This is far from a bad game, but a game I'd like to like more than I actually did. It promises character customization, but it's really only cosmetic except for the classes you take in-game to give yourself new spells, which is to say that early-game customization is limited to picking your haircut.
This game might look like it has dungeon-crawling RPG elements in it, but don't beThis is far from a bad game, but a game I'd like to like more than I actually did. It promises character customization, but it's really only cosmetic except for the classes you take in-game to give yourself new spells, which is to say that early-game customization is limited to picking your haircut.
This game might look like it has dungeon-crawling RPG elements in it, but don't be fooled, this is pretty much pure Visual Novel of the "spreadsheet statistics" variety with a minigame thrown in to check the numbers you've put on your spreadsheet.
With that said, the world itself is certainly engaging, and Hanako Games certainly took the time to write in basically every conceivable configuration of paths down a conversation tree that they or fans could think of.
A game like this ultimately rests entirely upon its characters and story, and I ultimately found myself enjoying getting to know most (with a few disturbing exceptions) of the quite colorful characters and the world as a whole.
The world deserves some special mention, as well at first blush, it's just a Harry Potter ripoff, but the world actually goes deeper than that, and has an old Fairy Tale feel, where the magic isn't whimsical as in Potter (at least, the early books,) but rather the entire concept of the magical creatures has a very dark side to them. Fairies may be beautiful, but they'll also steal your baby away, never to be seen again because of fickle and hardly-explained rules that put you slightly on edge. (As opposed to evil being personified by Death Eaters with a name and face, the "evil" here is more of a nebulous, but ever-present threat.)
For someone who likes a darker Grimm Tales version of magic, it's quite intriguing.
Ultimately, I'm left wanting more, and that's probably the best argument for any story-based game like this.
Unfortunately, I was also left wanting more puzzles in the dungeon minigames, as well. It felt like such a waste to have this huge list of spells I learned in class, and then only have one chance to even use some of the later-game spells.… Expand