Metascore
75

Generally favorable reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 14
  2. Negative: 1 out of 14
  1. Mar 25, 2025
    70
    With the best of the classics in the genre and without losing sight of the present, MainFrames delivers a challenging platformer that fulfills its mission.
  2. Mar 16, 2025
    70
    Quotation forthcoming.
  3. Mar 7, 2025
    50
    This game both wants to be like its old-school Grandpa Mario and Aunt Celeste. The mixture of the two just doesn’t gel with me. The real bummer is I badly want it work. I truly for some it probably will. Playing MainFrames has made me realize the genre probably just isn’t for me. I don’t understand platformers and I’m certainly not good at them. So it’s probably pretty weird that I am going to recommend this game with one big fat caveat. If you’re a fan of the genre, there are a lot of cool and original things happening in MainFrames. If you’re not already comfortable in the space it’s probably not going to work as shining introduction to the world of indie platformers.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Mar 6, 2025
    In the end, MainFrames is the rare sort of indie release that both feels professional and knows not to punch above its weight. It has a clear central idea and hits the right notes without getting itself into too much trouble (unlike Floppy). I wouldn’t describe it as “cozy” given how much it can kick your ass, but it’s an easy suggestion for anyone who’s looking for quick and gorgeous platforming thrills with a perfect amount of complexity. [Recommended]
  2. Mar 10, 2025
    While playing MainFrames, I kept drawing comparisons to Celeste. Both are smart platformers with great vibes that can get pretty tough, but because reloads are so quick, repeated failures don’t sting too badly. And both games feel like they play out their ideas exactly as far as they need to. I rolled credits on MainFrames in a little under four hours, and the experience felt just right.