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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Sep 17, 2013
    3
    Gameplay: there's a fun Mechwarrior pseudo-simulator in there somewhere when you can get a good match of rompy-stompy robots in you can have a lot of fun. The problem is, it's buried far beneath the mess of poor balance (1-2 weapons are almost always head and shoulders above the rest while others like flamers have never been useful), poor design decisions (only two game modes and theyGameplay: there's a fun Mechwarrior pseudo-simulator in there somewhere when you can get a good match of rompy-stompy robots in you can have a lot of fun. The problem is, it's buried far beneath the mess of poor balance (1-2 weapons are almost always head and shoulders above the rest while others like flamers have never been useful), poor design decisions (only two game modes and they both suck, poor matchmaking system/no lobbies, 'mech size scaling, "ghost heat"), awful maps (in both design and implementation), and bugs unending (getting stuck in terrain, hit registration). I highly recommend finding experienced players to get started with instead of doing so alone, as many incredibly important aspects to the game are never explained to a new player in-game how heat sinks work, especially double heatsinks for instance; or why you want to disable arm-lock in the options. There's no tutorial and the player base is so small that you'll be matched up against people who know what they're doing, so having people to help you out is a must.

    The game consists of only two game modes, Assault and Conquest, which are both functionally deathmatch but with a side of "stand-in-the-square-to-win". 0-damage matches are less common with the introduction of 12v12 matches but the game modes are nonetheless a horribly-designed source of annoyance. In practice it has the feel of a very slow arena shooter with no respawns other F2P titles such as World of Tanks and the like are a good point of reference, despite the developer's insistence otherwise.

    Features: a major draw of the MW games has always been customization. Mech sticks in many ways to the classic Battletech rules the way weight and critical slots work, for instance, only mechs have limited 'weapon hardpoints' to give them variety and (in theory) balance them. Again, it is an arcane system however plagued by balance problems and lack of information. The best source of mech customization info is actually a 3rd party website (look up Smurfy's mwo reference). For instance new player wouldn't know that Double Heat Sinks are essentially mandatory on most mechs, despite being absent on most trial mechs the developers put out, or which modules are actually worthwhile.

    Related to this, a big problem at the moment is the game's economy. Now with real-money-fueled "Premium Time" a player will make roughly the same c-bills as a player without Premium Time used to. Players not using Premium Time now make a pittance after the Cadet Bonus new players earn, if they buy a bad mech or otherwise spend their cbills poorly they will be stuck with their choice for a long time (dozens if not hundreds of matches, depending on what they want to buy next). As such many players, especially newer ones, will have a hard time than they used to.

    Of course, a new player could just buy MC to bypass the grind. But there's no other way to put this: mechs are downright absurdly expensive to buy with real money. Assault mechs, last I bothered looking, cost in the range of $30 USD a piece. I will say that again: thirty dollars to unlock a single mech. There is absolutely no defending the pricing scheme PGI has put in place, and it's highly unlikely that they will ever have a sale on MC again.

    As long as I'm on features, there's an extremely lengthy list of promised features that have not made it into the game: DX11 support, lobby system, Community Warfare, etc. It's not clear when most of these features will be in the game in any meaningful way.

    Visuals and Audio: the game frankly just doesn't look very good. Maps are the worst offenders, whether through bland colors, awful visual filters (Forest Colony), or bad textures/geometry (Tourmaline Desert). A game running on the Cryengine 3 in 2013 has no business looking as bad as it does.

    The one thing the game does right more than anything else is the mech designs the art team, led in this aspect by Flyingdebris/Alex Iglesias, has given us some of the best Battletech art the franchise has ever seen. On many of the mechs after the original four, however, this has not translated well to the actual game. Size is the primary issue, with many mechs being far larger than they should be, for flavor and for balance reasons.

    The game has some good sound effects (my favorite personal touch being the clanking sound an Atlas makes as it torso-twists) but there are issues and bugs with them at times. There's no music to speak of, despite there being a music volume slider in the options.

    Final: MWO is a game that could and should be so much better than it is. Through incompetence and flat-out lying, PGI has 'delivered' a buggy, broken experience that deserves a far better team working on it. It's salvageable, but considering PGI's hostile attitude to their own player base I don't have a lot of hope.
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  2. Sep 17, 2013
    4
    The game has been chronically poorly balanced and buggy. Progress during closed beta was mostly spent going backwards. The real issue is that the game is now "launching" out of closed beta when it is neither stable nor feature complete. Core aspects of the game concept and design remain not simply incomplete, but excluded from the game entirely.

    It's not all doom and gloom. The core
    The game has been chronically poorly balanced and buggy. Progress during closed beta was mostly spent going backwards. The real issue is that the game is now "launching" out of closed beta when it is neither stable nor feature complete. Core aspects of the game concept and design remain not simply incomplete, but excluded from the game entirely.

    It's not all doom and gloom. The core function of the game, shooting at other 'mechs, is really fun. The basics of combat have been right from the start. There is hope for the game to eventually be one of the best games for PC, but evaluating this launch as a complete game I cannot review it favorably.
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  3. Sep 21, 2013
    0
    I have played this game for at least 6 months and have heavy and assault mechs up to elites. And for all that time, up to launch day, the progress of the development team has been molasses slow. The game runs ok on a good gaming rig, and the net code is competent, but the game itself falls apart much after that.

    There is NO CONTENT. It is just to flavors, conquest and resources, and
    I have played this game for at least 6 months and have heavy and assault mechs up to elites. And for all that time, up to launch day, the progress of the development team has been molasses slow. The game runs ok on a good gaming rig, and the net code is competent, but the game itself falls apart much after that.

    There is NO CONTENT. It is just to flavors, conquest and resources, and that is only against other players that may be much better or worse than you are. The majority of games one side is steamrolled by the other..

    On top of that COMMUNICATIONS is ABYSMAL NO VOICE IP CHAT.. and the chat window is horrendously awfull that text just goes away and you can not even respond intelegently.

    It is sad really, this game had a lot of promise in early beta, and then it all went to the managements head and pocket books, because they sure as hell did not spend it on the game.

    As it is right now, its god awful for new players, and the old players have had it.. most have parked thier mechs and walked away from this disaster.
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  4. Sep 17, 2013
    3
    Ultimately, MWO aspires to be much more than it is. However, after 2 years of development, it is tragically short of an enjoyable experience. How long PGI and IGP can keep this game breathing remains to be seen, however they have already reversed course on multiple design pillars and other promises that they used in order to sell the game to their customer base. It seems to be a classicUltimately, MWO aspires to be much more than it is. However, after 2 years of development, it is tragically short of an enjoyable experience. How long PGI and IGP can keep this game breathing remains to be seen, however they have already reversed course on multiple design pillars and other promises that they used in order to sell the game to their customer base. It seems to be a classic case of changing horses mid stream current rumors point to a potential XBONE port which may have greased the palms required to accomplish such a consumer unfriendly change in course.

    The game itself is marginally satisfying, if you're all about deathmatch in robots with counterstrike like rounds (no respawns), but for many, this will likely wear thin very quickly for all but the die-hard.

    Hope remains that this franchise will eventually be rebooted with a realistic and honestly presented set of goals and implementations.
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  5. Sep 17, 2013
    0
    Like a game programmer I just can't look at this game without tears in my eyes. Net code, movement system, hit boxes every technical detail is completely screwed. Add to this balance issues, non obvious mechanics and you get first not-fun mechwarrior.
  6. Sep 17, 2013
    2
    Super unintuitive. Devs that don't listen to the community. Lack of a purpose to the game. Makes me miss MechWarrior 4.

    The graphic COULD be good, since I have played all the Crysis games, and they look wonderful. The screen is filled with this grainy grit that makes it look like your watching the game on an old school TV. Why? How can a game build on the same engine as Crysis
    Super unintuitive. Devs that don't listen to the community. Lack of a purpose to the game. Makes me miss MechWarrior 4.

    The graphic COULD be good, since I have played all the Crysis games, and they look wonderful. The screen is filled with this grainy grit that makes it look like your watching the game on an old school TV. Why? How can a game build on the same engine as Crysis look so bad!
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  7. Sep 17, 2013
    4
    Let's seee.....

    Forced to use a trial mech for about 5 hours to buy your own mech. Less than intuitive game play mechanics like ghost heat with few tutorials. Very little money made per match, so it takes forever to buy a mech, then another day to even outfit it. Only 2 gameplay modes. 3PV corner peaking. MC mechs costing too much. Rude devs/forum mods. 4/10 is the
    Let's seee.....

    Forced to use a trial mech for about 5 hours to buy your own mech.

    Less than intuitive game play mechanics like ghost heat with few tutorials.

    Very little money made per match, so it takes forever to buy a mech, then another day to even outfit it.

    Only 2 gameplay modes.

    3PV corner peaking.

    MC mechs costing too much.

    Rude devs/forum mods.

    4/10 is the best I can give
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  8. Feb 8, 2014
    2
    This is by far the worst game development I have ever witnessed. UI 2.0 is yet another example of the PGI development strategy of ignore your users, release unfinished poorly thought out content. Looking at it I have to wonder just "what" or whom they were designing it for. The promised CW has seen more development in the heated exchanges on the now 2 Reddit communities then we will everThis is by far the worst game development I have ever witnessed. UI 2.0 is yet another example of the PGI development strategy of ignore your users, release unfinished poorly thought out content. Looking at it I have to wonder just "what" or whom they were designing it for. The promised CW has seen more development in the heated exchanges on the now 2 Reddit communities then we will ever likely see in game. This is a product I would avoid as I do not see it lasting another year unless some serious editing is done to the staff at PGI. Expand
  9. Sep 18, 2013
    3
    Pay no attention to the man behind that curtain!

    Just as with the Great and Powerful Oz, once you pull back the curtain the magic of Mechwarrior Online is irrevocably gone forever. September 17--the Mechwarrior Online launch date--signaled the end of the closed beta. This is how the closed beta ends; not with a bang, but a whimper. The game is built on CryEngine which has a poor
    Pay no attention to the man behind that curtain!

    Just as with the Great and Powerful Oz, once you pull back the curtain the magic of Mechwarrior Online is irrevocably gone forever.

    September 17--the Mechwarrior Online launch date--signaled the end of the closed beta. This is how the closed beta ends; not with a bang, but a whimper.

    The game is built on CryEngine which has a poor track record when it comes to netcode optimization. The result is a jumbled mess of poor hit detection and a decidedly incompetent development team who seem more interested in creating skins and mech ornaments (that cost real money) rather than correcting underlying imbalances and gameplay issues. Unlike other F2P games such as World of Tanks, War Thunder, etc, there is no discernible progression. The game quite literally limits itself to buying mechs and upgrades via C-BILLS that are earned in matches. By that standard, there is more advancement strategy in Battlefield 3.

    The initial awe of the game eventually gives way to the grim reality: MWO looks pretty, but the looks are only skin deep. What could have been a rich, fulfilling addition to the Mechwarrior franchise is instead seen as a money-grab by PGI who upsold the game during the closed-beta period. At this point, the minimal differences between the final version and the closed-beta don't justify a years' worth of development and certainly don't deserve your hard earned monies.

    These aren't the droids you're looking for.
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  10. Sep 17, 2013
    3
    This game has two game modes, Conquest (capture points and hold) and Assault (team deathmatch) and a handful of maps. The amount of grinding needed in order to get a mech of your own isn't bad, for the 1st 20 games, after that it is a terrible grindfest. The game quickly gets redundant and stale. There are no incentives to use a light, cheaper mech to capture points in conquest because theThis game has two game modes, Conquest (capture points and hold) and Assault (team deathmatch) and a handful of maps. The amount of grinding needed in order to get a mech of your own isn't bad, for the 1st 20 games, after that it is a terrible grindfest. The game quickly gets redundant and stale. There are no incentives to use a light, cheaper mech to capture points in conquest because the reward is so low. There appears to be no matchmaking balance as brand new players go up against founders. There are very little instructions on how to pilot, and nothing on combat training; with such a steep learning curve, the tutorial is practically useless. The user interface is clunky and trying to form a group is made unnecessarily difficult. There are alleged promises for a new user interface, but a quick look at the forums shows an angry player base crying for that "UI 2.0" that had been "promised" to be available long before launch. I often find my weapons firing into invisible barriers, my giant mech can't seem to step over a rock no bigger than its foot and terrain that looks like it should be easily traversed will often leave you looking for a new route, if you don't get stuck.

    I honestly feel that anyone scoring this higher than a 5 or 6 but lower than 3 or 4 is not giving an objective review. Many people are reviewing this game on the publisher and developer and their behavior.

    I score this game a 3 for its many flaws and overall feel of being incomplete, coupled with your choice between a money grabbing Free To Play model (the sooner we gamers stop giving our money to F2P, the better) or redundant grindfest. Even if you do chose the money pit, you are still in for plenty of redundancy.
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  11. Sep 17, 2013
    3
    Mechwarrior online isn't a game with a cash shop so much as a cash shop with a minimum-effort game attached. PGI-management becomes angered when they have to actually work and develop content it seems due to their allergy. They launched on 9/17 with massive censorship campaigns on their forums in what I imagine was an attempt to suppress game reviewers from browsing their forum in it'sMechwarrior online isn't a game with a cash shop so much as a cash shop with a minimum-effort game attached. PGI-management becomes angered when they have to actually work and develop content it seems due to their allergy. They launched on 9/17 with massive censorship campaigns on their forums in what I imagine was an attempt to suppress game reviewers from browsing their forum in it's honest state. It is completely possible to be banned from the game and lose all your real-money investments into MWO's content for posting a negative review on a website such as this or elsewhere IE reddit. That should tell you what kind of development mentality has gone into this game. It's aweful, they made a terrible attempt at intentionally imbalancing the meta-game for the past year by allowing certain weapons to be overpowered and selling special super-mechs that can use those weapons to maximum effect for the last year. This however lasted a year and alienated the playerbase. The mechwarrior-concept itself is amazingly solid and great, it's just dead from greed at this point. PGI isn't developing the game past the point of ever being a dry-bare-bones arena shooter and are already trying to port it onto xbox to.. and I quote... "get the call of duty audience" Yeah, spend your money and time elsewhere, let this brutalized victim of a franchise die with some dignity for what it once was. Incompetent developers that add more bugs than they fix with every patch, barely know the engine they code in, let alone knowing code at all, and a greedy cash-grab mentality around minimal effort and maximizing the amount of money people give them will really leave a sour taste in your mouth. Any strength the game has can be found in previous releases and in much stronger experiences for a significantly smaller investment of money and time. This is a dead boat. Expand
  12. Sep 17, 2013
    3
    Overpromised and underdelivered. What was an ambitious undertaking fell flat through what I believe are uninterested development and engineering teams.
  13. Sep 17, 2013
    2
    CW is vaporware, which leaves no purpose/endgame.
    PGI/IGP has significantly changed directions, have poor communication, and I have no faith in them.
    It's worth a shot, fun for a bit, but as with all deathmatch games, boredom and balance issues make it tiresome quickly.
  14. Sep 17, 2013
    3
    MechWarrior Online needs to be judged by the sum total of its parts. We can't use the "Beta" excuse anymore. That means the game's mechanics, gameplay, development cycle and developer are all fair game.

    MWO is a very good mechanical example of how the Cry Engine can be used to create a first person shooter. The concepts are extremely solid and the IP (BattleTech) is second to none.
    MechWarrior Online needs to be judged by the sum total of its parts. We can't use the "Beta" excuse anymore. That means the game's mechanics, gameplay, development cycle and developer are all fair game.

    MWO is a very good mechanical example of how the Cry Engine can be used to create a first person shooter. The concepts are extremely solid and the IP (BattleTech) is second to none.

    MWO is not a very good game.

    I say this because in order for there to be a game, there has to be a reason to play the game. Something to drive you. Unless dumping real money on paint schemes and custom one off mechs that are marginally useless is a gameplay mechanic, then we are left with shooting other mechs, which on the surface is great. Except once the shiny has worn off, you realize you are facing the same 3 mechs with the same 2 weapons over and over. Weapon balance is broken, hit detection is broken, features that were promised a year ago are now over the horizon, the communication in the forums is dead, unless you follow their very specific guidelines and say only nice things.

    At the end of the day, I personally play games because they are fun. I had a lot of fun with MWO when I knew I was playing a beta that had a lot of polish yet to come. But over time, it became clear the developer doesn't quite understand what it has or where it wants to take it. The weapon balance is a perfect example, the weapons go through FOTM phases, as they nerf/change one weapon, another rises, and they have literally gone in a complete circle. What is good today, at launch, was good 1 year ago in beta, and is EXACTLY the same. The play style, the mechanics, none of it have changed for the better.

    In the end, the game hasn't made any real progress in the last year mechanically. They have added more mechs and more maps (Some of which are just god awful, I am sorry, that is what $250k in man hours gets you? I am sorry to hear that..) but the mechs all play the same. It's a matter of finding the FOTM weapons and fitting them to the one you like the most. The matchmaker is a joke, there are no lobbies, no community warfare. I've watched dedicated unit after dedicated unit (Including mine) walk away rather than deal with this hot mess.

    As a F2P shooter, to waste a weekend playing? Give it a shot. As a game you can throw yourself into? Not even close. Might be one day. I for one don't join the doom and gloom crowd, the game is a solid mechanical base for a game. I also won't jump in the bandwagon of all the guys giving it a 10, I recognized no less than 25 names as people associated with or closely aligned with PGI in the reviews that gave 10's. Just sad.
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  15. Sep 17, 2013
    0
    One day MechWarrior Online will be in textbooks, as a lesson for students in inept design, poor communication, and terrible development. All this after getting $5 million out of pre-purchases.

    The pros: 1) Combat feels good. 2) The weapons sound wonderful. The Cons (in no particular order): 1) Horrible new player experience: the trial mechs are generally trash, and deathboxes, and
    One day MechWarrior Online will be in textbooks, as a lesson for students in inept design, poor communication, and terrible development. All this after getting $5 million out of pre-purchases.

    The pros:
    1) Combat feels good.
    2) The weapons sound wonderful.

    The Cons (in no particular order):
    1) Horrible new player experience: the trial mechs are generally trash, and deathboxes, and the game defaults options that hamstring players.
    2) Terrible Graphics. The game looked better 12 months ago.
    3) Subpar hit recognition. Has hardly improved over 12 months of development.
    4) Ridiculous pricing for a free-to-play game. Mechs average 10 to 30 dollars a piece. And you need three to completely "level" the mech.
    5) A horrible grind to get anywhere near a competitive mech if you aren't looking to spend an arm and a leg. Low "c-bills" (in game currency) per match means 20+ of grinding for a single mech, if you don't want to spend money. Then you have to level it, and outfit it with all the necessary upgrades.
    6) Clunky user interface that is not at all intuitive. It's a nightmare if you aren't used to it. Took me five minutes to just launch a game the first time I started.
    7) Hilarious balance choices. For example: ECM is far to powerful an item for the weight and size.
    8) Glacially slow balancing cycles. The develops see fit to take months on altering an xml file to balance the weapons. Metas emerge that persist for months and stifle the game.
    9) Terrible communication with the community. The devs feel fit to ignore and insult the community, and constantly speak of a silent majority they are seeking to serve.
    10) Piss poor end game content: you grind for pilot trees for modules. No choices, as all are eventually unlockable. No strategy.
    11) Overly complicated, hidden mechanics. Example: Ghost heat. Too complicated to explain in a review, but just be aware its a dumb mechanic on firing multiple weapons of the same kind at once. Not documented or communicated to players in any way.
    12) No music, no cinematics, no story. No point. There is no community warfare, no overarching goal here. Just grind, and give money to PGI to lessen the grind.
    13) Poor balance from one chassis to another. The game doesn't balance for weight classes, and the classes are not well balanced against one another, though the devs promised that too. Most mediums are deathtraps, and if you want to make any in game currency, you need to pilot a heavy or assault as only damaging enemies earns you cash.
    14) Poor incentives in the game that only reward doing damage. No point in piloting anything other than the heaviest mech you can afford.
    14) One game mode: stand in a box, or fight the enemy. Oh, one wrinkle: may be two or five boxes in the game.
    15) Failure to make good on promises. The publisher and devs have promised many features, or promised not to implement other features. They have reneged on those they said they wouldn't introduce (3 person view; coolant flush) and have not delivered any of the content they promised (better UI, more game modes, collisions, community warfare).

    Bottom line: Big promises but they haven't delivered in any way. The game had immense promise, but the developers are incompetent, and what was once fun is a lesson in frustration and disappointment. Don't spend a penny, but if you're curious, fire it up and try to survive.
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  16. Sep 18, 2013
    0
    TLDR; This game sucks.

    Just an arena shooter with a cash shop. That's it. If you want to throw your money away, at least give it to a worthy charity.
  17. Sep 18, 2013
    0
    The Disappointment of the Year. I regret having invested in the game.

    The mechs and their variants, can not change everything. example: catapult mech must have 2 LRM'S They must make a reconstruction of the founder mech, that can change the visuals of changed weapons. Leveling system to raise and be able to unlock mech for level. Would be good a game mode
    The Disappointment of the Year. I regret having invested in the game.

    The mechs and their variants, can not change everything. example: catapult mech must have 2 LRM'S
    They must make a reconstruction of the founder mech, that can change the visuals of changed weapons.
    Leveling system to raise and be able to unlock mech for level.
    Would be good a game mode that allows repair. or all game use some repair system.
    Game system one can use 3 mech slots per game. example, if you die you can choose the other 2 remaining mech for the next drop
    In addition restore back 8vs8 game mode,as additional option of 12vs12 mode.
    Voting maps in server.
    Jumpjets can move sitewide, forward backward.
    Upgrade to DX11.
    Improve physical on shoot, (recoil system)
    Improve physical movements.
    Enhancing effects of mech damage. (visual)
    If the game crashes or network, can you reconnect? NO

    http://mwomercs.com/forums/topic/136159-welcome-to-launch-mechwarriors/page__st__1340__gopid__2764743#entry2764743
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  18. Sep 18, 2013
    0
    This game is incomplete. User interface is clunky. There appears to be no matchmaking system as new players are put up against players that have been around since closed beta. The game only has two game modes and is very repetitive. Graphics and sound are nice, except for the the pilot models; they look like something from the 1990's. I would score this game a 4, but there are entirely tooThis game is incomplete. User interface is clunky. There appears to be no matchmaking system as new players are put up against players that have been around since closed beta. The game only has two game modes and is very repetitive. Graphics and sound are nice, except for the the pilot models; they look like something from the 1990's. I would score this game a 4, but there are entirely too many people giving it a dishonest score of 10 to try to counter the low scores. Expand
  19. Sep 18, 2013
    0
    I've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised lastI've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised last year. Not even going into what was promised but never delivered, the game has a terrible new user experience, only a handful of viable mech variants, and just... such poor optimization, poor balancing, poor gameplay, it takes far too long to earn a new mech or outfit it with what should have if you want to pilot it effectively and just... the game is bad. If you enjoyed Mechwarrior 3 or 4, just pass on this, especially if you enjoyed the MekTek release. The only way you'll like this game is if you are a hardcore battletech fan too invested in the franchise to pass this up, everyone else, stay away. Expand
  20. Sep 27, 2013
    0
    The game is tolerable for short periods, recurring video problems as well as crashing issues make the game a iffy proposition if you're going to play with friends.

    The dev's are a huge weak point for this product and as of launch the games design pillars are almost all missing. The devs take months to do simple things for instance it generally takes a full month to review a weapon
    The game is tolerable for short periods, recurring video problems as well as crashing issues make the game a iffy proposition if you're going to play with friends.

    The dev's are a huge weak point for this product and as of launch the games design pillars are almost all missing. The devs take months to do simple things for instance it generally takes a full month to review a weapon tweak, sometimes it's more than that leaving the flavor of the month to last entire seasons, the summer of the sniper meta for instance. Map bugs are also long lasting, and map design is weak in general.

    These same devs are reprtedly are working hard on the key design pillars but after almost a year in open beta they’re still missing and given their shady history of lying about what will and won’t be in the game you have to wonder if any of the stated design pillars will ever make it into the product.

    In the end I’d say to go to other products which have a more constant history of telling the truth, as well as more stable products and more professional developers.

    TL;DR
    Just don't do it man, you'd be better off with any of the other possible F2P games
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  21. Sep 17, 2013
    0
    heh my review got cut in half.

    Bugs that have existed since close beta. This non-event launch the only 'deadline' they have met in over a year the out right lies of the dev team concerning features they sold the game on re coolant and 3pv the taunts to people pointing out the lies and bait and switch tactics. the horrible new player experience with a broken clunky unwanted 3pv
    heh my review got cut in half.

    Bugs that have existed since close beta.
    This non-event launch the only 'deadline' they have met in over a year
    the out right lies of the dev team concerning features they sold the game on re coolant and 3pv
    the taunts to people pointing out the lies and bait and switch tactics.
    the horrible new player experience with a broken clunky unwanted 3pv forced into the game ahead of much needed in game voice coms a decent text chat, lobbies, a robust tutorial.
    slow development with months passing with broken unbalanced weapon builds due to incompetent internal testing and the devs not willing to give up on a failed idea ecm ghost heat convergence 3pv)
    tacking increasingly more complex counters onto said failed ideas to try and balance them despite said features being 'working as intended'
    (for the issue of 3pv being introduced youtube first versus third person view arma by dslyecxi )

    imo this game is about ready to enter open beta, it is not feature complete nor is there any time table as to when it would be even near so. a lot of the decisions made have alienated the people they put their hat out to for funding of their 'game' and imo if they go the way of eve and actually back track on the broken promises and apologise they may be able to right this derailed train wreck that has got steadily worse since closed beta

    TL DR
    game is buggy unbalance and is being dumbed down to try and reach more of the lowest common denominator. the development is slow the dev team has the worse community management I have ever come across. If your a BT MechWarrior fan or looking for a first person thinking mans game avoid this game.
    im writing off 140 spent as wasted money.
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  22. Sep 17, 2013
    3
    A game with plenty of potential that is currently being let down by slow, dishonest, arrogant, and just plain deceitful development. In its current state it's not even close to ready for launch.
  23. Sep 17, 2013
    3
    The game has significant issues. It's still possible to play and have fun, but you are going to fight the developer's vision every step of the way in order to do it.
  24. Sep 17, 2013
    3
    The game in it's current state is passable. There are no objectives, nothing more than drop in shoot at things for a bit and repeat. Until more meat is added, you'll play for a while and then get bored.
    That isn't why it scores so low.
    The reason for the pathetic score is the developers. They outright promised the gaming community certain features, and then when the community called
    The game in it's current state is passable. There are no objectives, nothing more than drop in shoot at things for a bit and repeat. Until more meat is added, you'll play for a while and then get bored.
    That isn't why it scores so low.

    The reason for the pathetic score is the developers. They outright promised the gaming community certain features, and then when the community called them out for lying after the exact opposite of what was promised was put into the game the devs said it was the communities fault for ever having believed them in the first place.

    I will not be lied to, and then be told I am in the wrong for being upset about it.

    My advice is play for free for two weeks, then walk away and never come back. You'll get everything good, without any of the pain those of us who put lots of real money into it received for our support. I say this as an elite founder, the highest tier of closed beta supporter.
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  25. Sep 17, 2013
    3
    This game is not ready for prime time. The only reason it has made it this far is due to the name "BattleTech" attached to it. There are better free simulations and shooters out there: Hawken, World of Tanks, and War Thunder.

    - No community interface
    - Terrible joystick support
    - Weapons are not balanced
    - Mech "hit boxes" are bugged
    - Server relay (position) is bugged
  26. Sep 17, 2013
    3
    Great potential and great art ruined by poor planning, bad game design, broken promises, bad math, terrible communication and unwillingness to listen to anyone but the most sycophantic of followers.
  27. Sep 17, 2013
    1
    Hit registration still does not work after a very extended beta period. Too many unbalanced weapons that go both ways, either completely worthless or absolutely mandatory. The devs are slow to make any positive changes, 7 months of PPC Gauss lameness. Convoluted game systems being implemented to counter overpowered systems in the game. See Ghost heat and Gauss desync. Uninteresting pilotHit registration still does not work after a very extended beta period. Too many unbalanced weapons that go both ways, either completely worthless or absolutely mandatory. The devs are slow to make any positive changes, 7 months of PPC Gauss lameness. Convoluted game systems being implemented to counter overpowered systems in the game. See Ghost heat and Gauss desync. Uninteresting pilot skill trees that are the same for every mech with one of the skills not actually functioning (convergence one). There is no content just a few maps and TDM. The devs soul focus is selling packages of mechs right now. That is all they care about. They've had so much time to fix the little things but they have not even got those down yet. It's an embarrassment of game development where it feels like our money is being used to send the developers to Devry University to learn how to code and build games. The optimization for the game is terrible, with so little going on in a match the game runs like molasses for a large part of the community. I could keep going but you get the idea. Expand
  28. Sep 18, 2013
    0
    Weapons balance is a joke, it was actually BETTER during closed beta. Think about that, today they are FINALLY launching the game and it is less balanced than it was in closed beta. When they do try and balance weapons they always take far too long leaving broken BS in the game for months at a time, then over react to the point of either buffing a weapon to god like, or nerfing it to theWeapons balance is a joke, it was actually BETTER during closed beta. Think about that, today they are FINALLY launching the game and it is less balanced than it was in closed beta. When they do try and balance weapons they always take far too long leaving broken BS in the game for months at a time, then over react to the point of either buffing a weapon to god like, or nerfing it to the point that everyone removes it from their builds. This has caused multiple Long range missile apocalypses and most recently several months of a stale and boring sniper only meta. A meta that they “fixed” with a “feature” called “ghost heat” that is in no way documented or explained in addition to flat out breaking the Awesome chassis along with several other variants. The best part? MWO is still a long range crap fest, but now with UAC5’s rather than Gauss and PPC. Expand
  29. Sep 17, 2013
    4
    Chipped in for the "crowd funding of the game" and it WAS fun for the first few months. The next year after open beta though, it went downhill.

    Currently game has no lobbies, matchmaking is simplistic at best, and the graphics are actually worse than they were a year ago. Also expect to be confused for a WHILE after you start playing. Protip: Ask someone to explain ghost heat to you.
    Chipped in for the "crowd funding of the game" and it WAS fun for the first few months. The next year after open beta though, it went downhill.

    Currently game has no lobbies, matchmaking is simplistic at best, and the graphics are actually worse than they were a year ago. Also expect to be confused for a WHILE after you start playing. Protip: Ask someone to explain ghost heat to you.

    The game as been more-or-less in its current state for ALMOST A YEAR. If that doesn't tell you much about the game, I don't know what will. It's gotten stale, and the design decisions the development team has taken with the things they have changed range from confusing at best to outright bad for the game.

    Play if you like mechs. You might have fun for awhile, but unless the game changes in any real meaningful way anytime soon, expect to be bored after that time.

    Also I'd advise against spending money unless you clearly agree with where the game is and where it's going. Don't let the developers place that "carrot on a stick" with some promises. They haven't delivered on any of them yet, don't expect that to change.
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  30. Sep 17, 2013
    1
    Despite being someone who has sunk money into the game and adores the BattleTech franchise, I cannot in good conscience recommend this game to anyone. The unfortunate reality is that the developers have entrenched themselves against the "vocal minority" of the community and have no desire to step down from their lofty perches. Meaningful communication is long dead and will not return inDespite being someone who has sunk money into the game and adores the BattleTech franchise, I cannot in good conscience recommend this game to anyone. The unfortunate reality is that the developers have entrenched themselves against the "vocal minority" of the community and have no desire to step down from their lofty perches. Meaningful communication is long dead and will not return in the foreseeable future. The devs have delivered unto us their gem; despite lacking many of their touted features with no discernible timeline or direction if we cannot fathom the greatness of their labors, then we do not deserve to partake in them. As many have said, their newest posts and Code of Conduct reflect this attitude under the comic tinge of role-playing are draconian policies that can and will silence critics, stifle meaningful conversation, and give the moderators unprecedented leeway in restricting account access.

    Instead of building onto the game, much of the development time is spent fixing problems they themselves have created. The frequency of updates does not reflect the quality(and the frequency is nothing to be proud of)- a mech once or twice a month that also happens to be PGI's income source. Where are the Community Warfare updates promised, the tons of new maps, the Clan Tech, the UI changes? Where is one positive change over the past six months that doesn't have a dollar value attached to it?

    Weapons follow a cyclic and predictable pattern of being over or under powered and more concerning, the Hero Mech sales seem to follow these trends as well. Maps are infrequently added and many of the recent ones are among the least popular. There is no content outside of two equally unimaginative death match modes. There are a solid number of mechs to play, but advancement in the game is designed so as to restrict you to grinding up one singular chassis for months on end to unlock minor but important performance boosts. Furthermore, the economy has been recently modified to decrease the already meager currency earning, which is simply unacceptable for players who do not choose to spend $10+ a month on a premium account and drop $15-30 on a Hero mech.

    The only positive decisions this company seems interested in making are the ones it can take to the bank. Even those, like community designed trial mechs, took an eternity happen. Don't be conned into investing in the game because of the massive recruit bonuses or the pomp and ceremony of a launch you'll rapidly become one of the jaded, angry "trolls" that PGI ignores or bans.
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  31. Sep 18, 2013
    4
    The idea of Mechwarrrior Online brought about the return of many players back to the franchise. The funding program was feature focused and the idea of the game grew even greater in the minds of loyal fans. Financial commitments were made by a large number of players whom eventually saw their dream game come together during closed beta. The epitome of the vision was published in theThe idea of Mechwarrrior Online brought about the return of many players back to the franchise. The funding program was feature focused and the idea of the game grew even greater in the minds of loyal fans. Financial commitments were made by a large number of players whom eventually saw their dream game come together during closed beta. The epitome of the vision was published in the December 2012 Issue of PC Gamer and the launch of Open Beta.

    Ten and a half months of Open Beta proved to be complicated period for the game. Many promises by the developer were unfulfilled or implemented in a manner that divided the core player community. The original vision faded away and the game which once had a loyal target audience, is now made up of those that won't spend another dollar on the game, and those that will praise the game because they fear that it will be the last Mechwarrior title.

    It is hard to ignore the fact that since the commencement of Open Beta nearly 11 months ago, that there has been very little engaging content added to a game that still struggles with gameplay issues.
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  32. Sep 21, 2013
    2
    I have played MWO from closed Beta on as a founder. Logged many an hour on this game. Fundamentally the game suffers from poor development of a beloved franchise and too many undelivered promises. MWO live and dies by community warfare. Can vs clan vs Inner Sphere and so forth. Right now it is just a Mech sim with no point. Even there is wonky at best. The development teams seem toI have played MWO from closed Beta on as a founder. Logged many an hour on this game. Fundamentally the game suffers from poor development of a beloved franchise and too many undelivered promises. MWO live and dies by community warfare. Can vs clan vs Inner Sphere and so forth. Right now it is just a Mech sim with no point. Even there is wonky at best. The development teams seem to prioritize game/weapon balance in a "Rube Goldberg" style. They add and add weird constraints and mechanics making the system increasingly brittle and hard for new people to understand. Its simple because they built their game on a bad foundation and are trying to correct it ever since. They also have incredibly poor interactions with a community that is desperate to help test and balance. I am no Battle tech guru but there is tons of knowledge out their for them to use not fight. If you are new to MW then you can have fun playing but since the game HAS NO LOBBIES! Its hard to hook up and play against friends or have ladder leagues etc.....eg the game is for casuals...who know maybe that is where the money is these day. Too bad this could have been fun..... Expand
  33. Sep 18, 2013
    0
    Really the only good thing about this game is that you can Alt+F4 at any time.
    To quote a certain member of the dev team: "The community is the canary, and the data is the truth"
    Are these the type of people you want to give your money to?
  34. Sep 17, 2013
    0
    This game is not of launch quality, yet the IGP/PGI decided to launch the product them despite the community's concerns. A lot features which are not completed and are unpolished.

    Lots of promises, including a promise that "Community Warfare", a major feature of the game would be in the game 90 days from Open Beta, yet the community have seen the shadow of it, 1 year from Open Beta.
    This game is not of launch quality, yet the IGP/PGI decided to launch the product them despite the community's concerns. A lot features which are not completed and are unpolished.

    Lots of promises, including a promise that "Community Warfare", a major feature of the game would be in the game 90 days from Open Beta, yet the community have seen the shadow of it, 1 year from Open Beta.

    Never mind that, lots of broken promises, promises made to the community in order to get their money, and yet, they changed their mind later down the road.
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  35. Sep 17, 2013
    3
    I came into this game in closed beta, and after initial impressions contributed to the founders program. The game was fun, and much was promised that gave me high hopes for the future. Today, I have absolutely the opposite opinion. While in short bursts, the game might still have some of the enjoyment it once promised, it is held back by awful balance issues and a horrendously slowI came into this game in closed beta, and after initial impressions contributed to the founders program. The game was fun, and much was promised that gave me high hopes for the future. Today, I have absolutely the opposite opinion. While in short bursts, the game might still have some of the enjoyment it once promised, it is held back by awful balance issues and a horrendously slow grind if you have any desire to purchase a new mech without spending real money on it. Development pace has been outstandingly slow, with balance issues and bugs taking months to be even partially addressed, if at all. And frankly, communication from the developers has moved from involved community interaction to alternatingly condescending, utterly out of touch, or non-existent.

    For a cryengine 3 game, the game's graphics are pathetic. DX11 support has been in development for a year and is not present, and the visual presentation is outdated at best. I actually believe graphics were better earlier in development, as the developers struggle to work with the engine has forced them to disable features once available.

    New players face a tough uphill climb. The game only recently introduced its first tutorial, which barely presents anything useful to the newcomer. Online and in game documentation is non-existent, and recent balance changes have introduced complicated heat mechanics that can only be found buried in the forums. Until today, new players have been forced to play their initial matches using stock mechs, which are woefully underpowered compared to the customized chassis used by long term players. While today they have slightly improved "champion" chassis to choose from, there is no evidence this will remain the norm. Starting players do receive a rapid infusion of in game currency over the first 25 games, which will allow them to choose a customizable chassis and equipment, but those who do not research their choices may find themselves locked into something they do not enjoy, and forced to a drawn out grind that has been recently made even slower in order to acquire a different mech.

    New players are also initially thrown into third person view, a much maligned feature that has caused a vast division between players and developers. Intended to make it easier to see the legs of the mech, with most chassis the view point is too high for this purpose. This viewpoint also locks the targeting crosshairs to the terrain, causing it to jitter and bounce frequently it is recommended that players go into the options and switch to first person view and just learn to play the game as it was initially intended to be played.

    The game is highly imbalanced, favoring long ranged weaponry and heavier chassis over shorter range weapons and the lighter mechs. The developers have long promised to balance out the mech roles, but so far this has been nothing more than slight adjustments to torso twist and arm movement range and speed, along with much derided weapon balancing done in rare, heavy handed changes rather than the frequent small tweaks one would expect to see.

    Long term, the game has little staying power. The game has had only two game modes for a year, with nothing on the horizon beyond the same statements made while in closed beta. The much anticipated metagame is almost a year late, and no where to be seen. The game has 5 base maps, with a few duplicated with environmental changes to increase variety. As mentioned before, purchasing a new mech chassis requires either real currency or a long slow grind. The advancement tree requires purchasing 3 similar variants (same mech, different equipment hard points) in order to move through it, and with some mechs, the difference is very little. The end of the advancement tree is to provide an additional equipment module slot for the mech; while for some mechs this is useful, players can expect to devote as much if not more time to grind out the in game currency to purchase a module as they did for the mech itself.

    Ultimately, give the game a try, but don't be surprised to be frustrated early on, to burn out, or to see the game flop under failed promises and greed.
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  36. Sep 18, 2013
    2
    This review contains spoilers, click expand to view. CONS: A severe lack of content, plentiful game-crashing bugs, and the staggering incompetence of the developer make MechWarrior Online a title to pass on for all but the ultra-casual.

    PROS: The beautifully-rendered 'Mechs are fully customizable (after a considerable grind, of course) and will appeal to any Mechwarrior fan's sense of nostalgia.

    FULL REVIEW

    At launch, the game contained two variations of the same game mode (2 capture points or 5 capture points), 6 maps, and fewer than a dozen playable mechs. The game is player-versus-player only; there is no battling against the computer.

    The developer collected more than 5 million dollars from potential players to fund the development of this game, but there is so little content that many people are wondering where all this money went. The first player/investors, or "Founders", were sold on the concept of a "first-person tactical Mech combat simulator". When the developer added a third-person camera a month before the launch, many Founders saw this as a bait-and-switch, demanding refunds by the hundreds.

    Final Verdict? Download it and play. It's free, costing you nothing but disk space. Play until you get bored of it (something that happens far too quickly) but don't spend any money on it. You'd be better off flushing that money down an actual toilet, as the enjoyment of watching it spin around the bowl would far outstrip any you could get from paying for this game.
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  37. Sep 18, 2013
    0
    The Developers of MWO have shown and acknowledged a willful disregard for the wishes of the original backer community that in overwhelmingly high spirit bought into their game based on their promises made during this time. they have abandoned almost all of those promises and have even launched a totally incomplete game in varying states of decay and dysfunction in hopes of finding a newThe Developers of MWO have shown and acknowledged a willful disregard for the wishes of the original backer community that in overwhelmingly high spirit bought into their game based on their promises made during this time. they have abandoned almost all of those promises and have even launched a totally incomplete game in varying states of decay and dysfunction in hopes of finding a new playerbase of gullible casual players that don't complain as loudly. the game has changed little since the closed beta phase, problems that existed then are still problems today and in some areas has even gotten worse. new content is appallingly slow to come as the developers leave us to bang rocks together to find entertainment within a half done game while they do god knows what while ether not responding to or being unable to adequately address legitimate questions and criticisms or deleting said questions and criticisms from the official forums outright.

    I was not born yesterday and did not start playing video games this evening, I know that developers and publishers of AAA games do not admit they are wrong until they have one hand on the bankruptcy paperwork.

    In good faith I can't give this anything but a zero, it's not the game I was promised nor the one I paid for, this is unacceptable behavior by a developer towards it's community and customers and a completely unacceptable condition to "ship" a game that has been in beta for almost two years with little or no progress.
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  38. Sep 18, 2013
    0
    I tried the game sadly it's worse then mechwarrior 4, which of course well all know is the worst of the series.
    But, have heart MWLL is still going come let us all go to mechwarrior living legends and have fun again
  39. Sep 17, 2013
    2
    Game has only two game modes, all this hype about community warfare earlier and it's nowhere to be seen at launch and the same goes with their UI improvements and DX11 implementation.
    No VOIP of any kind in a team based game, new content slow to roll in. 2 years in development and a handfull of maps.
    If you are looking for a mech simulator, this isn't one. Arcade shooter with mechs,
    Game has only two game modes, all this hype about community warfare earlier and it's nowhere to be seen at launch and the same goes with their UI improvements and DX11 implementation.
    No VOIP of any kind in a team based game, new content slow to roll in. 2 years in development and a handfull of maps.
    If you are looking for a mech simulator, this isn't one. Arcade shooter with mechs, sure.
    Development team extremely bad at communicating with the community and keeping their decisions.

    Mech art is nice though and there's clearly some effort put into it.
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  40. Sep 17, 2013
    0
    Unfortunately as a Legendary Founder and someone who has paid for Overlord and MC (Mechwarrior credits) $300+ this game has gone nowhere fast. Instead of fixing and balancing they spend time adding "features" like 3PV. Instead of adding Community Warfare the add a couple of new maps and continue with basically 2 versions of death matches. Instead of listening to people who pay moneyUnfortunately as a Legendary Founder and someone who has paid for Overlord and MC (Mechwarrior credits) $300+ this game has gone nowhere fast. Instead of fixing and balancing they spend time adding "features" like 3PV. Instead of adding Community Warfare the add a couple of new maps and continue with basically 2 versions of death matches. Instead of listening to people who pay money they dismiss many of us as the vocal minority as the silent majority must agree with them cause they don't have any issues... and their forum MODs reguarly delete or edit (redact) posts if the feel it disagrees with them.
    Wanted to like them through ups and downs of closed beta and beta... but even with the "release" this is still no better than a beta. It is sad that PC gamer who gave away stuff last year had a recent issue devoted to Free to Play and Mechwarrior online was not mentioned... we'll it was mentioned in passing when they were talking about Hawken another F2P.
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  41. Sep 17, 2013
    2
    MWO has good innovation on the Mechwarrior game in a few areas, utilizing modern technology and coding to implement things that may not have been feasible in previous titles. Some of these things that MWO gets "right" are:

    * Line-of-Sight radar * Armor Internals split hp * Arm reticule moves separate from torso reticule Unfortunately, there are also some areas where it falls short
    MWO has good innovation on the Mechwarrior game in a few areas, utilizing modern technology and coding to implement things that may not have been feasible in previous titles. Some of these things that MWO gets "right" are:

    * Line-of-Sight radar
    * Armor Internals split hp
    * Arm reticule moves separate from torso reticule

    Unfortunately, there are also some areas where it falls short of the mark. For example, Heat is an interesting system but here, it is implemented the same as it was in previous Mechwarrior titles, with an automatic shutdown after a certain threshold. This seems like a wasted opportunity to leverage modern programming to bring the same granularity of mechanics into the game.

    There is also a certain lack of immersion from being in a big stompy robot. This immersion seems to end at the startup sequence, with the rest of a game's "match" becoming increasingly gamist, with points being shown as the player accomplishes tasks, number of players remaining, and concluding with a kill-cam.

    The purpose of the matches also lacks immersion. In the Assault game mode, players win by either killing all enemies or by capturing the enemy oil rig by standing near it until the bar goes down. In the Conquest game mode, players win by either killing all enemies or by reaching a number of points that increase based on the number of oil rigs they control. The points are just that a number; there is no further explanation to what these resources are that are being captured or their purpose.

    The terrain and visuals also miss the mark for giving a sense of scale. The exception to this is one map, River City, which pits players against each other in an urban environment. However, the terrain doesn't have a strong sense of detail at a close-up level.

    Further reducing the immersion are the lack of interaction with the environment. The "big stompy robot" feel is lost when one cannot affect the terrain or collide with enemy (or friendly) mechs.

    All-in-all, the game has a few new innovations for some of the older mechanics, but otherwise has a striking lack of attention to detail. I'm tempted to say that with a free to play game, you get what you pay for, but I can't see that any of the purchasable content would improve this game's fundamental flaws.
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  42. Sep 17, 2013
    0
    The game was fun last July.
    During the beta process they have ruined the core aspects of what made it fun trying to chase a different crowd then the one they were marketing it to initially.
    They added a broken version of ECM without the counters in place. They added those counters and nerfed brawling while buffing PPC sniping, it has gone the same since. The developer's really have no
    The game was fun last July.
    During the beta process they have ruined the core aspects of what made it fun trying to chase a different crowd then the one they were marketing it to initially.
    They added a broken version of ECM without the counters in place. They added those counters and nerfed brawling while buffing PPC sniping, it has gone the same since. The developer's really have no idea about how to balance or polish a game. They have no grasp about how to treat customers with respect and are surprised when customers get angry about this.
    Bottom line the game is not worth the money nor the time. I am a Mechwarrior fan and this game has been turned into a pile of feces.
    Issues:
    Hit Detection, lag shields, weapon balance, 3PV, the constant lies from devs etc...
    The list can go on, but it is not worth more of my time. The issues are all ongoing and never quite fixed.
    The devs really dont understand Mechwarrior or its fans.
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  43. Sep 20, 2013
    1
    As fan of mechwarrior and battletech fan since 90' id say its cash grab.Devs promise a lot and lie a lot dont keep their promises .Its just pure cash grab.
  44. Sep 17, 2013
    4
    This game is absolutely unforgiving to people who have no experience with the source material. There is little to no information explaining complex game mechanics that are partially lifted from the original Battletech rules and sometimes heavily altered. The only source of information for these mechanics are buried in patch notes that may be months old, hidden in archives on the officialThis game is absolutely unforgiving to people who have no experience with the source material. There is little to no information explaining complex game mechanics that are partially lifted from the original Battletech rules and sometimes heavily altered. The only source of information for these mechanics are buried in patch notes that may be months old, hidden in archives on the official website. The barebones ingame tutorial is delivered entirely via textbox, without any voiceover, and only covers movement; it does nothing to describe the arcane construction rules. On top of that, the ingame income rate is very slow, meaning an uninformed purchase can cost several gameplay hours to reverse. Steep learning curves aren't in and of themselves bad things, but this isn't like a flight sim where you get a manual with your purchase. There is absolutely no reason for there not to be a rules compendium or some other reference guide provided in the UI.

    Additionally the game looks pretty ugly. It's hard to believe this runs on CryEngine 3. Textures are low res, muddled, and repetitive. Foliage is sparse or non-existant. Pallettes are bland. The mechs themselves look good enough, but the environments you get to use them in are boring and uninspired.

    It has the potential to be good, but there's a lot of work to be done concerning fidelity and ease-of-use. I wouldn't recommend this game to anyone at this point in time. However, if you like big robots, there are so very few games in the genre, it's at least worth checking in on in the future, as UI overhauls are common in F2P games.
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  45. Oct 10, 2013
    0
    I was putting together a review that would best describe my opinion for this game, when i ran across an article on GameFront. The article is called, "A Cautionary Tale: The Rage of the Mechwarrior Online Community." It's written very intelligently. I would recommend that everyone read it so they can understand why there are so many negative opinions of this game as a whole. I won't includeI was putting together a review that would best describe my opinion for this game, when i ran across an article on GameFront. The article is called, "A Cautionary Tale: The Rage of the Mechwarrior Online Community." It's written very intelligently. I would recommend that everyone read it so they can understand why there are so many negative opinions of this game as a whole. I won't include a link since that's not kosher here.. but u can plug the quoted phrase into any search engine and find it.

    People may gripe that it deserves a better review. They'll say, "People are complaining about the publisher. The game is good." Now, think about this. This game was crowd funded. Normally, whoever makes a game to sell pays for it up front. They try to craft something that will sell the most games. WIth crowd funding, they take your money first. They get it because they promise you a game that you will want and tell you everything that you want to hear. Shouldn't they feel obligated to deliver on those promises?

    Now, if you wanted your house painted blue, paid someone to paint it blue, and came home to a red house, wouldn't you be the least bit angry? Wouldn't you at least question why and expect a straight answer? Of course they offer to repaint it. The next day, however, your house is green. They convince you that you wanted it green. Green is better then blue. They promised you blue, but after taking your money, you end up with green. Would you be happy? Something to think about.

    update 10/10
    I didn't think it could get any worse, but sadly I can't drop the score any lower. I have been encountering swarms of bugs and game freezes since my review posted that have been present since early game. I had believed these to be fixed, but they seem to re-emerge with each new patch. I will be putting together a review soon of the "new player experience." in it, you'll see exactly how much time and effort are required to get to a playable state (ie "not" overheating constantly and dying early). it will include detailed stats at each milestone, unlike pgi.. that just makes up numbers based on "theoretical averages" to blow smoke up your butt. yes, real numbers.
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  46. Sep 17, 2013
    1
    The game has potential, but so far has been completely underdeveloped and horrendously mismanaged.

    Current issues: 1. The game struggles with constant and absurd balancing issues, which PGI exacerbates by introducing mechanics that haven't been thought out in the least. Obvious and game-breaking issues have gone unaddressed for over half a year, and even simple changes take months and
    The game has potential, but so far has been completely underdeveloped and horrendously mismanaged.

    Current issues:
    1. The game struggles with constant and absurd balancing issues, which PGI exacerbates by introducing mechanics that haven't been thought out in the least. Obvious and game-breaking issues have gone unaddressed for over half a year, and even simple changes take months and are often mis-implemented.

    2. The grind is entirely too long. PGI has recently decreased the earning rate of in-game currency to the point where it takes close to 20 hours of gameplay to buy and equip a single medium mech. Assault mechs can take 30 to 40 hours.

    3. Content is extremely lacking and PGI shows no sign of speeding up development. There are only a handful of maps in the game, and they are released at around 1 new map every 3 months or so.

    4. There are only two game modes, and they're both effectively deathmatch.

    5. PGI has routinely missed deadlines pertaining to core game elements. Community warfare is more than 8 months behind deadline with no release in sight. Private matches, Lobbies, DX11, UI 2.0, and other game features have been promised time after time and then failed to materialize with no real comment from PGI.

    6. The game has changed directions whimsically, with no notice, and despite promises and statements made to people who contribute monetarily to the game.

    7. PGI holds it's own user community in contempt and even the top executives of the company have resorted to trolling paying members on twitter and in the forums.
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  47. Sep 17, 2013
    0
    Little to no content other than 'mech paint and patterns for real money.
    Developers promised a game true to the BT franchise and were supported with financial backing of "founders". They have since reneged or failed to implement any of these (lack of any progress on Clan Warfare over the last year).
  48. Sep 17, 2013
    2
    I write this poor review with a heavy heart. At the core this game is not horrible, not good, but not horrible. Game play is actually fun, for a few weeks. The problem is that eventually you will grow tired of the repetition.
    Buy mech, outfit mech with weapon systems and armor, shoot other mechs, rinse repeat.
    The game developers attempted to alleviate this by adding "objectives" but
    I write this poor review with a heavy heart. At the core this game is not horrible, not good, but not horrible. Game play is actually fun, for a few weeks. The problem is that eventually you will grow tired of the repetition.
    Buy mech, outfit mech with weapon systems and armor, shoot other mechs, rinse repeat.
    The game developers attempted to alleviate this by adding "objectives" but they essentially boil down to shoot mechs at specified locations. There is no real depth or reason to replay this game other than playing a deathmatch. If you're a fan of CoD then you will enjoy the game play mechanics. Sounds good right? Stomping around in a walking machine of death with lasers, missiles, and gauss rifles sounds fantastic right?
    Well you would be half right. There are several things standing in your way. There is a very steep learning curve that will frustrate many new players. Every weapon system has it's own unique damage, heat, firing rates, and weight profiles. The tutorials and in game help are minimal at best. Old school battletech players will feel right at home (the heat and damage profiles do not equate to an exact tabletop replication but still feel very familiar). New players can easily become overwhelmed by the slew of controls and near endless weapon, armor, weight, and engine combinations.
    To it's credit the devs added a 3rd person view (much to the chagrin of approximately 90% of the existing player base) which is touted as being a tutorial tool for new players. Unfortunately this does not replace a good tutorial and explanation of controls and functions. Instead of developing an in-game tutorial the development team opted to include videos on for year's that the complete lack of in-game tutorial options would be extremely detrimental.
    The actual game play is fun for a quick game but quickly get stale. There is no core game other than shoot the other guy. There is no interactive terrain. There is no in game communication except for text chat, which can quickly lead to a severe loss if you are playing against a team using a third party voip tool. Don't get me wrong, shooting the other guy in the head with my lasers is somewhat satisfying but there are absolutely no accomplishment to be made or had. No leaderboards, no badges to be earned, no planetary faction to earn stats for, nothing.
    That leads me to my final, and biggest, point of contention. YEARS(I cannot stress that enough, it is not a hyperbole but literally years) a feature called community warfare was promised. Many of the founders bought founder packages based solely on this feature. To date this feature has not even been hinted at. This feature is essentially what would give players a replayability factor. An entire galaxy full of planets that are fought for by different factions. Ownership of the planets dynamically changing hands as players face off for control of the planet and resources it offers. Unfortunately it was promised before final release and has, as of yet, even been mentioned as to having any kind of release date.
    The game itself is fun for a short period. It's free to play so you have nothing to lose by giving it a try but if you are looking for something deeper than "run out there and shoot the other guy" then pass this one by. I really wanted to give this game a great review but due to consistently missing the mark, failing to follow through with promised features, disregard and lack of communications on the forums by the dev team I simply cannot recommend this game.
    In closing this game ALMOST delivered. I suppose there is still a lot of potential but as a final release this is a very shallow game. I can easily get the same type of game play out of free games offered on my tablet and smartphone. In today's market you simply must offer more than just point and shoot gaming.
    Gameplay:5
    Audio:2
    Story:0
    Social functions(voip, player communication options in game, lobby to chat with other players):0

    Unfortunately the complete lack of being able to communicate effectively in a PC MMO is unforgivable

    That averages to a 1.75
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  49. DOA
    Sep 18, 2013
    0
    No community interface
    - Terrible joystick support
    - Weapons are not balanced
    - Mech "hit boxes" are bugged
    - Server relay (position) is bugged.......
  50. Sep 18, 2013
    0
    I wouldn't play this game again if you had a knife to my mothers throat.
    Yes it is indeed that bad, just the fact that white knights are giving false scores to this game should be warning enough
  51. Sep 18, 2013
    0
    Zentoad said it best
    Sadly this is not the game any Battletech/mechwarrior fan has waited for. It was cast as such, but lately the developers have pulled it towards a sad action shooter clone. I would stay clear if I was you.. there are other games out there that does arcade shooter better than this. Buggy and unbalanced.
  52. Sep 17, 2013
    3
    Mechwarrior Online, after 2 years of development, and over a year of "beta" is finally launching. The tale of its development has been a rather sordid affair, with a massive plummet in player morale, from those that happily funded it, to those that now viciously attack it. For more information on the lead-up to this, and the poor handling of the community, numerous, very eloquentMechwarrior Online, after 2 years of development, and over a year of "beta" is finally launching. The tale of its development has been a rather sordid affair, with a massive plummet in player morale, from those that happily funded it, to those that now viciously attack it. For more information on the lead-up to this, and the poor handling of the community, numerous, very eloquent articles have been written.

    From all of this, we are left with the "Launched" Mechwarrior Online. It has decent graphics, and is an interesting take on the beloved Battletech franchise. Weapons sound and feel powerful, giving the "fidelity" that PGI devs have talked about since its inception. However, this cursory glance at the game's visuals are the most appealing.

    The game is launching without many of the core features promised, possibly most-importantly, any sort of actual "goal". Where most competitve F2P games have a way to compete and "win". (Ranking systems, persistent worlds, and such, all promised), MWO has none. Matches are an endless grind to receive more equipment and play more matches.

    This grind is greatly apparent, and more frustrating, at the beginning (and often end) of a player's life-cycle. Coming fresh to the game, the player can only play awful mechs more prone to shutting themselves down than aiding their team. In addition, tutorials on actually playing the game (An incredibly complex affair, fraught with many hidden variables) are mostly player-made, with the exception of a minor movement tutorial. This problem is completely ignored by devs who urge players to not watch teammates and learn, but to rush through as many matches as possible to get out of this "tier" of play.

    If a player is able to "grind through" this painful beginning of being curb-stomped by those that know more, they can finally begin to see the game proper. Two game-modes exist, both painfully drab that come down to sitting on a small square, just as often as actually fighting something. Maps are also fraught with numerous bugs and seem cramped for the giant mechs on the battlefield. These players then play in optimized mechs and destroy those that are newly learning, making a rather vicious circle.

    Lastly, progress of the game is at a complete crawl. Features promised since early stages of development are broken into phases and given time-tables of "soon". With no plan ahead to any kind of player-goals, an awful new-user experience, and numerous problems that are solved very slowly, MWO is a game to avoid by anyone but the most patient and easily-amused.
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  53. Sep 18, 2013
    0
    The game is sadly being released in very unfinished state. The UI hasn't changed since closed beta and they were supposed to deliver the completely rewritten and much more polished UI for the launch, but they failed. It is supposed to come in a month...or two.
  54. Sep 17, 2013
    0
    This game is still plagued with bugs and glitches that have been present since alpha. PGI clearly doesn't care about creating an overall good game experience, all they want is to line their pockets and the presence of these problems after so long and the constant updates with grab deals and hero assets that can only be purchases with real currency are evidence enough of this.
  55. Sep 17, 2013
    0
    This game is a sinking ship. The game lacks content, and the devs are some of the most morally corrupt I have ever seen. This game has little chance of making past another year. Save your money and enjoy the ride to the bottom.
  56. Sep 23, 2013
    0
    For all of those trying to figure out if the upset customers are simply entitled trolls who are posting bad reviews out of unwarranted anger, I can summarise things simply.

    Play the game for free. Enjoy what you can. The experience itself is fine if you're not paying a cent. However, do not, AT ANY TIME, spend a cent on the basis of any promises the developers make. These devs lie
    For all of those trying to figure out if the upset customers are simply entitled trolls who are posting bad reviews out of unwarranted anger, I can summarise things simply.

    Play the game for free. Enjoy what you can. The experience itself is fine if you're not paying a cent.

    However, do not, AT ANY TIME, spend a cent on the basis of any promises the developers make. These devs lie through their teeth, and have no respect for their customers whatsoever.

    If you would like concrete examples, here are a few I'll share.

    One of the key promises made back when they were soliciting funds from fans back a year ago was 'No third person'. There is now third person in the game.

    Breaking a promise is bad enough, but perhaps it is fair to argue that things change, and sometimes developers don't have a choice in the matter.

    However, the developers of this game proceeded to lie twice. First they said 'sorry, we need third person in this game to cater to a bigger audience. But we will have both first person and third person only queues, so you'll all be happy'.

    There are no seperate queues.

    When confronted with this lie, they were ONLY pushed into action because several players finally had enough and asked for refunds which they were forced to give, because they had no other option: They had marketed and sold a product that turned out to be something it wasn't, and they risked legal action otherwise.

    Their official written response was also a passive-aggressive half apology which basically blamed the fans for being too demanding. You can find the release for yourself on the official forums.

    Players who were upset at various aspects of the game wanted to meet up in a sychronised fashion to show how many of them were upset at various decisions that had been made in the game.

    The response by the devs was 'We should shut the servers down just as they're meeting up, just to f*** with them'.

    This wasn't just a rare case of a dev having a bad day.

    Devs have also responded to legitimate concerns voiced in very reasonable tones by members, with sarcastic remarks about the player being in a very vocal minority. The most famous term used by a dev towards a player when asked if they were concerned about unhappy players was 'you're on an island'.

    Game stability and reliability is non-existent. Patches can render your game unplayable while 'premium time' you paid for continues to count down. However technical support just shrugs its shoulds and says there's nothing they can do. Bugs of this nature include: Black screen on game launch, crash to desktop, massive rubber banding not involving your ISP, bugged weapons that one shot enemies, etc.

    And just today, in a hilarious inability to see their hypocricy, they've labelled 'premium time' basically a paid for booster that you can buy to increase the rewards you get for playing the game, a 'must have'. This, after trumpeting far and wide that this game was not Pay 2 Win.

    TL;DR

    Play for free, it is fun. Don't pay a cent for their promises, they're not worth that.
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  57. Sep 23, 2013
    0
    One of the worst examples of no-communication with the communitiy so far. Developers did not only ignore the will of the communitiy, but went straight against it. Sad to see just how fast a premium IP like Mechwarrior can be driven against the wall by developers. Will not play ever again. Even registered for refund to drive my point home. First time ever i did something like that in my 25One of the worst examples of no-communication with the communitiy so far. Developers did not only ignore the will of the communitiy, but went straight against it. Sad to see just how fast a premium IP like Mechwarrior can be driven against the wall by developers. Will not play ever again. Even registered for refund to drive my point home. First time ever i did something like that in my 25 year gaming career. Expand
  58. Sep 18, 2013
    4
    “In the 30th century, life is cheap, but Battlemechs aren't.” All the white knights and sock account reviews in the world aren't going to save this junk from the criticism it deserves. I began playing MWO since it became open beta (Oct 2012), and have many fond memories of the tabletop BattleTech game and most iterations of FASA's property on home computer from MechCommander through to“In the 30th century, life is cheap, but Battlemechs aren't.” All the white knights and sock account reviews in the world aren't going to save this junk from the criticism it deserves. I began playing MWO since it became open beta (Oct 2012), and have many fond memories of the tabletop BattleTech game and most iterations of FASA's property on home computer from MechCommander through to MW4. MWO began in a tolerable state, but has slowly degenerated and in its current form is an insult to the BattleTech IP, having thrown out or just plain ignored 3 the 4 proposed design pillars of 'Mech combat. A disappointing waste of potential and player time; MechWarrior in name only, the meticulous and engrossing BattleTech universe has been reduced to shallow deathmatch combat, and deviates from 20 years of canon at an alarming rate. There appears to be a lot of underlying technicality, though this solely comes into play when configuring weapon loadouts, heat management, armour slots (as you'd expect). In-game, it makes no difference; a boring and repetitive exercise which consists of two teams of players stomping to the middle of the map and blowing the sh!t out of eachother. Choosing any class other than assault is pointless, players are not encouraged to use light or medium mechs, so its Awesome class all the way. Variants dependent on LRM modules have been made obsolete, by the awfully implemented ECM, thus your carefully constructed LRM boat might as well be walking around with a "Shoot Me!" sign on its back. There are a frighteningly small number of maps, and two game modes: 1. stomp to the middle of the map and shoot the other guys, or 2. stomp to the middle of the map and shoot the other guys with the pretence of base capture. There are no lobbies to join, matchmaking is a disaster and team balancing is terrible. New players in useless trial 'Mechs are thrown in with veteran players and are essentially free kills. 'Mechs are ridiculously expensive, a newb will be looking at grinding 25+ matches in order to earn sufficient C-Bills to afford their first variant, or 5 to 20 hours depending on class. Expect to pay real world money for lacklustre vanity/cosmetic items like fluffy dice or a colour palette. Overall, MWO is a painfully average, dull, unpleasant, diluted POS shooter dressed up in BattleTech clothes that gives little incentive to persevere. The upshot is that you can try it for yourself, free of charge. Expand
  59. Sep 17, 2013
    0
    1. Game released whilst not finished.
    2. Developers buff weapons to sell mechs for real money then nerf the weapons the patch after the sale.
    3. Developers will say one thing, then go back on their word saying that "that was our position at the time." 4. Unintuitive systems such as ghost heat are not mentioned anywhere in the mech lab, how will newbies know? 5. Developers overpromise
    1. Game released whilst not finished.
    2. Developers buff weapons to sell mechs for real money then nerf the weapons the patch after the sale.
    3. Developers will say one thing, then go back on their word saying that "that was our position at the time."
    4. Unintuitive systems such as ghost heat are not mentioned anywhere in the mech lab, how will newbies know?
    5. Developers overpromise and under deliver, often taking two steps back.

    This game is not fit for release, let alone charging players for content. Half the game is missing, clan wars are not in neither is Community Warfare. This means that the game becomes stale rather fast.

    My recommendation is that if you do decide to play this game, do not spend any money lest you become disappointed.
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  60. Sep 22, 2013
    0
    This game seemed to be so promising, it's a shame how it turned out.
    There are still no european servers, so I'm lucky when I get a ping of 150.
    Matchmaking balance does not seem to exist. I guess it's impossible to create a matchmaking system because there are not enough people playing this game. Beginners with starter-mechs are thrown into battles with veterans who will just farm you
    This game seemed to be so promising, it's a shame how it turned out.
    There are still no european servers, so I'm lucky when I get a ping of 150.
    Matchmaking balance does not seem to exist. I guess it's impossible to create a matchmaking system because there are not enough people playing this game. Beginners with starter-mechs are thrown into battles with veterans who will just farm you all day long.
    I played MWO during closed beta and now after it's official release I don't see any improvements except all those new expensive hero mechs you can buy for
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  61. Sep 17, 2013
    0
    Game is stale, still missing core features, and proper balance. Not worth playing anymore, so many other F2P titles offer more then this game. I would rate the game somewhere along a 4/10 for art direction (not graphics those are still dated) and for basic playability, but since the community is taking the 10 or 0 approach, I will take my side of the line in the sand with a 0.
  62. Sep 18, 2013
    0
    Avoid this game at all costs if you're a true Battletech Fan. The amount of lying and false expectations PGI/IGP has put out on money grabbing schemes make evil companies like Microsoft or EA look like angel's.
    someone said it better then I could
  63. Sep 18, 2013
    3
    A game with huge potential, ruined by inexperienced developers refusing to accept input from its community, failing to deliver on long-standing promises (while breaking others), and implementing the strangest balance changes I've ever seen.
  64. Sep 17, 2013
    3
    From the time closed beta started last year, the game has somehow managed to get worse with nearly every update. Graphics details that started out at a high quality have been steadily cut in an attempt to make the game run better on more peoples machines has largely been unsuccessful. Promised game features are largely nonexistent while features promised to be never introduced are added toFrom the time closed beta started last year, the game has somehow managed to get worse with nearly every update. Graphics details that started out at a high quality have been steadily cut in an attempt to make the game run better on more peoples machines has largely been unsuccessful. Promised game features are largely nonexistent while features promised to be never introduced are added to the dismay of their most devoted fans.

    Game balance issues are addressed months on average after they are introduced, and usually addressed in such a heavy handed fashion that the meta game is a wildly swinging pendulum going from one extreme to another. New players can expect to be confused by many systems behind the scenes that impact game play in huge ways, while being stuck in vastly inferior robots for a huge length of time if they are unwilling to pay large sums of their paychecks.

    While free to play games depend on micro transactions for revenue, the prices on most in game items are hugely inflated. Most robots cost more than $20 with some of the larger one costing over $40 for just the bare bones chassis, which will cost even more money to get into a playable state. These huge costs are inflated even more with the requirement to own the same robot 3 times before you can unlock its skill trees upper levels vastly increasing the robots capabilities.

    The basic game play in early closed beta was easily the high point in this games lifetime, with each new addition making the game more time consuming and costly to play. Developers who insult and berate their player base while seeming to actively sabotage their own game are the only things you see when visiting their site and social media.

    A launch has not reached such terrible crescendos since Star Wars: The Old Republic.
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  65. Sep 17, 2013
    2
    The game itself is average. No gamemodes, no diversity, limited maps, no lobby, no built in voice coms, can't choose maps. It's just DM over and over and it's been like this for the past TWO years.
    The devs have taken money and done almost nothing with it. It's been stale and stagnant gameplay for two years. They like making promises BUT NEVER DELIVER.
    The game had potential but the
    The game itself is average. No gamemodes, no diversity, limited maps, no lobby, no built in voice coms, can't choose maps. It's just DM over and over and it's been like this for the past TWO years.
    The devs have taken money and done almost nothing with it. It's been stale and stagnant gameplay for two years. They like making promises BUT NEVER DELIVER.
    The game had potential but the devs (PGI) have it up. There is rage on the forums but justified rage in that PGI made promises and pitched the game a certain way, made sure they got everyone's money THEN BROKE ALL PROMISES. The rage is not about the game mostly but about the developer having no integrity, no credibility. You cannot trust them to hold to anything as they're willing to drop a promise even if there's a whiff of a penny on the ground. Sure every company is like that but think about giving money to a company that has no regard to it's clientele they'll drop you if it suited them.
    Yes the official forums are a cesspit but guess who made them that way? We all didn't start as haters. PGI converted us to them and they know it. They've segmented the forums as much as possible, getting rid of general chat to hide all the issues. Don't believe me go visit them yourself.
    Play the game, it is F2P after all, but be very, very cautious in giving them money or supporting them. The next change could affect you. THEY DO NOT DESERVE IT.
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  66. Sep 17, 2013
    4
    While this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; howeverWhile this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; however that is the same thing they have been saying since this time last year. Content is always around the corner but never arrives, nor does any information.

    The devs have a tendency to address problems with weapons/builds by implementing convoluted unintuitive mechanics that are both not fun, and poorly described.

    There are bugs and that is to be expected, but it takes a long time for them to be fixed and even when they are something new pops up.

    The user interface for the game is lacking in almost every aspect, but this should be addressed with the new user interface that has been coming soon since last year.

    The grind for c-bills is to the point of absurdity once you get past you first 25 games.

    The list could really go on and on, but really it is just too frustrating to put it into words on how disappointing the treatment of a beloved franchise by what can only be described as deceitful arrogant developers.

    This game has a lot of potential, however the devs do not.
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  67. Sep 17, 2013
    2
    Free to play is the only good thing about this unfinished Mechwarrior game. There is no rich progression, only a series of pay incentives to climb over in order to reach what little additional skills are available. There are no class or pilot trees to diversify into, leaving only a handful of module slots to fill in order to make your character unique. Of these modules, two are soFree to play is the only good thing about this unfinished Mechwarrior game. There is no rich progression, only a series of pay incentives to climb over in order to reach what little additional skills are available. There are no class or pilot trees to diversify into, leaving only a handful of module slots to fill in order to make your character unique. Of these modules, two are so ludicrously good that there is little reason to equip anything else.

    The art is great, but the performance is poor and the handful of levels range from average (against current standards) to mediocre. One map, alpine features textures so badly warped you can see individual original pixels interpolated across great areas of the texture.

    Whilst sound is mostly good there is a near constant audio warning of missiles incoming even if you are not being fired at that drove me crazy

    It might be good when they finish it. As it stands there does seem to be much gameplay difference between this and the version I bought a founders pack for over a year ago. As such there's little to hold the attention.
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  68. Sep 17, 2013
    0
    I have been with MWO since Closed Beta("NotThatGuy42" isn't my MWO handle as I am not ready to have my MWO account banned quite yet). I bought in as a Founder and had high hopes for the franchise reboot. Sadly, it became readily apparent over time that the developer, PGI, is arrogant, dishonest, and incompetent(although there are good people who work there, I am sure). They brought inI have been with MWO since Closed Beta("NotThatGuy42" isn't my MWO handle as I am not ready to have my MWO account banned quite yet). I bought in as a Founder and had high hopes for the franchise reboot. Sadly, it became readily apparent over time that the developer, PGI, is arrogant, dishonest, and incompetent(although there are good people who work there, I am sure). They brought in hated features they promised the die hard fans in the community they would not (Coolant Flush, 3PV) in order to dumb down the game and supposedly broaden the games appeal. To be honest, the game was more playable and balanced better at the end of Closed Beta than it is now. The game does look fairly decent (but still no DX11 and it looked better in Closed Beta) but balance is poor and there are are continuous stream of FOTM weapons and mechs due to wild changes PGI makes to the game at regular intervals (some would cynically say they do this in order to make the hero mechs you can purchase look more appealing...can't say if they are that devious or not). For a new player, I cannot imagine how painful the experience is...the grind makes it tough, especially with sub-par mechs and sub-par heat-management until you can afford double heat sinks. Not to mention that if you aren't "in the know" about what the current FOTM weapon combo or chassis is, you will die painfully, a lot. Also, the matchmaker is totally broken...it supposedly uses a player ranking system (which, BTW is a "secret" only PGi knows but new players and veterans are regularly put together. It also has no "solo drop only" que, so you could be in a group of 12 not-coordinated, not-on voice comms, players and have 3 groups of 4 coordinated, on-comms players on the other team. Nice, huh? Early on, I recommended this game to some friends. I would recommend it to no one at this point. And, to be honest, that makes me kinda sad. I really wanted this to be successful (and put a stupid amount of money into the game in CB and OB) but I am afraid there is nothing that can stop the train wreck now. Play it for free to try it out, but I wouldn't give PGI a thin dime unless they issue a mea culpa and turn this Titanic around...If I could separate my scores I would give MWO, as a Counterstrike-type random 12v12 mech shooter with limited maps and only two game modes, and no meta game (i.e. *why* you are fighting), a 3 or 4 and PGI/IGP a -100. But since those are not an option I give it a "0". It pains me terribly to say that I recommend you stay away from the reboot I, as a huge MW fan, waited 10 years to see. Sigh. Expand
  69. Sep 17, 2013
    3
    While surprisingly competent when working at the technical aspects of the game, the Developers have shown a consistent and blatant disregard for any sort of community feedback or input in the game's development and balancing process.

    Further exasperating things are the regular cash grabs, broken design pillars/promises, and endless delays on key features such as Community Warfare and an
    While surprisingly competent when working at the technical aspects of the game, the Developers have shown a consistent and blatant disregard for any sort of community feedback or input in the game's development and balancing process.

    Further exasperating things are the regular cash grabs, broken design pillars/promises, and endless delays on key features such as Community Warfare and an improved out-of-match user interface.
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  70. Sep 17, 2013
    1
    Pros: good graphics and sound effects.

    Cons: - severe lack of content (just a few maps and only 2 game modes) - badly broken game balance - terrible UI - game is very unfriendly to new players overall - lack of promised galactic conquest overlay (a.k.a Community Warfare) - lack of promised feature of all mechs being equally useful (a.k.a Role Warfare) - broken matchmaker - 3rd
    Pros: good graphics and sound effects.

    Cons:
    - severe lack of content (just a few maps and only 2 game modes)
    - badly broken game balance
    - terrible UI
    - game is very unfriendly to new players overall
    - lack of promised galactic conquest overlay (a.k.a Community Warfare)
    - lack of promised feature of all mechs being equally useful (a.k.a Role Warfare)
    - broken matchmaker
    - 3rd person view and 1st person view are not separated (12v12 is 1PV only, but it's unreasonable to be able to have 11 more players available at all times). 3PV comes with all the peek-around-corners advantages one would expect from it.
    - game has very little to do with Battletech (aside from skins and names), despite promises to keep it as close as possible.

    Overall, a boring and repetitive arcade shooter.
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  71. Sep 17, 2013
    3
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).

    The current state of the game is as follows: -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).

    The current state of the game is as follows:
    -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of a stationary assault mech but sometimes no damage registers.
    -Alternately hits will sometimes slam into invisible terrain hit boxes that extend beyond the visible edge of terrain, making shooting over anything a guessing game.
    -The best chassis are called 'hero mechs' and are only available for real money (Pay to Win)
    -There are only two game modes.. assault (capture the 1 base) and conquest (capture the 5 bases)
    -Role warfare does not exist. There are no scouting or fire support skill trees. Every single mech from a 25 ton commando to a 100 ton atlas gets *exactly the same skill unlocks*. It's just grind.
    -Community warfare was supposed to be in January 2013. It is now 9 months later and the centrepiece feature/the overarching metagame does not exist yet. They have promised to now to put in 'phase 1 of communit warfare' in the coming 30-90 days.... Anyone who takes them at their word now is going to be disappointed.
    -They took money from founders after advertising the game as first person view only, then last month they shoehorned in a half baked 3pv camera that is only good for peeking over terrain. Basically caveat emptor with these guys.

    -Good hero mechs cost $20+
    -Game has undocumented and arbitrary heat penalty systems that are incredibly unfriendly to new players.
    -Game has undocumented and arbitrary movement penalty systems for larger mechs that are hard to explain to new players.
    -No combat tutorial, only one half hearted movement tutorial that doesn't even mention the chassis movement penalties.

    By all means download and play for free but do not put money into this game on the basis of what the developers say they will add next!

    They have missed so many of their own deadlines it's not funny, and makes any roadmap hard to take seriously.
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  72. Sep 17, 2013
    0
    This has literally been the worst experience I have ever had with a game in development or during launch. The game is not complete and the developers disrespect the community. The game was kind of fun and challenging for a while, but the state of the game has steadily gone down hill since march
  73. Sep 17, 2013
    3
    On the game;
    Buggy interface left unfixed for months, check.
    Buggy game left unfixed for months, check. Promised features not delivered, check. No information available on when they're coming, check. Badly implemented CryEngine graphics stuck on DirectX 9, check. Learning curve that's more like a cliff, check. Balance that lurches from one extreme to another when the developers
    On the game;
    Buggy interface left unfixed for months, check.
    Buggy game left unfixed for months, check.
    Promised features not delivered, check.
    No information available on when they're coming, check.
    Badly implemented CryEngine graphics stuck on DirectX 9, check.
    Learning curve that's more like a cliff, check.
    Balance that lurches from one extreme to another when the developers bother to change things, check.
    Toxic forums and community, check.
    Rapid white knight types who attack anyone who points out anything wrong, check (and oh look, present here too!).
    Overpriced cash shop items, check.
    Excessive grind, check.
    Lack of any form of meta-game, check.
    Match-making solution that encourages steam-rolling, check.
    2 gametypes that are basically the same gametype, check.
    Limited maps, check.

    On the development team;
    Draconian lock-down trying to control any negative comments, check.
    "Creative" marketing, check.
    Allegations of bait and switch tactics to encourage investment, check.
    Deliberate trolling of their own community, check.
    Unwillingness to engage in even sensible discussions on state of the game, check.
    Proven to lie about upcoming features and roadmap, check.
    Make the same mistakes over and over again, check.
    Release patches to fix problems that make things even worse, check.

    Do you want to try out running around in a big stompy robot? Do you want to have a couple of hours fun blowing things up? Give MWO a try. After those couple of hours you'll be getting bored and uninstalling, but at least you wasted a couple of hours.
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  74. Sep 18, 2013
    0
    go play star citizen after monetizing "open beta", they refused to listen to their beta testers, even demeaning them on twitter and other sites. Deadlines pass, promises broken, and the game has devolved into which team has the larger alpha strike capability.
  75. Sep 19, 2013
    0
    Do not be fooled, several of the developers and the NGNG team has created a multitude of accounts to give this a "good review". In reality, PGI has stolen both money and the fun from the game time and time again. You can not get anything without buying $20 USD worth of credits.. and even then, they still try to kill the game. PGI is simply milking the die-hard MechWarrior fans and newDo not be fooled, several of the developers and the NGNG team has created a multitude of accounts to give this a "good review". In reality, PGI has stolen both money and the fun from the game time and time again. You can not get anything without buying $20 USD worth of credits.. and even then, they still try to kill the game. PGI is simply milking the die-hard MechWarrior fans and new people alike.. there is nothing that is fun or enjoyable.. its not even up to par where development is considered. A child could do better. Example: It takes them three months to release just one or two maps of bad quality.. when a single person could have made around 200 maps of excellent quality. The networking sucks, PGI's changes to the game sucks. They have been bombarded by refund requests SOO much, that they are actually trying to get everyone paying again through their "Phoenix Package" or whatever the hell they have came up with now. PGI has eternally ruined mechwarrior, and most experts agree that PGI will fail and most likely fall apart sometime around or a little after the new year. Expand
  76. Sep 17, 2013
    2
    Where to begin? MWO is unfinished, the staggering lack of content is embarrassing for any of the founders program suckers, the game wasn't a beta many months ago regardless of what any of the misguided white knights of MWO tried to say in a epic failure of a futile defense, the treatment of people in the forums by the MWO moderators is a joke, they can't balance weapons, they can't manageWhere to begin? MWO is unfinished, the staggering lack of content is embarrassing for any of the founders program suckers, the game wasn't a beta many months ago regardless of what any of the misguided white knights of MWO tried to say in a epic failure of a futile defense, the treatment of people in the forums by the MWO moderators is a joke, they can't balance weapons, they can't manage to keep pace with development versus the timeline they announced in terms of clan mechs and clan tech, they gave up on the timeline, the same two tired and sad old game modes are an endless disappoinment, complete lack of any promised content, the list just keeps going.
    2 years in, and this supposed launch is nothing more than an already scheduled patch, community warfare is nowhere to be found and player confidence is at an all time low. The hardcore fans I.E., the white kinights and founders suckers are trying to act like they don't care about these issues, they are trying to act like it doesn't bother them, but in a couple weeks to a month they will begin to rail against the developers, and they will probably start to leave, like rats leaving a sinking ship by December 1st.
    I joined MWO and then joined a group as I was advised to do by the community in the MWO forums, I then sent friends requests to all of the friends of the people in the group I joined, omnly to have my friends list wiped clean, and the ability to have or make friends removed, then I sent in a support ticket to ask why my friends list was removed, and any ability to have a friends list taken away, I recieved no response. So that left me with no way to be part of the MWO community in the forums, and I never posted anything negative or profane in anyway.
    I cannot recommend MWO, it is completely devoid of content, it's community moderators and support are a group bumbling fools that are biased and negative beyond compare. The developers are slow, seemingly unskilled enough to fix things needing a fix, but turning around and nerfing every decent weapon into the ground because it destroys the PGI crew ingame, I lterally listened to a PGI team ingame on MWO cry about PPCs and Gauss weapons so bad that I exited the webcast, then 3 weeks later heat penalties and nerfs came flying in the next two patches. Just so pathetic and transparent.
    What about a lobby system, and knowing what map you are getting before you start a match..?? Knowing that you are going to drop on a super hot volcano planet, no person in their right mind is going bring their hottest loadout into that opertaion, sorry..
    The only people that can be blamed for the obvious shambles that MWO is in right now are the developers, but I can guarantee they are going to blame the community for most of it, and then come up with the lamest of excuses to cater to the suckers that hold on to hopes of a good battletech-mechwarrior game to be released.
    Conclusion I do not recommend MWO to anyone at the current time, unless a miracle of development happens.
    Prediction DEAD BY DECEMBER... Yup
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  77. Sep 17, 2013
    1
    Poorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions ofPoorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions of the rules. Community suggestions are not taken seriously when formulating balance changes, and the high skill meta game has been stagnant for months.

    Furthermore the devs continue to dumb down the game in ways they had previously promised they would not, such as the introduction of third person view and coolant flush. These together with the poor balance has driven of much of the competitive community.

    Perhaps most importantly the long awaited continuity and addition of consequences for the outcome of games is no where in sight, do not believe any timetables the devs show you. The gameplay quickly becomes boring as the matches blur into a streak of soul crushing sameness, and if you value your life as I do, you will uninstall as I have.
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  78. Sep 17, 2013
    0
    Game is just garbage, no balance, filled with bugs, real money transaction adverts all over the place, games are shallow, client can't even go full screen unless in a match. Customising is basically a way to make your mech competitive and to do that you either need to grind out 30 games in a garbage class mech or pay. Game still freezes and crashes. This is below the cookie cutter gamesGame is just garbage, no balance, filled with bugs, real money transaction adverts all over the place, games are shallow, client can't even go full screen unless in a match. Customising is basically a way to make your mech competitive and to do that you either need to grind out 30 games in a garbage class mech or pay. Game still freezes and crashes. This is below the cookie cutter games and is a nice art style slapped sloppily on a game that seems to be designed by people with the most rudimentary of skills. If you are a fan of the series and blind enough to look past the the plethora of issues you might enjoy this game for a week or two. If you have played any other game before in your life, you are best off avoiding this shiny turd. Expand
  79. Sep 17, 2013
    4
    I can't use my real name for fear of ban from the game itself. I started out with high hopes on this game because they pitched high hopes. I wanted a game that wasn't just run and gun deathmatch, I wanted something with the substance to feel like I was fighting for an empire.
    What I got was typical run and gun robot fighting.
    The Community Warfare and updated User Interface still
    I can't use my real name for fear of ban from the game itself. I started out with high hopes on this game because they pitched high hopes. I wanted a game that wasn't just run and gun deathmatch, I wanted something with the substance to feel like I was fighting for an empire.
    What I got was typical run and gun robot fighting.

    The Community Warfare and updated User Interface still haven't come in despite all the promises of "soon".

    Then the company tries to have their pitchmen sell this game again on their pet podcast show which tries to disguise itself as a fan podcast. The talking heads still babble on and on about other neat things they want to do but haven't event fixed or completed the stuff they promised more than a year ago.

    You keep reading and hearing about publisher problems, forum oppression, and overall mismanagement of a really good title. All I can say is some of this is absolutely true. The game has great potential, but it isn't really reaching it yet. I advise people to come back after a year and a half if they want something more than run and gun.

    For those that just want simple shooting fun with no substance and the same game mode over and over again, pop in a download it is free after all. Though be prepared to spend some money on champion Mechs because of the blasted meta gaming.
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  80. Sep 17, 2013
    4
    The game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" dayThe game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" day there was no new content or games modes of any kind, launch day is a Joke just another patch day. Expand
  81. Sep 21, 2013
    0
    I see my review was deleted.
    This game is counter-strike with less maps, intense brown and bloom graphics(Try and run this on anything but a gaming rig, I dare you.), and boring game modes.
    The only point of this game is grinding for better equipment that you could buy(Or buying premium mechs that offer gameplay advantage over regular ones). Bottom line is that this is a boring Free
    I see my review was deleted.
    This game is counter-strike with less maps, intense brown and bloom graphics(Try and run this on anything but a gaming rig, I dare you.), and boring game modes.
    The only point of this game is grinding for better equipment that you could buy(Or buying premium mechs that offer gameplay advantage over regular ones).

    Bottom line is that this is a boring Free to play, Pay to Enjoy(If it's possible.).
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  82. Sep 17, 2013
    4
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see 2) mechdesign: great work from the lead designer alex iglesias 3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech. 4) ballance:
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see
    2) mechdesign: great work from the lead designer alex iglesias
    3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech.
    4) ballance: ok, not perfect but ok
    5) sound: nice
    6) music: there is no background music
    7) game modes: only 1 in 2 different variants
    8) long time motivation: none, because there is only the same game mode

    And now to the comment of Russ Bullock (one of the staff of PGI, the company that made this game) you can find here with a 10 point rating. What he desribes is a future vision of MWo. Not one of the features he desribes is in the game. Would they part of the game you would only find here 10/10 ratings. When will you see this features? Nobody knows. The Devs dont talk about that.

    Resume: Wait a few month and perhaps it will be the perfect mech game. Now it is a nice fill-in game but not worth to pay real money for it.
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  83. Sep 19, 2013
    0
    This game isn't much fun at all, It's a unbalanced mess that has had 1 and half years to get balance right.
    The game studio couldn't even do that The maps look like they came out of the year 2000.
    The mechs look ok but recently most of the mechs art quality has actually dropped too. I couldn't give this game more than a 0 right now due to so many bugs, lack of game play modes there is
    This game isn't much fun at all, It's a unbalanced mess that has had 1 and half years to get balance right.
    The game studio couldn't even do that The maps look like they came out of the year 2000.
    The mechs look ok but recently most of the mechs art quality has actually dropped too.
    I couldn't give this game more than a 0 right now due to so many bugs, lack of game play modes there is only 2, lack of being able to group up with more than 4 friends, and so many other issues it just needs to be left behind and forgotten.
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  84. Sep 17, 2013
    3
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and throw it all away.

    Time after time PGI has made terrible balance adjustments, fixed issues to things that people never found was a problem, breaking other things in the process, ignored the most rational and helpful members of the player base who were begging them not to this much anticipated title up.
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  85. Sep 18, 2013
    0
    A steaming pile of disappointment. Inexperience dev's blatantly disregard their core community. Lack of content and no direction other than "buy a new shiny mech". Way to ruin one of the most beloved IP's of all time. 2 thumbs, 8 fingers and 10 toes downvote. It has shiny graphics though!
  86. Sep 17, 2013
    0
    I've been playing the game since closed beta, 2 years ago.
    Now the game is released and it's a shame the game is so shallow, missing so much content I would still consider it an Alpha version.
    So yes, you can have fun with this game if you're trying it for a month or two, if you can survive the very steep learning curve.
    I just hope the dev. (PGI) gonna wake up... FAST.
  87. Sep 17, 2013
    1
    This is probably one of the worst experiences in gameplay and development I have ever participated in 25 years of computer and online gaming.

    Gameplay at this time is extremely limited with only 2 game modes, Conquest and Assault. Conquest is supposed to be a capture the flag type of mode, but ends up being nothing more than Assault (12 vs. 12, last team standing), with some extra areas
    This is probably one of the worst experiences in gameplay and development I have ever participated in 25 years of computer and online gaming.

    Gameplay at this time is extremely limited with only 2 game modes, Conquest and Assault. Conquest is supposed to be a capture the flag type of mode, but ends up being nothing more than Assault (12 vs. 12, last team standing), with some extra areas to defend or capture that usually have no effect on the outcome of the match. If your idea of a good gameplay is endless rounds of shoot til you die, this game is for you.

    The game also is plagued by constant bugs, game freezes, dropped games with no ability to jump back in if you are booted out, frame rate issues, and generally unstable design with basic weapon functions, environment bugs and pixel ghosting.

    The developer has consistently failed to deliver on its design pillars and features as rolled out to the Beta test community, delivered no new content, no upgrade to the user interface after months of promising to do so, and has waged at passive aggressive war on its own forums with its vocal community fan base.

    If you are looking for a viable successor to the prior MechWarrior games, this ain't it.
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  88. Sep 18, 2013
    0
    Silentcontrol 1 Game, game play and balance based on LIES Utterly bad communication with community [community warfare is just war against the community] censorship everywhere on the forum because they can stand criticism or good suggestion. This is getting stupidly complex because PGI don' t want to use existing and simple solution, trying to look smart but they are super dumb.
    as another
    Silentcontrol 1 Game, game play and balance based on LIES Utterly bad communication with community [community warfare is just war against the community] censorship everywhere on the forum because they can stand criticism or good suggestion. This is getting stupidly complex because PGI don' t want to use existing and simple solution, trying to look smart but they are super dumb.
    as another person said this
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  89. Sep 21, 2013
    1
    No lobby, No chat voice, No DX11, No Community Warfare, No New User Interface, No music, No Collision, No Destructible Assets. Everything promised was not delivered at launch. That resumes MWO fiasco.

    Developers promised to NEVER force 1PV players to play against 3PV, then they broke their word. Last 2 patches they made the grind even more torturing. This game have a lot of balance
    No lobby, No chat voice, No DX11, No Community Warfare, No New User Interface, No music, No Collision, No Destructible Assets. Everything promised was not delivered at launch. That resumes MWO fiasco.

    Developers promised to NEVER force 1PV players to play against 3PV, then they broke their word.

    Last 2 patches they made the grind even more torturing. This game have a lot of balance issues. Map is out of scale.

    I already got my money refunded. I don’t recommend this game.
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  90. Sep 23, 2013
    0
    I have played this game since closed beta. I can honestly say it was a better game 2 years ago than it is today. Before it had mech collisions, better graphics, and none of the new terrible maps. It didn't have any of the strange game mechanics that break the game like ECM, Seismic sensors, ghost heat, and 3pv. Very disappointed in this game, it had great promise. Its just another cashI have played this game since closed beta. I can honestly say it was a better game 2 years ago than it is today. Before it had mech collisions, better graphics, and none of the new terrible maps. It didn't have any of the strange game mechanics that break the game like ECM, Seismic sensors, ghost heat, and 3pv. Very disappointed in this game, it had great promise. Its just another cash grab f2p now, and its clear that's all it'll ever be. Expand
  91. Sep 17, 2013
    2
    There is no way this game is a 10. Expect to endlessly grind out in game currency using improperly balanced Mech's and weapon systems. Game is DirectX 9 .....REALLY?
    Has a horrible and clunky UI that is a chore to use. 8 basic maps, and two game types, Assault, and Conquest, which end up being played essentially the same.
    If you like grindy, clunky games, where the development team is
    There is no way this game is a 10. Expect to endlessly grind out in game currency using improperly balanced Mech's and weapon systems. Game is DirectX 9 .....REALLY?
    Has a horrible and clunky UI that is a chore to use. 8 basic maps, and two game types, Assault, and Conquest, which end up being played essentially the same.

    If you like grindy, clunky games, where the development team is obviously NOT on the ball, play this. If you want a quality product, with a dev team who is responsive, or at least communicative to their PAYING customers, then you should try elsewhere.
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  92. Sep 17, 2013
    0
    Claimed to free to play, free to enjoy, free to have fun... well, it's not completely true. You have only 4 bays, if you want more give them your money. Also yon can either spend your lifetime earning cbills (in-game currency) or spend your cash. It wouldn't be a problem if you didn't need TONS of c-bills. The majority of players (base on my open beta experience) end up spending $15-25Claimed to free to play, free to enjoy, free to have fun... well, it's not completely true. You have only 4 bays, if you want more give them your money. Also yon can either spend your lifetime earning cbills (in-game currency) or spend your cash. It wouldn't be a problem if you didn't need TONS of c-bills. The majority of players (base on my open beta experience) end up spending $15-25 each month to buy "comfort" such as aka premium time, mechs, XP conversion..... Expand
  93. Sep 17, 2013
    0
    Bad and buggy game. And Ruther is right, they HEAVILY mod there forums so that you can not bash the game at all. Its pretty sad. Certain words you can not say, even non harassing words. This game was and is a big let down. Dont let these new people who just started today fool you. They promised us a lot of things and never came through. Even today, there was to be something about clan warsBad and buggy game. And Ruther is right, they HEAVILY mod there forums so that you can not bash the game at all. Its pretty sad. Certain words you can not say, even non harassing words. This game was and is a big let down. Dont let these new people who just started today fool you. They promised us a lot of things and never came through. Even today, there was to be something about clan wars released, lied to again. Expand
  94. Sep 17, 2013
    3
    I've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised lastI've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised last year. Not even going into what was promised but never delivered, the game has a terrible new user experience, only a handful of viable mech variants, and just... such poor optimization, poor balancing, poor gameplay, it takes far too long to earn a new mech or outfit it with what should have if you want to pilot it effectively and just... the game is bad. If you enjoyed Mechwarrior 3 or 4, just pass on this, especially if you enjoyed the MekTek release. The only way you'll like this game is if you are a hardcore battletech fan too invested in the franchise to pass this up, everyone else, stay away. Expand
  95. Sep 17, 2013
    1
    What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not. What was promised to have an expansive meta game in a persistent BT universe is not. What was promised to be a "thinking man's shooter" is not. Even for a F2P game, it gets boring very fast.

    Even worse are the developers and publishers of the
    What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not. What was promised to have an expansive meta game in a persistent BT universe is not. What was promised to be a "thinking man's shooter" is not. Even for a F2P game, it gets boring very fast.

    Even worse are the developers and publishers of the game. After monetizing "open beta", they refused to listen to their beta testers, even demeaning them on twitter and other sites. Deadlines pass, promises broken, and the game has devolved into which team has the larger alpha strike capability.

    If you want to know how this game is, read their forums.
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  96. Sep 17, 2013
    0
    Avoid this game at all costs if you're a true Battletech Fan. The amount of lying and false expectations PGI/IGP has put out on money grabbing schemes make evil companies like Microsoft or EA look like angel's.

    They have perpetually ignored the true fans that got them this way when the money was in the bank and set their sights to that special crowd that is Call of Duty players, while
    Avoid this game at all costs if you're a true Battletech Fan. The amount of lying and false expectations PGI/IGP has put out on money grabbing schemes make evil companies like Microsoft or EA look like angel's.

    They have perpetually ignored the true fans that got them this way when the money was in the bank and set their sights to that special crowd that is Call of Duty players, while enticing battletech fans with false promises and nonexistent carrots while pushing a sale store on a product still in beta, meaning the game is so dumbed down it is no better then any generic shoebox shooter out there.

    And they continue to ask money while pushing key features like maps, a new and working UI (the current one is still buggy and has remained for a year) a gaming lobby or even game modes.

    Right now it has ONLY 2 modes, in which new players rampage to each others bases avoiding combat so that you can move to the next game and do the same over and over again "maximizing" earnings per hour... Yes it has come to this point, and the current IP holder even approves of this.

    Stay away from this. Tell your friends, tell your family, tell everyone you know and keep away from this disaster before you too will regret spending money on this when you could have bought something much better.
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  97. Sep 17, 2013
    2
    Sadly this is not the game any Battletech/mechwarrior fan has watied for. It was cast as such, but lately the developers have pulled it towards a sad action shooter clone. I would stay clear if I was you.. there are other games out there that does arcade shooter better than this. Buggy and unbalanced.
  98. Sep 17, 2013
    2
    This has literally been the worst experience I have ever had with a game in development or during launch. The game is not complete and the developers disrespect the community. The game was kind of fun and challenging for a while, but the state of the game has steadily gone down hill since march
  99. Sep 23, 2013
    0
    One has to wonder where all the money extracted from beta version micro-transactions went. It certainly didn't go into improving this game. MechWarrior was always a blend of RPG, strategy, and action. But this "reboot" of the series seems to think that MechWarrior fans don't like all that pesky "depth" or "tactics." What the fans want, the developers believe, is to pay hundreds andOne has to wonder where all the money extracted from beta version micro-transactions went. It certainly didn't go into improving this game. MechWarrior was always a blend of RPG, strategy, and action. But this "reboot" of the series seems to think that MechWarrior fans don't like all that pesky "depth" or "tactics." What the fans want, the developers believe, is to pay hundreds and hundreds of dollars on micro-transactions so they can pay to win. Do you love the feeling of blasting "newbs" in their underpowered "free" mechs, using your expensive pay-to-win mech? Then, this is the game for you! Expand
  100. Sep 17, 2013
    2
    I'm no mechwarrior vet so don't expect any long winded and point based review. I've only invested modestly in the game, had a good two months of fun with it and then it started snowballing to disappointment. From poor design choices to blatant disregard of the community wishes and most importantly HONEST FEEDBACK.

    Even though it's a F2P don't support those shady developers, teach them
    I'm no mechwarrior vet so don't expect any long winded and point based review. I've only invested modestly in the game, had a good two months of fun with it and then it started snowballing to disappointment. From poor design choices to blatant disregard of the community wishes and most importantly HONEST FEEDBACK.

    Even though it's a F2P don't support those shady developers, teach them it's not how it's supposed to be done.
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Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.