User Score
6.2

Mixed or average reviews- based on 148 Ratings

User score distribution:
  1. Positive: 57 out of 148
  2. Negative: 38 out of 148

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  1. Oct 6, 2013
    1
    This game is horrible. A 30 second long soundtrack that would not be out of place in hell repeats over and over as you play (click on stuff). Please don't take my word for it, though: I'm biased by my sense of hearing. Also, for some reason it is designed to be hard to exit. To summarize: foothold trap for your ears. Vaguely funny sometimes, always tedious.
  2. Nov 20, 2013
    3
    I thought this was going to be quirky and fun, but it was just absurd... I can't really recommend this title with regards to gameplay, perhaps if there was more logic behind the choices you make rather than just having to randomly click on something to see what obscure or downright bizarre events are going to take place… For me that's the biggest problem with it... So when you haveI thought this was going to be quirky and fun, but it was just absurd... I can't really recommend this title with regards to gameplay, perhaps if there was more logic behind the choices you make rather than just having to randomly click on something to see what obscure or downright bizarre events are going to take place… For me that's the biggest problem with it... So when you have completed the 4 stages in around 2 hours there will be no return visits to play this game… If you want a weird and illogical game which is basically a bizarre timed adventure game with puzzle light elements then perhaps this is for you... However, it’s still not a very good game! Expand
  3. Oct 26, 2013
    1
    I'm sorry, but this is not a game. This is an abomination and an ear assault, with horrendous music and a non existent gameplay. It is pointless and stupid point and click hoping you get it right. Avoid like the plague.
  4. Sep 25, 2013
    1
    After playing through the story mode, I still don't quite understand what I just experienced. Nothing makes sense, and nothing is funny
    it's just stupid. Most of the levels don't require you to think, but more so require you to click randomly.
  5. Jan 6, 2014
    4
    Mcpixel seems fun and silly at first but after the first few levels the game becomes repetitive and boring. The once cool 8 bit music starts killing brain cells in a massacre of common sense and reason. You soon find yourself mindlessly clicking each individual pixel hoping one of them is right to get past the level. The only thing that will keep you sane is the onslaught of references andMcpixel seems fun and silly at first but after the first few levels the game becomes repetitive and boring. The once cool 8 bit music starts killing brain cells in a massacre of common sense and reason. You soon find yourself mindlessly clicking each individual pixel hoping one of them is right to get past the level. The only thing that will keep you sane is the onslaught of references and jokes.

    Only buy this if it's in a sale or if you have a brain and want to try this yourself to conclude your own opinion, I'm just some idiot on the internet.
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  6. Sep 5, 2013
    4
    After playing through the story mode, I still don't quite understand what I just experienced. Nothing makes sense, and nothing is funny. In fact, there is no fun to be had at all while playing this game. It feels like something that was meant only for a very specific group.
  7. May 28, 2013
    4
    I, being weird, would normally enjoy a random and funny game like this. But McPixel goes too far, to the point where it's just stupid. Most of the levels don't require you to think, but more so require you to click randomly.
  8. Jul 13, 2013
    2
    In McPixel you play a guy in a red shirt who has to disarm a bomb within 20 seconds. Each level is a small scene with a few items to click on, you have to find the right item or combination of items to make sure the bomb doesn't explode. At first I thought this may be fun, but unfortunately it is not. Due to the horrible 'retro' graphics (aka graphics made by a lazy dev who lacks the skillIn McPixel you play a guy in a red shirt who has to disarm a bomb within 20 seconds. Each level is a small scene with a few items to click on, you have to find the right item or combination of items to make sure the bomb doesn't explode. At first I thought this may be fun, but unfortunately it is not. Due to the horrible 'retro' graphics (aka graphics made by a lazy dev who lacks the skill to create good looking graphics and now pretends it is some kind of 'art') that would have been considered bad even on a C64 often you can't even see what exactly it is you click on. And even if you do, it doesn't matter. Because the levels are totally random and in almost all cases it's simply trial and error. You click on a trash can and a small goblin appears with a bomb on his head...*bam*, try again. Yeah...right. There is of course some humor in the game because of this silly randomness, but it's always the same idiocy and gets boring quick. Would have been ok for a quick laugh if it was a free Internet flash game, but I can't imagine how anyone would want to spend money for this, no matter how cheap the game is. Expand
  9. Jul 26, 2013
    3
    Phitt's review on 13/07/2013 makes a lot of good points. I had no idea what I was doing in the game, as there are no real instructions or any guidance as to what your character's purpose is bar 'save the day'. For the first three levels or so, I didn't even know it was about a bomb disposal expert.

    I've never been one to judge a game by its graphics: to me, they are there to convey the
    Phitt's review on 13/07/2013 makes a lot of good points. I had no idea what I was doing in the game, as there are no real instructions or any guidance as to what your character's purpose is bar 'save the day'. For the first three levels or so, I didn't even know it was about a bomb disposal expert.

    I've never been one to judge a game by its graphics: to me, they are there to convey the game-play the developers wanted to express. However, when the graphics are so poor and chunky that you cannot tell a hypodermic needle from a Concorde plane, something is wrong. It could possible be due to the fact that C64 graphics look terrible on new monitors? Whatever the reason, there is no excuse for it.

    There is little logic to the puzzles, and you are forced to cycle through each group of six 'scenarios' or levels in order. So if you think you have one solution, you could wait up to five turns to try again. Personally I found this very irritating.

    Controls are okay, bar the escape button not working to bring up an exit menu. Six presses eventually got it working, but the menu quickly disappeared again. I had to end the game in Task Manager.

    I'm sorry to be blunt, but this game made my eyes hurt just looking at it. I've never had that with a game bar one where the POV needed tweaking in the console.

    If you feel inclined to try this game, pick it up at 85% off or look for it on great disciun. My perception of this game is that, although it boasts 100 levels, it isn't worth the eye-strain to explore them all. It's possible, that the game could be better on the Big Screen setting Steam offers, and played on a television from a great distance. My setup is a regular PC.

    I've given a mark of 3/10 because a hundred levels takes dedication. I really wish I could have given more, and hope I can raise this mark when it sorts out the issues it currently has.
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  10. Nov 28, 2012
    1
    McPixel is like raw high fructose corn syrup for your brain. Some people will enjoy the sugar rush, but most people will be overpowered and nauseated by it. Levels in this game are 20 seconds long and completed by exhaustive point-and-click search.
  11. Oct 29, 2014
    0
    This is the worst game I have ever played in my entire life. I had to sit back an extra meter from my monitor to attempt to make out what in gods name was going on, it is was too f**king pixelated. Even after doing so I had absolutely no idea what the f**k was happening. There are no instructions. Nothing makes sense and a McPixel logo pops up every time after finishing a 3 second longThis is the worst game I have ever played in my entire life. I had to sit back an extra meter from my monitor to attempt to make out what in gods name was going on, it is was too f**king pixelated. Even after doing so I had absolutely no idea what the f**k was happening. There are no instructions. Nothing makes sense and a McPixel logo pops up every time after finishing a 3 second long level. When I say level I don't really mean level as what you do is click on an object, then click another object and some cr*p explodes. This game should die. Expand
  12. Oct 23, 2013
    0
    Quite simply the worst 'game' I have ever played. Your time will be spent doing these three things in order of frequency (most often to least):

    1) Looking at McPixel logos between "levels" 2) Randomly touching things on the screen for a few seconds 3) wondering where the last 10 seconds of your life went and waaay behind in last place, you'll spend a precisely equal amount of
    Quite simply the worst 'game' I have ever played. Your time will be spent doing these three things in order of frequency (most often to least):

    1) Looking at McPixel logos between "levels"

    2) Randomly touching things on the screen for a few seconds

    3) wondering where the last 10 seconds of your life went

    and waaay behind in last place, you'll spend a precisely equal amount of time doing each of these:

    4) having fun

    4) laughing

    4) feeling remote any sense of accomplishment

    4) being Batman (in real life)

    4) releasing a miracle cure for cancer (in real life)

    The developer of this game is the kind of person who makes be believe in bringing back the death penalty.
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  13. Sep 26, 2012
    0
    un juego flash sin sentido ni realmente especial en el que hay que pagar , hay miles de juegos mejores en cualquier sitio realmente no merece la pena
  14. Jan 12, 2021
    3
    McPixel is an interesting game, at least in concept. A fast-paced gag hunt sort of game. The problem is that the jokes both aren't great and have very little weight to them. The gags are usually either both crude and tired or just aren't all that funny. While I'm no comedy expert, I have an idea of part of the reason for that.

    When I said the jokes "have no weight", what I mean was two
    McPixel is an interesting game, at least in concept. A fast-paced gag hunt sort of game. The problem is that the jokes both aren't great and have very little weight to them. The gags are usually either both crude and tired or just aren't all that funny. While I'm no comedy expert, I have an idea of part of the reason for that.

    When I said the jokes "have no weight", what I mean was two things: the sluggish animation and movement, and the entire lack of sound design whatsoever. To improve the gags, faster animations and more over-the-top artwork coupled with even some basic sound effects could do wonders. The game has so many explosions and yet you can't hear any of them, so they feel weightless.

    The lack of any real hints on what you're supposed to do for each section also holds it back. You're left trying to figure out what your goal even is for any one section. The one exception to this so far has been the "virgin sacrifice" section, which gives you a clear goal and an expectation (the girl needing to be sacrificed), and while the gag that comes from it is pretty obvious, it still got a small chuckle out of me because it does something other than that expectation. Even then though, the pace still feels too slow and there's zero sound. Let me hear McPixel scream and sizzle! Increase his movement speed, decrease the timer, lay out a clear goal in each segment and completely mess with that goal, and give this game some sound! Freesound.org is a wonderful resource for any low-budget project, or just record your own. Throw an egg in a frying pan and bam, you've got the sound of McPixel burning to a crisp.

    Overall, for what's supposed to be a fast-paced gag hunt, it feels very slow and hollow. For the creator, the players, and learners alike, look to games like WarioWare and The Impossible Quiz Book for examples of more rapid-fire gameplay full of gags and weird stuff. Those feel like better examples of what McPixel wants to do.

    3/10 because I genuinely believe the creator put heart into it, they just lacked the skills to pull it off, and I genuinely hope they use this as a stepping stone to improve.
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  15. Nov 14, 2022
    1
    NOT tired of pixels yet? I was able to endure 5 minutes with such a visual !! Are you kidding me? The weirder the game, the more people should buy? Rave!
    1 only for Russian,lol
Metascore
76

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. CD-Action
    Feb 6, 2013
    70
    It forces you to switch off the cause and effect mode in your brain and try most insane solutions. Fun! [CD-Action 02/2013, p.65]
  2. PC Gamer
    Nov 26, 2012
    82
    It's not a big or clever game, but there's value in the small and stupid too, and there's something truly wonderful about it being Steam Greenlight's first release. [Jan 2013, p.69]
  3. Pelit (Finland)
    Oct 13, 2012
    85
    Dumb idea combined with retro outfitting is sure to meet it's goal. McPixel is a weird cross-over of WarioWare and point'n'click adventure. The game is so bizarre that you are bound to have some laughs. [Aug 2012]