- Publisher: Atari , Infogrames , Atari SA
- Release Date: Feb 25, 2003
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The elements for a great game are present, but the focus and execution of those elements is not.
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In spite of Master of Orion 3's countless detail-oriented improvements, connoisseurs of the series may also find themselves pining for the personality of the earlier games, wishing to trade some of the new intricacy and erudition for a better sense of interaction and consequence.
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You can easily spend a lot of time playing even one game to completion, but by the end you’ll probably wonder if you would have been better off getting your noodle baked by watching some anime or slowly roasting ants under a magnifying glass on a cloudy day.
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Features have been piled upon features in an attempt to enhance gameplay, but this has only succeeded in bulking things up to the point where you risk an aneurysm if you try to figure everything out.
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Computer Gaming WorldThe overwhelming masses of numbers and options make MOO3 harder to comprehend than its more intuitive predecessors. [May 2003, p.88]
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The developers and testers got so used to this game's ponderous interface and extreme complexity that they lost sight of the average gamer, whose primary goal is to have fun.
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The de-emphasis on micromanagement is welcome, but the feeling that the game is doing too much for you might kill it for intergalactic armchair generals.
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The computer AI is just a mess, and for a game that is mostly about interaction with alien races, to have all those races behave like mental patients, isn’t as much fun as it’s cracked up to be.
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The core gameplay is enjoyable enough if you actually spend enough time getting used to the complex interface, but the timid opponent AI keeps the game from being really interesting.
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The unbalanced AI, weak diplomacy, poor combat, steep learning curve, are all pieces that draw the players attention away from the game and ultimately decreases any replay value.
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PC GamerFew games have had me scratching my head over design decisions like this one, and yet I'm still avidly playing it nearly three weeks later. [May 2003, p.64]
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It’s hard to know which is worse; the interface or the AI. Both combine to spoil the latest Master of Orion title.
Awards & Rankings
User score distribution:
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Positive: 19 out of 79
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Mixed: 15 out of 79
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Negative: 45 out of 79
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Sep 16, 2013
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May 22, 2013
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Apr 19, 2013