, there's at least a few bonfires scattered throughout an area to signify that you are making progress. In Mortal Shell, it's just "here's an area, now complete the entire thing."

    Overall, on the surface this game feels very polished and satisfying to play. For a team of 15 people, this is definitely an impressive game and there's also a lot of interesting things that make it stand out on its own. However, beneath the surface I feel there is a lack of content. I might continue this game in the future, but for now it's just not very fun for me.
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  87. Aug 19, 2020
    7
    Another game that suffers from Indie Syndrome: huge potential and huge bad design decisions (I'm not saying all indies are like this, but a lot).

    The atmosphere, the lore and the graphics are amazing. But everything else feels rushed and uninspired. The combat is little better than Lords of the Fallen. Clunky, clunky, clunky, repetitive, enemies are damage sponges, repetitive
    Another game that suffers from Indie Syndrome: huge potential and huge bad design decisions (I'm not saying all indies are like this, but a lot).

    The atmosphere, the lore and the graphics are amazing. But everything else feels rushed and uninspired.

    The combat is little better than Lords of the Fallen. Clunky, clunky, clunky, repetitive, enemies are damage sponges, repetitive enemies. The boss fights are specially disappointing.

    The worst of all is the lack of checkpoints. Every Souls-like I've ever played (and I've played a lot of them) has many checkpoints, to compensate for the difficulty. This is a difficult game with little checkpoints, not to mention the areas are absolute mazes, and like every Souls-like, there's no map.

    And finally, the lack of everything. The lack of enemy variety, the lack of bosses, the lack of weapons, maybe even shells. I mean, if you're gonna create a template for a game, then that's most of the work, I assume? Why create little content over that template? Again, a really bad decision. They could have asked double the price with not nearly double the work. 4 main bosses (and not even 4 mini bosses) for a souls-like, a game of bosses, feels extremely lacking.

    I'm still giving this a 6.5, because the potential is there and one must value it. But it's extremely frustrating that you can see that the developers certainly had the ability to make a great souls-like like Nioh or Jedi: Fallen Order, yet their never-ending stream of bad decisions makes it an average game. Again, the Indie Syndrome.
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  88. Aug 19, 2020
    7
    Game had huge potential but the pacing in the game is pretty bad. You can unlock all the characters and weapons pretty easily. The bosses are too predictable and not punishing enough though that might be because you can harden or dodge. If they added hardening to the main bosses like they did with the weapon unlocks I do think the difficulty would of been much higher.

    I can say that I
    Game had huge potential but the pacing in the game is pretty bad. You can unlock all the characters and weapons pretty easily. The bosses are too predictable and not punishing enough though that might be because you can harden or dodge. If they added hardening to the main bosses like they did with the weapon unlocks I do think the difficulty would of been much higher.

    I can say that I do like the concept they were going for on each of the dungeons. Game is alright for casual gaming.
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  89. Aug 20, 2020
    7
    Bought it hoping to have a full Dark Souls - like experience. The game was made by 15 people though, so expectations should be lower when purchasing. I like the ideas the game has, especially the graphics, minus a few things here and there. Mostly that it feels kinda small, even for its price. The progression feels weird having interesting unlocks though too small a map to spread themBought it hoping to have a full Dark Souls - like experience. The game was made by 15 people though, so expectations should be lower when purchasing. I like the ideas the game has, especially the graphics, minus a few things here and there. Mostly that it feels kinda small, even for its price. The progression feels weird having interesting unlocks though too small a map to spread them across. There's few enemy variety and weapon unlocks, and the combat dodging feels kinda clunky at times. A good game if you keep that in mind going in. Expand
  90. Aug 28, 2020
    7
    The game is good, but its nothing to write home about.

    Good: -fun, weighty combat. -Weapons are diverse and fun to use -great graphics -feels good to play -Hardening mechanic is fun -some really cool bosses Bad: -Short, even for a $30 game but this is offset by potential replay value if you want to try other shells/weapons or ng+ -bosses only have like 3-4 moves/strings -big
    The game is good, but its nothing to write home about.

    Good:
    -fun, weighty combat.
    -Weapons are diverse and fun to use
    -great graphics
    -feels good to play
    -Hardening mechanic is fun
    -some really cool bosses

    Bad:
    -Short, even for a $30 game but this is offset by potential replay value if you want to try other shells/weapons or ng+
    -bosses only have like 3-4 moves/strings
    -big quality drop for the last 2 bosses

    all in all I dont regret buying or playing this game. In hindsight though, I would wait for a price drop. This would be a steal at $15, but in a world where you can get DS2 and Bloodborne for $20-$30 its hard to argue its worth the full price. I will be purchasing the sequel of DLC if it is released.
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  91. Aug 22, 2020
    7
    Great game so far. Having a lot of fun with it. It's not my style of game but it feels like a mini-Dark Souls trainer. I really enjoy the long sword fighting but you can have different weapons; dual wield some short swords, sword and shield, or if you get further in a super long sword. I really like this one cave, remined me of a Elder Scrolls: Skyrim level and the bosses are pretty cool.Great game so far. Having a lot of fun with it. It's not my style of game but it feels like a mini-Dark Souls trainer. I really enjoy the long sword fighting but you can have different weapons; dual wield some short swords, sword and shield, or if you get further in a super long sword. I really like this one cave, remined me of a Elder Scrolls: Skyrim level and the bosses are pretty cool. I am definitely going to enjoy the character build system and the spooky level design. For the price this is a pretty great game.

    I will admit at the beginning I was having some issues with the combat system and was running into some pretty annoying bugs, but the recent PS4 updates have really smoothed this game out, fixed the bugs, and made the combat system feel less sluggish. I cannot give it to high of rating because it's nothing mind blowing but I feel 7/10 is a really fair score for this game. I am having fun so that's worth fhe 7 in my books!
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  92. Jul 9, 2022
    7
    A decent souls like with a very mysterious convoluted world. I liked my experience and the lack of handholding but the combat just isnt that snappy and the balance and playcement of the enemies is questionable at best. Also the endboss is bs.
  93. Aug 26, 2020
    7
    A true must for the souls-like addict!
    Certainly flawed with some areas being bugged making the framerate drop even in medium settings.
    Definitely more forgiving than DS/Bloodborne. Very few bosses. Could use some more sub bosses as well. Overall great deal for 30Euros/Dollars They should fix the floor in some areas. I was winning the final boss till i dropped in the abyss. If the
    A true must for the souls-like addict!
    Certainly flawed with some areas being bugged making the framerate drop even in medium settings.
    Definitely more forgiving than DS/Bloodborne.
    Very few bosses. Could use some more sub bosses as well.
    Overall great deal for 30Euros/Dollars
    They should fix the floor in some areas. I was winning the final boss till i dropped in the abyss.
    If the game gets patched, i think it will be a much better experience. But a job well done!
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  94. Dec 31, 2022
    7
    Soulslike oyunlara getirdiği bazı yenilikler olsa da combat'taki tekrar eden yapısı, düşman çeşitliliğindeki eksiklik, boss'ların çok az hareketinin olması, combat keskinliğinin düşük olması gibi nedenlerle o kadar da beğenmedim. Dar alanlarda üzerine çok sayıda gönderilen düşmanlar bence oyunun ritmine ve hızına uygun olmamış.

    Sertleşme muhabbeti ilginç. Kalkan gibi ama tekrar
    Soulslike oyunlara getirdiği bazı yenilikler olsa da combat'taki tekrar eden yapısı, düşman çeşitliliğindeki eksiklik, boss'ların çok az hareketinin olması, combat keskinliğinin düşük olması gibi nedenlerle o kadar da beğenmedim. Dar alanlarda üzerine çok sayıda gönderilen düşmanlar bence oyunun ritmine ve hızına uygun olmamış.

    Sertleşme muhabbeti ilginç. Kalkan gibi ama tekrar kullanmak için bir kaç saniye beklemek gerekiyor. Kabuk denilen cesetleri bulup artık o karakter olarak oynama fikri de ilginç olmuş. İstediğiniz zaman oyun stiliniz tamamen değiştirebiliyorsunuz. Ama bir ritim tutturduktan sonra her düşmanı ve hatta her boss'u aynı taktikle kesiyorsun zaten. Başta alışması zor oldu ama sonunda oynadığım en kolay soulslike oyundu.

    Item'ları bir kez kullanmadan ne işe yaradığını bilemiyorsunuz. İlk kullanış genelde boşa gidiyor yani, beğenmedim. Bir de item'lıar belli bir sayıda kullanınca aşinalık kazanıp daha çok verim alıyorsunuz, iyi bir özellik.

    Haritası bu kadar karmaşık bir oyun görmedim. Bir de ana boss'ları kesip bir item alınca aynı yolu siste ve karanlıkta dönme fikri çok saçma olmuş.

    Neticede iyi veya kötü olmayan ortalama bir iş. Souls açlığı çekenler faydasını görür ama beklenti düşük olmalı.
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  95. Sep 18, 2020
    7
    For 30 dollars, you get a good game. It's not dark souls, but I take it as the creators wanted to pay homage to it.
  96. Dec 15, 2021
    7
    Full of texture glitch, random crash, and FPS drops in the snow area. (I use RTX 2070 and i7-9700k, playing at 1440p)

    While I play many so-called "Souls-like" video games, many try to at least offer something unique to distance themselves from being called unoriginal or uncreative. Unfortunately, not this game and not in a good way, from the weird dialogue, nonsensical lore, slow
    Full of texture glitch, random crash, and FPS drops in the snow area. (I use RTX 2070 and i7-9700k, playing at 1440p)

    While I play many so-called "Souls-like" video games, many try to at least offer something unique to distance themselves from being called unoriginal or uncreative. Unfortunately, not this game and not in a good way, from the weird dialogue, nonsensical lore, slow combat, to literally copying the parry & ripostes mechanic, this game tries so hard to be a dark souls game and it just feels weird.

    For instance, I can't pause the game to read something, but it literally makes no sense, at least in dark souls, you can't pause the game because co-op (summon) and PvP (invasion and duel) exist and can happen any second. This game just wants to say "Hey, we are challenging, just like Dark souls!"

    Edit: Alright, I bump up a score a little bit, because the third-person ranged weapon "Ballistazooka" is super fun
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  97. Dec 15, 2021
    7
    This is a pretty good Souls like but a lot of things keep it from greatness:

    -Lack of ambition and vision - the creators couldn't seem to imagine anything different than DS tropes, lore, and playstyle. -Abilities upgrades and items felt meaningless - partly because you can play things in different orders there's no level system, just earnable perks and weapon upgrades. That's OK but
    This is a pretty good Souls like but a lot of things keep it from greatness:

    -Lack of ambition and vision - the creators couldn't seem to imagine anything different than DS tropes, lore, and playstyle.

    -Abilities upgrades and items felt meaningless - partly because you can play things in different orders there's no level system, just earnable perks and weapon upgrades. That's OK but they felt disappointing, like gain damage for 10 seconds on kill, who cares.

    -Weapon special moves - I never felt like using them, too much trouble.

    -Parry - like the other things, why bother, parrys usually miss so you might as well dodge and harden.

    -Crazy difficult early but easy later - partly from upgrades but mostly from just learning the game. Take the spearmen(halberd or whatever) at the beginning, they seemed impossible, no real pause in their attack to strike them tons of damage on the base shell. The fire boss on the other hand was the easiest enemy in the game.

    -Just run through - like I said, early on things are very hard and fights aren't worth the effort. Also in general enemies take so long to fight they aren't worth the time and you end up running past everything which is too easy. Eventually upgrades help with damage and you need to farm some points but still...

    -Vague - the lore and objectives are so steeped in mystery they might as well not exist.

    Anyway, it's a fun game lasting roughly 10 hours and has a new game plus after that. It's generally hard enough, and the graphics, sound, and so on are pretty good. I recommend it, just keep your expectations modest.
    Also you could always experiment with speedrunning or no damage runs to make it harder. They often use the shellless form to make it faster. Ciao gamers.
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  98. Jun 2, 2022
    7
    Nettes. Spiel es hat echt viel Spaß gemacht. Mehr davon! Nicht zu lang, nicht zu kurz. Genau richtig.
  99. Oct 11, 2022
    7
    Desde la perspectiva de un SoulsLike, es excelente su gameplay y ambientacion, tanto como sus mecanicas originales y unicas, tambien es un juego muy versatil a la hora de tu poder cambier de estrategia para un boss o alguna zona en concreto. Pero donde pierde es en la variedad de sus Bosses y enemigos, algo aceptable teniendo en cuenta que no es un juego triple A, pero donde NO me gustoDesde la perspectiva de un SoulsLike, es excelente su gameplay y ambientacion, tanto como sus mecanicas originales y unicas, tambien es un juego muy versatil a la hora de tu poder cambier de estrategia para un boss o alguna zona en concreto. Pero donde pierde es en la variedad de sus Bosses y enemigos, algo aceptable teniendo en cuenta que no es un juego triple A, pero donde NO me gusto para nada y por lo cual no le doy mas punto es en su Jefe final, es realmente decepcionante. Expand
  100. Jan 5, 2023
    7
    É um bom jogo para iniciar em jogos estilo souls, as batalhas contra chefes não são tão desafiadoras...
Metascore
76

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 44
  2. Negative: 0 out of 44
  1. Jan 8, 2021
    80
    Mortal Shell is an enjoyable title for those who are already fans of the SoulsBorne sub-genre, and it has more positives than it has flaws. The swamp hub world is bland and confusing, but the different biomes you eventually reach are gorgeous, even if they're relatively familiar. The lack of a deep leveling system has a very good replacement in the shell system, which ends up providing more versatility in your character build and the attack system. The relatively shorter length makes it great for newcomers, while genre veterans will find it to be a great debut effort from a small development team.
  2. LEVEL (Czech Republic)
    Oct 7, 2020
    80
    If Dark Souls wasn’t sufficiently dark and difficult, this is just the thing for you. Taking the souls-like genre a step further, Mortal Shell provides a satisfying combat system enveloped in a creatively unique narrative. Well worth the suffering. [Issue#305]
  3. Sep 18, 2020
    70
    Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.