• Publisher: Ubisoft
  • Release Date: Jan 23, 2014
User Score
7.3

Mixed or average reviews- based on 341 Ratings

User score distribution:
  1. Negative: 59 out of 341

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  1. Feb 18, 2014
    0
    Do not buy this game if you are expecting might and magic game. This grid based game has no movement during combat system and is trash. Legend of Grimrock at least lets you move during grid based combat where this game doesn't even have the ability to do that. This is a 2$ game at best. If you want to see how bad they trashed this beloved franchise, wait until its 2$ so your not asDo not buy this game if you are expecting might and magic game. This grid based game has no movement during combat system and is trash. Legend of Grimrock at least lets you move during grid based combat where this game doesn't even have the ability to do that. This is a 2$ game at best. If you want to see how bad they trashed this beloved franchise, wait until its 2$ so your not as disappointed as the rest of us who were unfortunate enough to have purchased this game at full price.

    The best part about this game is it came with might and magic 6 and I no longer had my copy of that awesome game so its not a 100% loss.
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  2. Jan 8, 2015
    0
    Harsh title, but whole heartedly deserved - Initially I had high hopes for MMX as I've been a long time fan of the series since the early 90s, but MMX makes me question the developers ideas because they simply do not work period. Some of the worst aspects are combat related, such as being locked into combat and no monsters are in the local area, a bug that STILL has not been fixed, thisHarsh title, but whole heartedly deserved - Initially I had high hopes for MMX as I've been a long time fan of the series since the early 90s, but MMX makes me question the developers ideas because they simply do not work period. Some of the worst aspects are combat related, such as being locked into combat and no monsters are in the local area, a bug that STILL has not been fixed, this particular bug occurs because of the ridiculously decision to make the combat turn based, where as the previous games was all psedo-turn based meaning you could move your party/pause the game and attack. MMx locks you into a fight to the death once monsters reach a certain distance from your character, unfortunately I've had this bug out far too many times forcing a reload to a previous point to fix - not to mention this particular type of combat also punishes the players rather harshly against ranged monsters, because you sometimes can't move into melee range!! Absurd but true!! Honestly - the person who thought up this mechanic should be fired because its one of the serious gamebreaking issues MMx has.

    If your a veteran of the MM series, you'll know that skill points are valuable but in previous games you had somewhat leeway into making some mistakes with your builds, MMx forces you into very specific builds and characters classes otherwise you could literally become stuck in game without the ability to progress either because of bosses being too difficult or some encounters completely overpowering your characters, so creating your party requires very careful planning and even more careful skill point allocation.

    Another major problem MMx is balance, or lack off it. The balance problems are so bad that I don't think the game was ever playtested properly. Overall game difficulty is another issue as it wildly increases/decreases, for instance you don't know the level of any monsters and since they cut corners with monsters design (they just re-color) the difference in color of a monster could mean that you have your entire party one-shotted or you one-shot the monster. But for the most part, you'll die ALOT when exploring, so save literally before every encounter. Because a typical scenerio when exploring is...kill basic monsters...no problems...oh new monster!! Game Over...reload, avoid area until higher level, it happens far too often which makes me wonder if this development team ever played any of the original might and magic games...

    I could write on and on about all the complaints and issues I have with this game, but this is one of those games you're either going to love it, or hate it. I just don't recommend this game to anyone who easily gets frustrated. It is also especially time consuming because MMx also suffers from excessive loading, with entering buildings/inns...loading...enter/leaving areas...more loading...entering dungeons/new floors...more loading.

    Basically, This game needs to have the movement lock removed as that would solve many of the issues.
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  3. Feb 10, 2020
    0
    Ne réveillez pas une vieille daube qui dort au fond de ses oubliettes, vous pourriez le regretter ! car personnellement nous le regrettons ! amèrement. Et en même temps bien naïvement, ma foi. Heureusement, il n'a pas coûté bien cher ce machin... manquerait plus que ça de toute façon, déjà que ça coûte du temps et le temps perdu, il est perdu, il est foutu, hein ?

    Et Ubisoft ne
    Ne réveillez pas une vieille daube qui dort au fond de ses oubliettes, vous pourriez le regretter ! car personnellement nous le regrettons ! amèrement. Et en même temps bien naïvement, ma foi. Heureusement, il n'a pas coûté bien cher ce machin... manquerait plus que ça de toute façon, déjà que ça coûte du temps et le temps perdu, il est perdu, il est foutu, hein ?

    Et Ubisoft ne rembourse pas le temps foutu. Donc bon, c'est pas bon ce bidule ressorti d'outre-tombe, ce "Might et Magic" numéro 10 refait, remastéri... quoi ? rebooté, redémarré à l'insu de son plein gré ! c'est une "jouabilité", ce sont des mécaniques grippées d'un autre âge, d'une autre époque symptomatique des limitations techniques de son temps, justement !

    Or, de nos jours, "jouer" à un truc pareil, c'est juste pas possible... et pourtant ce n'est pas trop vilain puisque ça été "refait"... et en même temps, ça reste loin d'être beau... c'est carrément moche en fait ! Mais comparé à "l'orginal", ça reste évidemment un sacré rafistolage de la façade...

    Quoi qu'il en soit, cette rigidité générale, ce ridicule des combats (au tour par tour oui mais tout pourri) cette absence de toute indication (mets toi-même les "légendes" sur la carte ! fabrique ton propre GPS, quand t'auras tout visité et tout retourné, tu sauras -enfin- où aller...!) ces déplacements sur rails et cases !

    Cette non-histoire, cet univers fantasy de pacotille... en solde. Non mais enfin, merde quoi... c'est de la grosse merde ce merdier. Allons, virez-moi tout ça.... à la benne et qu'on en parle plus !
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Metascore
71

Mixed or average reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 44
  2. Negative: 0 out of 44
  1. Pelit (Finland)
    May 11, 2014
    87
    Might and Magic X: Legacy is a shamelessly old-school RPG made for us raised on Might and Magic and Eye of Beholder. It's a fine romp even without the nostalgia. The generic setting lacks personality, like some of the quirky aspects of Jon van Caneghem's old Might and Magic games, but solid combat system with spot on difficulty curve makes up for it. Budget production values show on how much some of the assets are recycled throughout, and the fairly short adventure never reaches truly epic proportions, but despite that I'd adventure more in a world like this. [March 2014]
  2. Apr 13, 2014
    70
    It is not easy to sum up a game like Might & Magic X: Legacy. It is beyond reasonable doubt a game largely based on nostalgia, but at the same time is honest and well made.
  3. LEVEL (Czech Republic)
    Apr 7, 2014
    80
    A perfect blend of the old and the new, which shows that archaic gameplay can still be lots of fun. [Issue #239]