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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Dec 19, 2013
    4
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).
    The current state of the game is as follows:
    -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of a
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).
    The current state of the game is as follows:
    -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of a stationary assault mech but sometimes no damage registers.
    -Alternately hits will sometimes slam into invisible terrain hit boxes that extend beyond the visible edge of terrain, making shooting over anything a guessing game.
    -There are only two game modes assault (capture the 1 base) and conquest (capture the 5 bases)
    -Role warfare does not exist. There are no scouting or fire support skill trees. Every single mech from a 25 ton commando to a 100 ton atlas gets *exactly the same skill unlocks*
    -Community warfare was supposed to be in January 2013. It is now 11 months later and the centrepiece feature/the overarching metagame does not exist yet.
    -They took money from founders (I paid 120 dollars) after advertising the game as first person view only, then they put in a 3pv camera against the will of the core players that is only good for peeking over terrain. I stopped playing as soon as this was implemented and will not play again.
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  2. Dec 18, 2013
    1
    This games rapes your childhood memories of battletech and mechwarrior. It blatantly ignores canon in the battletech universe and have completely ignored the worst issues in the previous multiplayer mechwarrior games. Its a never ending round of 'balancing' changes that prove the devs are brain dead incompetent and ignore their fan base.
  3. Dec 17, 2013
    0
    It's a shame a such beautiful and important franchise like Mechwarrior has been devastated by PGI.
    They are currently sacking the users and it looks they'll do it again and again.
    Almost nothing has been done in the last year and some stuff it's just pretty ridiculous (like the low res where you should put the embarrassing stuff they sell for real money). Most of the BT stuff has been
    It's a shame a such beautiful and important franchise like Mechwarrior has been devastated by PGI.
    They are currently sacking the users and it looks they'll do it again and again.
    Almost nothing has been done in the last year and some stuff it's just pretty ridiculous (like the low res where you should put the embarrassing stuff they sell for real money).
    Most of the BT stuff has been just raped and slaughtered, time is frozen and so and so on.
    I hope they we'll get the license revoked as soon as possible.
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  4. Dec 16, 2013
    1
    Beloved 80s IP being actively destroyed by a cash hungry, incompetent developer... What's sad is spending thousands of dollars on this title nets you far less content than what was available in MW4...

    The game, as with most other industry destroying "Free to play" titles is nothing more than a gimmick designed to suck loot from the pockets of dedicated MW fans... This game could have
    Beloved 80s IP being actively destroyed by a cash hungry, incompetent developer... What's sad is spending thousands of dollars on this title nets you far less content than what was available in MW4...

    The game, as with most other industry destroying "Free to play" titles is nothing more than a gimmick designed to suck loot from the pockets of dedicated MW fans... This game could have been something great... But as like most other things... When money is the primary motivating factor, quality takes a total ****

    Don't support IGP or PGI if you are or ever were a true fan of the Battletech IP. The sooner this sorry excuse for a company sells the IP, the sooner a "chance" of a good developer picking up the IP.
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  5. Dec 15, 2013
    1
    Whole game development process and especial last Clan grab deal can be described like this :

    A drowning PGI will clutch at a straw. PGI and MWO are sinking, it's only time before they say that game development has stopped and servers will be closed in 1 month, probably soon after clans release (if they manage to stay afloat that long). People responsible for development of this game
    Whole game development process and especial last Clan grab deal can be described like this :

    A drowning PGI will clutch at a straw. PGI and MWO are sinking, it's only time before they say that game development has stopped and servers will be closed in 1 month, probably soon after clans release (if they manage to stay afloat that long).

    People responsible for development of this game would fail at designing Minesweeper clone.
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  6. Dec 9, 2013
    8
    I've been playing MWO for probably 3 months now, and overall I'm perfectly satisfied with it. Yeah, it has glitches. And maybe it's not all it was cracked up to be (I wouldn't know, I wasn't around during Beta). What I DO know is that I find it thoroughly enjoyable to drop in with a bunch of random people, make an impromptu battle plan, and blow some stuff up. I didn't find the learningI've been playing MWO for probably 3 months now, and overall I'm perfectly satisfied with it. Yeah, it has glitches. And maybe it's not all it was cracked up to be (I wouldn't know, I wasn't around during Beta). What I DO know is that I find it thoroughly enjoyable to drop in with a bunch of random people, make an impromptu battle plan, and blow some stuff up. I didn't find the learning curve especially steep. Success depends more on learning combat techniques than understanding the upgrades, and that only comes from time and experience. That does indeed require a bit more commitment than one may expect, but it adds an interesting mechanic that prevents a noob from stomping all over everyone with the swipe of a credit card. There are a few weapons that could really use some tweaking (flamers and NARCs mostly, IMO), but by-and-large you'll see a wide array of combos on the field, so apparently it's not so ill-balanced as many claim or we'd all be driving the same setup. Heat is incredibly annoying, but equipment limitations make it more realistic and less an arcade shooter. Mostly, I see a lot of people complaining about a game that DOESN'T COST A DIME if you don't want it to. Not very realistic expectations, if you ask me. You wanna play free, you grind. PGI isn't a charity. Hero Mechs ARE a bit pricey, but I consider that a fair trade for no subscriptions and the in-game cash bonuses the Heroes award. If you're willing to pony up for the extras, you do so knowing full well the current limitations of the game, so again, why all the whining? For a casual gamer such as myself that loves giant mecha, MWO does a fine job covering the bases. Expand
  7. Dec 5, 2013
    6
    At its core MechWarrior Online (MWO) is a MMO-FPS and -TPS (you can change perspective at every moment of the match) with very big tactical and strategical component. This means, that high shooting-skills like reactions and awareness will pay off for sure, but also a deep understanding of reasonable mech loadouts (strategy) or right choice of useful combat zones (tactics) gives greatAt its core MechWarrior Online (MWO) is a MMO-FPS and -TPS (you can change perspective at every moment of the match) with very big tactical and strategical component. This means, that high shooting-skills like reactions and awareness will pay off for sure, but also a deep understanding of reasonable mech loadouts (strategy) or right choice of useful combat zones (tactics) gives great benefits. That point makes the biggest difference to its brother in mind: World of Tanks (WoT). MWO shares with this very popular game the FreeToPlay and Anti-PayToWin architecture.
    You can get into MWO with instant PvP combat on a trial mech together with 23 other players. The matchmaker tries to balance such a so called 12v12 PuG (randomly merged teams) for a close finish. You can also jump in a battle with a group of 4 (lance) or 12 (company) mates. In that case you will meet similar team structures on the other side. At the moment two game modes are provided: conquest (get resource points out of capturing bases) and assault (kill all opponents or get their base). Further modes are promised since months. But unfulfilled promises by the developer PGI would be another story...
    The first look and feel of MWO with a good performance PC is fancy, grounded on CryEnginge3. After some hours the lifeless and indestructible environment, multiple texture errors, not optimized effects or some breakdowns are a pain in your neck.
    The unique experience you can get in MWO is the high AND long learning curve, besides the official BattleTech IP. No matter where you veteran come from (WoT, BF, CoD, TF, etc.), there is a long way to go to become a good MechWarrior and this can be addictive. The complexity and interdependency of different weapon mechanics, mech classes, maps, teamwork opportunities, match-up situations and so on need hours of gaming and a high resistance against frustration. Even more because there are no introductions, tutorials or PvE-missions. As a reward for invested time you get a big stock of (necessary) equipment or access to special modules. They provide for example better sensors, visuals or movement and can not be bought with real money right at the start. You have to learn it the hard style, but spectator mode and the grown-up and international community helps significantly.

    MWO is a recommendation, if you played the previous games of the series with fun. Same for other Robo-Mechas-Tank-sims or -shooters as Heavy Gear, Steel Battalion, Front Mission Evolved, World of Tanks, Hawken and so on. Supporters of BattleTech in general, its table top game or other spin offs can take a look on it, but will have a rough start. At least it is the right choice for (semi-)competitive-PvP-gamers, which dislike the idea of respawn and appreciate substantial outcome from the needed combination of different skills and team play.
    Thus its hard difficulty MWO is NOT the right choice for newbies. Even more as the high priced, so called Hero-Mechs will not deliver any high value in challenge. They are just "bling-bling" chassis. So keep your money and save it for mech-bays or premium time, to minimize the grind.

    Summing all this up: 6 points out of 10 for me. And that means PGI sadly did not add strength or popularity to BattleTech or MechWarrior as a concept of SciFi yet. There are still some additions promised by PGI, but I would not bet on something substantial in the next months...
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  8. Nov 23, 2013
    1
    Shameful display.. A game that makes me look back at MW4 and Microsoft running the franchise back then, with keener eye.
    MWO tries to go back to MW3 with it's more oldschool control system, which actually works quite well. It is smooth and natural, gives you the feel of a powerful warmachine that weights tons. This small dose of MW3 nostalgia though is completely ruined by staggering
    Shameful display.. A game that makes me look back at MW4 and Microsoft running the franchise back then, with keener eye.
    MWO tries to go back to MW3 with it's more oldschool control system, which actually works quite well. It is smooth and natural, gives you the feel of a powerful warmachine that weights tons. This small dose of MW3 nostalgia though is completely ruined by staggering everlasting work in progress status of the game that doesn't seem to change since CLOSED BETA! You got to keep an eye on momentum of your 100 ton machine to steer it effectively? Well, a pity, because there is still no collision detection, although the engine is fully capable of it. Running though trees and shoulder rubbing buildings 100 mph, circrling around heavies with lighter mechs, bouncing off walls imposes no penalties, no damage... and they can't fix it for almost a year now! Horrible lag problems and abysmal optimization. The game works awfully on decent duo-cores. Even though you may be way above minimal requirements, got stuff from recommended shelf, but unfortunately your CPU is not a quad, you may experience graphic and system lag on lowest settings and ridiculous resolution! Devs promised to address this issue as soon as possible... for almost a year! again! Each month, each patch a loyal fanbase is promised a fix for their issues, but instead we get another premium mech. Map choice is rather pathetic, maps being tiny enough not to get lost but unfortunately offering very little but few same old paths, forcing use of same tactics.
    It's almost like Piranha Games is not interested in fixing issues their customers are expecting on purpose, waiting till they upgrade their rigs or just leave the game instead of making the game playable for quite large userbase, which they sadly loose.

    Another awful thing is the economy system copy-pasted from World of Tanks, which honestly is the worst choice possible... but copying cheep ideas seems be the theme around PG, so, that's not entirely unexpected. In the end we are left with system that rewards for group victory over personal contribution. Meaning, even though you did a lot to help your team, you killed majority of the enemy forces, but still your team lost, you are awarded less then you'd earn in a game you did little-to-nothing but with your team actually winning the match in the end. This is a big turn down to any player that values what little time they can spare and would rather be rewarded accordingly to their skill and input rather than "randomity" of matchfinder. Like in world of Tanks when you loose your mech you are locked for the rest of the match, allowing you only to spectate, what leads to situations where most games and matches are won after couple minutes. If you loose three mechs on the very start, either due to bad luck or whatever the factor, your team can pretty much quit or sit and get killed. Of course that is a broad generalization, but i'm writing it in regard to new ideas presented in Warthunder game, where you can take couple of machines you got in your garage. You loose one, you can take 3 more, but of different class and role. This is not present in MWO, meaning, if you lost a scout, you lost your eyes and ecm protection for good. Lose of Long range support may mean the same thing. Long story short it's easy for team tactics to crumble and no way to reward players contribution accordingly.
    MWO also features one of worst experience and pilot development system. In order to improve some sills of your pilot on a specific mech, you need to grind xp, obviously, but in order to progress to higher tier feats, you need to grind skills and feats on 3 other variants of same mech model! Meaning if you got your cataphract and you got it geared and ready for combat, you will literarly need to buy 3 other variants, grind them, sell them so you can progress in the one original you have! And that is no cheep deal, believe me! Buying those useless mechs is a wallet smashing deed, and Piranha Games couldn't be more obvious with "you MUST give us money" attitude than that, also pushing out new premium mechs every month instead of FIXING THEIR DAMN GAME, is just a sign of an awful dev. It is a shame that there are games out there, vehicle based MMO battlesims, that are aware of how to treat their clients.
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  9. Nov 19, 2013
    6
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player) Gameplay (2/2) Visuals/Story (2/2) (If the visuals are better than the story, review this section as if it had no story) (If the story is
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (2/2)

    Visuals/Story (2/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (1/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (1/2)

    Wildcard (-1)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
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  10. Nov 18, 2013
    0
    The title has a lot of potential but the developer fail and continue to fail to keep to their promises.. you just cant wait forever. this game has taken too long to develop and continue to cash grab
  11. Nov 13, 2013
    2
    Game registry is purposely nerfed if you have a high elo.
    Moderators delete any talk on the forum about anything faulting the developers.
    Matchmaker is broken.
    Maps and mech selection are boring and repetitive due to design flaws.
    Game itself is repetitive.

    I was so excited for this... but now it's just
  12. Nov 11, 2013
    0
    This game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them orThis game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them or anything like them. Its not small things too one gives a radar that shows all enemies in a huge radius so people that an pay money will never be surprised attacked again. Seriously nothing new and is worst than WOT Expand
  13. Nov 10, 2013
    3
    A mediocre installment in the Mechwarrior franchise the game has a somewhat solid mechanical base but is plague by a parade of technical and balancing issues that have lead to a largely divided and caustic player base. Failed promises, truly ponderous update progress and poor developer communication has only driven a larger wedge between the already bitter community and the developers. TheA mediocre installment in the Mechwarrior franchise the game has a somewhat solid mechanical base but is plague by a parade of technical and balancing issues that have lead to a largely divided and caustic player base. Failed promises, truly ponderous update progress and poor developer communication has only driven a larger wedge between the already bitter community and the developers. The new player experience is incredibly unforgiving with little in the way of game play explanations and hidden unexplained mechanics like ghost heat cripple new players without telling them why. The combat at it's core is interesting and the customization creates a lot of interesting options, but the weapon balance and hit registration problems force a small variety of cookie cutter builds on the player base in order to remain effective. Try the game if you're a die hard mech fan but don't bother sinking any money into it since you're only going to regret it once the realization of the state of the game and community sink in. Expand
  14. Nov 9, 2013
    3
    This game does not deliver on its promise. High points are good graphics and great sound engineering. The rest is decidedly underwhelming.

    The game modes are boring and uninspired. The BattleTech rules are badly represented; typical problems that have plagued MechWarrior games in the past and which the developers swore to avoid have reappeared: weapon boating, power creep, heavier is
    This game does not deliver on its promise. High points are good graphics and great sound engineering. The rest is decidedly underwhelming.

    The game modes are boring and uninspired. The BattleTech rules are badly represented; typical problems that have plagued MechWarrior games in the past and which the developers swore to avoid have reappeared: weapon boating, power creep, heavier is better.

    Technical issues keep throwing things back. Standard features such as lag compensation (in a real-time multiplayer shooter, of all things) took months to even appear on the roadmap. In fact, it was once an official position that lag compensation in particular was not strictly neccessary for a game of this type.

    Generally, the developers do not seem to know what they are doing.
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  15. Nov 6, 2013
    10
    Best battletech game ever. Yes, there are still somethings to do but it is free to play, easy to learn, and just a lot fun. Try it and u will love it.
  16. Nov 6, 2013
    2
    One of the things I look into before getting into an mmo is not only how good the game looks, but also how it plays as well as how the community is. I got to say after scrutinizing the forums and learning the history of the game, which strongly reminds me of my days back in SWG, I decided to put this game down, if it is of any indication, there isnt much future left in it. Gameplay wise,One of the things I look into before getting into an mmo is not only how good the game looks, but also how it plays as well as how the community is. I got to say after scrutinizing the forums and learning the history of the game, which strongly reminds me of my days back in SWG, I decided to put this game down, if it is of any indication, there isnt much future left in it. Gameplay wise, it extremely generic with certain options completely dominating the game, the 3rd person view feels akward and completly ruins whatever immersion there is to be had when facing an enemy team of exactly the same suits. Definetly not newbie friendly. If there was any potential to this tittle, its been completly thorn from it. Expand
  17. Nov 4, 2013
    3
    Where to start with the biggest letdown in my gaming career? It's hard to describe succinctly how far this game missed the mark, but I'll attempt to tell the story of MWO's development as honestly as I can.

    During the early summer last year, the developers of MWO (Piranha Games PGI) offered a Founder's Program to help fund the game and bring in tons of fans to test and provide feedback
    Where to start with the biggest letdown in my gaming career? It's hard to describe succinctly how far this game missed the mark, but I'll attempt to tell the story of MWO's development as honestly as I can.

    During the early summer last year, the developers of MWO (Piranha Games PGI) offered a Founder's Program to help fund the game and bring in tons of fans to test and provide feedback on the game. There was a grand vision of where the game was going, it was all documented in the dev blogs, and this is the vision that was used to market the game at this stage.

    In closed beta at this time (I bought in to the beta through the founder's program) the game was essentially a giant trainwreck. The UI was completely awful, and often crashed your game. Actually, nearly everything crashed your game at this point. The netcode was awful, the game only had one mode, and there was a very thin selection of mechs and maps. However, this was the point where the game most closely resembled a proper mechwarrior game, and it's only gone downhill from this point.

    I should also point out, that at this point there were many strong positives about the game. It was gorgeous, for starters, and the combat pacing was excellent. It was still early in development, so the massive problems could be overlooked, as there was a shining gem underneath all of that.

    Over the nearly year and a half since I joined the beta, I've watched poor decision after poor decision completely erode that shining gem underneath into a dull, bland, rock. All the while repeatedly missing development milestones, and completely forgetting about or willfully ignoring the original vision that the game was sold on.

    A small list of features this game was supposed have had months ago:
    -DX11
    -New game modes (dropship mode, and asymmetrical assault)
    -UI 2.0
    -Lobbies (yes, an online game that doesn't have lobbies of any kind)
    -In-game VOIP (yes, an online game that doesn't have in-game voice of any kind)
    -Community Warfare (the large overarching meta-game system)
    -Mech tonnage limits
    -Functional bases with turrets and capture mechanics
    -Clan mechs
    -Role Warfare (systems and skills that made each mech class and role unique and useful this in particular has completely failed and this doesn't exist in the game at all. You either go fast and cap bases, or carry lots of guns)

    And now, here we are at launch day. The game has seen exactly 0 of the promised features actually make it into the game. Instead, PGI utterly ignored its community and wasted immense amounts of time developing features that no one wanted, like P2W consumables and third-person view.

    So, in closing MWO is an incomplete mess of a game that has changed very very little from its closed beta state.

    Graphics: 5/10 This was a 8/10 before, but continued 'optimizations' have steadily ruined this department. Mech scaling to the environment has always felt completely off as well.
    Sound: 9/10 Quite good, actually... a highlight.
    Music: 0/10 Lol, they forgot this feature.
    Presentation: 2/10 The UI is extremely bad, dense, and non-intuitive
    Gameplay: 1/10 Perpetually bad decision making has taken what was once an extremely fun stompy robot game and made it a bland twitch shooter. There are only two game modes, which are both extremely simple and essentially 'stand in square or kill everyone.' The game is horribly imbalanced, and is extremely unfriendly to newbies. You can expect to have your face used as a bullet sponge when you first attempt to play, as the matchmaker will happily drop you against grizzled veterans that have mechs far far more powerful than what you start with.

    This game gets a 3/10 overall for nostalgia reasons only, I had tons of fun playing this once upon a time. The current game is a shallow grindfest, and looks like that is going to continue for a very long time. I can't say don't try it, as it is free, but do not be tempted to spend money, you will later regret it.

    PS I will likely be banned from the game for this review. Yes... PGI actually are complete dicks like that.

    Update: I've been banned (and received zero notification of it). Thanks for proving my point!
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  18. Oct 28, 2013
    8
    This game is heaps of fun if you've played the previous Mechwarrior games and are a long-time fan of the Battletech stuff, like I am. But I'll start with the bad. Promised development and improvements are slow in coming. They introduced 3rd person. Some of the chat from other players is atrocious, and there will always be a few idiots that think friendly fire is somehow fun. The ELO systemThis game is heaps of fun if you've played the previous Mechwarrior games and are a long-time fan of the Battletech stuff, like I am. But I'll start with the bad. Promised development and improvements are slow in coming. They introduced 3rd person. Some of the chat from other players is atrocious, and there will always be a few idiots that think friendly fire is somehow fun. The ELO system is not based on individual skill.
    But here's what's really special about it:
    1. It's not pay-to-win! Plenty of other games out there are, but I do much better in the mechs I got without spending any money on than I do with the special ones that cost me $.
    2. There's no respawning. It matters to you and your team if you get destroyed in the match. Most games respawn, so it doesn't matter like it would in real life. Immersion is king!
    3. Deeeeep customisation.
    4. There is some form of teamwork, albeit it handicapped by PUGs and voice-chat options that aren't particularly user-friendly.
    5. There's nothing random in the gameplay, winning or losing is entirely based on skill and teamwork.

    All that together makes it a very engaging, complex and awesomely fun shooter.

    But if you're not a fan of the whole battletech thing and aren't used to the previous Mechwarrior games (which came out over a decade ago) you can expect a tough time in your early days. Stick at it though, it's fun already and will get better.
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  19. Oct 27, 2013
    0
    This game showed to so much promise, however between the complete lack of any real progress, and the producers repeatedly going back on their word (after cashing in on the investment players made in the game based off false promises) it is drifting farther and farther way from mechwarrior, not to mention good game design and balance. Do Not Recommend.
  20. Oct 25, 2013
    0
    If they hadn't promised people that kickstarted their project one thing and did the other, this would just be a half developed game by a C grade game dev. But as it stands, this is a dishonest arrogant and inept developer. Every month the cash shop has new items and expands consistently. And the game, after a year and a half, pretty much stays the same. I could elaborate, but the variousIf they hadn't promised people that kickstarted their project one thing and did the other, this would just be a half developed game by a C grade game dev. But as it stands, this is a dishonest arrogant and inept developer. Every month the cash shop has new items and expands consistently. And the game, after a year and a half, pretty much stays the same. I could elaborate, but the various review sites and player blogs have documented this game devs failings well, no need to repeat. Famous IP, made into a turkey, go Star citizen folks! Expand
  21. Oct 24, 2013
    6
    It's fun. Sit around the computer at get drunk fun. But before that is a lot of time wasted and plenty of frustration to accommodate the experience to an average level at best.
  22. Oct 24, 2013
    5
    I was very excited to try the game out, waited a night for it to download, and was sorely disappointed after playing a few matches. The game kept tossing me up against grizzled veterans, and squaddies who hated anybody who wasn't very good. I have to say, the community for this game is horrible when it comes to new players. I'm not saying it's a bad game, if you had friends or knew whatI was very excited to try the game out, waited a night for it to download, and was sorely disappointed after playing a few matches. The game kept tossing me up against grizzled veterans, and squaddies who hated anybody who wasn't very good. I have to say, the community for this game is horrible when it comes to new players. I'm not saying it's a bad game, if you had friends or knew what you were doing it'd probably be fun, the sounds are nice, the graphics are okay, but really none of that makes a difference when you're being murdered horribly. Expand
  23. Oct 23, 2013
    0
    For players who are not familiar with battletech don't have any idea about what's going on here. No content, I mean no story or campaign. So why can you chose a faction?! Whats this faction for?! No background info about this game, no missions only multiplayer.
  24. Oct 20, 2013
    9
    First it's free! Second, it's giant stompy mechs! Solid game play and mech customizations make this a fun online game to play with a good selection of maps. Many fans have been involved during its Beta release and some of that drama has bled into the toxic reviews. Seriously, rating one or even zero for a free working game that they admittedly say was fun is not helpful. Again, you don'tFirst it's free! Second, it's giant stompy mechs! Solid game play and mech customizations make this a fun online game to play with a good selection of maps. Many fans have been involved during its Beta release and some of that drama has bled into the toxic reviews. Seriously, rating one or even zero for a free working game that they admittedly say was fun is not helpful. Again, you don't need money to play the game, but it helps to raise experience and money for gear if you had a premium account. Also, it does help if you game with others in the MechWarrior Online community. I admit it's much more fun to Shoot, Move and Communicate with friends. I believe that's the core of the game, having fun with friends in an online gaming community. Expand
  25. Oct 18, 2013
    2
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta phase, the game was plagued with horrible weapon balancing, frequent disconnects, and other issues. Many of these problems remain in current gameplay, even after a year of "beta" testing and feedback. Moreover, and much more painful, is the game's team balancing system. This system, which is ineffective if not totally absent, pits new players against highly experienced players, places light mechs against assault and heavy mechs, and allows teams using outside communications to play against groups comprised of individuals without coordination. The results are predictable... a game which is either repetitive and unskilled, or incredibly frustrating.

    At this point, the developers are almost solely focused on the release of new mech variants, as this is where the game generates its pay-2-win revenue. It is becoming more apparent that the soul of the game has departed the developers, and the game is devolving into a shameless cash-grab.

    Unless you truly intend to play it for free, avoid the game. While the game is promising, it cannot currently deliver. Until these issues are fixed, it is likely your money is best spent elsewhere.
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  26. Oct 18, 2013
    0
    Came into this game excited to play a Mechwarrior title without an ending. It's a lot of things to take in as a new player. The learning curve is steep, but rewarding once you get the hang of it. There's a training mode to test out how your mech moves. Other then that your throw into wolves as it were. Every match your thrown into has multiple people usually groups of four or more whoCame into this game excited to play a Mechwarrior title without an ending. It's a lot of things to take in as a new player. The learning curve is steep, but rewarding once you get the hang of it. There's a training mode to test out how your mech moves. Other then that your throw into wolves as it were. Every match your thrown into has multiple people usually groups of four or more who are using outside game voice chat programs. As a new player you will die often, pretty much all the time as your team gets rolled by people using voice chat. There is no separate queues for solo playing. And they have no plan to add an in-game voice chat. So if your new, and want to play the game solo queuing for these matches you will grow frustrated and quit. Expand
  27. Oct 14, 2013
    10
    I have really enjoyed watching this game develop. In fact, just about the only thing that bugs me about it is the players who are never satisfied with anything the devs do.

    As of this posting, the weapons are balanced fairly well, Elo matchmaking is in, they are about to release (tomorrow, actually) a wave of new mechs, the game is stable, and I really enjoy the time I spend playing
    I have really enjoyed watching this game develop. In fact, just about the only thing that bugs me about it is the players who are never satisfied with anything the devs do.

    As of this posting, the weapons are balanced fairly well, Elo matchmaking is in, they are about to release (tomorrow, actually) a wave of new mechs, the game is stable, and I really enjoy the time I spend playing it.

    While I would have preferred a standard boxed game for my Mechwarrior experience, I understand that F2P is the reality for the industry now whether or not I like it, and I do approve of how the devs have decided to monetize the game. It is not in any way pay2win, it is pay2avoidsomegrind. While that bothers some people, I feel like there really isn't much grind because I enjoy the gameplay. If you want to collect mechs like you would collect pokemon, then yes, you're going to be frustrated unless you lay out some cash. However, if you don't have to have everything immediately and enjoy a tactic shooter, you really owe it to yourself to try this game.

    And for the love of Pete, read the FAQs and newbie section of the forums for play tips first. I will say that they need better tutorials for those who have not played previous Mechwarrior games before and who don't look at the key mapping.
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  28. Oct 14, 2013
    9
    Mechwarrior online is great game with few unfinished features what have got part of playerbase upsed but core gameplay is awesome. Many balance problems are fixed and game is nowadays much fun. Game has steep learning curve but time spent wont be wasted. Hope that more players would get interesred this mechmayhem. See you on battlefield.
  29. Oct 12, 2013
    0
    This game is not fun. It's bad. The graphics are bad. The sound is bad. The netcode is terrible. The developers are terrible. The community is terrible. Try it at your own risk.

    At this point the game exists as nothing more than a way to take advantage of fanboys and white knights who will spend money on anything with Battletech or Mechwarrior on it.
  30. Oct 11, 2013
    8
    This is a very fun free to play game about huge battlemechs, the F2P business-model is fair and the game runs smoothly. There's certainly enough maps and they are adding more, only 2 gamemodes though. the game has good in-depth mech customization as well.
Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.