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Metascore
76

Generally favorable reviews - based on 12 Critic Reviews What's this?

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  • Summary: Minos is a maze-building roguelite where you, the fabled Minotaur, must defend your sanctuary from bloodthirsty adventurers. Design and re-design deadly labyrinths, set traps, and turn every brave fool into your next victim.
Score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. 90
    Of course, Minos’ fans – and the game deserves to have a lot of them – will tell you the plot isn’t important. What is important is its creative sandbox and gleefully gory approach to what is essentially a tower defence game. And on that I would agree with them. Minos is really difficult to put down once you start finding yourself daydreaming about new ways to combine your trap arsenal together.
  2. Apr 22, 2026
    85
    Minos continues the long-term video game trend of finding new mechanics that work well with a rogue-lite structure. Scanning a new labyrinth layout, evaluating enemy ingress routes, deciding which traps will work best on the enemies, and then watching as they die before reaching Asterion is satisfying. The extensive array of traps and challenges helps keep things fresh. But the game fails to find anything new and innovative to do with the rogue elements. And as the difficulty ramps up, it can take half an hour to puzzle out the best way to deal with one enemy wave. Minos’ trap and labyrinth shaping mechanics are solid, but the title sometimes struggles to keep players engaged with them.
  3. Apr 21, 2026
    80
    A clever, engaging mix of roguelite and tower defense with an antique flair and a high 'schadenfreude' factor - despite minor UI clunkiness and slightly too punishing progression loss upon game over.
  4. Apr 10, 2026
    78
    Minos reminded me of playing one of those wooden ball-in-a-labyrinth toys, where you tilt the maze just so to guide the ball to the end. In this case, gravity is replaced by scores of devious traps, and the goal is to stop the progress of enemies before they can defeat the Minotaur. Minos brings a lot of interesting ideas to the tower defense genre. If you have patience for increasingly challenging puzzles and a bit of jank, Minos can be a lot of fun.
  5. Apr 9, 2026
    75
    Minos builds an interesting foundation by reversing the traditional role and turning the labyrinth into an active defensive tool. The combination of planning, traps, and direct intervention with the Minotaur creates tense and rewarding moments, especially when strategies begin to flow naturally, while the challenging campaign and steady progression help maintain engagement despite frequent defeats. However, repetition and limited content variety become more noticeable over time, with a lack of trap diversity, predictable level structure, and some visual clarity issues weakening the pacing and diminishing the impact of its strongest ideas. In the end, Minos presents strong and intriguing concepts, but still needs more diversity and refinement to sustain its long-term potential.
  6. Apr 21, 2026
    70
    Minos is an excellent blend of tower defense and puzzle game with roguelite soul, allowing us to design the deadliest labyrinths of classical Greece. It works better as a puzzle game than a roguelite, with uneven progression and a somewhat sloppy narrative, but it's incredibly satisfying when our most complex creations deliver the knockout blow.
  7. Apr 27, 2026
    60
    Minos shows promise when it hands the player a myriad of options. Pacing, however, isn't optimal, and creativity is not always rewarded.

See all 14 Critic Reviews