- Publisher: Interplay
- Release Date: Aug 13, 2003
User Score
Generally favorable reviews- based on 68 Ratings
User score distribution:
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Positive: 42 out of 68
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Mixed: 21 out of 68
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Negative: 5 out of 68
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- Most helpful
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RoyD.Apr 19, 2004The quests are all over the place. cant travel via the map long tedious and boring. Good for insomniacs.
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Sep 30, 2013Some of the reviewers here must be kidding: Terrible balance (melee classes are way OP, Spell casters are useless), no quick travel and some very strange quests. This game is many things: A bad Diablo, a bad Baldurs Gate and a bad Neverwinter Nights.
Awards & Rankings
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The problem of deciding what kind of game it really wants to be, RPG or Diablo clone, is probably the most serious problem its got.
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Is it a deep role-playing game with a plot-twisting storyline ... or is it a Diablo hack-and-slash clone? Ultimately, it tries to be both, but doesn't succeed at being either.
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An excellent game for about 20 hours, with open-ended gameplay, a good balance between combat and quests, and an opportunity for real role-playing. But then the next 20 hours feature a long linear march of boring, repetitive and slow combat, culminating in one of the worst endings I've ever seen.