Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Apr 9, 2026
    Game designers can be the world’s biggest pranksters, and you’re the victim of their sick sense of humor. Minos lets you in on the joke and lets you laugh along with the villains for a change.
  2. Aptly for my deficient problem-solving skills, if this is something the developers wanted to address, I don't know what the solution would be. More onscreen information, such as the ability to know how long it will take a group to reach a certain point in the maze, would make it easier to plan out your traps, but it might dispel all of the game's difficulty. Total information works in games like Into The Breach, but it doesn't mean every tactical game should be 100% predictable. In many games, the fuzziness and opportunity for mistakes is where you find the fun. Maybe then, instead, there needs to be a greater set of options for what you can do as a player when something does go wrong. Snatching a messy victory from a mistake-triggered defeat may be more enjoyable than a clean victory where you're watching your complex machine of interlinked traps do exactly what you planned. For that, Asterion will need to be more capable, because once your trap sequence is broken, it's already too late to fix.