- Publisher: Bethesda Softworks
- Release Date: Oct 26, 2001
- Critic score
- Publication
- By date
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This game had great promise, but wasted it on static gameplay, overwhelming camera angles, time delay between scenarios, and a redundant storyline. All that said, it still is a challenging RPG.
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While gameplay differs in style, developer Climax Group manages to hold the line on the environment and overall fantasy feel of the original title developed by Mythos Games, Ltd.
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Computer Gaming WorldConjures up an engaging mix of tactical combat and RPG gameplay with good replay value thanks to skirmish and multiplayer options. [Feb 2002, p.82]
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PC GamerAside from the move to 3D graphics and the requisite new spells and characters, changes or enhancement are surprisingly lacking in this sequel. [Feb 2002, p.67]
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The unevenness of the campaign and awkward interface may prove to be too frustrating for some players. The skirmish mode can be enjoyable, though.
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The game does present a lot of action and is sure to entertain gamers for at least a week or two, but in the long term, the game will unlikely enter the classic status of vanilla ice cream.
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The Art of Magic's uneven presentation is indicative of the game as a whole. The RPG elements don't get as much attention as they deserve, and the gameworld and characters are a mishmash of hackneyed, third-rate Tolkienesque fantasy.
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Spookily enjoyable, throwing enough challenges and new creatures at you to prevent boredom setting in.
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The plot isn't thick enough to block candlelight, and the cut scenes that litter each mission are somewhat problematic...Thankfully, the strategic elements are far more engaging.
Awards & Rankings
User score distribution:
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Positive: 4 out of 8
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Mixed: 2 out of 8
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Negative: 2 out of 8
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ULisesA.Aug 5, 2003It's excellent I like too much and I enjoy the graphics and the story.
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PaddyH.Jan 23, 2002