- Publisher: Wizards of the Coast
- Release Date: Jun 14, 2002
- Critic score
- Publication
- By date
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Computer Games MagazineAn addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]
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Graphically I was disappointed. I was hoping for a little animation.
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In serious competition, it suffers from the same drawback as the real world version of the game - players with deep pockets can buy themselves more powerful decks.
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It won't replace the fun of facing off one-on-one with your friends, and those bluffing techniques you've perfected are all but useless, but when your friends are unavailable or you're hit with a bout of insomnia, MtGO is your best alternative.
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PC GamerIts aesthetics need more polish - and it needs to offer more help for newcomers. [Sept 2002, p.64]
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It's because of its accessible nature that Magic Online is undoubtedly the best software representation of Magic: The Gathering released thus far--quite possibly surpassing the physical card game in many respects.
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It's fun and really true to the series. Having said that, I probably won't play it too much longer, mostly because it just whet my appetite for some face-to-face play.
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I'm quite impressed that they managed to make a computer version that actually follows all the arcane rules. Still, I can't see myself buying any more cards beyond the ones I already have.
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Computer Gaming WorldThe brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]
Awards & Rankings
User score distribution:
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Positive: 14 out of 41
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Mixed: 10 out of 41
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Negative: 17 out of 41
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Sep 9, 2012
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Nov 10, 2012
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SteveA.Dec 19, 2007