- Publisher: Rockstar Games
- Release Date: Apr 20, 2004
- Also On: PlayStation 2, PlayStation 4
User Score
Generally favorable reviews- based on 205 Ratings
User score distribution:
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Positive: 136 out of 205
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Mixed: 52 out of 205
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Negative: 17 out of 205
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- Most helpful
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ShawnH.Nov 21, 2005
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Jul 28, 2013A violent and brutal game,I proclaim this game as one of the deadliest,most violent,and brutal video game I have ever played.And still I kinda like this game because of my reason.
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GroundfisherMay 6, 2004This game was a huge disappointment. I'm not a big fan of 'stealth' games, but a good game is a good game and this is not a good game. In a word: boring.
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AndyL.May 4, 2004Ugh, its almost like taking all the gameplay and fun outta of gta3 and instead opting for a storyline, which while being decent, is certainly no half-life. Dull is the best word here.
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JawadP.Aug 19, 2005It is nice stratigic game i lke it but it is weird that it is nice since it have some logical blunders u can locate them.
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R.S.May 26, 2004
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Sep 2, 2018
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Feb 20, 2021
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May 28, 2023This game for it's time had great gore and stuff but it's repetitive gore scenes and bare bones stealth makes this game shallow and boring and you even forget a story even exists. I wouldn't recommend this game for anyone who's big into stealth since fighting someone in this game is a pain in the ass.
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Aug 26, 2023This review contains spoilers, click expand to view.
Awards & Rankings
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Manhunt is no kids game. Adult players should anticipate an incredible amount of gore and some uncomfortable scenes of violence. Looking beyond that, Manhunt does offer a unique story and some challenging, stealth-based gameplay.
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Its really up to you the person behind the controller to decide whether the violent content makes or breaks Manhunt since the core gameplay mechanics of Manhunt arent all that compelling.
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An optimized visual performance clearly makes the PC version the preferred edition of the game; however, the game attempts to combine excessive violence with stealth-action gameplay, but fails to invoke a sense of value and worth in play.