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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Sep 23, 2013
    0
    This is a bad game. Hit detection is bad. Graphics are bad. Gameplay is bad.

    * Hits fail to register nearly 50% of the time. * This is a CryEngine3 game and it looks like something from 2004. * The Gameplay is TERRIBLE. The weapons make no sense, the heat system makes no sense, the game modes are repetitive, boring, pointless. The grind is worse than any other F2P game I've ever
    This is a bad game. Hit detection is bad. Graphics are bad. Gameplay is bad.

    * Hits fail to register nearly 50% of the time.
    * This is a CryEngine3 game and it looks like something from 2004.
    * The Gameplay is TERRIBLE. The weapons make no sense, the heat system makes no sense, the game modes are repetitive, boring, pointless. The grind is worse than any other F2P game I've ever attempted.
    * The netcode is ATROCIOUS. EVER SINGLE MATCH at least 1, 2, sometimes 3 people get disconnected.
    * The community is dying off rapidly. Time to find matches is getting longer. All the public Teamspeaks are ghost towns.

    It's simply an utterly garbage game. There are literally no redeeming qualities whatsoever that I can see.

    I give it a 0/10 now, because there's not even anyone to log into the game with anymore and make fun of how terrible it is.
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  2. Sep 17, 2013
    0
    First off, the game isn't anywhere near being ready for release. Still a beta! The patches and "content" updates that other reviewers have referred often break the game. Basically, this a poorly optimized cash cow. Pay to win garbage game.

    If you were hoping for anything close to battle tech, this isn't for you. Filthy arcade shooter with no depth. Do not waste money on it, you'll be
    First off, the game isn't anywhere near being ready for release. Still a beta! The patches and "content" updates that other reviewers have referred often break the game. Basically, this a poorly optimized cash cow. Pay to win garbage game.

    If you were hoping for anything close to battle tech, this isn't for you. Filthy arcade shooter with no depth. Do not waste money on it, you'll be sorry you did.

    I think what they were going for was call of duty with robots. Artillery strikes and UAV's galore!
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  3. Sep 17, 2013
    0
    This is a pure Pay-to-Win game that should still in beta. It has bare minimum features besides the ability to pay for anything and everything with real money. Just endless deathmatches, no real objectives or overarching goals. Farm and spend dollars, that's the entire game.
  4. Jan 6, 2016
    1
    backed this for 80 dollars in 2011, was not impressed by initial release and thought i'll see how it develops. tried the new version this year and sorry to say even worse than before. lame graphics boring game play, terrible community and devs. Worst kickstarter I backed ever. only value is for teamkilling going forward.
  5. Jan 22, 2016
    1
    the game is really bad. you need to buy stuff or you will be crushed from every one that bought stuff. and that stuff is not cheap at all. 40$ for ONE big robot...
    they try to trick you and give you in your first few matches more ingame currency so you thing you can play it easy for free, but after that starting cash you grind hours just to get 1 mech and after that hours again for the
    the game is really bad. you need to buy stuff or you will be crushed from every one that bought stuff. and that stuff is not cheap at all. 40$ for ONE big robot...
    they try to trick you and give you in your first few matches more ingame currency so you thing you can play it easy for free, but after that starting cash you grind hours just to get 1 mech and after that hours again for the loadout.
    stay far away there are better mech games out there.
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  6. Jan 23, 2016
    0
    This game is only alive because of its franchise. The "game" it self is just bad.
    This is the worst kind of f2p game out there.
    It should be renamend to "free 2 grind 4 ever unless you give us your money".
  7. Jan 14, 2019
    0
    Still terrible after all these years, no surprises here!

    Maps are a joke, always have, always will. They are either small and wide open, or large and wide open, and are generally all very flat and poorly segmented, if at all. Little to no thought was put into their design, and they allow for nearly zero movement options. There is no flow to a match because of this, and many matches
    Still terrible after all these years, no surprises here!

    Maps are a joke, always have, always will. They are either small and wide open, or large and wide open, and are generally all very flat and poorly segmented, if at all. Little to no thought was put into their design, and they allow for nearly zero movement options. There is no flow to a match because of this, and many matches are just simply Mexican standoffs, or head-on charges, as there is literally no way for anyone to actually move without being seen or covered between map segments, making it almost impossible to properly flank or apply any strategy mobility wise. This is probably the single biggest failing concerning MWO's gameplay, and overall design. 24 Players on these maps is simply absurd, and downright boring. They could really badly use another playlist or 2 with tweaked maps, and lower player counts, to help alleviate these issues. Only problem with that, is it would require a little more work, with some more robust servers, and PGI will never pay for more then the bare minimum to support this game.

    As far as load-outs go, there is literally only a single usable "strategy" available, and that is, "which weapons provide the best DPS", and tends to favor specific ranges, and it all depends on what the dev team deems to be the best at any given time. This is frustrating, as mobility, positioning, and flexibility, don't mean squat in the face of nowhere to run (bad, over-crowded, open maps) and superior DPS (especially using Coolshot items). Gameplay is severely limited, and features downright stupid design, for this so called "thinking person's shooter".

    There are still ways to abuse the quickplay matchmaking, and when population starts to thin out later in the day (or it's just plain dead ), you will suddenly find yourself getting damn near 2 shot, by weak, short ranged weapons, from well beyond their effective ranges. I wonder what that could ever possibly be now. Not cheating, no, never! MWO is just TOO PERFECT for that!

    PGI is downright awful about banning known cheaters and grifers, as in, they never do it, despite having a report system. Most griefers can be seen still playing years later, even after tons of reports, from just about everybody they play with.

    Not to mention, for a game that is strictly a competitive one, the servers are literally the absolute worse I have ever seen in a game. Period. My ping in most games that are well looked after and properly maintained, is around an average of 40 ms, over a pure wireless network, with a generic AC wifi card. Wired, and it's generally 20-40 all day. On MWO, however, the highest I have seen for myself, is between 80-90 ms, but wait! It can, and it does (quite frequently), go as high as 250+ ms, regardless of region. I am definitely no expert, but it is BEYOND clear to me, that something is very, very, VERY wrong, with the netcode and server solutions, that are used by PGI. To say the very, damn, least.

    I remember much less lag and connection issues in games such as Tribes and Unreal. That were over dial-up connections. It's a total joke, and completely pathetic.

    They still lock new releases behind pay-walls, then nerf them.

    They still charge way too much, for far too little.

    They still refuse to fix any of the games actual core issues, or legitimately better (THROW OUT) their absolutely obnoxious f2p (pay2not-grind) model.

    Mechwarrior Online is still just a shameless, money grabbing F2P.

    Nothing has really changed with this game, and it never will.

    The core community is as hilarious, as it is outright horrendous. A decent chunk of the players are completely, 100% clueless old timers, who are WAY behind the times, totally out-of touch, and think this is all A-OK, and every-other game is just as horrible and poorly performing. The other half are people who are knowledgeable of these issues, and take full advantage of them, with PGI's blessing, of course. PGI has a nasty habit of giving preferential treatment to those faithful fans who buy mech packs, spend money every now-and-again, and are sure to rub elbows with admins in the forums, or even customer service staff (maybe tell your idiot players to NOT name drop your staff, especially as threats? Right, Patience?). Those faithful are pretty much allowed free-reign over the game, doing as they wish with utter impunity.

    Long-as-hell story short, MWO is a complete and utter cesspool of an experience. It has the bones of something that could have always been great, but was squandered by incredibly short-sighted greed, pandering to an outspoken, idiotic, toxic minority, and general gross incompetence.

    And there are people still paying into this. That genuinely blows my mind.
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  8. Oct 31, 2022
    0
    The physics and actual gameplay of the game r good due to a quality 3rd party game engine (cryengine i believe). However the nuts and bolts that have been done by the company PGI miss the mark entirely, Firstly instead of random grouping when joining, the game rigs the grouping based on previous individuals game results. This however is deeply flawed resulting in ridiculously one sidedThe physics and actual gameplay of the game r good due to a quality 3rd party game engine (cryengine i believe). However the nuts and bolts that have been done by the company PGI miss the mark entirely, Firstly instead of random grouping when joining, the game rigs the grouping based on previous individuals game results. This however is deeply flawed resulting in ridiculously one sided games very frequently. In regular game play it's 12 men per side, 24 total and far too many games end in 12-0 or similar results. This takes away from the enjoyment and penalizes the veteren players as they are often paired with much lesser accomplished players and end up getting wiped out in a regular pug. Conversely you can join with groups of up to 4 players further rigging the outcomes.
    If a veteren player takes in a new mech robot that hasn't been fully leveled up and or lesser than the robot they had previously had good results with, the game does not take this into account. Making it much more difficult to level the mech up. This has been mentioned constantly since the game was released and they still heven't gotten it right. They would have much better success with random groups. Period. Or at least have a separate option to play entirely random games(no group drops no psr) .
    Next is the Mechlab UI. The place where you do all your robot configurations among other things. It's ridiculously counter intuitive and unnecessarily tedious. For example from the main menu it takes at least 9 to 10 mouse clicks on various tabs and buttons to assign one skill point to a new unleveled mech. Once you click save, it automatically and ridiculously kicks you back to the main menu instead of leaving you in the tab you are in, forcing you to go through the whole routine again if you fogotten something or wanted to continue to evaluate the robot you were working on. Horribly conceived.
    Next is the text chat. Again ridiculously clunky and cryptic. Amateur hour here. You have to press different buttons to talk with either just your team or all players in game. This would be fine except it doesn't work this way if you are dead and want to continue to chat. Then it defaults to all chat. This would probably be acceptable except if you die while texting or are texting in transition between game lobby and game starting your message is cut off resulting in unintelligable portions of messages being sent. Horrible! This hasn't been addressed since day one, near 10years.
    Another thing is the banning of certain names. For some reason this company doesn't like the word "NOOB". If you've been found to have this word in any portion of your player name, for example Noobboy or Canadiannooby etc the company unilaterally bans your name and turns it into its generic "mechwarriorxxxxxx". I can't remember when I've ever seen something more anal or ridiculous with a company.
    The game population has dwindled to a shadow of what it once was due to all of the reasons stated above as well as others. They were and are too slow to respond to the majority of paying customers and the exodus was the result. When people became impatient and discontent the company blamed those individuals for the migration instead of immediatley understanding that people were trying to help. They ended up alienating and making their base estranged. Only themselves to blame.
    With the state of this game now I can only conclude that the people responsible for this company have coddled to a very narrow quirky few that are ridiculously rigid and live in a bubble.
    I would give the game a 7 for gameplay but I give it a 0 due to all the things that detract from it and how quickly they make the game get old. Lastly the game is what 10 years old now...and it still has bugs with players getting randomly disconnected. They try to relog quickly to find that while they were rebooting the game they've been killed. They receive a time penalty because they left the game prematurely and they receive no rewards. There's no excuse for this epic a failure to resolve issues that have been there forever. At least none they've given that rings true.
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  9. Sep 28, 2013
    4
    As a Battletech fan, I've played almost all and every game around the franchise, and this iteration brought up a lot of hype back in the day. It was 10 years after the last known official mechwarrior game, and the community was hungry,

    Unfortunately, the game developed by Piranha games is, at launch day, nothing more than a beta. The progress over the last year has been minimum to none,
    As a Battletech fan, I've played almost all and every game around the franchise, and this iteration brought up a lot of hype back in the day. It was 10 years after the last known official mechwarrior game, and the community was hungry,

    Unfortunately, the game developed by Piranha games is, at launch day, nothing more than a beta. The progress over the last year has been minimum to none, and, while it's got a huge potential, more and more features are either delayed or treated the opposite way Piranha sold me a year and a half ago.

    I think I'll wait for the next iteration.
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  10. Sep 28, 2013
    3
    This game lacks any kind of repeatability after about the first week of playing. There are limited maps, even less game modes and the match making has to be one of the worst around. There are many times you will have 10 game losing streaks as your grouped against pre made groups. The game feels more like it should be in closed beta than an official release.
  11. Sep 28, 2013
    1
    I'm a huge fan of the Mechwarrior and Battletech franchises. I've played them since the original tabletop game came out. It is a universe filled with rich heritage, intricate balance, and unique customization.

    When MW:O was announced I bought the biggest Founder's package they offered, to wholeheartedly offer my support. They promised a continuation of the series that I'd come to
    I'm a huge fan of the Mechwarrior and Battletech franchises. I've played them since the original tabletop game came out. It is a universe filled with rich heritage, intricate balance, and unique customization.

    When MW:O was announced I bought the biggest Founder's package they offered, to wholeheartedly offer my support. They promised a continuation of the series that I'd come to know and love, offering giant stompy mech goodness.

    The promise was one of more faction-driven combat on a galactic scale, with highly customizable battlemechs in unprecedented detail.

    We started with a game that started with a strong foundation and very tried-and-true mechanics, easily tweaked to fit the engine that PGI selected to support it.

    As testing progressed, the game has gotten less glitchy, which is a testament to their work, but the balance has been continuously destroyed. Without any real effect of tonnage in-game, and with broken weapon stats, a 35 ton Spider can easily expect to not only destroy hundred-ton assault mechs like the Atlas, but in fact, to deal far more damage.

    The developer ignores constructive feedback and suggestion, while using draconian measures to hide any hint of dissatisfaction or negativity in the forums.

    When I emailed the developers a few weeks ago, I mentioned that a lot of the game's Founders were very upset with the fact that the game was such a departure from other Mechwarrior games. I specifically asked why so many seemingly random changes were being implemented, and why more of the old Battletech rules were not being utilized. I also asked about aspects of the game that are absent, and unlikely to be added even if Community Warfare is ever implemented.

    Here is a part of the reply I got, unedited, and in context.

    "I feed on the hostility myself as a long time gamer I've come to realize that there will ALWAYS be some who are unhappy for whatever reason. I'm personally enjoying this game quite a bit, although I think it helps that while I played the old MechWarrior games, I wouldn't call myself a huge fan I don't feel like I need to relive my childhood, etc. still that's just my own thoughts."

    Why are people that don't even care for the old MechWarrior games in charge of producing this one?

    As it stands, the game is now just a mindless grind, with total disregard for any reason to be fighting. Twelve mechs at a time batter themselves to bits ineffectually, while their pilots spend more money on a doomed and badly done version of this once-amazing franchise.

    I still love MechWarrior, but MWO isn't it. I've hung up my cooling vest until further notice, folks. Maybe the next generation of this game will be better.
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  12. Oct 10, 2013
    0
    I am a Legendary Founder and have played since closed beta. I was sold on the ideas of a great MechWarrior action game (which this game isn't) with planetary battles/factions via Community Warfare (which they've hardly even started work on even though the game is released).

    The truth of things is that PGI got screwed over by their publisher IGP. A massive amount of cash was raised by
    I am a Legendary Founder and have played since closed beta. I was sold on the ideas of a great MechWarrior action game (which this game isn't) with planetary battles/factions via Community Warfare (which they've hardly even started work on even though the game is released).

    The truth of things is that PGI got screwed over by their publisher IGP. A massive amount of cash was raised by Founders to fund this game, but sadly a lot of it was funnelled away from MechWarrior Online and into other IGP projects. This left PGI in hopelessly over their heads having made promises they couldn't keep.

    The result is a game that has a mediocre online mech gift shop and no gameplay depth whatsoever. It takes mindless grinds to a whole new level. There are so many missing features; there's not even a basic lobby to organise and socialise.

    I have to say in closing that the way the players have been treated has been a demonstration in how not to run a community.
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  13. Sep 28, 2013
    1
    i had expected a lot more from it. Or maybe i had false expectations to begin with. Mechwarrior or rather BattleTech for me is a mixture between RP or character development and tactical mech combat. But what i get here is instanced arenas where players incidentally fight in mechs.

    And the worst part is i do not even recognize most mechs. They are so far from the pen & paper sourcebook
    i had expected a lot more from it. Or maybe i had false expectations to begin with. Mechwarrior or rather BattleTech for me is a mixture between RP or character development and tactical mech combat. But what i get here is instanced arenas where players incidentally fight in mechs.

    And the worst part is i do not even recognize most mechs. They are so far from the pen & paper sourcebook material that some of them are unrecognizable.

    I also found that they do not have sufficient individual characteristics and that the combat was much MUCH more twitch based than having the feeling of piloting some dozens of tons of steel. To me it felt more like one of those "mecha" games where you are in powerarmor and not like you are in a huge robot.

    on the technical side well, i guess it is the engine decision. this engine does not run well on my system, which is entirely my problem though and i do not blame the game for it but for such a small-scale game it does not even look very good.
    the sounds are OK but lack a lot of "punch", the effects are only standard.

    but all that would be irrelevant if the game did not feel like some generic 1st person shooter.

    When it comes to multiplayer i came to the conclusion that the MTX mechwarrior 4 mercs title, which is a free download, is more fun even if by todays standards it looks hideous.

    conclusion: when you regret the download on a "free to play title", something is wrong, or it simply was not "your type of game".
    i like battletech but i wish we d rather get a real mechwarrior 5 than a free to play arena shooter.
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  14. Oct 25, 2013
    0
    If they hadn't promised people that kickstarted their project one thing and did the other, this would just be a half developed game by a C grade game dev. But as it stands, this is a dishonest arrogant and inept developer. Every month the cash shop has new items and expands consistently. And the game, after a year and a half, pretty much stays the same. I could elaborate, but the variousIf they hadn't promised people that kickstarted their project one thing and did the other, this would just be a half developed game by a C grade game dev. But as it stands, this is a dishonest arrogant and inept developer. Every month the cash shop has new items and expands consistently. And the game, after a year and a half, pretty much stays the same. I could elaborate, but the various review sites and player blogs have documented this game devs failings well, no need to repeat. Famous IP, made into a turkey, go Star citizen folks! Expand
  15. Oct 18, 2013
    2
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta phase, the game was plagued with horrible weapon balancing, frequent disconnects, and other issues. Many of these problems remain in current gameplay, even after a year of "beta" testing and feedback. Moreover, and much more painful, is the game's team balancing system. This system, which is ineffective if not totally absent, pits new players against highly experienced players, places light mechs against assault and heavy mechs, and allows teams using outside communications to play against groups comprised of individuals without coordination. The results are predictable... a game which is either repetitive and unskilled, or incredibly frustrating.

    At this point, the developers are almost solely focused on the release of new mech variants, as this is where the game generates its pay-2-win revenue. It is becoming more apparent that the soul of the game has departed the developers, and the game is devolving into a shameless cash-grab.

    Unless you truly intend to play it for free, avoid the game. While the game is promising, it cannot currently deliver. Until these issues are fixed, it is likely your money is best spent elsewhere.
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  16. Dec 17, 2013
    0
    It's a shame a such beautiful and important franchise like Mechwarrior has been devastated by PGI.
    They are currently sacking the users and it looks they'll do it again and again.
    Almost nothing has been done in the last year and some stuff it's just pretty ridiculous (like the low res where you should put the embarrassing stuff they sell for real money). Most of the BT stuff has been
    It's a shame a such beautiful and important franchise like Mechwarrior has been devastated by PGI.
    They are currently sacking the users and it looks they'll do it again and again.
    Almost nothing has been done in the last year and some stuff it's just pretty ridiculous (like the low res where you should put the embarrassing stuff they sell for real money).
    Most of the BT stuff has been just raped and slaughtered, time is frozen and so and so on.
    I hope they we'll get the license revoked as soon as possible.
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  17. Jan 13, 2016
    0
    you are forced to play game modes and maps you dont like.
    grinding XP and ingame currence is a pain in the ass without realmoney premium time.
    stay away from this p2w bull****.
  18. Sep 27, 2013
    3
    I am seeing wide variation in ratings here on Metacritic for Mechwarrior Online. I think I might know why.
    TWO different games are bing rated at the same time, causing lots of confusion:
    1. There is a First Person Shooter using Mechs that is being rated. It is basically the Beta of MWO, which has been somewhat dumbed-down for less knowledgeable players. 2. There is the PROMISED MMO
    I am seeing wide variation in ratings here on Metacritic for Mechwarrior Online. I think I might know why.
    TWO different games are bing rated at the same time, causing lots of confusion:
    1. There is a First Person Shooter using Mechs that is being rated. It is basically the Beta of MWO,
    which has been somewhat dumbed-down for less knowledgeable players.
    2. There is the PROMISED MMO with new UI 2.0, Community Warfare, longterm objectives, AI
    opponents, etc which has been delayed again and again.

    The original Founders paid big money into this game for the development of a rich, in depth BattleTech
    Experience. Instead, apparently most of the money they paid was used to develop another game! The
    title of which has Mechwarrior in it, but it is "tactics".
    So basically, I believe the developers have discovered that diehard BattleTech Fans will pay for a mere
    ghost of the game they were promised, and can be milked for more and more money with more and more
    Empty promises. After a year in open beta, this game has not progressed, it has gone backwards! Many
    supporters have walked away in anger, having figured out they were suckered by an immoral game company. But that is OK! The developers changed this FPS so that with 3rd person view, even the simplest gamer can play it, or so they hope. Then they can milk a new crowd of BattleTech fans for more
    Money before the game DIES.......

    So you will continue to see 10 and 9 ratings, which are actually for the simple Deathmatch game with Mechs. And you will continue to see Zeroes and ones and twos from the people who are angry it is not what was promised and what they PAID for!

    Maybe the developers should change the name of the game to Mechwarrior Deathmatch Online, and be honest for a change? And let another company develop a real BattleTech Game?
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  19. Oct 10, 2013
    1
    dev's disrespect community. features promised not delivered. F2P but P2W. gameplay is so buggy youll miss 90% of your shots. match-making encourages steamrolling or spamming 1 weapon type. litterly 2 or 3 maps that i remember. 2 game modes only 1 mode makes it so that light mecs are KIND OF useful only their mostly garbage. despite looking like complete ass and using directx9 it still hasdev's disrespect community. features promised not delivered. F2P but P2W. gameplay is so buggy youll miss 90% of your shots. match-making encourages steamrolling or spamming 1 weapon type. litterly 2 or 3 maps that i remember. 2 game modes only 1 mode makes it so that light mecs are KIND OF useful only their mostly garbage. despite looking like complete ass and using directx9 it still has the audacity to drop below 60 FPS.

    steer clear. this game is F2P and P2W rolled into one.
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  20. Oct 23, 2013
    0
    For players who are not familiar with battletech don't have any idea about what's going on here. No content, I mean no story or campaign. So why can you chose a faction?! Whats this faction for?! No background info about this game, no missions only multiplayer.
  21. Oct 27, 2013
    0
    This game showed to so much promise, however between the complete lack of any real progress, and the producers repeatedly going back on their word (after cashing in on the investment players made in the game based off false promises) it is drifting farther and farther way from mechwarrior, not to mention good game design and balance. Do Not Recommend.
  22. Dec 10, 2014
    1
    This game has the least consistent player experience and by all indicators one of the least competent development teams whose product I have ever had the displeasure of playing. Over the lifecycle of this product the goals and user-facing feature set have been dramatically altered in unfortunate ways. The developers have not only failed to deliver a coherent product with any level ofThis game has the least consistent player experience and by all indicators one of the least competent development teams whose product I have ever had the displeasure of playing. Over the lifecycle of this product the goals and user-facing feature set have been dramatically altered in unfortunate ways. The developers have not only failed to deliver a coherent product with any level of quality control, but they have also openly mislead and directly insulted their customers over a long two year alpha/beta testing period as well as a "soft launch" period.

    The game promises a foundation of interesting mechanics such as individual avatar customization, a team-based arena combat setting, individual component damage, dynamic and unique weapons with their own situational mechanics, and a large scale persistent universe with separate factions and mercenary corporations all vying for control of a galactic map. Of these things only customization, arena combat, and per-component damage have actually been implemented. Those things which have actually been added to MWO have been implemented with such haphazard and wanton carelessness that basic functions can be expected to misfunction, malfunction, or be so hidden behind convoluted menus and other user interface foibles such that they needn't exist at all.

    By bringing in contractors early into the game's development to design and implement basic systems the developers have been able to produce a partially functional multiplayer game, but after reaching the threshold of minimum viability they have no longer employed competent contractors and have instead relied upon their own spit-and-glue approach to coding and game design and implementation, and the patchwork shows. Simple elements like terrain collision meshes are misplaced, incorrectly sized and scaled to the terrain, or nonexistent, leading to aberrant gameplay and an experience oozing with a sense of low quality. In lieu of optimization the dev team has reduced or completely eliminated graphical effects and high quality rendering options, leaving the game a poorly running mess sure to increase your electric bill beyond any reasonable level regardless of how much you have invested into your PC. While playing the actual game the MechLab function runs in the background, making render calls and tying up system resources otherwise usable for the game client. On top of this, if using a high enough refresh rate monitor, frames of the MechLab will actually *be printed to the monitor* between frames of gameplay, leading to a jarring and unpleasant gaming experience.

    The developers have managed to keep the project floating in two ways: firstly by leveraging the devotion of long-time fans of the "Battletech" and "MechWarrior" franchise through a system of gradually escalating power creep based cash-only content releases, and secondly by appealing to the Canadian government for cash handouts on the basis of creating employment opportunities for Canadians, all the while maintaining a skeleton crew and generating little in the way of actual product. After growing tired of maintaining the charade of continuing to develop MechWarrior Online the developers took development resources and personnel from the title to put toward the creation of another title "Transverse" in an attempt to cash in on the blooming space sim customer base.

    While new players may be drawn in by the promise of flashy robots and deep immersive gameplay, the harsh new player experience in the form of counter-intuitive user interface, obfuscated and poorly implemented game mechanics, a sharp difficulty curve, and the need to pour many hours of gameplay before you have the resources necessary to truly be competitive and "successful" will quickly take the luster out of the game and prove frustrating and unpleasant to even the most sanguine player.

    If given the option to play MechWarrior Online or reinstall the last iteration in the series, MechWarrior 4 (2000), I would surely choose the latter and completely disregard the former.
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  23. May 20, 2014
    2
    Coming from someone who spent more than $200 on MWO over the past two years - do not make the mistake I did. Do not invest one penny into this game. Play it entirely for free if you'd like, I encourage that, but do not invest yourself in this game. I have been playing since closed beta and while the game itself can be fun and engaging in short spurts, it has little staying power.Coming from someone who spent more than $200 on MWO over the past two years - do not make the mistake I did. Do not invest one penny into this game. Play it entirely for free if you'd like, I encourage that, but do not invest yourself in this game. I have been playing since closed beta and while the game itself can be fun and engaging in short spurts, it has little staying power. Worse, the game has been declining heavily for the past year. As time has gone by, the devs have shown themselves to be far more dedicated to pushing new items for the cash grab than to developing actual content. Features that were promised to be implemented more than a year ago have yet to be implemented or if they have been, are often partially if not entirely locked behind a pay wall, features that come standard in almost every other F2P shooter.

    Here is a specific example of the types of shady actions PGI is prone to. Some time ago (end of last summer, perhaps) they decreased the rate at which you earn the in game currency (C-Bills) to the point that it takes a solid week of grinding matches several hours a night to afford one new mech, and another few days on top to customize it. Not only this, but to master a pilot tree for the mech (which is a crucial edge in game, providing huge benefits), you must own and play with at least three variants. This means it takes a good month of grinding to unlock ONE chassis so you can be on par with those who have been playing for longer. Add on to this that there is little to no training so I have routinely seen new players get absolutely stomped by veterans, making it that much more miserable to slog through. But wait! There IS hope! You can just pay them lots of money and unlock it now! The above is a great example or why it really seems to me that the current model is to frustrate new players into spending money before they realize that the game simply isn't worth it.

    I joined a Clan and became part of an active community centered on MWO last May. Since then, I have seen the player base steadily decline as PGI constantly pushes more items for purchase while doing very little to improve the state of the game. In addition, they are absolutely horrible at listening to player feedback - they are the absolute worst for censoring or flat out deleting posts that openly criticize aspects of the game on the official forums. There are some communities hanging on and you will find players who scoff at the discontent, but frequently, they aren't the ones who paid hundreds in to this game to watch it flop.

    Long story short, I paid more than $200 into this game, supporting it over the past two years and for my time and money, I have a bushel full of broken promises and gameplay that becomes more infuriating with every new patch, as the devs seemingly mess with things at random, flat out deny existing problems, pay wall basic features, or heaven only knows what. I gave up trying to see their reasoning several months ago. If you're still really wanting to play, do your research first, please. Look up the other gripes (and oh are there many) and go in with your eyes open.
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  24. Sep 28, 2013
    1
    The best thing I can say about MWO is it didn't cause my computer to catch fire, so that is something.

    Mechs are woefully unbalances as are teams and entire matches. The overwhelming majority of matches I have played in end in a one sided slaughter. The learning curve is brutal as is the grind to obtain anything worth stomping around in. Only two modes, well one really, since
    The best thing I can say about MWO is it didn't cause my computer to catch fire, so that is something.

    Mechs are woefully unbalances as are teams and entire matches. The overwhelming majority of matches I have played in end in a one sided slaughter. The learning curve is brutal as is the grind to obtain anything worth stomping around in.
    Only two modes, well one really, since "conquest" just ends up being a slaughter fest most of the time anyway.
    The number of boards is pathetic.
    River City. River City Night.
    Frozen City. Frozen City Night.
    Come one, changing the lighting or adding snow is your idea of a new map?

    The last, best hope is for this to die quickly and the IP picked up by someone competent.
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  25. Sep 30, 2013
    1
    Thank you PGI for lying to all the old fans and making this horribly unbalanced game.
    Thank you PGI for making this game look worse than a game that came out in 2006
    Thank you PGI for making a game so bad it dooms the possibility of more mechwarrior games. Thank you PGI for making MWO 11/10 "SRS" 5 stars "JIDF" it's a hit. "IGN" inb4 I get banned from MWO when the devs read
    Thank you PGI for lying to all the old fans and making this horribly unbalanced game.
    Thank you PGI for making this game look worse than a game that came out in 2006
    Thank you PGI for making a game so bad it dooms the possibility of more mechwarrior games.
    Thank you PGI for making MWO

    11/10 "SRS"
    5 stars "JIDF"
    it's a hit. "IGN"

    inb4 I get banned from MWO when the devs read these reviews.
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  26. Nov 18, 2013
    0
    The title has a lot of potential but the developer fail and continue to fail to keep to their promises.. you just cant wait forever. this game has taken too long to develop and continue to cash grab
  27. Dec 13, 2014
    0
    The constant source of disappointment for an old BTW and MW series fan. PGI is the worst game developer, IMO. Poor coding, constant money grabs (but to be fair, you don't have to give them money if you don't want it) total lack of respect to the lore and absolutely incompetent game designer (Paul Inouye).
  28. Dec 19, 2013
    4
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).
    The current state of the game is as follows:
    -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of a
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).
    The current state of the game is as follows:
    -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of a stationary assault mech but sometimes no damage registers.
    -Alternately hits will sometimes slam into invisible terrain hit boxes that extend beyond the visible edge of terrain, making shooting over anything a guessing game.
    -There are only two game modes assault (capture the 1 base) and conquest (capture the 5 bases)
    -Role warfare does not exist. There are no scouting or fire support skill trees. Every single mech from a 25 ton commando to a 100 ton atlas gets *exactly the same skill unlocks*
    -Community warfare was supposed to be in January 2013. It is now 11 months later and the centrepiece feature/the overarching metagame does not exist yet.
    -They took money from founders (I paid 120 dollars) after advertising the game as first person view only, then they put in a 3pv camera against the will of the core players that is only good for peeking over terrain. I stopped playing as soon as this was implemented and will not play again.
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  29. Dec 16, 2013
    1
    Beloved 80s IP being actively destroyed by a cash hungry, incompetent developer... What's sad is spending thousands of dollars on this title nets you far less content than what was available in MW4...

    The game, as with most other industry destroying "Free to play" titles is nothing more than a gimmick designed to suck loot from the pockets of dedicated MW fans... This game could have
    Beloved 80s IP being actively destroyed by a cash hungry, incompetent developer... What's sad is spending thousands of dollars on this title nets you far less content than what was available in MW4...

    The game, as with most other industry destroying "Free to play" titles is nothing more than a gimmick designed to suck loot from the pockets of dedicated MW fans... This game could have been something great... But as like most other things... When money is the primary motivating factor, quality takes a total ****

    Don't support IGP or PGI if you are or ever were a true fan of the Battletech IP. The sooner this sorry excuse for a company sells the IP, the sooner a "chance" of a good developer picking up the IP.
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  30. Jan 1, 2014
    3
    While the core gameplay is solid, everything else about this title is bad. The developers have again and again failed to deliver on their promises and seems completely at a loss as to how to take the project further than a 'mom's-basement-operation'. Still, for longtime fans there might be some fun to be had getting acquainted with Inner Sphere mechs they might not have used in earlierWhile the core gameplay is solid, everything else about this title is bad. The developers have again and again failed to deliver on their promises and seems completely at a loss as to how to take the project further than a 'mom's-basement-operation'. Still, for longtime fans there might be some fun to be had getting acquainted with Inner Sphere mechs they might not have used in earlier titles (as they are typically rendered obsolete as soon as clan-tech is available). Expand
  31. Jun 18, 2014
    1
    This game is the ripoff of the decade in gaming industry. Pay to play early beta access just release the game in beta condition with no value add content at all. Just more milking content to sucker people into paying large sums of money.
    Please try it out yourself but resist the sheep inside you for couple of days and maybe you will realize why this game is so bad.
    If you swear for apple
    This game is the ripoff of the decade in gaming industry. Pay to play early beta access just release the game in beta condition with no value add content at all. Just more milking content to sucker people into paying large sums of money.
    Please try it out yourself but resist the sheep inside you for couple of days and maybe you will realize why this game is so bad.
    If you swear for apple products then by all means this game is meant for you to enjoy spending money on and I highly recommend the limited time offer of clan gold mechs for measly 500$USD.
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  32. Nov 23, 2015
    0
    MechWarrior Online, at the core, was a very solid game with and cool gameplay, and reasonable graphics. Playing since closed beta has seen nothing short of a string of disappointing choices. This has lead to the game being in a worse state now than it was back then. Lets go over what has been removed:
    - Choice of match mode
    - Mech collisions - A logical heat system - Game balance
    MechWarrior Online, at the core, was a very solid game with and cool gameplay, and reasonable graphics. Playing since closed beta has seen nothing short of a string of disappointing choices. This has lead to the game being in a worse state now than it was back then. Lets go over what has been removed:
    - Choice of match mode
    - Mech collisions
    - A logical heat system
    - Game balance (ignoring clans IS perks are a joke)
    - A decent target locking system
    - Most disappointingly fun
    It seems like every decision is purposely made to make the system less intuitive and less fun.
    Thankfully the IP (Battletech) is also being developed by HBS who have a great track record for developing games. I would suggest checking that game out instead.
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  33. Aug 25, 2014
    1
    Mechwarrior Online is not fun.

    Mechwarrior Online is plagued with bugs and broken features that have persisted since open beta back in 2012, the gameplay is grossly unbalanced and favors very few weapons and playstyles, and to top it all off, this terrible experience won't run at a solid 60fps on a good, up-to-date $1200 gaming rig.

    MWO is a pathetic joke.
  34. Oct 18, 2013
    0
    Came into this game excited to play a Mechwarrior title without an ending. It's a lot of things to take in as a new player. The learning curve is steep, but rewarding once you get the hang of it. There's a training mode to test out how your mech moves. Other then that your throw into wolves as it were. Every match your thrown into has multiple people usually groups of four or more whoCame into this game excited to play a Mechwarrior title without an ending. It's a lot of things to take in as a new player. The learning curve is steep, but rewarding once you get the hang of it. There's a training mode to test out how your mech moves. Other then that your throw into wolves as it were. Every match your thrown into has multiple people usually groups of four or more who are using outside game voice chat programs. As a new player you will die often, pretty much all the time as your team gets rolled by people using voice chat. There is no separate queues for solo playing. And they have no plan to add an in-game voice chat. So if your new, and want to play the game solo queuing for these matches you will grow frustrated and quit. Expand
  35. Nov 6, 2013
    2
    One of the things I look into before getting into an mmo is not only how good the game looks, but also how it plays as well as how the community is. I got to say after scrutinizing the forums and learning the history of the game, which strongly reminds me of my days back in SWG, I decided to put this game down, if it is of any indication, there isnt much future left in it. Gameplay wise,One of the things I look into before getting into an mmo is not only how good the game looks, but also how it plays as well as how the community is. I got to say after scrutinizing the forums and learning the history of the game, which strongly reminds me of my days back in SWG, I decided to put this game down, if it is of any indication, there isnt much future left in it. Gameplay wise, it extremely generic with certain options completely dominating the game, the 3rd person view feels akward and completly ruins whatever immersion there is to be had when facing an enemy team of exactly the same suits. Definetly not newbie friendly. If there was any potential to this tittle, its been completly thorn from it. Expand
  36. Jan 4, 2014
    0
    I put lots of money into this game and leveled up almost all the Mechs. I asked if I could sell my account on the forums and they banned me permanently. But it is their loss and my gain, I had already put hundreds of dollars into this game, and I was considering spending more on the Clan Mechs. The fact is there is no real content or purpose of this game, you just grind out skill on mechs.I put lots of money into this game and leveled up almost all the Mechs. I asked if I could sell my account on the forums and they banned me permanently. But it is their loss and my gain, I had already put hundreds of dollars into this game, and I was considering spending more on the Clan Mechs. The fact is there is no real content or purpose of this game, you just grind out skill on mechs. They promise things like community warfare then sell you $500 mechs. Being banned will save me possibly a thousand dollars in the long run! Expand
  37. Aug 3, 2014
    0
    this game is just garbage, laggy, glitchy, 3 modes of deathmatch, pay 2 win model waste of time. Go back and play MW4 you'll thank me later. I've played since closed beta and this game just gets worse and worse...
  38. Oct 12, 2013
    0
    This game is not fun. It's bad. The graphics are bad. The sound is bad. The netcode is terrible. The developers are terrible. The community is terrible. Try it at your own risk.

    At this point the game exists as nothing more than a way to take advantage of fanboys and white knights who will spend money on anything with Battletech or Mechwarrior on it.
  39. Nov 30, 2014
    0
    Essentially what this game is, is a mass of broken promises and lies to market cod style watered-down sad excuse for a mechwarrior game. Avoid at all cost until these developers learn how to actually do their job.
  40. Nov 13, 2013
    2
    Game registry is purposely nerfed if you have a high elo.
    Moderators delete any talk on the forum about anything faulting the developers.
    Matchmaker is broken.
    Maps and mech selection are boring and repetitive due to design flaws.
    Game itself is repetitive.

    I was so excited for this... but now it's just
  41. Jan 31, 2014
    0
    I was playing MWO from CBT up to release in September, then I have taken a pause and came back in January. What I can say: level of progress is poor, devs still unable to solve problems with hit detection ( especially when ping difference is higher then 100), still only ONE server, and same **** as always: realising new skins and mechs and selling future mech packs: "last chance to buyI was playing MWO from CBT up to release in September, then I have taken a pause and came back in January. What I can say: level of progress is poor, devs still unable to solve problems with hit detection ( especially when ping difference is higher then 100), still only ONE server, and same **** as always: realising new skins and mechs and selling future mech packs: "last chance to buy clan pack or etc." - help us to improve game and someday, maybe, in "grim, dark future" you will get excellent mechwarrior game. If you wish, you can spend your money now, but I suggest you not to do it, at least till they will implement faction warfare and fix all bugs.Rated 1. Expand
  42. Mar 15, 2016
    4
    This game has been in a beta state for over 4 years.

    + Great Community. Lots of mature players with good backgrounds. Had a great time. + Base game is good. Have a try. (Although only 1/4 pillar has been done and that's Mech Warfare.) Cons - 4/4 pillars never been accomplished. Role Warfare is not present. Community Warfare is basic and shallow. Information Warfare is (literally)
    This game has been in a beta state for over 4 years.

    + Great Community. Lots of mature players with good backgrounds. Had a great time.
    + Base game is good. Have a try. (Although only 1/4 pillar has been done and that's Mech Warfare.)

    Cons
    - 4/4 pillars never been accomplished. Role Warfare is not present. Community Warfare is basic and shallow. Information Warfare is (literally) not present.
    - A certain guy is still employeed after #auniversetoexplore - Part Deux screw up.
    - Dynamic geometry have destroyed the unique look of all mechs.
    - E-sports will destroy this game. CEO does not care, all he see is dollar signs. If your strategy is not right E-sport will cause like poison.
    - Founders and players supporting PGI's bad habits. They should know better by know.
    - Founders who haven't experienced better development cycles are still spending cash on this game.
    - Learning curve is like a pig with two eyes in the back. Steep learning curve. NPE is still terrible.
    - Increased trash talking and more about tiers. Called and expected it. Was a matter of time.
    - Gamedesigner on board who come up with idea's like 'Ghost heat', 'Laser lock range nerf' and all kind of silly easy canned idea's to ruin mechanics. There's no creativity, original idea's to be found. Simple, easy canned minimum effort is the way to go. PGI will always go for the easiest solution. Hence all the ongoing extreme balance attempts.
    - Maps are wasted resources. Terrible quality and MWO is short on 'good' maps. Game still run on a handfull of maps.
    - Mechwarrior Online became from a beautiful simple yet effective slow paced mech simulator in a generic speedy twitch shooter.
    - Mixed tech is seen in all matches. From IS to Clan. It does not matter if you are from the IS, the Clanners or IIC; there is no depth to be seen. No star lances and so on. Just like the gamemodes: from Assault to Conquest and Skirmish
    - Module and consumables- money sink. Same for the overpriced paints in Mechlab.
    - Most members of the Community gravitates towards one mouse button. Perhaps two with a maximum of three different fire groups. By nature people always go for the easiest option. Boating is still largely present.
    - /Mwo and Outreach. Negative squad brigade versus positive squad brigade. Feels Outreach is full of delusional -happy joy joy- people. Sorry - stating a few observations. Splitted niche Community.
    - No solid competitive scene. I mean a original, real and complete featured competitive enviroment.
    - In-experienced game studio with a terrible management.
    - Official forums is a echo-chamber.
    - One guy actively communicating trough one (capped) channel of 140 characters. The rest of the devs does not communicate at all.
    - Poor quality control. Founders are the testers.
    - PSR is like a sack of potatoes. The 'higher' tiers are flawed. Alot of people do not belong in tier one. Yet it's still a XP bar then a actual challenging tier system (I was a high comp. player around 1999-2005.)
    - (Mech)scaling still inconsistent.
    - Selling mech packs at high prices while you can get any other if not a better game with actual features for the same price. Or even two games. ($80 mechpack for 4-5 mechs with the same look, just different paints.)
    - Stubborn people who are still wasting money on this broken game. False hope is a serial killer.
    - Shallow skills and master trees.
    - Speed of development is astronomically low. Go count each month what this gamestudio has done and convert content, each 'fix' etc. to manhours and days and then you will realise it doesnt match up. For a full month of develop time it's.. well i dont bother. You figure it out. As soon i found out i didnt pay for this no longer.
    - The game does not promote teamwork at all. It's a teambased game. Yet most people are found in the solo que. No basic text shouting or a commo-rose to improve teamwork. No decent comm tools.
    - There. Is. No. Single. Depth. Basically a arena filled with stiff ragdolled mechs.
    - This game is not competitive. It's broken and does not represent comp. play.
    - Twitter followers keep supporting bad habits.
    - Terrible grinding. Has been adjusted alot of times. Stealth nerfs being applied later.
    - Townhalls: Garbage in, garbage out. (Love that line!)
    - You play for a couple of minutes - team scatters around the whole map and you die. Disconnect and try again. Make sure you don't watch the match. Rinse and repeat. Stale and repetitive gameplay.
    - You preorder plain text and a pencilled image up to 6 months ahead.

    MWO screams wasted potential all over the place and will continue to throw potential away in the near future.

    I have retired from the game not too long ago. I have end my support as a long time Founder. Since the NDA was lifted, back in 2012, i have lost over 40 friends i introduced over in this game. Which is the only game i have that lost this many. And when i scroll my friendlist most of them have been offline for years.
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  43. Feb 18, 2016
    1
    Bad developers, unbalanced meta, boring grind and insane pricing.
    The games development hasn't made any real progress in years and every tiny feature is sold as major milestone. F.e. UI update that destroyed any usability it had before, and so on.
    Hands off, even if the start might be fun, it will be wasted money and time.
  44. Sep 23, 2013
    1
    it's not your fathers mechwarrior yeahits even cheaper and more incomplete!
    10 points for being there but -9 for lack of content, f2pay, the redesing of redesing of redesing of classic drawings it just don't feal good.
  45. Sep 26, 2013
    2
    I used to be involved in the competitive scene in this game. I played in RHOD and watched the metagame stall and finally lost total interest after a competitive scene dominated by one type of mech was allowed to exist for 6+ months. PGI has continuously failed to deliver and created overwrought and expensive ideas where simple number balancing would have worked. I also participated in theI used to be involved in the competitive scene in this game. I played in RHOD and watched the metagame stall and finally lost total interest after a competitive scene dominated by one type of mech was allowed to exist for 6+ months. PGI has continuously failed to deliver and created overwrought and expensive ideas where simple number balancing would have worked. I also participated in the first and only ever community involvement event, the Design a Trial Heavy contest. I chose literally the worst chassis of the worst mech and fit it out with a configuration I had never driven before and won.

    This game is garbage and most of the development and publishing companies are blind to the issues with the game. Rust in Pieces 'Mechwarrior Online.

    SQUAWK!
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  46. Dec 18, 2013
    1
    This games rapes your childhood memories of battletech and mechwarrior. It blatantly ignores canon in the battletech universe and have completely ignored the worst issues in the previous multiplayer mechwarrior games. Its a never ending round of 'balancing' changes that prove the devs are brain dead incompetent and ignore their fan base.
  47. Dec 15, 2013
    1
    Whole game development process and especial last Clan grab deal can be described like this :

    A drowning PGI will clutch at a straw. PGI and MWO are sinking, it's only time before they say that game development has stopped and servers will be closed in 1 month, probably soon after clans release (if they manage to stay afloat that long). People responsible for development of this game
    Whole game development process and especial last Clan grab deal can be described like this :

    A drowning PGI will clutch at a straw. PGI and MWO are sinking, it's only time before they say that game development has stopped and servers will be closed in 1 month, probably soon after clans release (if they manage to stay afloat that long).

    People responsible for development of this game would fail at designing Minesweeper clone.
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  48. Nov 23, 2013
    1
    Shameful display.. A game that makes me look back at MW4 and Microsoft running the franchise back then, with keener eye.
    MWO tries to go back to MW3 with it's more oldschool control system, which actually works quite well. It is smooth and natural, gives you the feel of a powerful warmachine that weights tons. This small dose of MW3 nostalgia though is completely ruined by staggering
    Shameful display.. A game that makes me look back at MW4 and Microsoft running the franchise back then, with keener eye.
    MWO tries to go back to MW3 with it's more oldschool control system, which actually works quite well. It is smooth and natural, gives you the feel of a powerful warmachine that weights tons. This small dose of MW3 nostalgia though is completely ruined by staggering everlasting work in progress status of the game that doesn't seem to change since CLOSED BETA! You got to keep an eye on momentum of your 100 ton machine to steer it effectively? Well, a pity, because there is still no collision detection, although the engine is fully capable of it. Running though trees and shoulder rubbing buildings 100 mph, circrling around heavies with lighter mechs, bouncing off walls imposes no penalties, no damage... and they can't fix it for almost a year now! Horrible lag problems and abysmal optimization. The game works awfully on decent duo-cores. Even though you may be way above minimal requirements, got stuff from recommended shelf, but unfortunately your CPU is not a quad, you may experience graphic and system lag on lowest settings and ridiculous resolution! Devs promised to address this issue as soon as possible... for almost a year! again! Each month, each patch a loyal fanbase is promised a fix for their issues, but instead we get another premium mech. Map choice is rather pathetic, maps being tiny enough not to get lost but unfortunately offering very little but few same old paths, forcing use of same tactics.
    It's almost like Piranha Games is not interested in fixing issues their customers are expecting on purpose, waiting till they upgrade their rigs or just leave the game instead of making the game playable for quite large userbase, which they sadly loose.

    Another awful thing is the economy system copy-pasted from World of Tanks, which honestly is the worst choice possible... but copying cheep ideas seems be the theme around PG, so, that's not entirely unexpected. In the end we are left with system that rewards for group victory over personal contribution. Meaning, even though you did a lot to help your team, you killed majority of the enemy forces, but still your team lost, you are awarded less then you'd earn in a game you did little-to-nothing but with your team actually winning the match in the end. This is a big turn down to any player that values what little time they can spare and would rather be rewarded accordingly to their skill and input rather than "randomity" of matchfinder. Like in world of Tanks when you loose your mech you are locked for the rest of the match, allowing you only to spectate, what leads to situations where most games and matches are won after couple minutes. If you loose three mechs on the very start, either due to bad luck or whatever the factor, your team can pretty much quit or sit and get killed. Of course that is a broad generalization, but i'm writing it in regard to new ideas presented in Warthunder game, where you can take couple of machines you got in your garage. You loose one, you can take 3 more, but of different class and role. This is not present in MWO, meaning, if you lost a scout, you lost your eyes and ecm protection for good. Lose of Long range support may mean the same thing. Long story short it's easy for team tactics to crumble and no way to reward players contribution accordingly.
    MWO also features one of worst experience and pilot development system. In order to improve some sills of your pilot on a specific mech, you need to grind xp, obviously, but in order to progress to higher tier feats, you need to grind skills and feats on 3 other variants of same mech model! Meaning if you got your cataphract and you got it geared and ready for combat, you will literarly need to buy 3 other variants, grind them, sell them so you can progress in the one original you have! And that is no cheep deal, believe me! Buying those useless mechs is a wallet smashing deed, and Piranha Games couldn't be more obvious with "you MUST give us money" attitude than that, also pushing out new premium mechs every month instead of FIXING THEIR DAMN GAME, is just a sign of an awful dev. It is a shame that there are games out there, vehicle based MMO battlesims, that are aware of how to treat their clients.
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  49. Sep 4, 2014
    2
    Summary: Play the game for free. Don't expect anything from the developer, and do not give them one dime. If you like the mechwarrior universe bump the game score up to a 5, because you ain't getting any attention from anyone else anytime soon.

    Mechwarrior Online is a example of how to milk a cow desperate for attention until the udders have completely run dry. Once the cow is dry, the
    Summary: Play the game for free. Don't expect anything from the developer, and do not give them one dime. If you like the mechwarrior universe bump the game score up to a 5, because you ain't getting any attention from anyone else anytime soon.

    Mechwarrior Online is a example of how to milk a cow desperate for attention until the udders have completely run dry. Once the cow is dry, the developer goes looking for another cow with promises of attention at a high cost. The problem is that after doing this over and over again the rest of the cows get the hint. And this is coming from a fan of Battletech/Mechwarrior series and someone that enjoys the core of the game.

    In this horrid metaphor sums up the history of this game. The cows of course being the fans of Battletech desperate for a modern take on Mechwarrior. When I say desperate, I mean desperate. After releasing the founders packs ($120/60/30), the phoenix packs ($80/60/40/20), and the clan packs ($240/$210/$180/$150/$120/$90/$60/$30) it is possible for a desperate cow to have dropped ~ $440 dollars just on these, without purchasing any of the monthly mech releases/other stuff. Meanwhile what have the developers given the players in the form of content since release:

    2 maps

    I do not consider new mechs/skins/etc. to be content. This does nothing to change the core of the game, nor do they do anything but give you new skins/builds/flavor of the month mechs to play.

    The clan packs were released in May 2014. Since then there have been a few dominant mechs at the top of the "meta", and they are all clan. This has made a pay to win situation that will not be relieved until the mechs are released to the general public for cbills. If you do not believe me, look at how cERLL's were nerfed at the same time that clan lights/mediums were released for cbills. They will do the same thing to the Heavies/Assaults when they are released.

    The core gameplay is pretty good. The 12v12 format is working, albeit I was a bigger fan of the 8v8. The mechs handle well, and aiming is easy for any FPS player. Tactics play a role in the game, and a good pilot usually does well. The matchmaker is horrible however, as it tries to make a "Winner" and a Loser" team for every match. They methods that it uses to accomplish this can be harsh, and will result in a random deathmatch generated for the players where you do not know if you are teamed with ringers or dead weight.

    The real test for the developer will be in the next few months, as the developers have been making content promises without proposing any new mech pack cash grabs. If they can deliver on new content, make it successful, and not rely on another quick fix cash injection during the next year the gameplay may improve and the game may have a future. Unfortunately this is like betting on an addict giving up his junk, as I believe the publisher and developer have become so dependent on the packs that they will not be able to help themselves to announce another one by January 2015.

    Pro: Good core gameplay to build off of. Tactical gameplay and customization of mechs.
    Con: Developer/Publisher releases very little content, mech balance is always out of whack, a lot of money for basically "My little mech" online.
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  50. Oct 8, 2014
    0
    The development of this game ended somewhere in closed beta. Hence as expected it's a completely broken mess, including the utter lack of optimisation causing stutters, crashes to desktop and nauseating gfx effects, design decisions alienating BOTH the mainstream user, who never heard of the mechwarrior franchise and treats this as a different type of World of Tanks game, and the die hardThe development of this game ended somewhere in closed beta. Hence as expected it's a completely broken mess, including the utter lack of optimisation causing stutters, crashes to desktop and nauseating gfx effects, design decisions alienating BOTH the mainstream user, who never heard of the mechwarrior franchise and treats this as a different type of World of Tanks game, and the die hard fan.

    I could leave it at that, but...the blatant scam taking place since the so cold launch up until now deserves some additional comments.

    The only development taking place post launch is the tweaking of stats, churning out expensive pay to play mech variants at jaw-droppingly steep prices and the rearranging of forums with the obvious aim of hiding any criticism. There are no regional servers, meaning playing from anywhere outside of the US is an exercise in "Guess where the mech will be in 10 seconds!".

    IGP and Piranha Games are at this time trying to milk as much as possible from a complete TURD and blatantly so.

    Don't fall for this, I treat my founder's account as money spent to remember not to buy things blindly and on impulse. You Dear Reader can just download it and try for free, It will be a waste of Your valuable time however.

    I'm still quite sad having spent cash and am of the opinion that people still running this should be flogged.
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  51. Nov 10, 2013
    3
    A mediocre installment in the Mechwarrior franchise the game has a somewhat solid mechanical base but is plague by a parade of technical and balancing issues that have lead to a largely divided and caustic player base. Failed promises, truly ponderous update progress and poor developer communication has only driven a larger wedge between the already bitter community and the developers. TheA mediocre installment in the Mechwarrior franchise the game has a somewhat solid mechanical base but is plague by a parade of technical and balancing issues that have lead to a largely divided and caustic player base. Failed promises, truly ponderous update progress and poor developer communication has only driven a larger wedge between the already bitter community and the developers. The new player experience is incredibly unforgiving with little in the way of game play explanations and hidden unexplained mechanics like ghost heat cripple new players without telling them why. The combat at it's core is interesting and the customization creates a lot of interesting options, but the weapon balance and hit registration problems force a small variety of cookie cutter builds on the player base in order to remain effective. Try the game if you're a die hard mech fan but don't bother sinking any money into it since you're only going to regret it once the realization of the state of the game and community sink in. Expand
  52. Nov 9, 2013
    3
    This game does not deliver on its promise. High points are good graphics and great sound engineering. The rest is decidedly underwhelming.

    The game modes are boring and uninspired. The BattleTech rules are badly represented; typical problems that have plagued MechWarrior games in the past and which the developers swore to avoid have reappeared: weapon boating, power creep, heavier is
    This game does not deliver on its promise. High points are good graphics and great sound engineering. The rest is decidedly underwhelming.

    The game modes are boring and uninspired. The BattleTech rules are badly represented; typical problems that have plagued MechWarrior games in the past and which the developers swore to avoid have reappeared: weapon boating, power creep, heavier is better.

    Technical issues keep throwing things back. Standard features such as lag compensation (in a real-time multiplayer shooter, of all things) took months to even appear on the roadmap. In fact, it was once an official position that lag compensation in particular was not strictly neccessary for a game of this type.

    Generally, the developers do not seem to know what they are doing.
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  53. Sep 10, 2014
    2
    The game itself is buggy sometimes warping and it desyncs alot. The ping-lag doesn't help. don't bother with this game it's unplayable. it's way expensive too i see some people up to their necks in pay mechs posting good reviews to protect their baby's You only have to read everywhere else to find out about the companies bad practices and I can't blame the critics I've experienced theThe game itself is buggy sometimes warping and it desyncs alot. The ping-lag doesn't help. don't bother with this game it's unplayable. it's way expensive too i see some people up to their necks in pay mechs posting good reviews to protect their baby's You only have to read everywhere else to find out about the companies bad practices and I can't blame the critics I've experienced the troubles myself with such bad balancing of weapons and bandaid after bandaid fixes it went from poor to outright ludicrous. 2 year they've been at this!? it's like a buggy demo, an arena with thing in the menu that always a WIP. oh and that menu UI thingy is a horrid clickfest.

    worse still is the pricing you'll be paying full retail price games for the least amount of content and by virtue of the games multiple perk additions to your character you have to buy stuff to upgrade or you'll be using trials for so long and sand in your face for so long you'll hate the game. there's little tutorials to some controls but tactics, swim with the sharks and pay 2 winners in mechs vastly superior to what you can have for the first 50 matches. not a good F2P system at all.

    overall it's really bad experience i'm going back to MW4 much more sorted out game with more lore in it to!
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  54. Sep 21, 2014
    0
    The game is decent, for a non-lane based MOBA. Unfortunately, this is not what the producers of the game were pitching at the onset. This game is rife with problems and is a testament as to how not to treat your customers. The way the game cycles is that most of the mechs can be purchased without spending any real money. However, when powerful mechs are introduced, they are first soldThe game is decent, for a non-lane based MOBA. Unfortunately, this is not what the producers of the game were pitching at the onset. This game is rife with problems and is a testament as to how not to treat your customers. The way the game cycles is that most of the mechs can be purchased without spending any real money. However, when powerful mechs are introduced, they are first sold for real money and then for in-game currency several weeks later. The problem with this is, once these mechs are sold for in-game currency, the developers do a major balance pass which makes them almost non-competitive.

    The most powerful mechs in the game, which are all named "hero" mechs, are only for sale for real money. Several gameplay mechanics have been introduced which the developers promised the original supporters of the game that they would never include.

    This game would have been decent, if not for the missteps of the developer and their inability to keep the promises made to those who helped fund their game.
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  55. Jun 30, 2014
    1
    Greetings!

    If you're reading this then you must be wondering what type of game this is. To be honest, this game is amazing. For the first 2 weeks I utterly enjoyed every moment. The reason I scored this game at a 0, however, is because server-side lag/connectivity issues have made the game totally unplayable. To make things worse Mechwarrior Online has the absolute WORST technical
    Greetings!

    If you're reading this then you must be wondering what type of game this is. To be honest, this game is amazing. For the first 2 weeks I utterly enjoyed every moment. The reason I scored this game at a 0, however, is because server-side lag/connectivity issues have made the game totally unplayable. To make things worse Mechwarrior Online has the absolute WORST technical support team I have ever encountered in my entire 23 year history of online gaming. A support ticket submitted nearly a week ago has gone completely unanswered, as well as posts regarding the exact same issues that date back as far as december of 2012.

    The game itself is a money-sink that requires players to purchase P2W mechs that offer unfair advantages to anyone willing to pay for them, and furthermore those that dont are left as little more than target practice unless you are able to gang up on the extremely overpowered purchasable "Clan" mechs.

    With all due respect to a series that has been dear to my heart since a very young age Im ashamed to say that this should be skipped by anyone with a heartbeat and an IQ above their shoe size because it works for maybe a week, and then the connection issues start, thus making any purchases a total waste of money given that the game itself cant even be played unless you enjoy the following:

    I will join a game and enter the lobby, but I am stuck looking at the roster while (in some cases) my mech boots up, or sometimes there are pauses and then the cockpit loads in the background all while the roster stays in view. I can hear fragments of sounds and my allies seem to teleport along their path instead of walking, and sometimes they do nothing but walk in place. In these instances I either cannot move at all, or I rubberband all over the place feebly attempting to steer my mech to a safe location in hopes that it clears up, or (in the case of place-walking allies) Im free to move and shoot, but all other players in game place-walk.

    Something strange about this brand of lag is that it seems to stop for 3-5 seconds every time I alt-tab, but it almost immediately returns after tabbing back.

    Ive checked MSE/Window's Firewall, and no settings have been altered whatsoever so I am at a loss to explain why I am all of a sudden having this problem after never having a single issues with my connection with ANY other game I play.

    In short:

    Dont waste your time downloading this game, and if you do download it, then you should definitely reconsider ANY AND ALL purchases as most decent mechs can cost you 60$ a piece in some cases.

    A computer graphic Ill never see, or a new game.... Hrm.....
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  56. Dec 30, 2014
    4
    Its nice and pretty, amazing detail to the whole world of MechWarrior/Battletech universe. But at the base of it all its just another Free to play arcade game which may hail back to the old days of the IP. Its lacking in what some gamers that liked MechWarrior in the middle of the series of games, was a story and some single player offline action.
  57. May 30, 2015
    0
    Even midway through 2015 it's STILL little more than a shell of a game with a very rich collection of robots for you to BUY!!!! Very limited scope, kife game modes, few maps that are small, dead, stale, empty, with nothing to do. Looks like they've FINALLY got CW on the go. Should have that sorted kinda sorta not so bad in 5 years time or so. :s Sure it's hard to move forward when youEven midway through 2015 it's STILL little more than a shell of a game with a very rich collection of robots for you to BUY!!!! Very limited scope, kife game modes, few maps that are small, dead, stale, empty, with nothing to do. Looks like they've FINALLY got CW on the go. Should have that sorted kinda sorta not so bad in 5 years time or so. :s Sure it's hard to move forward when you CONTINUALLY have to go back & buff & nerf & buff & nerf weapons & mechs all the time after people have ALREADY BOUGHT THEM!!!! Guess that's what happens when you release unfinished crap by just "wingin' it".

    The very worst part of this is that MWLL shut down because of these PGI douches & for those of you that don't know MWLL, it was a free MW game made by modders using Crysis Wars. It had tanks, elementals, aircraft & all the goodies in huge interactive maps with REAL **** to do. So much broader in scope, so much better than MWO will ever be & all made totally free with no intent to profit for it at all. PGI went to them & said "why are we working against each other?" which is nothing more than tactful introductory speak for "shut down now or we'll legally douche all over you for making a better product than we ever could & doing it with no monetary motivations behind it".

    I wanted to love MWO & yeah I had some fun with it, but it gets a 0 for failing to come through in almost every way & then pullin' a dick move like they did, I'm sorry to see MWO's servers still running. :/
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  58. Jan 20, 2015
    1
    This has been a seriously disappointing gaming experience.

    1: the game has some serious design flaws, it seemed okay at the start. I felt I could survive in this shooter, but you're not told what half the weapons do and how they work. It’s all trial and error and later you find out that you have to find out how it works because C-BILLS cash is so low after the cadet bonus. You really
    This has been a seriously disappointing gaming experience.

    1: the game has some serious design flaws, it seemed okay at the start. I felt I could survive in this shooter, but you're not told what half the weapons do and how they work. It’s all trial and error and later you find out that you have to find out how it works because C-BILLS cash is so low after the cadet bonus. You really need to know what you're using as well as what you're doing, so many newbie traps. It’s mandatory to search on forums about what to do. The stuff in game explains so little, for example only by research did i find i could free my chars arms up to shoot better and a FPV is better to aim too.

    2: not just the lack of tutes to understand different heat {which there is the main heat rules for weapons and some sort of extra "ghost heat" for particular weapon combos, no values just random stuff???} the UI is so poorly laid out, menus and menus with the same icons on everything pushing my mech off the side so half of it is cut off. It’s so ugly and tedious to use. The tiny important writing and tiles of pointless picks takes forever to understand. I don't know maybe there’s something there that tells you what a beagle is or why I can never access and ECM.

    3: the gameplay once in a match is laggy and stuff which is kind of typical of games online but why does my shots miss half the time? I see sparks but the damage doesn't seem to register, the jumping falling mechs are terrible to shoot at, I end up just shooting big slow ones but they are always WAY more powerful and defeat you easy.

    4: the main damning thing which makes this a truly awful game is nerds and cash rule with mechs that cool faster run faster and shoot more than your mechs {trials are basics and most are deathtraps} they have boosters with char mastery and extra modules, some have quirks which undoes the ghost heat stuff, that's how screwed up the design is and the MM distinguishes none of this, the UI gives you little to no hints. i found my trial up against these power creep P2W stables and high competitive players a lot. so awful.

    5: the gameplay is cursed by bugs of mechs getting stuck everywhere, graphic glitches, no terrain destruction in a shooter and 12-0 stomps are common cause 4 players can 1 shoot at a mech and it spirals out of control. for something that's supposed to be strategically, players just jam up behind a wall and poke shoot or run around in circles, it's horribly underwhelming and variety is punished by a stale meta of sniping and many missles raining on you. there's no sense of accomplishment, you don't have to do much and you don't feel like you fight anyone, it's pot shots or face hug, the more ganged up on less players wins. ugh.

    6: so to try and become better you try and get what the vets have. Forget it, unless you pay for it. the game money earnings are sub 100K half the time, you’re lucky if you get 200K. weapons are anywhere from 60K to 600K and guess which everyone is boating? a newbie needs stuff to fight with and the cadet bonus will get you a stock mech equipped with the wrong weapons/equipment and all basic levels. You need several million to even START upgrading. You need 50 mill to get a master cause you need 3 mechs for the char levelling to work and to buy modules. Hundreds of hours with a basic mech, it’s an appauling experience. Salt goes in the wound when they offer freebe challenges, like this weeks 30 wins with a kill and assists gets you a free mech. How am I supposed to find the time and be able to achieve that in a stock mech? People played 12+ hours and still couldn’t do it with half levelled mech let alone people in my position. It’s so insulting. Then after every match the devs taunt you with “if you had premium time you could have more” it’s appalling that they call this free to play. The UI has stores and transaction always buy buy buy. Free to play? Free to be everyone’ piñata for months more likely.

    TL;DR game sets your basic mech against totally elite mechs imagine lvl8's vs lvl 70s that were brought with real money, your team might have those too but it's still grossly pay to win. you win a small weapon's worth of cash each match, a mech can take 20 hours to have, it can take 80's to get close to having the master mech cause you need 3 of a type to do it. i have no idea how people have 100 mastered mechs that they bragged about, must've payed a fourtune in this "free to play" game. the playerbase vary's from helpfull to outright rude and mental and saddly these decided your match outcomes, earnings and fun. cause the game offers no more than shootemup+collect mechs gameplay.

    it boring, it's grinding, it’s scaming such high amounts of cash for a shootem up demo.

    it stinks.
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  59. Feb 6, 2015
    2
    What's cool about it? Mechwarrior!! Mechs!! Friends!! and that's about it. I enjoy playing it with my friends because I'm playing a game with my friends. We play it because it's Mechwarrior and we loved Mechwarrior not because it's Mechwarrior Online by PGI. I've been in since "Closed Beta" and at this point 3 years after I joined the game has not been delivered as promised. It's a Free toWhat's cool about it? Mechwarrior!! Mechs!! Friends!! and that's about it. I enjoy playing it with my friends because I'm playing a game with my friends. We play it because it's Mechwarrior and we loved Mechwarrior not because it's Mechwarrior Online by PGI. I've been in since "Closed Beta" and at this point 3 years after I joined the game has not been delivered as promised. It's a Free to Grind your butt off game hell bent on frustrating you with it's grind so that you spend real money to try and get some traction. Graphics have actually gone backwards, game play is stale even after the Beta of Community Warfare has been released. The Dev team started out grateful to it's community, then grew to loath and insult the community, and now seems to be trying to make amends for treating the community so poorly in an effort to keep the product viable. It's a watered down version of what was sold to Founders, full of broken promises and lack of optimization. Bad leadership at the top, lack of progress, and stale game play with a terrible grind. It's a disgrace to the Mechwarrior genre. I'd rather buy a game outright then to have the grind required with this game and the miserable performance it has 3 years after I joined it. Maybe the real Mechwarrior fans will get lucky and PGI will fail so someone else can make a new Mechwarrior. Expand
  60. Jan 14, 2017
    4
    It's pay to win.

    Don't let them fool you. All the latest and newest mechs are always more OP than the previous mechs. The people who get access to the new mechs are the people who pay real money for it. If you pre-order a mech with real money you get access to it months before regular players do. With new mechs being released all the time the latest mechs you buy will always be more
    It's pay to win.

    Don't let them fool you. All the latest and newest mechs are always more OP than the previous mechs. The people who get access to the new mechs are the people who pay real money for it. If you pre-order a mech with real money you get access to it months before regular players do. With new mechs being released all the time the latest mechs you buy will always be more OP.

    If you do play DONT WASTE REAL MONEY ON IT
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  61. Sep 13, 2014
    2
    This review contains spoilers, click expand to view. The game is well crafted. The models look beautiful. The weapons beautiful. combat system feels like every mech warrior game i have played except for mech warrior 4. The horrible downside is this game is pay to win. For all your mech warrior fans out there willing to spend easily 500+ dollars to get the mechs and weapons you desire this is the game for you. sadly i do love this game but I despise all pay to win aspects any game incorporates. aside from the fact they want to hook you up to an iv and suck the life force from you to get a good foot hold into the game. I do like almost everything else about the game. I have a few complaints about the time it takes to earn things. Even with premium time i have already dropped roughly 60$ in to this game and still have close to nothing. while i am fighting people with clan weaponry( that is pay for with real cash) i only have basic weaponry and i am being destroyed this game is slowly losing my interest because i don't have 1000 dollars to drop into a game just to be remotely competitive. This game feels like sad attempt just to make money instead of bringing mech warrior the way it should to the consumer. sad very sad but true. Expand
  62. Sep 24, 2013
    0
    Anyone rating this above a 5-7 range is either paid employ of PGI/IGP or a paid employee of a marketing firm. MWO is half a game. It deserves no better than half a full score.
  63. Sep 23, 2013
    0
    This game has a lot of potential and is entirely ruined by Pay to Win. I recommend new players not to play this game at all. It takes time to figure out how you want to play and a lot of time is spent grinding up barely enough ingame currency to customise your mech. Without a customised mech, you will lose flat out and have zero fun. The grind takes at least 250 mins of game time to earnThis game has a lot of potential and is entirely ruined by Pay to Win. I recommend new players not to play this game at all. It takes time to figure out how you want to play and a lot of time is spent grinding up barely enough ingame currency to customise your mech. Without a customised mech, you will lose flat out and have zero fun. The grind takes at least 250 mins of game time to earn ingame currency to buy a single pathetic light mech. We have not even factored in the cost of changing out weaponry, upgrading etc. If you want to play a heavier mech or medium mech, we're talking upwards of 1000 mins of game time just to get one Heavy/Assault mech built up. Buying with real money is INSANELY expensive. Just avoid this game, the older Mechwarrior games are more fun and cheaper. Expand
  64. Aug 7, 2015
    3
    Ive reviewed this game once before, but i feel i need to explain my thoughts on the game further,
    Let me start by saying this, ive supported the game since before closed alpha, and i've played previous Mechwarrior games since i was 3 (being 18 now) i remember back when it was still in the works, there were the so called "founders packages" which you would give either 30, 60 or 120
    Ive reviewed this game once before, but i feel i need to explain my thoughts on the game further,
    Let me start by saying this, ive supported the game since before closed alpha, and i've played previous Mechwarrior games since i was 3 (being 18 now) i remember back when it was still in the works, there were the so called "founders packages" which you would give either 30, 60 or 120 dollars to the company to help support the games production. I, (being an eager 15 year old at the time) purchased the "Elite" founders package, i payed $60 and got early access and some in game loot. Now, back then, i believed the game was very good (and to a point, i still enjoy it today) lacking in any form of single player, but it still had the mechwarrior feel.

    Now, fast forward 3ish years to today, and the core gameplay is just about the same (add some new content and fancier physics) and my opinion of the game has very much soured, Not because of the gameplay, i love how the game feels (excluding some easily spamable weapons) but in the fact that the game is becoming more and more of a cash grab. true, the game itself is free, but the content inside the game is not. When you start, you have zero in game currency, and in order to gain currency, you have to use "trial mechs" (mechs with non-customizable loadouts which change every few months) which fortunately, they give you a fair variety, but its still a fraction of the full games content, So you either spend dozens of hours using the trial mechs to purchase your own arsenal OR you can click that shiny "buy MC (mech credits)" button, which for real world money you can buy in game mechs, which, if the prices were more understandable wouldn't be so bad, EXCEPT for the fact that in most cases they aren't. just for one of the bigger, nicer units in the game you can spend 7000 MC, which is approximately 35 USD, thirty five dollars for a single unit in the game, that's enough to buy a another game! at this point ive already spent $60 on this game, but apparently that isn't enough for this game.

    But that's only where it begins, every five or six months they'll come out with another "collection" of new mechs, but they don't come cheap, they normally start at 20-35 dollars, but the bigger collections tend to go upwards to up to one hundred and twenty dollars. I'd think if your paying that much for a game, you should be entitled to everything the game has to offer, but no, just wait, in about half a year, there will be another hundred dollar collection up for sale. and the thing is, people are buying them, and lets not get started on the "Limited edition gold collection" they had about a year back, which you could pay FIVE HUNDRED DOLLARS for the previously mentioned $120's of content, and a mech with a gold color skin (easily recreated with paint might i add) and it still saddened me that i would actually see people with these Golden cash grabs, as a eternal reminder to everyone that they spend five hundred dollars for a video game.

    And that's really my big angst with this game, the painful amounts of cash grab and pay to win, the fact that no matter how much money you give them, no matter how much you succumb to their demands, it will never be enough they will always ask for more, and to me that really hurts what would've been an amazing game without it, id be happy to give it an 8 or 9, but just the astronomical costs in this game is just so bad, it angers and disgusts me, yet still i play the game, passing by people who more than willingly payed upwards of $100 for what probably is worth a few bucks of gameplay, but it saddens me to say that im not much better.
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  65. Apr 18, 2015
    0
    MWO was supposed to be Mechwarrior 5 - when that failed for whatever reason they took the bones of a decent mechwarrior game and decided to prostitute them for whatever wampum they could get.

    What this leaves behind is a game with two play modes: Get randomly messed up by others for 15 minutes or 30 minutes. While this wide variety of game types would have satisfied no one, the
    MWO was supposed to be Mechwarrior 5 - when that failed for whatever reason they took the bones of a decent mechwarrior game and decided to prostitute them for whatever wampum they could get.

    What this leaves behind is a game with two play modes:

    Get randomly messed up by others for 15 minutes or 30 minutes.

    While this wide variety of game types would have satisfied no one, the pay to win system is especially unwelcome, as the games economy allows you to grind forever for no real result - while paying actual dollars is the only way to get the things you need.

    All that would've been forgivable - if I could have played a single player campaign like MW4 Mercs.

    But as you've read what I have written so far, there's obviously nothing to forgive the crap job they've done of providing a fun Mechwarrior Game.

    If you want to enjoy a game in the Battletech Universe I suggest torrenting one that was released before 2001.
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  66. Jan 9, 2014
    2
    Well, since Metacritic decided to redact my 5000 word review of the game, let me put it real simple: turd reheated in a microwave.

    Do not buy this game. It is like someone beating a puppy to death in front of you.
  67. May 3, 2014
    1
    i backed this project from the first hour.in the end i deinstalled it after some months of hoping and praying.
    its unbelieveable how boring this game is.if youre interested in doing the same 2 modes again and again go with MWO. if you have a minimum of aspiration in a pc game, save yourself the traffic of several GB for that game.
  68. Nov 20, 2014
    4
    This game has been in "beta" for much longer than needed. They promised a lot of content over two years ago but have since largely failed to deliver much of the deeper aspects of the Battletech/MechWarrior Universe. Instead its been two years of constant release of fluff content at high prices. This game is also one of those false "F2P" models because they've setup a crushing in-gameThis game has been in "beta" for much longer than needed. They promised a lot of content over two years ago but have since largely failed to deliver much of the deeper aspects of the Battletech/MechWarrior Universe. Instead its been two years of constant release of fluff content at high prices. This game is also one of those false "F2P" models because they've setup a crushing in-game economy in which you need a premium to cover your expenses and even make money to get where you want to go.

    This game IS pretty and has some of the spirit of the genre that has spanned over 25 years of writing and game development, but its very shallow. There is no in-game voice chat support or command structure keys so you're left to play single player death match and type unless you use a third party chat. The developers constantly suck in new players and wave the bait of new content coming but then release a re-skin every once and while to keep the old and new fans hooked on spending more money. This game is quite buggy for being over two to three years out of Beta and officially "released". Expect an outlay of $20-$80.00 just to get new mechs that will eventually be released later anyhow.

    As a fan of the genre I'll admit I'm burnt out at this games lack of progress and used car salesman approach to offering products. I come back now and then and find that nothing has changed since I first joined up with this game over TWO years ago. One or two new maps, new skins, a few new mechs, no promised deeper content, depth or immersion. Just grinding on the same few maps.
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  69. Apr 16, 2014
    3
    Great artwork, reasonable graphics. Developer failing on pretty much every other level. Terrible treatment of customers, 0 appreciation for people that give them tons of time and effort for free, and most of all they are a truly money grubbing little outfit that will stop at nothing to turn a buck. Do not give this game your money, you will likely regret it. PGI has lied on the delivery ofGreat artwork, reasonable graphics. Developer failing on pretty much every other level. Terrible treatment of customers, 0 appreciation for people that give them tons of time and effort for free, and most of all they are a truly money grubbing little outfit that will stop at nothing to turn a buck. Do not give this game your money, you will likely regret it. PGI has lied on the delivery of communtiy warfare, core features of ui 2.0, and failed to meet deadlines in such a horrible manner it's incredible this company is still in business quite frankly. Expand
  70. May 21, 2014
    3
    This thing hasn't delivered at all. A bug example is community warfare, we might get that by 2015 MAYBE. Most of the core game elements are okay. The QA team is either non existent or lacking. They push out these patches and basically let the community test it for them. If you can stomach everything outside of the core game (walking around in a mech), you'll be fine. HoweverThis thing hasn't delivered at all. A bug example is community warfare, we might get that by 2015 MAYBE. Most of the core game elements are okay. The QA team is either non existent or lacking. They push out these patches and basically let the community test it for them. If you can stomach everything outside of the core game (walking around in a mech), you'll be fine. However God forbid there be a bug in the core game play you won't see a fix for a month or two. Russ needs to get his head out of his arse and treat the player base as people and not a stream of revenue. Look at how many hero mechs we have. PGI may not be able to code anything worth a damn but they can really make mechs.... Expand
  71. Jun 4, 2014
    4
    I bought in on the beta, getting caught up in the hype spun from an original Battletech creator leading the charge. I was hoping for a great game with rich game play, community warfare, campaigns, in-game voice chat... well, that was the summer of 2012, and so far, none of those facets have shown up. What we have been given is your typical 12v12 fps with robots instead of tanks. There isI bought in on the beta, getting caught up in the hype spun from an original Battletech creator leading the charge. I was hoping for a great game with rich game play, community warfare, campaigns, in-game voice chat... well, that was the summer of 2012, and so far, none of those facets have shown up. What we have been given is your typical 12v12 fps with robots instead of tanks. There is no Teamwork possible, unless you type really fast, or download a 3rd party program that does not integrate with the game. There are no campaigns. There is no community warfare. In fact, I can't think of one redeeming quality of the game at this point. The developers are stuck on small, non-essential tweaks to unimportant parts of the game. And making money by hawking hellishly expensive game packs of "gold mechs" and such. Don't get me wrong, now. I still play relatively often. The game play, such as it is, is OK. It's comparable to Tanks, or Planes, or one of the other "F2P" games out there. It has nothing to recommend it over the others, though. "Very Disappointing" would probably describe it best. Expand
  72. Mar 2, 2015
    3
    This game is total and absolute mess. It does not know if it wants to be Call of Duty with mechs or a Mech simulator. You start your "fun" in a trial mech that overheats after 2 shots and get killed within 3 seconds and if that wasn't enough you are matched against veteran players using fully decked out mechs with unlocked skills, pimped out in consumables and modules. A lot of playersThis game is total and absolute mess. It does not know if it wants to be Call of Duty with mechs or a Mech simulator. You start your "fun" in a trial mech that overheats after 2 shots and get killed within 3 seconds and if that wasn't enough you are matched against veteran players using fully decked out mechs with unlocked skills, pimped out in consumables and modules. A lot of players will tell you in their infinite wisdom that it's for your own good to make you better. But it’s a complete lie; you can't learn anything when you don't even know what is going. After some time frustration kicks in and an overwhelming majority of new players just give up.

    Then the UI that’s managed to be more convoluted and idiotic than EVE Online’s one, a game that is Excel tables in space. People ask how to sell a mech, the UI is THAT BAD. Tutorial’s explains absolutely jack squat. In order to learn the basics like heat management, loadouts, or even the difference between Streak SRM and SRM or Pulse Lasers and Lasers you have to go way out of your way and do a research. If I wanted to do research as if I’m was writing a work for MA I wouldn't be playing a game.

    Then there’s "Meta". It’s very hard for new players to learn tactics and keep up with the fast changing meta. I know it's hard to regulate but it is also PGI's fault to an extent. The changes they introduce feel as they aren't well thought out and it’s new players suffering for it. It’s one extreme to another. When a new player builds a particular mech how in hell is he/she supposed to know that this patch weapon A is good and wep B is obsolete but the next one wep C is suddenly the meta and wep A is so passe. The values/statistic should be constant/semi-constant otherwise it can completely ruin some mechs and new players have no idea that what they use might as well be trying to ram others for all the damage he/she does.

    Then there’s the grind. I understand very well the game has to have some progression system that the grind is suppose to be severe enough to nudge players into buying premium stuff. However this game basically twists your arm and smashes your head against a brick wall to force you into buying stuff. An example, A new player starts the game, He gets cadet bonus (new players don’t even notice and believe that this bonus is normal earnings) it’s enough money to buy a Medium mech with some currency to spare. Now apart from EXTREMELY flawed Trial mech system there is no possible way of testing a mech or mech variant. So if he/she buys a mech they don’t like or know how to use well, they are screwed. Again I hear from players and streamers that if you fall into that pit well... "Tough luck" you better make a new account. How can that even be an option!? Only thing i ever connect with making multiple accounts for an MMO is to either scam or be an ingame bot vendor promoting sites selling gold.

    How could have PGI do this? You really think that an average player that isn’t into masochism will start again to grind through Trial mechs to buy a mech that again might or might not be right for him? Im not asking for charity or for PGI giving stuff away like its candy on Haloween night. I’m asking for a system where new players could either Test the mechs they want (withouth waiting for months on end for the possible mech/variant to maybe possibly appear in Trial rotation) or at least let them sell the mech for 75-85% of the price.

    Lastly the community in this game is awful, perhaps even toxic. There are people who will help you to make build a mech, but there are many more who basically invested so much money into this game that they will rather see it crash and burn than change anything. The idea of Matchmaking for Trials always ends up in flame wars. If someone provides a valid point that could benefit the game and or bring new players in it always ends up “Well we don't want screaming kiddies and noobs that don't know what they are doing or would be bad players in this community anyway". This kind of Elitism reeks even from the Streamers on NGNG that are supposed to promote the game. Worse still PGI loves it. So many Mech packs and mad prices. the free versions are always delayed half a year or more just to milk more people. Later those mechs turn out to be overpowered or woefully underpowered because no one tested them. It's like PGI firmly believed this game lives on borrowed time and instead of making some changes that would counter that they carry on milking every nostalgia whale until the game shuts down due to the lack of playerbase. Their way to make money is self damaging. If you catered to a bigger player base, solving then outlined problems, even if only 30% of them buy anything you still earn more money. 3000 regulars are better than a niche 800 at absurd prices.

    I really hope the best for this game, so far I am less ecstatic about stompy mechs and more disheartened with the current state of the game.
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  73. Jan 5, 2014
    0
    ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta

    now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time
    ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta

    now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time good and well balanced but the cataphract wasn't out so you didn't see any jump sniping yet and ppc still didnt work so the reason i probably love this game back then waz it waz all brawling back then i love brawling in mechwarrior

    now iv played all mechwarrior's and this one felt good but the sniping dominates the out of this game now

    too top that PGI is now full of themselves and disrespects the true fans of the mechwarrior game and name too make it one big farce too end all farces.

    they have slaped me a core mechwarrior fan and founders supporter in the face too the point i wont give them anymore money.

    they have a huge grind for you too get over and if you want too buy any MC (mechwarrior credits) you will find your paying out of your ass for such a mind numbing game.

    this game mocks and destorys the name MECHWARRIOR and makes me want too cry my self too sleep for how bad they this game up and if they didnt do everything wrong like every outher mechwarrior witch they said they try too never do like 3PV and flush OMG that 1st post for flush module almost made me punch my screen like ****?!>!>!?

    PGI can suck my dick Chris roberts deserves my money so far 600us dollars of it XD
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  74. Nov 11, 2013
    0
    This game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them orThis game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them or anything like them. Its not small things too one gives a radar that shows all enemies in a huge radius so people that an pay money will never be surprised attacked again. Seriously nothing new and is worst than WOT Expand
  75. Apr 26, 2015
    0
    Horribly unbalanced, VERY poor programming, glitchy, slow battles, WAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIITTTTTTTTTIIIIIIIIINGGGGGGGGGGG between games for an excessive amount of time. MWO fails.
  76. Jun 1, 2015
    0
    horrible game very difficult , there are no manuals will tutorial , if you want the robot competitive you have to pay a lot, and then the staff of the game does not help you never
    game to for
  77. Jan 26, 2016
    0
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
  78. May 21, 2014
    4
    What could have been an amazing game was reduced to a money-grabbing scheme which the developers have sent into ruin slowly but steadily.

    1st off, I sunk many hours into this game, from closed Beta to open Beta. I got pretty darn good using a Jenner, and topped 1st place a few times which felt awesome. However, that was relatively short lived. After playing the same few maps a hundred
    What could have been an amazing game was reduced to a money-grabbing scheme which the developers have sent into ruin slowly but steadily.

    1st off, I sunk many hours into this game, from closed Beta to open Beta. I got pretty darn good using a Jenner, and topped 1st place a few times which felt awesome. However, that was relatively short lived. After playing the same few maps a hundred times, the gameplay got fairly stale, not to mention a whole two game modes, neither of which made any logical sense to what should be somewhat simulative of actual 'Mech combat. I earned my way into developing the light 'Mechs I had, and focused my time creating a fun mini-brawler and min-maxing my own designs (I take after my Dad in that aspect [he played all the way back to the original sims maaaany years ago]).

    Now, those few months were extremely fun. But the primary wall came after PGI asked for money for so called "gold" 'Mechs and the clan series. Hundreds of dollars, and for what? A major reward of (pardon me) a big-ass target in flipping gold plate. This was after many failed promises and redactments and forum post removals to cover their asses.

    To top it off, the most heavily released content were things you had to pay real money for. Not maps, not equipment, not bug fixes, not patches, not playable content: either aesthetics or pay-to-win 'Mechs.

    So here's my actual breakdown.

    Graphics: 8/10
    Not sure about other lows scores here, but I was happy with what I played with. Never been one to nitpick on graphics but even so, I was satisfied.

    Gameplay: 5/10
    Fun for the first hundred matches, but after that, it's redundant. There's not even decent randomization of, say, drop points. You start in the exact same place over and over and over again, never having to adapt to any surprises since it's all the same every time every map. Players are the only unknown variable, and the only reason the gameplay is a 5 as it is.

    Sound: 8/10
    Nothing wrong here.

    GUI: 8/10
    There *are* no major issues with it. I had no trouble adapting to it and it's fairly straightforward.

    Everything else: 2/10
    I have been extremely dissatisfied with the developers. They have done little to warrant the consistent cash-grabs and make me actually want to help their development. They continuously fall through on promises and bend towards creating the game accessible, and not good.

    Overall: 4/10
    The initial gameplay is pleasing, but when you realize that you cannot get anywhere without spending money, and that that money will be primarily placed towards creating more paid-only content, it quickly becomes repetitive and uninteresting.
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  79. Jul 7, 2016
    0
    I haven't played the game in a year because of how bad it was in 2015 - terrible user interface and awful grind. I decided to download the massive update (took nearly 3hours for the updates) and try it out. It's no better now than it was a year ago - worse actually because they stopped giving away free items (the game is basically pay to win). The game modes are the same and still patheticI haven't played the game in a year because of how bad it was in 2015 - terrible user interface and awful grind. I decided to download the massive update (took nearly 3hours for the updates) and try it out. It's no better now than it was a year ago - worse actually because they stopped giving away free items (the game is basically pay to win). The game modes are the same and still pathetic - just like the game.

    If you've played previous Mech Warrior games, then you will not much like this version. I was top 100 online in MW4 so I know a good game; this game is not worth your time.
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  80. Jul 22, 2014
    3
    Mechwarrior has so much potential, and the old games were great. This game is more into making alot of money (the prices are a complete joke), than in delivering good content.

    It seems like they are trying to get as much dollars out of the game, instead of making it great.
  81. Feb 3, 2014
    3
    This game was very fun for a long time, but the developers seem to have lost their focus. Development moves at a glacial pace and game balance seesaws between marked improvements and complete de-evolution from patch to patch. The game is at least 10 months behind schedule, with features that were originally due in May/June 2013 now on the calendar for the next couple of months, in theThis game was very fun for a long time, but the developers seem to have lost their focus. Development moves at a glacial pace and game balance seesaws between marked improvements and complete de-evolution from patch to patch. The game is at least 10 months behind schedule, with features that were originally due in May/June 2013 now on the calendar for the next couple of months, in the meantime the devs are denying any delays in their schedule and are adamant it is all going according to plan. The community is also a troubling point, with most of the players you meet ingame being perfectly polite, and yet the forums tend to be full of poisonously hostile threads.

    Once the game finally delivers on its promises, it might not be so bad. As it stands, it is competent and playable, but not a great choice in comparison to other free to play games out right now. At least it IS free to play.
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  82. Mar 31, 2014
    4
    Been playing this quarter-baked title since SEP12, and it's been a ride. However, it has been a good ride for the most part. It's been broken and fixed, and broken, and it's currently broken. The staff has taken an approach that many saw coming.

    Gameplay is good, even with borked balance it's still fun to play. It's just not as fun as other titles. The thing that keeps me is the
    Been playing this quarter-baked title since SEP12, and it's been a ride. However, it has been a good ride for the most part. It's been broken and fixed, and broken, and it's currently broken. The staff has taken an approach that many saw coming.

    Gameplay is good, even with borked balance it's still fun to play. It's just not as fun as other titles. The thing that keeps me is the radically unique experience you get while playing. It's very simulator-like while still being fast-paced enough to be entertaining.

    What keeps the game from getting a good rating is their approach. Which speaks more of the developer PGI than the title itself. The staff is quite amateur with balance changes swinging wildly from one spectrum to the other instead of incremental changes. The SEVERE lack of content such as maps, community warfare, private matches, lobbies, persistence, and such are still lacking with the ubiquitous "Coming Soon" that we've had for over 2 years now.

    Instead the developer is more concerned with pumping our "booster packs" of terrible mechs to avoid the "P2W" tag, and making a patch overpower a certain weapon then put a hero mech on that abuses the broken weapon so people will buy up only to nerf it into the ground in the next patch.

    The lead for this game has crutched it with cheap gimmicks and lawyering. If this unique game had a true competitor we'd see more true content. But until then, Russ Bullock and crew will make this another title to add to his long list of "minimally viable" games.
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  83. Jul 25, 2015
    3
    NOT really a FREE Game. The game itself is promising and entertaining, but based on a basic deception.

    Developer PGI, affiliated with Microsoft: · Openly suppresses critics. · Employs a "Bait and Switch" approach to selling in game content, (game mechs/gear,) Current mechs are reduced in effectiveness, (adjusted "quirks" nerf of weaponry, etc.) so you have to purchase new mechs/gear
    NOT really a FREE Game. The game itself is promising and entertaining, but based on a basic deception.

    Developer PGI, affiliated with Microsoft:

    · Openly suppresses critics.
    · Employs a "Bait and Switch" approach to selling in game content, (game mechs/gear,) Current mechs are reduced in effectiveness, (adjusted "quirks" nerf of weaponry, etc.) so you have to purchase new mechs/gear to compete and enjoy the game.
    · Ineffective in stopping hacks and cheats.
    · New free content is either recycled maps, or challenges for trinkets, as opposed to real free new competitive mechs/gear.
    · Players must pay hundreds of dollars to be competitive or grind for hundreds of hours to obtain competitive mechs/gear.

    The game has incredible potential in the right hands, unfortunately as long as the developer continues to pay off Microsoft, they have zero interest in letting players who have little money, be competitive. The player base is shrinking and all the $500 (real world dollar) gold mechs in the world cannot stop this.

    Ultimately the game suffers. The developer is hiding behind a "free to play" name but unless you want to lose over and over again for hundreds of games, you pay. That's not free to play, that's a deception.

    What a shame.
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  84. Feb 13, 2016
    0
    MechWarrior Online was a good game with pretty decent graphics. However, the devs made all they could to make the game not fun at all. random game mode random maps and an endless grind unless you pay hard cash.
  85. Jul 25, 2016
    0
    Its pretty bad. There are 4 or 5 mechs that you must pilot to have a chance. There are quite a few mechs actually avaliable, but if you aren't piloting one of these "meta" mechs then you dont stand a chance.
  86. Apr 7, 2014
    2
    This was one of the worst games I have played in a long time. I have played almost every Mech Warrior coming into this beta. With full potential, I started plaything MWO at beta, then slowly went to open beta. Just when you would start to get used to the game play, the DEV's would do some adjustment to heat detection, hit detection, and/or strength of the weapons. Upon every change was aThis was one of the worst games I have played in a long time. I have played almost every Mech Warrior coming into this beta. With full potential, I started plaything MWO at beta, then slowly went to open beta. Just when you would start to get used to the game play, the DEV's would do some adjustment to heat detection, hit detection, and/or strength of the weapons. Upon every change was a new version but worse with more bugs. Slowly there would be fixes to the bugs and slowly they would add more features. As the game became more robust and started gaining followers, the old mech warrior fans started to die off seeing that shimmer at the end of the tunnel diminish. The game play got worse becoming over burden with rules and strange mathematical equations to find the best way to blow someone up. Unfortunately, every time you got settled in and started winning they would throw another wrench in the game. Now if you have an extremely highly performance graphics card you will enjoy playing this game with some of the highest frame rates known to the gaming industry. As a professional programmer, I can tell you that this game is not optimally programmed and they obviously have no clue how to interact with the game engine. I think you can find better displays of physics on Mario for Nintendo and better hit detection from mortal combat on Sega Genesis. Thank you for making an awesome game a complete pile of garbage. Expand
  87. Jun 30, 2015
    4
    Giant robots (Battle Mech's) are awesome.

    Battletech lore is awesome. If you want to auto win buy “Clan” Mechs. Twice or three times the fire power for the same size. If you want to auto win with “Inner Sphere” buy light mech with the biggest engines. Go fast. No lie, the smallest mechs can’t be hit because of hit box and latency issues. So at the end of most matches Inner Sphere
    Giant robots (Battle Mech's) are awesome.

    Battletech lore is awesome.

    If you want to auto win buy “Clan” Mechs. Twice or three times the fire power for the same size.

    If you want to auto win with “Inner Sphere” buy light mech with the biggest engines. Go fast. No lie, the smallest mechs can’t be hit because of hit box and latency issues. So at the end of most matches Inner Sphere light mechs usually do the most damage, it’s just silly. Some light mech pilots have gotten so blatant about it that they latterly stop moving and just stand there in front of you shooting, knowing that the hit box bug will protect them, and 80% of the time it does.

    No balance.

    Not enough maps.

    Don’t waste your time.
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  88. Jul 11, 2016
    4
    I was a founder for this game, and it has let me down from start to finish for the following reasons:

    1. Devs don't listen to the community, or if they do, it takes them 3-5 months to release a simple patch for something that is horribly broken. To further my point, this game was in open beta for 3 YEARS. They developer SLOW AS HECK! I mean, this is some DayZ-rate development! I'll
    I was a founder for this game, and it has let me down from start to finish for the following reasons:

    1. Devs don't listen to the community, or if they do, it takes them 3-5 months to release a simple patch for something that is horribly broken. To further my point, this game was in open beta for 3 YEARS. They developer SLOW AS HECK! I mean, this is some DayZ-rate development! I'll probably be dead before that game is done!

    2. You pay 20$ for a nice mech, and 3 months later a new mech comes out that is designed specifically to kill your mech, and it costs another $20

    3. The maps are absolutely terrible, and not balanced at all.

    4. Heavy-handed attempts at fixing balance serve no other purpose than to break intricate mech builds and render all your hours of effort obsolete every couple of months.

    5. The majority of people playing this game nowadays are apparently not bothered by 1-4 and play all the time. The game has a VERY steep learning curve because of all the time and $ that goes into building proper mechs, and because of this new players are scared off by how expensive and hard it is.

    6. I personally felt insulted by several interactions and comments PGI has made on forums/twitter
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  89. May 6, 2014
    4
    The graphics of the game are beautifully rendered and the feeling of being inside the cockpit definitely is reminiscent of the older MechWarrior games. However, that is the extent of where this game can be praised.

    The user interface is absolutely terrible and doing anything; from comparing two different pieces of equipment to refitting your mech or even playing with friends is
    The graphics of the game are beautifully rendered and the feeling of being inside the cockpit definitely is reminiscent of the older MechWarrior games. However, that is the extent of where this game can be praised.

    The user interface is absolutely terrible and doing anything; from comparing two different pieces of equipment to refitting your mech or even playing with friends is cumbersome. Doing anything becomes tedious, difficult and annoying quickly. They need some user experience on this product!

    The game suffers from frequent crashing (on many different platforms) and the inability to rejoin a match after disconnecting or crashing is incredibly frustrating.

    The pay model is outrageous and the grind to do anything is equally outrageous. Initially, you will unlock large amounts of in game cash (C-Bills) via Achievements, which gives a false sense of what your income looks like and new players frequently purchase a new Mech thinking their income will be steady.

    There are only two game modes, deathmatch and deathmatch. The other game mode, where you capture points, almost never comes into play until late game. Deathmatches frequently end with light Mechs hidding and waiting the timer out.

    Lastly, there is no real sense of progress other than grinding through all the various Mechs and variants.

    Definitely a pay to win game, with purchased "hero" mechs being far superior than their free brethren. Overall, a game or two brings a half hour of fun but any more than that is just a grind. If the game had more depth, I would consider purchasing mechs, equipment and accessories but I see no point with the game's current state.

    Final conclusion, the game never made it out of beta.
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  90. Feb 28, 2018
    2
    Pros.
    1. Its Mechwarrior
    2. Graphics are rather good. 3. The community is surprisingly non toxic these days, it used to be pretty bad, and some top clans are still pure cancer. Cons. 1. very poorly thought out, skill and Mech progression system, encouraging you into spend real money. 2. incredibly bad interface, Overly complex Mech customization interface (MW4:V/BK/M was better)
    Pros.
    1. Its Mechwarrior
    2. Graphics are rather good.
    3. The community is surprisingly non toxic these days, it used to be pretty bad, and some top clans are still pure cancer.

    Cons.
    1. very poorly thought out, skill and Mech progression system, encouraging you into spend real money.
    2. incredibly bad interface, Overly complex Mech customization interface (MW4:V/BK/M was better)
    2. Non cosmetic premium items, and golden/premium Mechs, was a blatant milking of the mechwarrior fanbase.
    3. Gameplay is fairly basic and poorly balanced due to addition of the newest premium Mech, and nurffing/rendering useless of previous premium Mechs rendering them Obsolete.
    4. High level Clan wars manipulation with mass accounts, and poor administration of Clan wars activities, by the Developers mean that people who spam alt account clans, to set their clans up for victory dominate the game mode.
    5. Maps are pitifully small and phone booth like considering that you are in a towering war machine.
    6. Underhanded collusion and corporate pressure to get another Mechwarrior project shut down (Legends). you will have to google it, it took a long time for details of what happened to come out (it has been revived recently)
    7. Sound effects are really bad and repetitive, you get really sick and tired of the audio in this game the music is also garbage.
    8. No real exploration of the mechwarrior lore.
    9. Game has always been extraordinarily buggy, It is better now than it has ever been bug wise but wow man where there some major **** ups on the part of the developer.
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  91. May 21, 2017
    0
    The first look into this game is amazing if you like the francise.
    But if you try to point bad things out in the forums, then you get banned pretty fast.
    Unless you are a fanboy stay away from this game and use your time for something else.
Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.