User Score
8.1

Generally favorable reviews- based on 2095 Ratings

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  1. Sep 7, 2023
    7
    Limbo is a puzzle game with its unique look. This game is really unforgiving so you have to be really patient and enjoy similar games to have fun. While the game is beautiful and entertaining it feels like there is no real idea behind it.
  2. Nov 25, 2011
    6
    Yes, this game has eerie and beautiful visuals, but the trial-and-error gameplay is simply too frustrating to warrant a higher rating. You'll have lots of deaths followed by "How the hell was I supposed to know that would kill me?" A clear "games are art" game, it priced too high, is too simple, and too frustrating for the average gamer.
  3. Nov 10, 2011
    6
    A simple puzzle-platformer with a good atmosphere. The start of the game was noticeably better than the rest, and the entire second half was just repetitive.

    It's alright, I guesss.
  4. Dec 1, 2011
    6
    I've a problem with this game.Visuals are great, art design as well. Moody graphics, sounds, eerie atmoshere - it all works very well. In the other hand, Limbo is short... and most of all - not even challenging. You'll need about 3-5h to beat it from start to the end, depending on you how easily you get frustrated. Limbo constantly pushes your poor character to.. die. In your firstI've a problem with this game.Visuals are great, art design as well. Moody graphics, sounds, eerie atmoshere - it all works very well. In the other hand, Limbo is short... and most of all - not even challenging. You'll need about 3-5h to beat it from start to the end, depending on you how easily you get frustrated. Limbo constantly pushes your poor character to.. die. In your first playthrough there no chance to predict what obstacle awaits you. Most of the times, you die... and with the new knowledge start from the nearest checkpoint. I guess it's not the way the platformer game should work... And believe me, most of the tasks are rather easy to perform, when you know how. In conclusion, Limbo is a perfectly designed game... but it's better to watch than to play. I've enjoyed the gameplay, but overall im disapointed. Nevertheless, game deserves at least 6 points. I had a good time... but i guess only once, there's no need to play it again. Expand
  5. Jan 31, 2012
    6
    The artwork is quite nice and some of the puzzles were a bit challenging, but the game is pretty short. Definitely not worth $10 for only a few hours of gameplay. Also, the game can cause arachnophobia.
  6. Jan 1, 2012
    6
    You know what annoys me about "hard" games like this, is that they believe they're tipping their hat to the nightmarish difficulty plat-formers of yesteryear. But what they fail to realize, is that back then, the difficulty levels were only hard to stop people from finishing a full price game in a short amount of time. Nowadays, when I pay $10 for a game and find myself dying instantlyYou know what annoys me about "hard" games like this, is that they believe they're tipping their hat to the nightmarish difficulty plat-formers of yesteryear. But what they fail to realize, is that back then, the difficulty levels were only hard to stop people from finishing a full price game in a short amount of time. Nowadays, when I pay $10 for a game and find myself dying instantly every time I reach the end of the screen, I don't feel gooey nostalgia, but only bubbling rage. Limbo is a game with such a mechanic, albeit a fantastic sense of design and atmosphere, but nevertheless let down by its complete lack of story, cheap sudden deaths and boring and repetitive physics puzzles. I swear that see-saw puzzles make their way into every single game with a basic physics engine and they have NEVER BEEN FUN.

    It's unfair to rate a game down based solely off its difficulty and simplicity and all things considered, Limbo isn't that bad. But it sure ain't as amazing as people make it out to be.
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  7. Aug 3, 2011
    6
    Let me preface this by saying the gameplay of Limbo was good. The game took full advantage of the 2D platformer genre. The downside to this game however is the lack of a coherent story. Making a story vague to the point where players have to keep guessing as to what it's about doesn't exactly make it good. With Limbo it was almost as if the developers hired Jonathan Blow and told him toLet me preface this by saying the gameplay of Limbo was good. The game took full advantage of the 2D platformer genre. The downside to this game however is the lack of a coherent story. Making a story vague to the point where players have to keep guessing as to what it's about doesn't exactly make it good. With Limbo it was almost as if the developers hired Jonathan Blow and told him to write a story behind Kazimir Malevich's "Black Square". Expand
  8. Aug 19, 2011
    6
    If a game could be considered art then this is it! 10/10 for style and presentation and I loved playing it. I'm giving it 6/10 for three reasons. Firstly and perhaps predictably, it's too short. Secondly, and perhaps this is why it's too short. If you're, let's say, more of a mature gamer like I am and have been around since the dawn of gaming, then the puzzle aspect of this game isIf a game could be considered art then this is it! 10/10 for style and presentation and I loved playing it. I'm giving it 6/10 for three reasons. Firstly and perhaps predictably, it's too short. Secondly, and perhaps this is why it's too short. If you're, let's say, more of a mature gamer like I am and have been around since the dawn of gaming, then the puzzle aspect of this game is just too simple. I have to stress however that this does not take away the enjoyment of basically controlling an excellently animated, very intriguing character, in a feature length cartoon. The third reason for the controversial rating is the re-playability, for me is NIL. A bit like watching a Christmas movie, maybe I'll play it (watch it) again in a few years but that's it. Expand
  9. Oct 7, 2011
    6
    Limbo is the gaming equivalent of 'designer' bottled water -- the bottle is gorgeous, but you can get higher quality tap-water for a fraction of the price. Limbo has absolutey excellent art-direction, and the entire experience is eerily beautiful. Sadly, the game's selling points end there. The story is almost entirely non-existent, and manages to wrap itself up after only 3 hours of gameLimbo is the gaming equivalent of 'designer' bottled water -- the bottle is gorgeous, but you can get higher quality tap-water for a fraction of the price. Limbo has absolutey excellent art-direction, and the entire experience is eerily beautiful. Sadly, the game's selling points end there. The story is almost entirely non-existent, and manages to wrap itself up after only 3 hours of game play. If it were a Newgrounds title, all my 5 would belong to this. However, compared against other titles in the under $10 range, it leaves a lot to be desired. Expand
  10. Dec 18, 2011
    6
    Limbo may be the creepiest game I've ever played, although I don't know if I'd call it fun. At times it's frightening, at other times it's frustrating. It doesn't help that the game is only a few hours long. Limbo certainly has it's moments, but those are too few and far between for me to really recommend it.
  11. Mar 10, 2012
    6
    Everything was good from the beginning to the spider. Than the game became bland and boring. The puzzles are uninspiring and the game drags on and on. People say the game is too short, I say the game is too long. I don't understand the praise this game recieves.
  12. Jan 22, 2012
    6
    Despite rendering in 2D and black & white, Limbo features some quite disgusting content in many sequences. There are a lot of dead children and you must climb over them and drag them around. Also if you are afraid of spiders, stay away from Limbo. It has spiders lurking, chasing and killing you all over the place while you will cripple and kill them in return. If you don't mind thoseDespite rendering in 2D and black & white, Limbo features some quite disgusting content in many sequences. There are a lot of dead children and you must climb over them and drag them around. Also if you are afraid of spiders, stay away from Limbo. It has spiders lurking, chasing and killing you all over the place while you will cripple and kill them in return. If you don't mind those things, the game offers a unique, strong look and atmosphere with minimalistic but powerful sound. Many puzzles are smart and fun, but some lengthy death sequences (drowning takes up to 5 seconds) become a nuisance when retrying a puzzle 10 times, which you will as they become very difficult as you proceed towards the end. Expand
  13. Jul 20, 2012
    6
    Overall this game is mediocre at best, I feel 6 is about as accurate as you can give it. Is the game well designed? Yes. Is it well polished? Yes. Is the art unique and artistic? Yes and yes. Ok, so the game is well designed and looks good. How does it play? Is it fun? Is it challenging for the right reasons? What's the overall sense you get from the game?

    Well this is where
    Overall this game is mediocre at best, I feel 6 is about as accurate as you can give it. Is the game well designed? Yes. Is it well polished? Yes. Is the art unique and artistic? Yes and yes. Ok, so the game is well designed and looks good. How does it play? Is it fun? Is it challenging for the right reasons? What's the overall sense you get from the game?

    Well this is where it starts to fall falt on its face. First - the play control is AWFUL. Jumping is not smooth nor is the movement and momentum. When half of the challenge of the game involves getting around its awful play control, you have a problem. Furthermore, what about the puzzles? Were they clever? Did they make sense? Were they somewhat intuitive? Too easy? Too hard?

    I will say that to all of the above it's about an even 50/50 yes or no depending on the puzzle. Some were pretty good, others were just inexcusably awful. Again, most of the puzzles only become a puzzle due to the **** controls. On top of that, some of them just weren't clever... at all, and actually made me pissed at how minimalistic they ended up being (some would call this a good thing, I personally do NOT). And another thing - only in VERY rare cases will I forgive a game for having water kill you. Limbo is not one of those games, in fact it may very well have some of the most COMICALLY BAD water deaths I've ever seen in video gaming. Aside from wading through puddles that are waste high, only to die if you accidently poke your head under water for one millesecond - there are also moments in the game where the water is rising and if you are submerged for even the slightest second you drown. This is not good game design, all it ends up being is a cop out by the developers and in the end it won't score you any points with me. There should be NO reason that I die in a puddle of water that literally extends just slightly longer than the length of my body.

    Overall you have to ask yourself when playing through a game, "am I having fun?" Well, most of the time in my playthrough of Limbo (short by the way since the game hardly has anything to it) the answer was "No, not really having that much fun".

    So take it for what it is - it's a game you can appreciate for the effort put in, but as a game itself it doesn't execute very well.
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  14. Sep 20, 2014
    6
    I was expecting a lot more. Reading a lot of the reviews (especially by the players) it seemed to be something that you can't miss. Well not really, it's really short (there are about 20 "missions" and 3/4 of them can be done in 2-3 hours) and most of the puzzles are easy (it gets a little bit more difficult near the end). The art style is very nice, but apart from that I don't see anyI was expecting a lot more. Reading a lot of the reviews (especially by the players) it seemed to be something that you can't miss. Well not really, it's really short (there are about 20 "missions" and 3/4 of them can be done in 2-3 hours) and most of the puzzles are easy (it gets a little bit more difficult near the end). The art style is very nice, but apart from that I don't see any reason to replay it. I guess the hype kinda killed it for me. Expand
  15. Apr 11, 2013
    6
    This game is good. It is worthy of the time spent playing it. It is pretty intuitive and can really bring you into its dark imagining. However, this game is not worthy of 10 bucks. This is a $2.50 indie game and the fact that the price was raised because of its popularity is shameful of Playdead. Instead of charging you what the game is worth they seen an opportunity to squeeze more moneyThis game is good. It is worthy of the time spent playing it. It is pretty intuitive and can really bring you into its dark imagining. However, this game is not worthy of 10 bucks. This is a $2.50 indie game and the fact that the price was raised because of its popularity is shameful of Playdead. Instead of charging you what the game is worth they seen an opportunity to squeeze more money out of a product regardless of real worth, and it effectively halted all popular progress the game was making. Fail decision on Playdead's part. That being said, the game itself not considering price could be an 8 or 9 for its genre, but considering bang for your buck, only gets a 6 from me. Expand
  16. Aug 10, 2016
    6
    This review contains spoilers, click expand to view. Simple and immersive game, with great visuals and a nice atmosphere. However my biggest gripe with Limbo is with some baffling design decisions: the beginning of the game is by far the most intriguing part, with an encounter with a giant spider that ends in a climatic way, and an encounter with a strange tribe. But after all these mysteries, the game becomes filled with puzzle without any kind of world building. So all these intriguing promises leaves you hanging until the end, and left you frustrated. The very end of the game is nice enough, with some striking imagery. But ultimately the rythm of the game seem completely flawed, starting extremly strong and winding down until the end. Expand
  17. Mar 3, 2020
    6
    Clever puzzles, cool art, short duration. Simple gameplay that revolves around dying to figure out what you need to do.
  18. Nov 10, 2019
    6
    Я люблю, когда титьками девки трясут.
    Я люблю, когда денежки в руки плывут.
    Я люблю, когда детей дома нет. Я люблю, когда свободен туалет. Я люблю, когда жена уходит навсегда! Я люблю, когда в доме вкусная еда! Я люблю пиво, шампанское, икру, И я ненавижу эту игру!
    Я люблю, когда титьками девки трясут.
    Я люблю, когда денежки в руки плывут.
    Я люблю, когда детей дома нет.
    Я люблю, когда свободен туалет.
    Я люблю, когда жена уходит навсегда!
    Я люблю, когда в доме вкусная еда!
    Я люблю пиво, шампанское, икру,
    И я ненавижу эту игру!
  19. Apr 17, 2022
    6
    The silence and darkness of LIMBO are perfect for making its story haunting and ambiguous. Unfortunately, the silence means there's little to tell you how the mechanics work and the darkness means there's little to tell you what the pieces are, making the puzzles' solutions ambiguous too.
  20. May 22, 2021
    6
    I don't think I've ever played a game that was so incredibly overrated.
    The visuals are great. The art design really resonated with me and the idea of a non-verbal game is also something I can get behind.
    Now I remember when it came out and basically became a viral hit. I'd played the demo to death and really wanted to play the full thing but never was able to realize it until today. The
    I don't think I've ever played a game that was so incredibly overrated.
    The visuals are great. The art design really resonated with me and the idea of a non-verbal game is also something I can get behind.
    Now I remember when it came out and basically became a viral hit. I'd played the demo to death and really wanted to play the full thing but never was able to realize it until today. The anticipation probably did it no good at all.

    Maybe I'm just not in the right headspace right now, but I'm not sure if a single minute was actually fun. Sure, the visuals and atmosphere are appealing. But that's about it.

    Puzzles were either boring or frustrating and none were particularly hard (maybe 3 that I actually enjoyed). The controls also really held it back. I played with a gamepad and they actually managed to f up two-button-controls*. I also really despise timing-based puzzles, of which this game has A LOT.
    The biggest problem about the puzzles was that I could often clearly see the solution but was unable to solve it despite that (usually because of the timing-based nature), which is the most frustrating thing ever. They also kinda went the "Dark Souls-route", where you "have" to die multiple times to figure something out. Generally a fun idea, but here it just didn't fit at all. The movement is way too slow for that and the puzzles weren't challenging enough to bring satisfaction upon completion.

    Also, this game has little to no story. People might tell you that it's just very subtle (which is true) and that there is a lot of depth to it (I don't think so). Sure, some intriguing things happened here and there but nothing was ever really "explained" (not even visually) and it felt very unfulfilling overall. I'll try to read up on it and find out more but this is about the game itself and not its supporting literature

    *) admittedly it was the movement that felt clunky and not the two buttons
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  21. Dec 16, 2022
    6
    Довольно интересный платформер, не скажу что это шедевр, но поиграть определенно можно.
  22. Sep 6, 2021
    6
    6.5 / 10 - Nice
    (after 3.5 hours of playing & completing the game)

    A short puzzle platformer, perfect for 2 quiet evenings. You have to tell the story yourself
  23. Aug 4, 2020
    6
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  24. Aug 18, 2021
    6
    Alright game for 3 hours. Not as good as Inside, but it came out earlier as well.
  25. Aug 15, 2023
    6
    I think that is an overrated game. Fortunately, PLAYDEAD improved a lot on INSIDE.
  26. Mar 8, 2023
    6
    Limbo is a very unique, abstract game that is very interesting to play. There's some good stuff here, the puzzles were often good and made me think and the graphics have a unique style which I enjoyed very much but the movement, story, some puzzles and sections of the game can all be confusing and annoying. First of all, the movement. You can't use the arrow keys to move and controllingLimbo is a very unique, abstract game that is very interesting to play. There's some good stuff here, the puzzles were often good and made me think and the graphics have a unique style which I enjoyed very much but the movement, story, some puzzles and sections of the game can all be confusing and annoying. First of all, the movement. You can't use the arrow keys to move and controlling the character sometimes feels clunky. Missing jumps because you didn't get the exact timing right, doing trial and error just to accomplish basic tasks isn't enjoyable. The story of the game is way too vague, it feels like it's trying to tell a story but that's not the focus at all. Normally, abstract storytelling is my kinda thing but it just doesn't work when it's this vague. Some puzzles are also annoying to deal with. Some puzzles mess with your movement and a lot of them require precise jumps which, as I mentioned before, isn't the easiest thing to figure out in this game. In it's core, I think this is a good experience but it definitely has a lot of flaws. Expand
  27. Jun 27, 2022
    6
    Solid but basic platformer, with sections of creativity and intrigue bookended by formulaic but well-done segments.
  28. Dec 28, 2022
    6
    This review contains spoilers, click expand to view. "Uncertain of his sister's fate, a boy enters limbo," This is how you begin your journey into the world of Limbo. Without any other information you find yourself dropped into the middle of a dark and intriguing place, everything around you is dark except for a light that comes from the background, and your glowing eyes. From there you follow a linear story solving numerous puzzles of various types to progress and reach your final destination.

    6.2/10

    Limbo is a game that doesn't fit everyone's taste, it has no combat or action, just a young boy in a senseless world where everything tries to kill you. The game's proposal is interesting and well executed, it follows a pattern from the beginning to the end without getting lost, as said before, you will move on solving puzzles until you get somewhere, without knowing why.

    Definitely the strongest point of Limbo are its graphics, the game is simple but very beautiful, its environment is amazing, everything is dark, macabre, brings an atmosphere that the place is not good. All the objects in the game are black, including the character, except his eyes, which perhaps indicate that he is still alive inside, or that he still has hope that something good will happen.

    Its soundtrack is different from the usual soundtrack of platform games, the game does not have any music during its entire length, only the sounds of the environment, the machines, the animals, the character's steps, and his deaths, which are extremely brutal. However, this is not a bad thing at all, the sounds in the game are striking and bring up several feelings in an extraordinary way. From the thunderous sounds of the bear trap closing, the frightening sound of a giant spider following you, to the calm sound of the rain. The lack of music as a main soundtrack causes some moments of silence, which following the proposal does not cause strangeness to the player, but moments of reflection, you begin to wonder what you are doing there, who are you, what is your goal anyway? Is your sister really there?

    The gameplay is very simple, you use only 4 buttons on the keyboard, the arrows to the left, right, up, and ctrl. The commands work very well, have a good response but I found that they end up limiting the game a little, the puzzles are limited to simple actions, such as pushing / pulling boxes and activating some button using the ctrl, which is the action button. However, this limitation is offset by the variety of puzzles, although the action has a certain limit you will use it in various situations, the issue of only using boxes will be combined with water, with altered gravity, etc. In my opinion, the weak point of the gameplay is that there comes a time when to progress you simply have to die, over and over again. You don't think anymore to move forward, you just have to try again until you get it right.

    Limbo is the kind of game that doesn't tell you anything about the story, this may cause many to dislike it. *Spoiler Alert* The game doesn't have a conclusion, in the end you get to your sister and the game just ends, without you knowing anything about what happened. But this creates a huge space theories, and you can create your own and stick with it.

    Conclusion - It is a reasonable one, it makes you think and try to understand what just happened on your screen when you finish it. I find games that leave an ending open for theories interesting, but because Limbo gives you absolutely no context about the game I didn't enjoy it that much. At a certain point it changes the way you solve challenges and is no longer about puzzles that you have to think about to solve, but rather timing it to activate a button or not. It was not a game that held me very much, perhaps because of the lack of a story, or the variety of things to do. But it is a game that I recommend. It is a different experience that is worthwhile, especially because it is a short game, you will not get bored of the puzzles even if they are repeated a bit. I think it's a good one time experience, wouldn't play again.
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  29. Jan 31, 2023
    6
    This is a really fun and beautifully designed game. The puzzle solving is pretty clever. There's no music throughout, only ambient sounds here and there. This can be called a short and different experience.
  30. Jun 1, 2023
    6
    Based on the gameplay, graphics, sound, content, and originality of the game, I will give it a rating of 6.
  31. Jul 21, 2023
    6
    I was so hyped before I play Limbo but as soon as I started to play I realized that this game is just another overrated indie only because its art style.

    Firstly, Limbo hasn't got a story, it just has a few scenes that are trying to show a story but they doesn't make any sense together. Especially the ending was just a meaningless 10 second scene. So it becomes impossible to make a
    I was so hyped before I play Limbo but as soon as I started to play I realized that this game is just another overrated indie only because its art style.

    Firstly, Limbo hasn't got a story, it just has a few scenes that are trying to show a story but they doesn't make any sense together. Especially the ending was just a meaningless 10 second scene. So it becomes impossible to make a connection with the game.

    Secondly, controls are so annoying and it makes you crazy. The character doesn't jump as I wanted or he doesn't hold as I wish. It feels like I'm not controlling him, the character does whatever he wants.

    Despite all this you can get entertained by Limbo's brilliantly designed puzzles. They can be really creative and difficult to solve. But one bad thing about the puzzles is they can be really cryptic and that's not good for me. Sometimes it becomes extremely challenging and i believe that %95 of the people can't finish this game without looking to a guide or walk-through video. Especially the secret level was that close to make me rage-quit.

    The soundtracks are also very bad chosen and there are music only in the 10 second "storytelling" cutscenes.

    Overall
    Good sides:
    Entertaining puzzles
    Good art style
    Sometimes fun gameplay

    Bad Sides:
    No story
    No soundtracks
    Bad controls
    Some over difficult puzzles
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  32. Sep 6, 2023
    6
    Not great overall, bored in story. But as an indie, nice job. I dont like PlatformPuzzle type games but Visually almost perfect
  33. Jan 8, 2012
    5
    This review contains spoilers, click expand to view. According to steam, I have clocked a total playtime of 20.5 hours. I believe I have spent 3 hours on the first try, another hour to get achievements, and the remaining 16 hours on getting the No point in dying achievement, which requires you to complete the game with 5 deaths or less. Having attained that achievement, and subsequently not touching the game since then, this is what I have to say: The game is interesting during the initial run. Mario-like gameplay and unique puzzles, together with the presence of the gothic greyscale theme of 2D sied scrolling, make this game quite an ejoyable and unique experience. However, that's basically it. There are, in fact, quite a number of shortcomings to this game. The first and most obvious one is, of course, it's short game play. 3 hours for 10 USD is real short, especially for a game in 2D. Furthermore, this game has absolutely no replayability. Unless you want to pass each and every level with perfect precision so that you can attain the achievement No Point in Dying, there really is no point in replaying the game. If that is not enough, this game's background music is relatively mundane, in a way that I have to load a few albums of my own if I don't want to fall asleep and end up pressing the wrong button and dying. Oh and one more problem. This game's controls is slightly problematic for the keyboard. You can adjust your movement speed with the xbox joystick, but that is not possible with the keyboard. This is a real problem in areas such as the part where you have to jump over a gap with the cocoon limbo. Expand
  34. Jun 4, 2012
    5
    Why does this game receive praise? I have no idea. It's bland and boring. The only thing this game has going for it is the cool graphics style. The controls are basic and glitchy. You can't even rebind the controls and the game forces you to use the arrow keys to move. No WASD. It's like the people that made this game never played a computer game in their life. No grahpics settings either.Why does this game receive praise? I have no idea. It's bland and boring. The only thing this game has going for it is the cool graphics style. The controls are basic and glitchy. You can't even rebind the controls and the game forces you to use the arrow keys to move. No WASD. It's like the people that made this game never played a computer game in their life. No grahpics settings either. There's one "action" button that controls everything you do that isn't moving around. The puzzles are really basic and uninspiring until you get to the last 5-7 chapters of the game. The game is under 3 hours long and I ended up wishing it was shorter because of how boring it really was. There are some nice easter eggs hidden throughout the game which was nice to see. Overall though it was a basic and boring puzzle-platformer. I don't recommend it. Expand
  35. Nov 27, 2011
    5
    This game is pretty good but its far from being a master piece. As it is its a decent 2d platformer with some interesting puzzles. There are some major flaws with this game in my opinion first of all there is just not much to it. If you read the description your searching for your sister but in the game their is no story whatsoever not even a single message so you have to pretty much readThis game is pretty good but its far from being a master piece. As it is its a decent 2d platformer with some interesting puzzles. There are some major flaws with this game in my opinion first of all there is just not much to it. If you read the description your searching for your sister but in the game their is no story whatsoever not even a single message so you have to pretty much read the store page description to understand whats going on. It was also somewhat confusing when i first started playing on the PC because there was no tutorial what so ever and the sad part is there are only 5 buttons 4 of which are arrow keys used in the game so a tutorial would have taken 3 secs. I enjoyed the first 10 or so level of the games because it felt like a interesting world with dark forest, monster spiders, and fellow children. However about halfway through the game all other forms of life disappear and you are left with somewhat boring mechanical puzzles which serve no other purpose then to make you spend more time in the game. The end of the game just reaffirmed my belief that i had just wasted 2 hours of my life it was very subtle and I did not receive the boss battle/ hard puzzle I was hoping for. The end cut scene was also very weak and had no emotional impact on me whatsoever the previous hour of mechanical puzzle solving left me completely numb and i just wanted the game to be over. Overall this game would have been great if it could have kept the feel it had for the first 10 or so levels but as it stands half the game is amazing and the other half is varies in quality from mediocre to mind numbingly meticulous.

    I'm glad i got it for $2.50 i would surely have been extremely disappointed to waste $10 on this game.
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  36. Dec 10, 2011
    5
    For the first 20 minutes or so of the game, I was very impressed with the atmosphere. I can certainly congratulate the people in the art department for creating that dark and eerie world. The gameplay however, was a bit disappointing. Although some of the puzzles were very clever, most required me to die first just to figure out what I was being asked to do. Sadly towards the end theFor the first 20 minutes or so of the game, I was very impressed with the atmosphere. I can certainly congratulate the people in the art department for creating that dark and eerie world. The gameplay however, was a bit disappointing. Although some of the puzzles were very clever, most required me to die first just to figure out what I was being asked to do. Sadly towards the end the gameplay becomes too repetitive, and for me this game has zero lasting appeal. I never want to play this game again after finishing the first run.
    The artwork in this game is truly amazing, but overall the gameplay is bland and there's not much to rave.
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  37. Jan 1, 2013
    5
    I have to agree this game was very pleasing visually and the art style set it apart from other similar games. The controls were simple and the puzzles were engaging, and I enjoyed the experience in the beginning. However, this game gets boring quick. The puzzles became extremely bland and chore-like by around the middle of the game. I was begging for the game to end, because who doesn'tI have to agree this game was very pleasing visually and the art style set it apart from other similar games. The controls were simple and the puzzles were engaging, and I enjoyed the experience in the beginning. However, this game gets boring quick. The puzzles became extremely bland and chore-like by around the middle of the game. I was begging for the game to end, because who doesn't finish a game they buy? But it was just so boring, it was making me work for it without the slightest bit of fun. It's kind of like when a show takes several episodes of boring fillers to build up for a single event. Sure, jump on the bandwagon and praise this game, but the only aspect that makes this game special is simply the art style. Otherwise, it's just another platformer, a bland one at that. Expand
  38. Jan 30, 2012
    5
    I suppose it's worth the sale price of 5 bucks, but not much more than that. It's very average. A lot of the game is simply dieing and then correcting the mistake you made that led you to die. I don't find it very entertaining. Compared to Braid, this game sucks.
  39. Dec 28, 2012
    5
    The best way to describe this game is mediocre at best. The art and backgrounds are very well done but that's about the only things the game has going for it. For starters, it lacks a story line or any kind of basic information that might give the game coherence or meaning. When you begin, you're more or less thrown to the wolves (literally) to figure out what the heck you're supposedThe best way to describe this game is mediocre at best. The art and backgrounds are very well done but that's about the only things the game has going for it. For starters, it lacks a story line or any kind of basic information that might give the game coherence or meaning. When you begin, you're more or less thrown to the wolves (literally) to figure out what the heck you're supposed to be doing. As the game progresses, you move your character across a black and white 2D platform setting and try to solve seemingly simple yet frustrating puzzles. There is no health or life bar in this game. You make a mistake, you die immediately and start over at the beginning of the level (and die you will, over and over and over again trying to work through one unexpected hazard after the next). Bottom line: The artwork is good, the gameplay is simple, the storyline is non-existant, and the general gameplay can get frustrating. Don't buy this game at the regular price of $10 because it's not worth more than $5. Expand
  40. Jul 4, 2016
    5
    I don't get it, you can't ask players to play a (puzzle) platformer if you don't give them a reason to move further and further to their right.
    Started the game, no "tutorial" (stared at the screen for a whole minute until I actually tried to press random keys), there was no bgm, died multiple times for things I couldn't predict since I've been given no knowledge of the world whatsoever.
    I don't get it, you can't ask players to play a (puzzle) platformer if you don't give them a reason to move further and further to their right.
    Started the game, no "tutorial" (stared at the screen for a whole minute until I actually tried to press random keys), there was no bgm, died multiple times for things I couldn't predict since I've been given no knowledge of the world whatsoever. Speaking of that, my idea when it comes to death in games is that it should be a punishment for not having put to use the knowledge and/or instrument you were given before, you can't "teach" knowledge by killing players.
    Still, the main concern is still about the reason to move forward, for example if you need to rescue a princess you run and try your best to get to her but in this case you just bore yourself on a greish world solving puzzles (at least at the beginning of the game, where a reason to move forward is the most important thing).

    Ah, finally, setting jump and up on a single button was a terrible design idea.

    If any of you can help me appreciate this game, please do in the comments below, I'd really like to (I'm actually quite fond of platformers).
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  41. Aug 8, 2015
    5
    Pretty boring. I played 40 minutes (the game is only 70 minutes long anyways, apparently) and the puzzles and platforming were not stimulating, pretty basic and weak. The game seems to try to hinge on a dark imposing atmosphere, but it's not enough to carry such a weak game. Also very little value in its length.

    If you're looking to play a video game this is a 5/10. If you're looking
    Pretty boring. I played 40 minutes (the game is only 70 minutes long anyways, apparently) and the puzzles and platforming were not stimulating, pretty basic and weak. The game seems to try to hinge on a dark imposing atmosphere, but it's not enough to carry such a weak game. Also very little value in its length.

    If you're looking to play a video game this is a 5/10.

    If you're looking for some kind of art project I guess you would rate it higher? Although I feel like other games can cut just as good an atmosphere while actually backing it up with gameplay.
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  42. Jun 25, 2016
    5
    An ok puzzle platformer. The art and the dark atmosphere are nice and unique, but the puzzles are not that hard, only 1 or 2 are really satisfying.At the beginning until like 40mins into the game, it appears that the story will be deep and will make you think, but as the game goes on, it seems that everybody left the development, with the exception of the programmer. The story is leftAn ok puzzle platformer. The art and the dark atmosphere are nice and unique, but the puzzles are not that hard, only 1 or 2 are really satisfying.At the beginning until like 40mins into the game, it appears that the story will be deep and will make you think, but as the game goes on, it seems that everybody left the development, with the exception of the programmer. The story is left behind and you keep seeing the same boring things over and over again: boxes, saws, magnets...

    It's not bad, but it's not an incredible game either. 5/10
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  43. Oct 31, 2017
    5
    Beautiful game with intriguing world and immersive, dark atmosphere. And while I'm not a puzzle enthusiast, I found them to be interesting and reasonably challenging. Even the minimalist story told entirely through images I'm ok with.

    There's only one problem. The ending. I don't think it's a spoiler to say there's none. After I got invested into the main character and his quest, it
    Beautiful game with intriguing world and immersive, dark atmosphere. And while I'm not a puzzle enthusiast, I found them to be interesting and reasonably challenging. Even the minimalist story told entirely through images I'm ok with.

    There's only one problem. The ending. I don't think it's a spoiler to say there's none. After I got invested into the main character and his quest, it felt like developers had shown me a giant middle finger. Imagine if the Lord of the Rings abruptly finished when Frodo enters Mount Doom with the one ring. It's that kind of an ending.
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  44. Aug 9, 2019
    5
    I found this game to generally be pretty frustrating, but I suppose my issues lie more with the general faults of the genre that LIMBO lies within than LIMBO itself.
  45. Oct 29, 2018
    5
    Не люблю головоломки, пробовал 2 раза, а смотря подсказки на ютабе теряешь весь интерес.
  46. May 22, 2019
    5
    Loved the atmosphere, sound and art style, but the gameplay is awful. Basically to finish the game, you'll need to die a lot... so you can figure out the puzzles, which are not that good either. Pickens get stuck in limbo.
  47. Oct 10, 2020
    5
    A short story (only 1-3 hours) of a boy (i guess) who can't swim, sprint and many more things. You basically can do 3 things: walk, jump and "action" (which is most of the time pull something).
    The game is a mix of puzzles and jump&run elements. There are many checkpoints, so if you die you don't have to replay the whole level. The main goal i guess is to anticipate the traps and
    A short story (only 1-3 hours) of a boy (i guess) who can't swim, sprint and many more things. You basically can do 3 things: walk, jump and "action" (which is most of the time pull something).
    The game is a mix of puzzles and jump&run elements. There are many checkpoints, so if you die you don't have to replay the whole level. The main goal i guess is to anticipate the traps and challenges and avoid dying. In the beginning the puzzles are very easy, in the end you sometimes don't even know what the developer wants from you.
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  48. Mar 25, 2021
    5
    Это игра очень переценена у игры нет практически ничего сюжет не понятный геймплей не интересный только рисовка хорошая и мне понравилось что осталось от паука в итоге.
  49. Jan 17, 2023
    5
    Игра просто неплохая. Сразу оговорюсь, что отзыв этот скорее нейтральный, нежели негативный, но к большому сожалению стим не имеет такой оценки :)
    Стилистика игры отличная, сделана полностью только в черно-белых тонах.
    Достаточное количество различных механик: гравитация, взаимодействие с различными объектами, такими как: ящики, лестницы, рычаги и т.д. Звуковое сопровождение
    Игра просто неплохая. Сразу оговорюсь, что отзыв этот скорее нейтральный, нежели негативный, но к большому сожалению стим не имеет такой оценки :)
    Стилистика игры отличная, сделана полностью только в черно-белых тонах.
    Достаточное количество различных механик: гравитация, взаимодействие с различными объектами, такими как: ящики, лестницы, рычаги и т.д.
    Звуковое сопровождение превосходное.
    Что касается сюжета, то он просто есть, ничего гениального в нем не увидел, как и абсурдного.
    Игра просто, чтобы убить часа 4 и дальше будет висеть в библиотеке.
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  50. Jun 10, 2023
    5
    Really short cute little enjoyable game but there are others in same genre much better in my opinion such as FAR series.
  51. Oct 10, 2012
    4
    I thoroughly disliked this game. I only play it when my internet is out or something. It's very boring and could honestly be played on an iPhone or something. The quality is not very good and they went overboard with the art style. Disappointing, but at least it was only five bucks.
  52. Aug 8, 2011
    4
    "YOU MUST DIE TO SEE HOW TO DO THE NEXT PUZZLE!"
    Honestly, the game have a very brilliant graphics, nice physics and is very scary.
    After an hour of playing, the game become very hard and is really frustrating to do next puzzles. In most cases you have to die to know how the puzzle can be solved.
  53. Jun 1, 2012
    4
    Play the demo first! This game is literally so dry and boring that a five minute demo will simulate the entire experience. There are two mechanics to this game (jumping and moving objects) and they are so repetitive that the game almost plays itself. Sure, the use of a physics engine adds a little something to the game, but it's almost entirely aesthetic. I will say that the artistic stylePlay the demo first! This game is literally so dry and boring that a five minute demo will simulate the entire experience. There are two mechanics to this game (jumping and moving objects) and they are so repetitive that the game almost plays itself. Sure, the use of a physics engine adds a little something to the game, but it's almost entirely aesthetic. I will say that the artistic style is unique and the choice of having only ambient sound is interesting, but with no story to speak of the game simply isn't entertaining for more than twenty or thirty minutes. Expand
  54. Sep 10, 2011
    4
    This is a really fun and beautifully designed game yet it has some serious flaws. First off, it's way too short, even for a budget title. After beating the game, Steam had my playtime logged at 69 minutes. That means this game actually costs more to play per minute than your typical bloated. big-budget title. My biggest complaint about professional and amateur reviewers is that they pay soThis is a really fun and beautifully designed game yet it has some serious flaws. First off, it's way too short, even for a budget title. After beating the game, Steam had my playtime logged at 69 minutes. That means this game actually costs more to play per minute than your typical bloated. big-budget title. My biggest complaint about professional and amateur reviewers is that they pay so little attention to cost. The professionals get the games for free, so I guess they have an excuse. But it is an important consideration. This is a good game but only for a much lower cost. I would price it at $5.00. Another factor relating to cost is that it has virtually no replay value. But that is typical for puzzle games.

    The other serious flaw is that many of the puzzles are entirely unsatisfying. You might think you are solving puzzles at first but at some point you realize you are just taking shots in the dark. Some of the puzzles are not possible to solve until after you've died at least once. My favorite part of playing a puzzle game is trying really hard not to die the first time. This doesn't happen often, but I just feel deflated as soon as I realize there was no way I could have solved it the first time no matter how carefully I thought it out beforehand. You can tell how good a puzzle is by how high you throw you hands up in the air once you finally solve it or are told the solution and say, "Ah, jeeze! How did I not see that to begin with? It's so obvious now!" Many of these puzzle will just leave you shrugging with indifference making this game more of a metaphor for life (and perhaps the afterlife) than I would care for. But it is still a fun game. It just doesn't live up to the absurd amount of hype buzzing around it. I would give it a much higher rating if the price were much lower.
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  55. Sep 29, 2011
    4
    I really don't understand why everyone is calling this game a masterpiece.
    The graphics are unique and they work. The puzzle solving is pretty clever but it's nothing special. The sounds work for the game but there really aren't any. There's no music throughout, only ambient sounds here and there. The game is fun and surely worth playing but even at the low price of 10â
  56. Sep 30, 2011
    4
    I was firstly enthralled by the gruesome solutions to the puzzles at the start of the game, but then quickly grew bored of repeatedly dying and having to complete timing challenges over and over; after which I was greatly snubbed by how poor the ending was.

    I paid £7 for this game. It wasn't worth the money.
  57. Jul 9, 2013
    4
    A fairly overrated game with a fantastic art style. It is a game with only one real flaw, and that is the insanely short length. I beat it in 45 minutes. As the negative reviews all say, it should have been 5 bucks. The puzzles are extremely easy, and if you pay attention, you will never die. I beat the game (on both areas) dying a total of 3 times. Once when I screwed up the platforming,A fairly overrated game with a fantastic art style. It is a game with only one real flaw, and that is the insanely short length. I beat it in 45 minutes. As the negative reviews all say, it should have been 5 bucks. The puzzles are extremely easy, and if you pay attention, you will never die. I beat the game (on both areas) dying a total of 3 times. Once when I screwed up the platforming, once on the final puzzle and once in the pitch black puzzle section where you have to rely on sound to avoid the traps.
    The people saying you need to die on multiple puzzles to find a solution are completely wrong.

    Its like Dark Souls, you can predict every single trap before hand if you pay attention and know how to spot tells. Even the traps that give you 3 seconds to react are obvious before hand. It disgusts me that modern gamers still cant spot tells in games. Reminds me of Dark Souls how 90% of attacks from bosses could be figured out in 3 seconds simply by the design of the boss and the arena.

    On the aethetic again, it sports a dark monochrome colour scheme, with no music except for atmospheric sounds. It also has a great physics engine and minor dust effect to give every falling block force. It is a very very good looking art style and is extremely immersive.

    The narrative is minimalist. All you know is a girl (I believe it said it was your sister or something?) has gone to Limbo, and you follow her. Nothing else is said at all. If you want a complex narrative, you wont find one here.

    Overall, I would have prefered it to be far far longer, and more difficult puzzles. I also would prefer that everyone look at the tells of enemies. Regardless, it has a great art style and atmosphere.
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  58. Nov 23, 2012
    4
    Meh. Yes it was atmospheric.
    That got old after the 1st or second puzzle.

    This played like an overgrown flash game. The puzzles were sometimes interesting, but more often than not they were trial and error tedium. (Try once, die on something you really couldn't have foreseen, try again)

    Possibly worth the $2.50 but I was sick of it even during the couple hours it took to complete.
  59. Mar 21, 2013
    4
    I love a challenging game. This was challenging, but not in a intellectual way more like a 'how-patiently-can-you-keep-trying-to-jump-this-ledge-before-you-lose-your-mind' kind of way. The constant dying and re-dying ruined the pace and flow, and I just never felt like I got into it.
  60. Sep 5, 2011
    3
    The people giving this game 8+ are giving it for the novelty of the game, not for its actual value. Here's my take on the good and the bad:

    Everyone will like: good eerie visuals and sound make an excellent atmosphere, some of the puzzles are creative. Some will like: Gruesome and gory deaths, horrific enemies, a few gross puzzle solutions What makes this game suck: Very short,
    The people giving this game 8+ are giving it for the novelty of the game, not for its actual value. Here's my take on the good and the bad:

    Everyone will like: good eerie visuals and sound make an excellent atmosphere, some of the puzzles are creative.

    Some will like: Gruesome and gory deaths, horrific enemies, a few gross puzzle solutions

    What makes this game suck: Very short, not worth $10, should be $5 at the most. I finished it in 3-4 hours. Over half of the puzzles require you to die at least once to see how to solve them (robs you of ever feeling like you are smart and adaptive when you have to die to say "oh yeah, thats not going to work!). Half the puzzles arent even puzzles, they are just idiotic reflex / timing/jumping challenges.

    Summary: Nice idea, failure in execution making this game.
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  61. Nov 9, 2011
    3
    Ill give this game 3 points for the nice and refreshing graphics...but that was all the good that was there to say about it... Lets start : 1. This game costs 10 euros on steam, which is a pure disaster for a game that will enjoy you about 2 hours until you´re finished, if you want something dark, play the binding of isaac 2. the puzzles are lame at best. some are pretty easy,Ill give this game 3 points for the nice and refreshing graphics...but that was all the good that was there to say about it... Lets start : 1. This game costs 10 euros on steam, which is a pure disaster for a game that will enjoy you about 2 hours until you´re finished, if you want something dark, play the binding of isaac 2. the puzzles are lame at best. some are pretty easy, and for some you just have to die to see how they´re being solved. that´s all of the magic...i can´t understand all the fuzz about the game, the graphics are nice,sure, but this game is not worth a metascore of 89 nor a userscore of 8.0, it´s worth to be categorized as a longer tech demo for a ridiculous prize Expand
  62. Jun 2, 2012
    3
    Dull, short and easy. The sounds, although atmospheric, I felt added nothing of real value to the game, it may as well have been silent, the only saving grace for this game is the art direction. Not worth the full retail price and I'm glad I got it in the humble bundle on the cheap.
  63. Dec 6, 2011
    3
    I was completely absorbed this Limbo makes an atmosphere are dark, weird, sad and breathing. It's an excellent point that I can intuitively understand to run, jump, escape, pull, push before something do, in spite of I reached there and played for the first time. But it's only games the early stage. There is no difference between the free flash game like a puzzle action and this game ofI was completely absorbed this Limbo makes an atmosphere are dark, weird, sad and breathing. It's an excellent point that I can intuitively understand to run, jump, escape, pull, push before something do, in spite of I reached there and played for the first time. But it's only games the early stage. There is no difference between the free flash game like a puzzle action and this game of after the middle stages.
    I think the best way is this game get finished all too soon after hardly run, hardly escape, hardly find to the way that we have to go. I feel it doesn't match this atmosphere that I must stop to solve the gimmick.
    I forgot a main goal on the way.
    But... I hope no Limbo 2 is made.
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  64. Feb 28, 2012
    3
    I'll echo sentiments already written previously by saying...NO THANK YOU!!! This game is trial by death, single-handedly deriving the worst end case for a gamer into an endless roulette of repetition. I can appreciate the aesthetic choices made to this game, which is why it's not a total loss...but gameplay always comes first, and it is simply. not. fun.
  65. Jun 4, 2012
    3
    Infuriating and annoying, that's the only way to describe this game. Some people clearly like that, but as the game progresses and the laggy controls start to have an impact on the game it becomes unbearable. There is a nice idea in here but the implementation on PC is just no good, maybe the console version was better and this is just a bad port.
  66. Feb 3, 2013
    3
    Great visuals and very beautiful. However in my opinion it feels like a trial and error game, though some puzzles you could think before hand, many of the other times you just die in order to know what to do next. I found myself rather bored at this game. I am surprised at the highscore this game gets.
  67. Mar 24, 2022
    3
    Поиграл полчаса. Очередной обычный платформер без каких-либо наворотов, ничего нового. + через полчаса игры я не смог пройти один участок.
  68. Jun 4, 2012
    2
    I'm going to get burned alive for this but this game is incredibly pretentious and boring. Some of the puzzles have clever mechanics but so many of them are glorified trial-and-error that you're essentially forced to die a few times just in order to figure out what it is you're supposed to do - it's artificial difficulty at its most blatant. PLAYDEAD was obviously aware of this consideringI'm going to get burned alive for this but this game is incredibly pretentious and boring. Some of the puzzles have clever mechanics but so many of them are glorified trial-and-error that you're essentially forced to die a few times just in order to figure out what it is you're supposed to do - it's artificial difficulty at its most blatant. PLAYDEAD was obviously aware of this considering that despite how incredibly short the game was - at a stretch you'll complete the entire thing including most of the achievements within 3-4 hours and unless you're absolutely dead-set on clearing off achievements tables there's no reason to play through it again afterward - there are checkpoints EVERYwhere for when you inevitably run into a situation you can't possibly avoid dying from without knowing what to do beforehand. For such basic controls they're very sloppy when employed with a keyboard, especially late in the game when you start getting flipped around in all kinds of crazy directions. Maybe the respond better with a gamepad, if so fair enough. The art style is okay, although PLAYDEAD apparently can't resist the opportunity to cram in as many opportunities as possible to go "Hey, look at this grimdark subject matter in our game that we're never going to bother to even attempt to contextualize! See there are people hanging from a tree in a background, go forth and fill 50 pages worth of forum posts with your hipster friends about what Freudian implications are being suggested!" I get that people are for whatever reason getting a raging boner over how 'artsy' the game is, but it just comes off as pseudointellectual masturbation put it just for the sake of getting people to over-analyze absolutely everything about the game. I guess if somebody can literally piss into a jar and have it be it art simply because the artist declares it so, why not LIMBO too? I got this as part of the Humble Bundle for a buck so it's not like I can say I was ripped off, but I'd have been very upset had I actually paid ten dollars for this. Expand
  69. Oct 10, 2012
    2
    It's difficult to quantify my frustration with this "game." Honestly, Microsoft did a wonder on their Xbox controllers because if they were any cheaper, I'd have been buying a new controller. I rage-quit several times during my play-through.

    I don't consider myself stupid, so I have to assume this game is intended for people "less bound by the parameters of perfection" (to borrow a
    It's difficult to quantify my frustration with this "game." Honestly, Microsoft did a wonder on their Xbox controllers because if they were any cheaper, I'd have been buying a new controller. I rage-quit several times during my play-through.

    I don't consider myself stupid, so I have to assume this game is intended for people "less bound by the parameters of perfection" (to borrow a line--in jest of course). Or perhaps it's a cultural thing. I prefer to feel like I'm winning a game and/or accomplishing small feats versus simply dragging my lifeless corpse through to the bitter end.

    How is mandatory and repetitive death supposed to equate puzzle solving? Quick answer: it doesn't. It is simply trial-and-error memorization of sequences. That's not how puzzles are solved. Puzzles require taking a step back and looking at the pieces available to you. Usually all the pieces you need to solve a section of a puzzle are immediately available or at least recognizable. Most of the time you aren't even aware of the scope of a sequence until you've died at about 3 or more points in the same sequence.

    Enough about the "puzzles". Let's talk story. There is none. I found out more about the story reading the synopsis here on Metacritic than I did playing the actual game. Does that tell you how poor the narrative is? I imagine in order to reach the widest audience and avoid localization work, fees, etc. the developers simply opted not to have anything other than UI for text/dialogue.

    This shows a gross level of disregard for one of the key attractors for games in general but also incompetence to understand the fundamentals of building what one would claim is a game. Sure, it's been done before, but usually there is an overwhelmingly stunning performance of another aspect of the game that either negates or marginalizes the lack of story. Fighting and racing games come to mind, but both offer clear goals and rewards for player accomplishments.

    Both also offer clear control schemes which also was sadly lacking. Bringing us to controls, they are retarded--in the purest sense of the word. You would expect to be able to sprint in a game so reliant on timing for its "action" sequences. But no, an ambulatory, happy-go-lucky trot (strange considering the overarching tone) is the default pace and fastest you'll move beyond falling. You're only other means of interaction with the world is to scale ledges, drag boxes, swing on ropes, and throw switches; hardly an exhaustive list, especially for a "puzzle" game.

    Even this game's detractors concede that the graphics are good or at least artistically significant. Original, I'll grant it, but also annoying. Much of the shock and puzzlement rely upon the complete lack of color to differentiate assets, scenery, and traps. Some are blatantly obvious, such as giant sawblades, while others are indistinguishable from scenery until you venture into them, like bear-traps in ankle-high grass. I'd hardly call that artistic. Fiendish is far more appropriate.

    For redeeming qualities, you have unlimited lives, and abundant checkpoints that prevent you from chucking your machine out the nearest window. But another downer to the unlimited lives is the nagging "in-your-face" pause between respawns to rub your face in the developer induced failures you're suffering.

    TLDR: this blasphemy of a game is not worth the bandwidth cost of downloading it. Watch it on YouTube and be grateful there are so many other games to play that don't require anger management or suicide prevention hotlines.
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  70. Jan 12, 2013
    2
    Unbelievably disappointing. I thought this was going to be similar to the Flash game Coma -- another side-scroller with great and bizarre art -- with plenty of room to explore the world of the game. Instead, this turned into a run-of-the-mill platformer within the first half hour. As has been pointed out here many times, the game tests your patience for trial and error, not puzzle solving,Unbelievably disappointing. I thought this was going to be similar to the Flash game Coma -- another side-scroller with great and bizarre art -- with plenty of room to explore the world of the game. Instead, this turned into a run-of-the-mill platformer within the first half hour. As has been pointed out here many times, the game tests your patience for trial and error, not puzzle solving, and suffers from sluggish or unintuitive controls. Worse, though, is having any atmosphere or (loose) narrative constantly interrupted by pointless deaths from missed jumps. That's really unfortunate, since the first half hour is chilling and enjoyable at the same time, but that mood begins to get killed (literally) over and over again. Expand
  71. Mar 18, 2020
    2
    Puzzles are super frustrating so totally not worth it! I regret playing this game!
  72. Mar 12, 2021
    2
    KIRIK zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  73. Jan 2, 2013
    1
    I bought this game for only 2,5
  74. bts
    Feb 25, 2012
    1
    I just got to be a member to critic this game :) What a bore. Not a test of intelligence but your keyboard skills. The game is all about timing your jumps and holds. That's it. Yes there are puzzles, but they are not that difficult, but only a matter of sequencing your key presses. If you don't you repeat it again. This is like a pinball with no colors and endless life. I think II just got to be a member to critic this game :) What a bore. Not a test of intelligence but your keyboard skills. The game is all about timing your jumps and holds. That's it. Yes there are puzzles, but they are not that difficult, but only a matter of sequencing your key presses. If you don't you repeat it again. This is like a pinball with no colors and endless life. I think I got fed up with doing the same things over and over and timing my key presses. Is this supposed to be fun? Challenging your intelligence? Or just an easy way to keep you busy and think as if you have accomplished something at the end? This type of gaming should end sometime because this is more like self torture rather than entertainment. Expand
  75. Jun 1, 2012
    1
    Sadly, this game is an utter disappointment. When I saw the steam advertisements, I was expecting a dark work of art that would be engrossing as much in environment as in depth. This game fails miserably at both fronts, and I've been completely shot down with expectations for it. What others have said is entirely true - the game is far too short and overpriced even if you do enjoy it.Sadly, this game is an utter disappointment. When I saw the steam advertisements, I was expecting a dark work of art that would be engrossing as much in environment as in depth. This game fails miserably at both fronts, and I've been completely shot down with expectations for it. What others have said is entirely true - the game is far too short and overpriced even if you do enjoy it. While the art is fascinating initially, it quickly wears off after the first 20 or so times you die...in the first 10 minutes of the game. Marketed as a puzzle platformer, its more like, SURPRISE! YOU DIED! And now you can easily avoid the same trap thanks to you DYING to see it. That is not a puzzle, and it ruins the sense of environment because you are staring at the same obstacle over and over again due to traps you couldn't possibly foresee. The puzzles aren't very creative, original or difficult, and dying over and over again from peek-a-boo-guaranteed-death traps seems more like the developer sadism for no good reason. It does not give you the sense of environment, that the place is a dark hellhole and you should be afraid of it (what I feel like would have been a far better approach)...instead I found myself incredibly annoyed at repeated deaths over and over, disrupting my absorption of the presentation. When seeing corpses and such, instead of thinking, "wow grim"...it was more like "why is this stupid kid so damn slow". I stopped caring at all about the art and just remained focused on progressing, leaving me with half-assed "puzzles" to mow down. There really is no saving grace to this game. First half is the best half, and mostly lackluster after 30 minutes or so, while the second half tries harder "puzzles" and far more instant-kill traps. Gameplay is all about patience and timing due to the avatar's lack of mobility and fragility. I honestly think you could get a better game by roughly combining the game mechanics of Portal 2 and Doom 3 "decorative carnage" randomly smushed together with a random formula. Not missing anything by passing this one up. Expand
  76. Dec 15, 2011
    0
    This game is the most heavily overrated of the century. On most puzzles you are pretty much FORCED TO DIE to figure out how to solve it. The only reason why this game takes 3 hours to beat instead of 1 hour is because the "puzzles" are 'haha you died, retry!" in your face, and it is insulting. Honestly making the puzzles 'hard' took little creativity whatsoever. The developing thinksThis game is the most heavily overrated of the century. On most puzzles you are pretty much FORCED TO DIE to figure out how to solve it. The only reason why this game takes 3 hours to beat instead of 1 hour is because the "puzzles" are 'haha you died, retry!" in your face, and it is insulting. Honestly making the puzzles 'hard' took little creativity whatsoever. The developing thinks they are being 'smart' but really there is no way we are supposed to know how to solve most of the puzzles without dying. You cannot even change the controls(result of lazy programming). The spider part was literally the only part I enjoyed, and the atmosphere and sounds were spooky, that was a plus. The cool lightning effect could vary at least once in a while. Seriously, it was not worth the $2.50 it was on sale for. This is not a troll post, or a hate post, I am being serious. I seriously had to quit in the middle of the game because it was so stupid and annoying. Expand
  77. Jul 19, 2012
    0
    This game is highly overrated in my opinion. The art style is memorable certainly, but the game is a precision platform puzzler. The very nature of the art style (black and white, blurry effects) means the art style itself inhibits gameplay by putting things in the foreground in your way, and it not being entirely clear is something is going to kill you or not. THIS IS NOT A GOOD THING. AThis game is highly overrated in my opinion. The art style is memorable certainly, but the game is a precision platform puzzler. The very nature of the art style (black and white, blurry effects) means the art style itself inhibits gameplay by putting things in the foreground in your way, and it not being entirely clear is something is going to kill you or not. THIS IS NOT A GOOD THING. A good puzzle platformer should be able to be completed without many deaths if you can actually sit back and think what you're going to do: eg. braid. With limbo, so many of the puzzles simply cannot be attempted first life because they usually result in instant death just finding out what the obstacle is. For example. I see 2 spike traps attached to ropes above me. I have no idea when they will trigger and swing at me. I have no idea the length of rope on the spike trap, so it is pretty much impossible to estimate it's range or If I can outrun it arcing behind me. my only option is to just run in blind and see what happens. Admittedly, the game does allow you to respawn after death fairly close to where you died. Unfortunately the art style also shoots the game in the foot again because the game is simply not that interesting to look at. Yes I agree that vague black shapes that look like giant spiders would be "scarier" than an actual rendered giant spider, but when you start re-using the giant spider for the 15th time, it kinda loses the effect somewhat.
    The game is very short, it took me about 80-90 minutes to complete it, and there is little- no replay value. What's the point in replaying a puzzle platformer if you know where to go and what the puzzles are?

    There is virtually no music at all in the game, just ambient sound effects. In my mind this is just pure laziness. Yes, no music gives an eerie atmosphere, but music can do so much more, and can create any kind of atmosphere you want to create, eg cave story.
    I suspect most people are rating this game highly simply because it's something different and unique, which is fine, god knows we don't need more Call of duty's and Battlefields, but please actually take into account other things apart from how unique the game is, especially as the majority of inde titles created have a unique aspect to it.
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  78. Jan 5, 2014
    0
    The only reason I'm rating this a 'zero' instead of a 'three' is because the overall score is far too high. I purchased this game for its unique art style and because I wanted a good puzzle game that made me think. However, I am not a fan of dying every five-to-thirty seconds in order to figure out the next puzzle. It turns what, in my view, should be an interesting puzzle game into aThe only reason I'm rating this a 'zero' instead of a 'three' is because the overall score is far too high. I purchased this game for its unique art style and because I wanted a good puzzle game that made me think. However, I am not a fan of dying every five-to-thirty seconds in order to figure out the next puzzle. It turns what, in my view, should be an interesting puzzle game into a 1990s NES platformer. Seriously, the last time I died this often was when I played Ninja Turtles 1. This game is far from what I'd call an "indie masterpiece". It's cheap, it's gimmicky, it's a waste of money. Expand
Metascore
88

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 22
  2. Mixed: 0 out of 22
  3. Negative: 0 out of 22
  1. Jan 10, 2012
    80
    Limbo is a beautiful, intense experience.
  2. PC Games (Russia)
    Sep 19, 2011
    90
    A brilliant indie platformer. Braid can finally retire. [October 2011, p.100]
  3. Sep 15, 2011
    90
    Minimum effort, maximum tension!