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Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Apr 27, 2026
    60
    Minos shows promise when it hands the player a myriad of options. Pacing, however, isn't optimal, and creativity is not always rewarded.
  2. Apr 22, 2026
    85
    Minos continues the long-term video game trend of finding new mechanics that work well with a rogue-lite structure. Scanning a new labyrinth layout, evaluating enemy ingress routes, deciding which traps will work best on the enemies, and then watching as they die before reaching Asterion is satisfying. The extensive array of traps and challenges helps keep things fresh. But the game fails to find anything new and innovative to do with the rogue elements. And as the difficulty ramps up, it can take half an hour to puzzle out the best way to deal with one enemy wave. Minos’ trap and labyrinth shaping mechanics are solid, but the title sometimes struggles to keep players engaged with them.
  3. 90
    Of course, Minos’ fans – and the game deserves to have a lot of them – will tell you the plot isn’t important. What is important is its creative sandbox and gleefully gory approach to what is essentially a tower defence game. And on that I would agree with them. Minos is really difficult to put down once you start finding yourself daydreaming about new ways to combine your trap arsenal together.