The tedium of constantly having to travel from map to map in search of trainers to advance your skills for each character really detracted from the game play. I wish there was an option to skip the (what I felt) simple, mindless side quests, which are required to level your party high enough to survive the main storyline's dungeons. The story itself near the end game was actually prettyThe tedium of constantly having to travel from map to map in search of trainers to advance your skills for each character really detracted from the game play. I wish there was an option to skip the (what I felt) simple, mindless side quests, which are required to level your party high enough to survive the main storyline's dungeons. The story itself near the end game was actually pretty good (the few lines of story dialog that you get); however, given how much energy you have to put in just to get there, I felt a lot of the game was filler material. There's so much needless running around just to make the player spend more time playing the game. I remember the days of Might & Magic II, where I felt the actual gameplay was fun and streamlined, none of the "oh no, this entire game only gives players 3 hours of solid gameplay, let's add more gameplay hours by making simple things (like leveling up) way more complicated in a tedious way, since we're too tired to think of a fun way to do it!"… Expand