- Publisher: Hollow Ponds
- Release Date: Mar 7, 2017
- Also On: PlayStation 4
- Critic score
- Publication
- By date
- Unscored
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Mar 2, 2017Not everyone will feel the same way, but at least Loot Rascals is a rougelike built for the less masochistic folks out there.
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Games Master UKMay 19, 2017Variety would be welcome. [Apr 2017, p.81]
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Mar 10, 2017Loot Rascals is a unique roguelike whose bright and breezy presentation contrasts nicely with its intricate systems and ferocious difficulty.
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Mar 2, 2017Loot Rascals introduces plenty of clever twists to turn-based strategy games. The deck-building is smart, the combat is breezy, and the strategic layer is interesting. But the combination of procedural generation and haphazard difficulty made me feel more like a victim of chance than a mastermind.
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Mar 22, 2017Loot Rascals is a roguelike, as they say, easy to learn but hard to master (despite having only five levels). Trying to escape the "doomed" planet can be really fun, especially at the beginning. The multiplayer is curious but rather limited, the daily runs offer a moderate challenge, and at the end this is a game you'll probably enjoy once in a while.
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May 11, 2017It was clearly all utter gibberish so I forgot it immediately. [Issue#261, p.69]
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Mar 28, 2017Loot Rascals does a lot of things differently, but not necessarily better. It looks great and has a fun premise to it, molding together board games, card collecting, and dungeon crawling but the randomness of runs sucks some of the fun out of the game. Loot Rascals is easy to pick up and play and much like Nuclear Throne or Enter the Gungeon, it’s a great game for a quick run or two before bed. However, there is a real lack of progression throughout the game, making you feel like even if you spend hours with it you accomplish very little if you don’t beat the game. Sure, you might get to a new level, but once you die your progress is basically wiped out completely. Loot Rascals tries a lot of new things in its design and some of those things come across really well, but the lack of progression and roll-the-dice mentality make it somewhat frustrating to spend time in this otherwise pleasant and cheery world.
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Mar 7, 2017Loot Rascals card and deck systems are enticing, and its singular aesthetic and strange sense of humor make the game fundamentally likable early on. After a few hours, however, it feels like there isn't a lot to gain for all the effort you're asked to put in. There are fleeting moments of joy when a strategic card collection lets you steamroll through the enemy forces, but the monotony of getting to those moments wears you down in the end.
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Mar 7, 2017I'm a sucker for a game that teaches with transparent, easy-to-understand difficulty spikes, and Loot Rascals has plenty of those. I know why I'm dying. I have played enough to know that avoiding certain encounters and taking advantage of useful systems like warping back to home base, will keep me moving. In that sense, it's like someone took the concepts powering Spelunky—another brutally hard, randomly generated, permadeath romp—and completely flipped how and why you play it.
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Mar 8, 2017Loot Rascals is a smart piece of game design executed with delightful style. Even so, it feels as though the mechanics overwhelm all else – I do think it would benefit from offering more structure and goals in order to then earn the daily-play status it clearly desires.