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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Sep 17, 2013
    0
    One day MechWarrior Online will be in textbooks, as a lesson for students in inept design, poor communication, and terrible development. All this after getting $5 million out of pre-purchases.

    The pros: 1) Combat feels good. 2) The weapons sound wonderful. The Cons (in no particular order): 1) Horrible new player experience: the trial mechs are generally trash, and deathboxes, and
    One day MechWarrior Online will be in textbooks, as a lesson for students in inept design, poor communication, and terrible development. All this after getting $5 million out of pre-purchases.

    The pros:
    1) Combat feels good.
    2) The weapons sound wonderful.

    The Cons (in no particular order):
    1) Horrible new player experience: the trial mechs are generally trash, and deathboxes, and the game defaults options that hamstring players.
    2) Terrible Graphics. The game looked better 12 months ago.
    3) Subpar hit recognition. Has hardly improved over 12 months of development.
    4) Ridiculous pricing for a free-to-play game. Mechs average 10 to 30 dollars a piece. And you need three to completely "level" the mech.
    5) A horrible grind to get anywhere near a competitive mech if you aren't looking to spend an arm and a leg. Low "c-bills" (in game currency) per match means 20+ of grinding for a single mech, if you don't want to spend money. Then you have to level it, and outfit it with all the necessary upgrades.
    6) Clunky user interface that is not at all intuitive. It's a nightmare if you aren't used to it. Took me five minutes to just launch a game the first time I started.
    7) Hilarious balance choices. For example: ECM is far to powerful an item for the weight and size.
    8) Glacially slow balancing cycles. The develops see fit to take months on altering an xml file to balance the weapons. Metas emerge that persist for months and stifle the game.
    9) Terrible communication with the community. The devs feel fit to ignore and insult the community, and constantly speak of a silent majority they are seeking to serve.
    10) Piss poor end game content: you grind for pilot trees for modules. No choices, as all are eventually unlockable. No strategy.
    11) Overly complicated, hidden mechanics. Example: Ghost heat. Too complicated to explain in a review, but just be aware its a dumb mechanic on firing multiple weapons of the same kind at once. Not documented or communicated to players in any way.
    12) No music, no cinematics, no story. No point. There is no community warfare, no overarching goal here. Just grind, and give money to PGI to lessen the grind.
    13) Poor balance from one chassis to another. The game doesn't balance for weight classes, and the classes are not well balanced against one another, though the devs promised that too. Most mediums are deathtraps, and if you want to make any in game currency, you need to pilot a heavy or assault as only damaging enemies earns you cash.
    14) Poor incentives in the game that only reward doing damage. No point in piloting anything other than the heaviest mech you can afford.
    14) One game mode: stand in a box, or fight the enemy. Oh, one wrinkle: may be two or five boxes in the game.
    15) Failure to make good on promises. The publisher and devs have promised many features, or promised not to implement other features. They have reneged on those they said they wouldn't introduce (3 person view; coolant flush) and have not delivered any of the content they promised (better UI, more game modes, collisions, community warfare).

    Bottom line: Big promises but they haven't delivered in any way. The game had immense promise, but the developers are incompetent, and what was once fun is a lesson in frustration and disappointment. Don't spend a penny, but if you're curious, fire it up and try to survive.
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  2. Sep 17, 2013
    1
    Despite being someone who has sunk money into the game and adores the BattleTech franchise, I cannot in good conscience recommend this game to anyone. The unfortunate reality is that the developers have entrenched themselves against the "vocal minority" of the community and have no desire to step down from their lofty perches. Meaningful communication is long dead and will not return inDespite being someone who has sunk money into the game and adores the BattleTech franchise, I cannot in good conscience recommend this game to anyone. The unfortunate reality is that the developers have entrenched themselves against the "vocal minority" of the community and have no desire to step down from their lofty perches. Meaningful communication is long dead and will not return in the foreseeable future. The devs have delivered unto us their gem; despite lacking many of their touted features with no discernible timeline or direction if we cannot fathom the greatness of their labors, then we do not deserve to partake in them. As many have said, their newest posts and Code of Conduct reflect this attitude under the comic tinge of role-playing are draconian policies that can and will silence critics, stifle meaningful conversation, and give the moderators unprecedented leeway in restricting account access.

    Instead of building onto the game, much of the development time is spent fixing problems they themselves have created. The frequency of updates does not reflect the quality(and the frequency is nothing to be proud of)- a mech once or twice a month that also happens to be PGI's income source. Where are the Community Warfare updates promised, the tons of new maps, the Clan Tech, the UI changes? Where is one positive change over the past six months that doesn't have a dollar value attached to it?

    Weapons follow a cyclic and predictable pattern of being over or under powered and more concerning, the Hero Mech sales seem to follow these trends as well. Maps are infrequently added and many of the recent ones are among the least popular. There is no content outside of two equally unimaginative death match modes. There are a solid number of mechs to play, but advancement in the game is designed so as to restrict you to grinding up one singular chassis for months on end to unlock minor but important performance boosts. Furthermore, the economy has been recently modified to decrease the already meager currency earning, which is simply unacceptable for players who do not choose to spend $10+ a month on a premium account and drop $15-30 on a Hero mech.

    The only positive decisions this company seems interested in making are the ones it can take to the bank. Even those, like community designed trial mechs, took an eternity happen. Don't be conned into investing in the game because of the massive recruit bonuses or the pomp and ceremony of a launch you'll rapidly become one of the jaded, angry "trolls" that PGI ignores or bans.
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  3. Sep 17, 2013
    8
    Gameplay is solid, and while twitch reflexes still help, the pace is slower the fights more strategic than most FPS's. If you like Mech-style combat this is a great way to get your fix. If you like Battletech then the mechs and the combat are awesome to see coming to life. The learning curve can be very steep, but once you figure out where your legs are headed it's no big deal.

    The
    Gameplay is solid, and while twitch reflexes still help, the pace is slower the fights more strategic than most FPS's. If you like Mech-style combat this is a great way to get your fix. If you like Battletech then the mechs and the combat are awesome to see coming to life. The learning curve can be very steep, but once you figure out where your legs are headed it's no big deal.

    The MMO-like aspect of constant, rolling feature and content updates is both good and bad. It's nice because new, freely-playable mechs and maps are coming out monthly. However, since new features are always on the horizon it always feels like the game isn't 'done'.

    If you are hesitant about this game, I'd say wait for Clan Warfare and UI 2.0 to be released before jumping in, but if you are willing to put up with a somewhat clunky out-of-combat UI and the lack of an overarching story, and just want to blow up some big stompy robots, go ahead and jump in now.
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  4. Sep 17, 2013
    9
    While there is still work to be done on this title. It has a solid foundation that can be built on. The base game play is fun and I'm looking forward to the meta game to be layered on top.
  5. Sep 17, 2013
    10
    Mechwarrior Online is the best giant stompy robot game out there. I've played the previous mechwarrior games as well as other giant robot games... none of them hold a candle to this game.
    Also, it's free to play so if you think shooting lasers into someone's eye from atop a 60ft high weapons platform sounds like fun, all you have to do is download the client and jump in!
  6. Sep 17, 2013
    3
    MWO has a lot of issues. I could not at this time recommend the game to anyone to actually spend money on. It would be ok to play for free, but its not worth money at this time.

    A lot of promises were made involving the ability to play as part of the inner sphere, clan invasion, and the ability to allow hits to register on mech (yes the game has been in beta for over a year and there
    MWO has a lot of issues. I could not at this time recommend the game to anyone to actually spend money on. It would be ok to play for free, but its not worth money at this time.

    A lot of promises were made involving the ability to play as part of the inner sphere, clan invasion, and the ability to allow hits to register on mech (yes the game has been in beta for over a year and there are problems with hits actually registering) are not something the DEV's have been able to deliver on yet.

    The DEV's have been working on monetization primarily with easy to code camouflage, items, hero mechs and additional packages of mechs.

    At this point, the current state of the game is what the Devs are actually able to code and deliver. I would not expect much else from Piranha at this time.

    The best mech in the game now is a 30 ton mech that has ridiculous issues with hits registering. The devs have known about this for months and aren't doing much about it. The game is a disappointment compared to the first video they released to the founders package with the promises they made and what they actually delivered. The game is the first time since I was 16 and got swindled by carnies on a bait and switch scheme. Yup, MWO Bait and Switch, its that bad in delivering what they promised.
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  7. Sep 17, 2013
    1
    At the best this game is a glorified mech simulator. The RPG elements are a joke. PGI project and program management skills are amateurist at best. Communication with their player base is spotty and the launch was like a drive by.

    It's a shame that FASA's Mechwarrior has come to this.
  8. Sep 17, 2013
    3
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and throw it all away.

    Time after time PGI has made terrible balance adjustments, fixed issues to things that people never found was a problem, breaking other things in the process, ignored the most rational and helpful members of the player base who were begging them not to this much anticipated title up.
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  9. Sep 17, 2013
    10
    One of the best Multiplayer Mechwarrior games I've played.

    There have been some developmental delays, but all of that melts away as you burn up an enemy Atlas that has a skull face with an eye patch.

    This game is worth it, try it, and I'm sure you'll get a kick out of it even if it's only for a few hours (You'll want to play more than that, I assure you).

    Happy Hunting Mechwarrior.
  10. Sep 17, 2013
    10
    MechWarrior: Online is a rare game that creates a unique player experience in it's gameplay. There is no game on the market that plays quite like MWO. Upon release, the game is a solid deathmatch experience, but more exciting is the potential and the drive from the developers and the community. The launch of MWO does not necessarily mark a finish product, but instead marks the end of theMechWarrior: Online is a rare game that creates a unique player experience in it's gameplay. There is no game on the market that plays quite like MWO. Upon release, the game is a solid deathmatch experience, but more exciting is the potential and the drive from the developers and the community. The launch of MWO does not necessarily mark a finish product, but instead marks the end of the beta testing phase. The game is in the best state it's been in since closed beta, and I've seen the game continue to grow and improve for the year I have been playing. I will continue to support the developers, and I look forward to upcoming features such as the enhanced UI and Community warfare! Expand
  11. Sep 17, 2013
    3
    MechWarrior Online needs to be judged by the sum total of its parts. We can't use the "Beta" excuse anymore. That means the game's mechanics, gameplay, development cycle and developer are all fair game.

    MWO is a very good mechanical example of how the Cry Engine can be used to create a first person shooter. The concepts are extremely solid and the IP (BattleTech) is second to none.
    MechWarrior Online needs to be judged by the sum total of its parts. We can't use the "Beta" excuse anymore. That means the game's mechanics, gameplay, development cycle and developer are all fair game.

    MWO is a very good mechanical example of how the Cry Engine can be used to create a first person shooter. The concepts are extremely solid and the IP (BattleTech) is second to none.

    MWO is not a very good game.

    I say this because in order for there to be a game, there has to be a reason to play the game. Something to drive you. Unless dumping real money on paint schemes and custom one off mechs that are marginally useless is a gameplay mechanic, then we are left with shooting other mechs, which on the surface is great. Except once the shiny has worn off, you realize you are facing the same 3 mechs with the same 2 weapons over and over. Weapon balance is broken, hit detection is broken, features that were promised a year ago are now over the horizon, the communication in the forums is dead, unless you follow their very specific guidelines and say only nice things.

    At the end of the day, I personally play games because they are fun. I had a lot of fun with MWO when I knew I was playing a beta that had a lot of polish yet to come. But over time, it became clear the developer doesn't quite understand what it has or where it wants to take it. The weapon balance is a perfect example, the weapons go through FOTM phases, as they nerf/change one weapon, another rises, and they have literally gone in a complete circle. What is good today, at launch, was good 1 year ago in beta, and is EXACTLY the same. The play style, the mechanics, none of it have changed for the better.

    In the end, the game hasn't made any real progress in the last year mechanically. They have added more mechs and more maps (Some of which are just god awful, I am sorry, that is what $250k in man hours gets you? I am sorry to hear that..) but the mechs all play the same. It's a matter of finding the FOTM weapons and fitting them to the one you like the most. The matchmaker is a joke, there are no lobbies, no community warfare. I've watched dedicated unit after dedicated unit (Including mine) walk away rather than deal with this hot mess.

    As a F2P shooter, to waste a weekend playing? Give it a shot. As a game you can throw yourself into? Not even close. Might be one day. I for one don't join the doom and gloom crowd, the game is a solid mechanical base for a game. I also won't jump in the bandwagon of all the guys giving it a 10, I recognized no less than 25 names as people associated with or closely aligned with PGI in the reviews that gave 10's. Just sad.
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  12. Sep 17, 2013
    6
    I thought I'd give a review that was actually helpful!
    -Player since closed beta.
    PRO's -Good/Decent graphics -Great customization/choice of available mechs -fairly balanced gameplay (You can't make everyone happy in an mmo, so it will never be "perfectly" balanced) -Giant mechs. Seriously, how can you say no to that? -Very immersive combat (if you don't count 3rd person view)
    I thought I'd give a review that was actually helpful!
    -Player since closed beta.

    PRO's
    -Good/Decent graphics
    -Great customization/choice of available mechs -fairly balanced gameplay (You can't make everyone happy in an mmo, so it will never be "perfectly" balanced)
    -Giant mechs. Seriously, how can you say no to that?
    -Very immersive combat (if you don't count 3rd person view)
    -Free to play

    CON's
    -Lack of meta game currently, this is the biggest issue at the moment
    -rabid fanboys bemoaning the current state of the game can be a turn off (but for some reason they stick around anyway)
    -Devs are really bad estimating how long it will take to implemint certain features and many arrive much later then intended or dropped entirely
    -Map output is a little slow, but what do you expect from a 44 person team
    -steep learning curve (though some people enjoy that!)

    Mixed
    -Not everything is according to battletech canon. Some see this as a con. Some don't care. So, it goes under "mixed"
    -The current U.I. is horrible, but is being replaced with U.I. 2.0 soon(tm)
    -3rd person view (not extremely useful, and a little bit immersion breaking)
    -Cash shop.

    To expand on the cash shop, it can be a bit pricey, but thankfully most items are purely vanity items. Anything you can buy for cash that effects gameplay can be earned for free by playing the game. The only exception are hero mechs, which besides varying in hardpoints and paint job from regular mechs, they are indistinguishable from others in combat ability.
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  13. Sep 17, 2013
    9
    At this point, I can say that I am rather bored of the Gameplay, but I have been playing for about a year. I still enjoy the game immensely and play somewhat regularly, I can say that for few other games. Minecraft and the Super smash bros. series.

    That said, the devs are constantly pushing out updates and I have put way more money into this game than I ever expected I would a FtP
    At this point, I can say that I am rather bored of the Gameplay, but I have been playing for about a year. I still enjoy the game immensely and play somewhat regularly, I can say that for few other games. Minecraft and the Super smash bros. series.

    That said, the devs are constantly pushing out updates and I have put way more money into this game than I ever expected I would a FtP title. I am stoked for more content, but even if it never comes, the balance is pretty good and the gameplay is solid.
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  14. Sep 17, 2013
    4
    Wanted to like this game, and honestly, its kind of fun if you dont get too invested in the game. The money grind is terrible, there are a very, very limited number of maps, cash prices are ridiculously over priced (A full set of camo that is limited to one mech will cost you $15)

    PGI is terrible at communicating and has yet to implement half of anything they promised would be available
    Wanted to like this game, and honestly, its kind of fun if you dont get too invested in the game. The money grind is terrible, there are a very, very limited number of maps, cash prices are ridiculously over priced (A full set of camo that is limited to one mech will cost you $15)

    PGI is terrible at communicating and has yet to implement half of anything they promised would be available at launch.
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  15. Sep 17, 2013
    8
    A good game for how young it still is, and F2P. Graphics are awesome and I feel like I really get more of the Battletech feel than some of the other M.W. titles of the past. Very enjoyable, even more so with a group of friends. Can't wait for future updates and the game to just get better.
  16. Sep 17, 2013
    2
    Super unintuitive. Devs that don't listen to the community. Lack of a purpose to the game. Makes me miss MechWarrior 4.

    The graphic COULD be good, since I have played all the Crysis games, and they look wonderful. The screen is filled with this grainy grit that makes it look like your watching the game on an old school TV. Why? How can a game build on the same engine as Crysis
    Super unintuitive. Devs that don't listen to the community. Lack of a purpose to the game. Makes me miss MechWarrior 4.

    The graphic COULD be good, since I have played all the Crysis games, and they look wonderful. The screen is filled with this grainy grit that makes it look like your watching the game on an old school TV. Why? How can a game build on the same engine as Crysis look so bad!
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  17. Sep 17, 2013
    4
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see 2) mechdesign: great work from the lead designer alex iglesias 3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech. 4) ballance:
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see
    2) mechdesign: great work from the lead designer alex iglesias
    3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech.
    4) ballance: ok, not perfect but ok
    5) sound: nice
    6) music: there is no background music
    7) game modes: only 1 in 2 different variants
    8) long time motivation: none, because there is only the same game mode

    And now to the comment of Russ Bullock (one of the staff of PGI, the company that made this game) you can find here with a 10 point rating. What he desribes is a future vision of MWo. Not one of the features he desribes is in the game. Would they part of the game you would only find here 10/10 ratings. When will you see this features? Nobody knows. The Devs dont talk about that.

    Resume: Wait a few month and perhaps it will be the perfect mech game. Now it is a nice fill-in game but not worth to pay real money for it.
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  18. Sep 17, 2013
    4
    The game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" dayThe game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" day there was no new content or games modes of any kind, launch day is a Joke just another patch day. Expand
  19. Sep 17, 2013
    0
    Avoid this game at all costs if you're a true Battletech Fan. The amount of lying and false expectations PGI/IGP has put out on money grabbing schemes make evil companies like Microsoft or EA look like angel's.

    They have perpetually ignored the true fans that got them this way when the money was in the bank and set their sights to that special crowd that is Call of Duty players, while
    Avoid this game at all costs if you're a true Battletech Fan. The amount of lying and false expectations PGI/IGP has put out on money grabbing schemes make evil companies like Microsoft or EA look like angel's.

    They have perpetually ignored the true fans that got them this way when the money was in the bank and set their sights to that special crowd that is Call of Duty players, while enticing battletech fans with false promises and nonexistent carrots while pushing a sale store on a product still in beta, meaning the game is so dumbed down it is no better then any generic shoebox shooter out there.

    And they continue to ask money while pushing key features like maps, a new and working UI (the current one is still buggy and has remained for a year) a gaming lobby or even game modes.

    Right now it has ONLY 2 modes, in which new players rampage to each others bases avoiding combat so that you can move to the next game and do the same over and over again "maximizing" earnings per hour... Yes it has come to this point, and the current IP holder even approves of this.

    Stay away from this. Tell your friends, tell your family, tell everyone you know and keep away from this disaster before you too will regret spending money on this when you could have bought something much better.
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  20. Sep 17, 2013
    1
    If you waited for good and deep gameplay, just how it was advertised before closed beta start, you'll find none of that. It's simple random TDM 12x12 battles right now. No new features for greater replayability in one and half year. Good game for few hours in a week, but boring as after 2-3 weeks of continuous everyday play.

    Also this game have very steep learning curve. First 3-5
    If you waited for good and deep gameplay, just how it was advertised before closed beta start, you'll find none of that. It's simple random TDM 12x12 battles right now. No new features for greater replayability in one and half year. Good game for few hours in a week, but boring as after 2-3 weeks of continuous everyday play.

    Also this game have very steep learning curve. First 3-5 hours of play will consist from your continuous deaths without chance to kill anyone by your own. And you'll need about 80-100 hours to get your first mastered chassis with good fitting, so you can play on even level with everyone else.
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  21. Sep 17, 2013
    7
    This game is what the Mechwarrior engine should be. It is well balanced and fast to get into. It lacks some polish and story. The fast and deadly action is still worth playing even after one year. I would still like to get (and wont) a PvE story arc.
  22. Sep 17, 2013
    2
    I write this poor review with a heavy heart. At the core this game is not horrible, not good, but not horrible. Game play is actually fun, for a few weeks. The problem is that eventually you will grow tired of the repetition.
    Buy mech, outfit mech with weapon systems and armor, shoot other mechs, rinse repeat.
    The game developers attempted to alleviate this by adding "objectives" but
    I write this poor review with a heavy heart. At the core this game is not horrible, not good, but not horrible. Game play is actually fun, for a few weeks. The problem is that eventually you will grow tired of the repetition.
    Buy mech, outfit mech with weapon systems and armor, shoot other mechs, rinse repeat.
    The game developers attempted to alleviate this by adding "objectives" but they essentially boil down to shoot mechs at specified locations. There is no real depth or reason to replay this game other than playing a deathmatch. If you're a fan of CoD then you will enjoy the game play mechanics. Sounds good right? Stomping around in a walking machine of death with lasers, missiles, and gauss rifles sounds fantastic right?
    Well you would be half right. There are several things standing in your way. There is a very steep learning curve that will frustrate many new players. Every weapon system has it's own unique damage, heat, firing rates, and weight profiles. The tutorials and in game help are minimal at best. Old school battletech players will feel right at home (the heat and damage profiles do not equate to an exact tabletop replication but still feel very familiar). New players can easily become overwhelmed by the slew of controls and near endless weapon, armor, weight, and engine combinations.
    To it's credit the devs added a 3rd person view (much to the chagrin of approximately 90% of the existing player base) which is touted as being a tutorial tool for new players. Unfortunately this does not replace a good tutorial and explanation of controls and functions. Instead of developing an in-game tutorial the development team opted to include videos on for year's that the complete lack of in-game tutorial options would be extremely detrimental.
    The actual game play is fun for a quick game but quickly get stale. There is no core game other than shoot the other guy. There is no interactive terrain. There is no in game communication except for text chat, which can quickly lead to a severe loss if you are playing against a team using a third party voip tool. Don't get me wrong, shooting the other guy in the head with my lasers is somewhat satisfying but there are absolutely no accomplishment to be made or had. No leaderboards, no badges to be earned, no planetary faction to earn stats for, nothing.
    That leads me to my final, and biggest, point of contention. YEARS(I cannot stress that enough, it is not a hyperbole but literally years) a feature called community warfare was promised. Many of the founders bought founder packages based solely on this feature. To date this feature has not even been hinted at. This feature is essentially what would give players a replayability factor. An entire galaxy full of planets that are fought for by different factions. Ownership of the planets dynamically changing hands as players face off for control of the planet and resources it offers. Unfortunately it was promised before final release and has, as of yet, even been mentioned as to having any kind of release date.
    The game itself is fun for a short period. It's free to play so you have nothing to lose by giving it a try but if you are looking for something deeper than "run out there and shoot the other guy" then pass this one by. I really wanted to give this game a great review but due to consistently missing the mark, failing to follow through with promised features, disregard and lack of communications on the forums by the dev team I simply cannot recommend this game.
    In closing this game ALMOST delivered. I suppose there is still a lot of potential but as a final release this is a very shallow game. I can easily get the same type of game play out of free games offered on my tablet and smartphone. In today's market you simply must offer more than just point and shoot gaming.
    Gameplay:5
    Audio:2
    Story:0
    Social functions(voip, player communication options in game, lobby to chat with other players):0

    Unfortunately the complete lack of being able to communicate effectively in a PC MMO is unforgivable

    That averages to a 1.75
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  23. Sep 17, 2013
    1
    Poorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions ofPoorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions of the rules. Community suggestions are not taken seriously when formulating balance changes, and the high skill meta game has been stagnant for months.

    Furthermore the devs continue to dumb down the game in ways they had previously promised they would not, such as the introduction of third person view and coolant flush. These together with the poor balance has driven of much of the competitive community.

    Perhaps most importantly the long awaited continuity and addition of consequences for the outcome of games is no where in sight, do not believe any timetables the devs show you. The gameplay quickly becomes boring as the matches blur into a streak of soul crushing sameness, and if you value your life as I do, you will uninstall as I have.
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  24. Sep 17, 2013
    4
    A game that has promise, but promise that sadly will probably never be fulfilled. I've been playing MWO on and off since it was in closed beta, and while its been over a year since MWO opened to the public, the developers have failed to add any meaningful content.

    MWO has two game modes, which are basically a base capture mode, and a resource capture mode. The vast majority of the time
    A game that has promise, but promise that sadly will probably never be fulfilled. I've been playing MWO on and off since it was in closed beta, and while its been over a year since MWO opened to the public, the developers have failed to add any meaningful content.

    MWO has two game modes, which are basically a base capture mode, and a resource capture mode. The vast majority of the time these simply degrade into team death match, and so things get repetitive very quickly. There are no pre-match lobbies, so you can't chose your map, or who you fight against (though there is at least a way to choose who fights alongside you), and on the whole I can't help but feel that this multiplayer-only game is less compelling than most of the multiplayer modes that come tacked on to single player games (and yet vastly more expensive if you actually want to unlock all the content).

    Now I'm not saying it isn't fun. If you're looking for a mechwarrior game, and like me you can't get any of the previous incarnations to run well on your computer, then by all means, you should give it a try. But think before you spend any money. The devs have been promising new features and balance fixes from day one, and yet in many ways the gameplay is worse now than it was last year. It's not a complete game, and I genuinely don't hold out much hope for it ever being one. If you've got $20 to spare, you're better off tracking down a copy of Mechwarrior 4.
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  25. Sep 17, 2013
    8
    I have been playing this game since the early days of open beta, and I must admit, all tho I am a bit disappointed by a few of the choices the development team has made, and the things they put time into, I still have to say this game is GREAT!! I love the community, especially NGNG, and I really REALLY see a future E-sport presence for this game! It has some REAL potential on a pro level.I have been playing this game since the early days of open beta, and I must admit, all tho I am a bit disappointed by a few of the choices the development team has made, and the things they put time into, I still have to say this game is GREAT!! I love the community, especially NGNG, and I really REALLY see a future E-sport presence for this game! It has some REAL potential on a pro level. I cant wait to be one of the first professional MWO casters!!! Ok tho, seriously, just come play. Its FTP, and honestly you could go thru almost the entire game with out spending a dime.

    Lastly don't pay attention to the crybabies, you find them in every game. Everyone I play with that has a positive attitude loves the game, those who are more "ass-hat" prone generally cry about this or that for a few hours. While he is QQ'ing about Imba we are all out having a great time with the next match.

    Suck it up and enjoy, its a work in progress, but damn, I sure have enjoyed the ride.
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  26. Sep 17, 2013
    9
    Let's evaluate this game for what it is today: Launch!

    It's fun. Ridiculously fun. You get to join up with teams and friends (try the Comstar Teamspeak Server or House Davion Teamspeak) and run around in robots. It's not perfect, but if you're new to the game and or never played since Mechwarrior 2,3,4 and or never played Mechwarrior, you're in for a treat it sounds great, looks
    Let's evaluate this game for what it is today: Launch!

    It's fun. Ridiculously fun. You get to join up with teams and friends (try the Comstar Teamspeak Server or House Davion Teamspeak) and run around in robots.

    It's not perfect, but if you're new to the game and or never played since Mechwarrior 2,3,4 and or never played Mechwarrior, you're in for a treat it sounds great, looks great and probably like me, when I first loaded this game up, are going to be impressed.

    It's not perfect and there's a lot of development to go but a lot of criticism is coming from players like me who have been with the game for the past year and more and expect more from the title. I feel that this is unfair, because the game was in Beta and thus, the game should be evaluated for what it is now.

    Again, not perfect, but there's a lot to come and it's "fun". I have a lot of experience with this game and have been with since day -1 of open beta. When I look back at the past year, I have had more fun playing this game since I first joined WoW and discovered a great atmosphere of teamwork and eventually raiding.

    I am looking forward to the future of MWO it's bright. I wish it could come quicker.
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  27. Sep 17, 2013
    9
    Fun game!!! Driving a big stomping mech and destroying other mechs, is just awesome. MWO has a great community. Lots of things in development, Excited!!!
  28. Sep 17, 2013
    10
    I haven't enjoyed a game this much in a long time. Granted, there are a lot of disappointed players, and I do understand some of their complaints. However, I have enjoyed myself all along and plan on continuing to support this game. At least they are progressing!
  29. Sep 17, 2013
    10
    i have enjoyed the game for the almost year i have been playing it. i have never liked a free to play game before and while it is not without its issues, i can say that i thoroughly enjoy playing the game. the development team is taking their time delivering on some content, but i am patiently optimistic.
  30. Sep 17, 2013
    10
    This review contains spoilers, click expand to view. I chose to look beyond the here and now. Yes at launch there are some things missing and there is more than a few issues that need to be fixed or simply replaced. The game was to be finished just before the Clan invasion then 6 months or so Clan expansion as playable factions, at least that was it felt like that is why I say the game is behind. But on to my review most people look at FTP games as PTW but this game is not like that, the PPC of a free player does the same damage at the same range as a paid sub unlike other FTP games. The only difference between free and sub, is how many C-bills and XP you can get per match. The Mech selection is good although there a few chassis that should be in and a few that shouldn't form a cannon point of view Highlander to begin one of them Love the Mech but in 3050 unless you had a very old one or belonged to Comstar you just didn't see it But it is a fan favorite and one of mine I wont complain about it. As for the weapon systems the biggest gripe I have is with the Ultra Autocannon 5 it is seems just when you get used to the jam rate they change the rules about it but after today patch that might have been worked out, we will see.

    Now to the warfare this is the first time I feel that all the weight classes matter. In the past it was an arms race to the bigger and better chassis. Now it's like I am not a good Assault pilot but I can do awesome things in a light to medium chassis, you aren't forced to change chassis you can get a Spider or Hunchback and never pilot anything else or have a full lance of light Mechs and make a difference. I have found I not the best pilot of any weight class but I am getting better and the Quickdraw is my chassis that I seem to do the best in. The game allows you to be a scout, fire support indirect or direct brawler, I seen builds that allowed the pilot to take on 2 or more roles in combat. The game does take skill and smarts you will have your mech shot out from under you more than once.

    In closing is Mech Warrior online worth playing YES is it worth spending money on Maybe is it a finished Game No and wont be for a few more months. I enjoy the game I play it every day I plan to keep playing the game till the servers are closed down. I know it will be more than it is now and it will be a great trip getting to the finished product.
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Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.