As a whole, Million Depth is a game of contrasts. It is at turns awkward, less than it could be, and at the same time possessed of some really unique approaches to what could otherwise be painfully rote. There are parts of it I didn’t like, and yet all during my play I never found myself pushed to stop playing or lost interest despite its jank. It feels compelling in part because it’s janky. It’s a big, awkward piece that is often ungainly or inelegant, but it feels unique at the same time. I think my takeaway is that all of this winds up narrowing down to being on the high side of average, but still a game that some people are going to immediately fall in love with. I might have fallen in love with it, in a way. I find myself still poking at the game, and while it didn’t grab me and demand my attention, I think it’s worth checking out as a singular experience. Most games are assembled from familiar parts. This one feels like not all of its parts are great, but they also aren’t bracingly familiar.