- Publisher: Wales Interactive
- Release Date: Oct 29, 2013
- Also On: PlayStation 3, Wii U
- Critic score
- Publication
- By date
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Nov 18, 2013A powerful theme flashed out through fragments of a mysterious environment. If only the gameplay would have been polished as much as the visual aspect, Master Reboot could have been a masterpiece.
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Jan 24, 2014A unique mix of genre blends, Master Reboot doesn’t always come together cohesively, but there’s plenty of heart in its Soul Cloud.
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Nov 19, 2013Master Reboot is a game with an outstanding premise that is backed up by solid execution.
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Mar 18, 2014Its creepy ambiance and wide range of puzzles manage to carry the weaker segments, but an out-of-place final boss with timed platforming ruins the fun.
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Dec 5, 2013The idea of this nightmarish, digital world is unique and very interesting, but some poor gameplay choices by the designers break the overall quality of what could have been a great game.
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Nov 1, 2013Some existential questions, a good storyline, nice environments and successful atmosphere, Master Reboot is a fairly easy Teen Game, which shows uneven in its implementation and design, but not to the point of staying away from it.
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Nov 15, 2013This is an interesting interpretation of a virtual reality, but narrative and mechanics remain superficial.
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Dec 31, 2013Overall, I had a bit of fun with Master Reboot, but not fifteen dollars worth of fun. It feels too unpolished to really recommend at that price. Even if all the visual problems were ironed out, the gameplay is mediocre at best, and frustrating at worst. A mix of decent art and ideas ruined by a lack of polish.
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Dec 3, 2013The concept and setting seem to be in the right direction, even though as a game it is quite hard to understand, and consequently, feels hard to enjoy.
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Nov 12, 2013There's some really good ideas in Master Reboot, maybe Wales Interactive have been a bit too ambitious with the project versus the size of their team, but it never quite fulfils those ideas.
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Feb 11, 2014And that, more than anything else, is the main problem with Master Reboot; it doesn’t feel finished.
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Jan 6, 2014What really kill this game are the bugs. There are graphical bugs. There are puzzle bugs. There are bugs that crash the entire game, forcing you to close the program and start it up again. This is especially frustrating because the game relies exclusively on auto-saving, and only saves each time you complete a room. You can lose entire chunks of progress from these crashes.
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PC PowerPlayDec 30, 2013Intermittently creepy, yet it all feels like an overblown student project; a proof of concept for a slicker, scarier game. [Jan 2014, p.91]
User score distribution:
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Positive: 18 out of 42
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Mixed: 13 out of 42
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Negative: 11 out of 42
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Nov 4, 2013
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Nov 2, 2013
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Jun 15, 2014