User Score
8.1

Generally favorable reviews- based on 2095 Ratings

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  1. Apr 16, 2013
    8
    One of the best indie games I've played. Unique, magical, beautiful, Limbo is definitely a atypical game, you might not like it at all, but missing more games like this...
  2. Apr 15, 2013
    8
    Limbo is a beautiful, simple platformer in the way Another World/Out of this world was. Artistic graphics and sound with simple controls (just arrows and 1 key) will bring some interesting puzzles for you. Yes, it is a bit short, but not like Another World, and I would change1 movie (2 hours) for this any time.
  3. Apr 13, 2013
    8
    It's simple and it delivers! Limbo is beautiful, that is unanimous even amongst the haters/dislikers.
    The sounds are, for me, a 8 out of 10. The gameplay is really really simple, but, since the premisse doesn't promisse anything more than that, I'll give it a 8 as well.
    The biggest pet peeve is the fact that, indeed, some times you have to die to figure out puzzles. But been keep
    It's simple and it delivers! Limbo is beautiful, that is unanimous even amongst the haters/dislikers.
    The sounds are, for me, a 8 out of 10. The gameplay is really really simple, but, since the premisse doesn't promisse anything more than that, I'll give it a 8 as well.

    The biggest pet peeve is the fact that, indeed, some times you have to die to figure out puzzles. But been keep forgeting that is not a rule and there are guys giving this game a 0. This is bloody ridiculous. Limbo is short, simple and fun. It's entretaining and is definitely worth your 10 bucks or so.
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  4. Apr 11, 2013
    6
    This game is good. It is worthy of the time spent playing it. It is pretty intuitive and can really bring you into its dark imagining. However, this game is not worthy of 10 bucks. This is a $2.50 indie game and the fact that the price was raised because of its popularity is shameful of Playdead. Instead of charging you what the game is worth they seen an opportunity to squeeze more moneyThis game is good. It is worthy of the time spent playing it. It is pretty intuitive and can really bring you into its dark imagining. However, this game is not worthy of 10 bucks. This is a $2.50 indie game and the fact that the price was raised because of its popularity is shameful of Playdead. Instead of charging you what the game is worth they seen an opportunity to squeeze more money out of a product regardless of real worth, and it effectively halted all popular progress the game was making. Fail decision on Playdead's part. That being said, the game itself not considering price could be an 8 or 9 for its genre, but considering bang for your buck, only gets a 6 from me. Expand
  5. Apr 7, 2013
    8
    Limbo un gioco breve, semplice, ma in grado di stimolare al meglio l'intelletto proponendo intriganti sfide!
    Ottimo design, ottima realizzazione.... e soprattutto divertente.
  6. Apr 7, 2013
    9
    I had great fun with Limbo, the game's art style and audio does an awesome job of setting a palpable atmosphere. The Puzzles are fun and well thought and I just love the pace and theme behind the game. My only complaint would be that i want more, i guess that's the holy grail to keep them wanting more.

    This is a benchmark on how to make a quality indie platform game.
  7. Mar 23, 2013
    10
    A strikingly beautiful game. This game is a rarity, providing an overall calming experience that never strays too far from uneasiness. It is aesthetically divine, providing and maintaining a wonderful sense of atmosphere throughout. There is simply nothing wrong with this game. It's wonderful.
  8. Mar 21, 2013
    4
    I love a challenging game. This was challenging, but not in a intellectual way more like a 'how-patiently-can-you-keep-trying-to-jump-this-ledge-before-you-lose-your-mind' kind of way. The constant dying and re-dying ruined the pace and flow, and I just never felt like I got into it.
  9. Feb 12, 2013
    9
    There's so much to praise the beauty of a game like LIMBO. It's a nice hybrid of adventure games and platform games. All the sections of the game are filled with puzzles, which you can solve by dying and trying, again and again. The visuals look nice, which are monochromatic black and white and some shades of grey. Sound effects are OK, musics are moody. The story is about a little boy,There's so much to praise the beauty of a game like LIMBO. It's a nice hybrid of adventure games and platform games. All the sections of the game are filled with puzzles, which you can solve by dying and trying, again and again. The visuals look nice, which are monochromatic black and white and some shades of grey. Sound effects are OK, musics are moody. The story is about a little boy, who's looking for his sister in limbo, which is the edge of hell. The ending reminded me the TV show
    L O S T, a spectacular show with an open end, the producers of it had given the liberty of commenting and fictioning the ending to fans and viewers. LIMBO also tries to do it.
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  10. Feb 11, 2013
    9
    You feel in the Limbo. The dark scenery make you feel alone and depressed. And the end of the game make you have a doubt of the history. The sound combines with the atmosphere of the game.
  11. Feb 4, 2013
    8
    Limbo is a very good game, however its major drawback is the length of the game. Its worth the purchase price, but if your looking for a game that will have hours and hours of replay value; you may want to look somewhere else.
  12. Feb 3, 2013
    3
    Great visuals and very beautiful. However in my opinion it feels like a trial and error game, though some puzzles you could think before hand, many of the other times you just die in order to know what to do next. I found myself rather bored at this game. I am surprised at the highscore this game gets.
  13. Jan 23, 2013
    9
    The best 2d game i have had the pleasure of playing! The scenery, the colors, the sounds, the ambiance, the immersion. I loved it in this game. Plus the violent deaths were pretty funny and appealing in a odd way. I would give this game a 10, but a few of the puzzles were overly difficult in my opinion. Though I am sure many would love that type of challenge. I also wish the game wasThe best 2d game i have had the pleasure of playing! The scenery, the colors, the sounds, the ambiance, the immersion. I loved it in this game. Plus the violent deaths were pretty funny and appealing in a odd way. I would give this game a 10, but a few of the puzzles were overly difficult in my opinion. Though I am sure many would love that type of challenge. I also wish the game was longer though and i hope for a sequel; or even a game similar to LIMBO. So far i have not been able to get my hands on on something quit like this. That's how unique and fun this game really was! Expand
  14. Jan 12, 2013
    2
    Unbelievably disappointing. I thought this was going to be similar to the Flash game Coma -- another side-scroller with great and bizarre art -- with plenty of room to explore the world of the game. Instead, this turned into a run-of-the-mill platformer within the first half hour. As has been pointed out here many times, the game tests your patience for trial and error, not puzzle solving,Unbelievably disappointing. I thought this was going to be similar to the Flash game Coma -- another side-scroller with great and bizarre art -- with plenty of room to explore the world of the game. Instead, this turned into a run-of-the-mill platformer within the first half hour. As has been pointed out here many times, the game tests your patience for trial and error, not puzzle solving, and suffers from sluggish or unintuitive controls. Worse, though, is having any atmosphere or (loose) narrative constantly interrupted by pointless deaths from missed jumps. That's really unfortunate, since the first half hour is chilling and enjoyable at the same time, but that mood begins to get killed (literally) over and over again. Expand
  15. Jan 10, 2013
    8
    LIMBO's start-off is strikingly disturbing but it ultimately loses momentum and becomes an average puzzle-platformer.

    The Good: Strong art direction pointing everything presentation-wise to a palpable eerie mood; gory without being cheap; perfect physics; challenging in the right measure. The Bad: Fails at keeping up with its own standards. A boy lying down in a foggy forest
    LIMBO's start-off is strikingly disturbing but it ultimately loses momentum and becomes an average puzzle-platformer.

    The Good: Strong art direction pointing everything presentation-wise to a palpable eerie mood; gory without being cheap; perfect physics; challenging in the right measure.

    The Bad: Fails at keeping up with its own standards.

    A boy lying down in a foggy forest slowly awakens. His vivid eyes (nothing but a pair of little flashlights in the colorless environment) are the sole hint of life in what would otherwise be a soulless silhouette. As you're allowed to explore the environment (under a mere "soundscape" instead of a regular soundtrack) it will become easy to realize (actually to really "feel" through the boy's controls and animation) how fragile the protagonist is. But getting stronger is a requirement to progress here--at cost of the player's humanity.

    This is how LIMBO starts. The surroundings are a bit creepy but it's simply impossible not want to explore them. And the timing is perfect: get yourself under the boy's skin and start to feel comfortable just to face the first barbed death--first of many, many others yet to come.

    LIMBO manages to make a very strong first impression in any player who dares to launch it regardless of the gamer's preferences. It's disgusting as much as it is compelling, and I can't say much more than that without spoiling your bad trip. But... those mixed feelings last only for 90 minutes or so--roughly the first third of the game.

    Yes, part of that comes from the fact the player eventually stops caring about death--and if it was only for that LIMBO would be a stainless masterpiece. But unfortunately most of it falls into the developer's account due to a severe shift to a more straight-forward puzzle-platformer approach. As if it was impossible to keep pushing the player further emotionally--but if that was the case it should have been better to leave the game "unfinished" and charge less for a pack-a-punch experience.

    OK, the physics are neat, the puzzles are smart--no cheating, no excessive brain melting--but LIMBO is all about its settings... which were simply dropped out at some point of the journey for a longer and more bland "value" raise.

    Still a great game as it is, LIMBO is somewhat disappointing for raising such a good premise just to get lost in its own mazes.
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  16. Jan 6, 2013
    7
    Nice game with an attractive art style but way too short. The puzzles are fun but some of them rely too much on trial and error.
    Still a good buy if you wait for a special on Steam.
  17. Jan 5, 2013
    7
    Limbo is a darker game, with interesting puzzles, and moments that make you feel tense. The atmosphere and tone that the devs set fits very nicely with this sort of platformer game, and the overall package is a nice addition to any casual gamers library. The game is not that long, and can be completed from start to finish in a few hours. With the length of the game in mind, the $10 priceLimbo is a darker game, with interesting puzzles, and moments that make you feel tense. The atmosphere and tone that the devs set fits very nicely with this sort of platformer game, and the overall package is a nice addition to any casual gamers library. The game is not that long, and can be completed from start to finish in a few hours. With the length of the game in mind, the $10 price tag is steep. Wait for it to go on sale because it has very little replayability. Expand
  18. Jan 2, 2013
    8
    Excelente jogo, simples e divertido. Com quebra-cabeças inteligentes e ótima física. Minha única crítica fica com relação ao comprimento do jogo, é um pouco curto na minha opinião. Vale a pena jogar.
  19. Jan 2, 2013
    1
    I bought this game for only 2,5
  20. Jan 1, 2013
    5
    I have to agree this game was very pleasing visually and the art style set it apart from other similar games. The controls were simple and the puzzles were engaging, and I enjoyed the experience in the beginning. However, this game gets boring quick. The puzzles became extremely bland and chore-like by around the middle of the game. I was begging for the game to end, because who doesn'tI have to agree this game was very pleasing visually and the art style set it apart from other similar games. The controls were simple and the puzzles were engaging, and I enjoyed the experience in the beginning. However, this game gets boring quick. The puzzles became extremely bland and chore-like by around the middle of the game. I was begging for the game to end, because who doesn't finish a game they buy? But it was just so boring, it was making me work for it without the slightest bit of fun. It's kind of like when a show takes several episodes of boring fillers to build up for a single event. Sure, jump on the bandwagon and praise this game, but the only aspect that makes this game special is simply the art style. Otherwise, it's just another platformer, a bland one at that. Expand
  21. Dec 31, 2012
    8
    For only $2.50? What a steal. That was a fantastic game that was both disturbing and beautiful. It would not be nearly as good without its style as it would be far too gruesome to take. It's interesting to see the development of the world and question why there are so many traps laid out. The background sounds were perfect to the game and added a sense of mystery to it all. Solid B
  22. Dec 30, 2012
    8
    I am amazed at the kind of game the developers created, specially knowing this was not a game funded by lots of money.

    The game is extremely refreshing. I was actually playing it after finishing playing other games for the day and it provided me with nice and not stressing puzzles and quiet environment, making me feel very eased. The game is roughly 90 mb. Its really a challenge to
    I am amazed at the kind of game the developers created, specially knowing this was not a game funded by lots of money.

    The game is extremely refreshing. I was actually playing it after finishing playing other games for the day and it provided me with nice and not stressing puzzles and quiet environment, making me feel very eased.

    The game is roughly 90 mb. Its really a challenge to make such a detailed game with small size. I am not giving it a 10 because the story was "assumed" and it did not really take part within the game. It is itself immersing because of the environment and puzzles but not the story. "A boy enters LIMBO to look for her sister" its not very appealing, but I did like the end and the steam trophies.

    I very recommended puzzle adventure 2D game, worth of playing for some hours, although I must warn you that it can take 4 hours to finish it (without getting all the trophies, of course).
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  23. Dec 28, 2012
    5
    The best way to describe this game is mediocre at best. The art and backgrounds are very well done but that's about the only things the game has going for it. For starters, it lacks a story line or any kind of basic information that might give the game coherence or meaning. When you begin, you're more or less thrown to the wolves (literally) to figure out what the heck you're supposedThe best way to describe this game is mediocre at best. The art and backgrounds are very well done but that's about the only things the game has going for it. For starters, it lacks a story line or any kind of basic information that might give the game coherence or meaning. When you begin, you're more or less thrown to the wolves (literally) to figure out what the heck you're supposed to be doing. As the game progresses, you move your character across a black and white 2D platform setting and try to solve seemingly simple yet frustrating puzzles. There is no health or life bar in this game. You make a mistake, you die immediately and start over at the beginning of the level (and die you will, over and over and over again trying to work through one unexpected hazard after the next). Bottom line: The artwork is good, the gameplay is simple, the storyline is non-existant, and the general gameplay can get frustrating. Don't buy this game at the regular price of $10 because it's not worth more than $5. Expand
  24. Dec 27, 2012
    8
    PROS- Completely stunning in artistic fashion, the puzzles are perfectly aligned in a steady incline of difficulty. I was taken back by the complexity of such a masterful game with no dialogue. Without words it would appear thin and drought like of substance, this is absolutely false. The environmental noises are sharply energetic and adrenaline fueled to tingle your spine. The black andPROS- Completely stunning in artistic fashion, the puzzles are perfectly aligned in a steady incline of difficulty. I was taken back by the complexity of such a masterful game with no dialogue. Without words it would appear thin and drought like of substance, this is absolutely false. The environmental noises are sharply energetic and adrenaline fueled to tingle your spine. The black and white appearance without color is not dull, the amount of shades they use bring such a crisp image, that it appears colorfully delightful with two colors. The difficulty curve is efficient and elaborately forgiving, even when you fail, it reloads a few steps from your misstep. CONS- The length is not just short, but as if a eye blink in the genre of puzzle games. For $2.50 the game is a steal, $5 is a proper selling point, but I wouldn't venture much higher in price range and pay for it. I would have liked to seeing at least some dialogue at the end of the game, and I wanted to know why the Native American individuals were trying to be the death of you. Do they have some part in the reason why you are trying to find your sister. There are certain obstacles that could have been shown better to how they conclude, very minor for there were only a few. Almost my game of the year of 2012, I give it a 8.95 out 10. A must buy if at an adequate price point. Expand
  25. Dec 19, 2012
    9
    Limbo captures you from the very start with it's entrancing atmosphere and ambient sound and I enjoyed the game thoroughly from start to finish. Puzzles were designed very well as they increase in complexity as you progress but never feel impossibly hard or frustrating. You could also say Limbo is very fluid as the lack of loading screens sustains immersion. Many have complained that theLimbo captures you from the very start with it's entrancing atmosphere and ambient sound and I enjoyed the game thoroughly from start to finish. Puzzles were designed very well as they increase in complexity as you progress but never feel impossibly hard or frustrating. You could also say Limbo is very fluid as the lack of loading screens sustains immersion. Many have complained that the game is too short, though I personally find the game's length ideal (2-6hours). The game would begin to lose it's touch and level of entertainment if it went on for any longer. Expand
  26. Dec 8, 2012
    7
    Limbo is rather well done graphically and the atmosphere is very strange/dark. We can't say that the game breathes joy but it is its style so you must have a certain amount of black humor to enjoy it.
    The game doesn't offer any in-game music but the effects are good and rich enough so that it doesn't bother.
    Regarding game-play, it gets a little boring after a while so it has nothing of
    Limbo is rather well done graphically and the atmosphere is very strange/dark. We can't say that the game breathes joy but it is its style so you must have a certain amount of black humor to enjoy it.
    The game doesn't offer any in-game music but the effects are good and rich enough so that it doesn't bother.
    Regarding game-play, it gets a little boring after a while so it has nothing of a big hit. But if you grab it at a discounted price, that's okay.
    Replay value however is the biggest flaw and once finished, there is not much to do except trying to finish it again as fast as possible and using as few lives as possible.
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  27. Nov 25, 2012
    9
    A relatively quick, beautiful, dreary experience. Succeeds a creating a deeply depressed mood, and retains a feeling of mystery throughout. Commercial pricetag is a bit steep for the amount of playtime.
  28. Nov 23, 2012
    4
    Meh. Yes it was atmospheric.
    That got old after the 1st or second puzzle.

    This played like an overgrown flash game. The puzzles were sometimes interesting, but more often than not they were trial and error tedium. (Try once, die on something you really couldn't have foreseen, try again)

    Possibly worth the $2.50 but I was sick of it even during the couple hours it took to complete.
  29. Nov 1, 2012
    8
    LIMBO is 2010's most enchanting game. Now PC gamers can enjoy the magic that LIMBO creates in its subtle yet effective gameplay, graphical style and story.
    You play a little boy with no name who has been stranded on the edge of hell...limbo. You must venture through limbo dodging all sorts of devious traps and running for your life from attackers to find your sister. The gameplay consists
    LIMBO is 2010's most enchanting game. Now PC gamers can enjoy the magic that LIMBO creates in its subtle yet effective gameplay, graphical style and story.
    You play a little boy with no name who has been stranded on the edge of hell...limbo. You must venture through limbo dodging all sorts of devious traps and running for your life from attackers to find your sister. The gameplay consists of 2D platforming with heavy puzzle input to avoid the deadly traps. The graphical style is simply put...black and white, there is also a film grain layer which makes it appear as if you were watching it as a film instead of a game. LIMBO is a short sweet interactive adventure that will take you to hell and back guaranteed,
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  30. Oct 30, 2012
    7
    A beautiful game with very well thought out gameplay, physics, and puzzles. My biggest complaint was that it was way too short. About 2-3 hours of gameplay.
  31. Oct 13, 2012
    7
    Many of the puzzles seem to expect the player to either be a masochist, or to not notice that they are pseudo-puzzles. By that I refer to the times when you are forced to die to see how the "puzzle" is done so you can proceed. Pseudo-puzzles sap much of the satisfaction, and you begin to feel like you've payed money and spent time to get jerked around.

    I liked the art and music. The
    Many of the puzzles seem to expect the player to either be a masochist, or to not notice that they are pseudo-puzzles. By that I refer to the times when you are forced to die to see how the "puzzle" is done so you can proceed. Pseudo-puzzles sap much of the satisfaction, and you begin to feel like you've payed money and spent time to get jerked around.

    I liked the art and music. The controls were slightly awkward but not unbearable. The main negative to this game would be the pseudo-puzzles. If it was all good quality puzzles, then the ratings would be appropriate - otherwise it is over-hyped and it isn't worth paying much for this. I was fortunate enough to get it for $2.50 on Steam, which I think was reasonable. But it isn't worth more than that. It's worth the short amount of time to play, just not worth much money.
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  32. Oct 10, 2012
    2
    It's difficult to quantify my frustration with this "game." Honestly, Microsoft did a wonder on their Xbox controllers because if they were any cheaper, I'd have been buying a new controller. I rage-quit several times during my play-through.

    I don't consider myself stupid, so I have to assume this game is intended for people "less bound by the parameters of perfection" (to borrow a
    It's difficult to quantify my frustration with this "game." Honestly, Microsoft did a wonder on their Xbox controllers because if they were any cheaper, I'd have been buying a new controller. I rage-quit several times during my play-through.

    I don't consider myself stupid, so I have to assume this game is intended for people "less bound by the parameters of perfection" (to borrow a line--in jest of course). Or perhaps it's a cultural thing. I prefer to feel like I'm winning a game and/or accomplishing small feats versus simply dragging my lifeless corpse through to the bitter end.

    How is mandatory and repetitive death supposed to equate puzzle solving? Quick answer: it doesn't. It is simply trial-and-error memorization of sequences. That's not how puzzles are solved. Puzzles require taking a step back and looking at the pieces available to you. Usually all the pieces you need to solve a section of a puzzle are immediately available or at least recognizable. Most of the time you aren't even aware of the scope of a sequence until you've died at about 3 or more points in the same sequence.

    Enough about the "puzzles". Let's talk story. There is none. I found out more about the story reading the synopsis here on Metacritic than I did playing the actual game. Does that tell you how poor the narrative is? I imagine in order to reach the widest audience and avoid localization work, fees, etc. the developers simply opted not to have anything other than UI for text/dialogue.

    This shows a gross level of disregard for one of the key attractors for games in general but also incompetence to understand the fundamentals of building what one would claim is a game. Sure, it's been done before, but usually there is an overwhelmingly stunning performance of another aspect of the game that either negates or marginalizes the lack of story. Fighting and racing games come to mind, but both offer clear goals and rewards for player accomplishments.

    Both also offer clear control schemes which also was sadly lacking. Bringing us to controls, they are retarded--in the purest sense of the word. You would expect to be able to sprint in a game so reliant on timing for its "action" sequences. But no, an ambulatory, happy-go-lucky trot (strange considering the overarching tone) is the default pace and fastest you'll move beyond falling. You're only other means of interaction with the world is to scale ledges, drag boxes, swing on ropes, and throw switches; hardly an exhaustive list, especially for a "puzzle" game.

    Even this game's detractors concede that the graphics are good or at least artistically significant. Original, I'll grant it, but also annoying. Much of the shock and puzzlement rely upon the complete lack of color to differentiate assets, scenery, and traps. Some are blatantly obvious, such as giant sawblades, while others are indistinguishable from scenery until you venture into them, like bear-traps in ankle-high grass. I'd hardly call that artistic. Fiendish is far more appropriate.

    For redeeming qualities, you have unlimited lives, and abundant checkpoints that prevent you from chucking your machine out the nearest window. But another downer to the unlimited lives is the nagging "in-your-face" pause between respawns to rub your face in the developer induced failures you're suffering.

    TLDR: this blasphemy of a game is not worth the bandwidth cost of downloading it. Watch it on YouTube and be grateful there are so many other games to play that don't require anger management or suicide prevention hotlines.
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  33. Oct 10, 2012
    4
    I thoroughly disliked this game. I only play it when my internet is out or something. It's very boring and could honestly be played on an iPhone or something. The quality is not very good and they went overboard with the art style. Disappointing, but at least it was only five bucks.
  34. Sep 23, 2012
    8
    Brilliant game in every way, and there are parts where you really get frightened. Not only is the gameplay good, but the design is fantastic as well. Sometimes, between levels, you stop just to look at extra details in the background. Definitely a game you want to finish more than one time. The only two negative sides are 1.The game is really short (~16 hours, depends on how many times youBrilliant game in every way, and there are parts where you really get frightened. Not only is the gameplay good, but the design is fantastic as well. Sometimes, between levels, you stop just to look at extra details in the background. Definitely a game you want to finish more than one time. The only two negative sides are 1.The game is really short (~16 hours, depends on how many times you die on the way) and 2. A minor downside, but too few checkpoints, so at some places, if you die repeatedly at the same place, you might have to start over way back. Expand
  35. Sep 19, 2012
    7
    Love the black & white style to the game and from start to finish I can definitely say it looks beautiful, but it can also feel quite redundant at times. Thankfully there are some memorable moments to break the monotony: the first "boss", the neon signs, and the rotating world all jump to mind. Unfortunately while much attention was paid to the art/animation by the developers - the gameLove the black & white style to the game and from start to finish I can definitely say it looks beautiful, but it can also feel quite redundant at times. Thankfully there are some memorable moments to break the monotony: the first "boss", the neon signs, and the rotating world all jump to mind. Unfortunately while much attention was paid to the art/animation by the developers - the game itself still feels unfinished. There is no story (only the title and your imagination to go by), little if any music (some levels this works while others beg for atmospheric melodies), and the ending sucked. Even having only offered ~5-6 hours of game-play with no replay value I still don't regret buying it. Its one of those indie games worth supporting. Expand
  36. Sep 10, 2012
    9
    Limbo is a side-scrolling puzzle game. It is not long. It has no color; in fact, it's not even in black-and-white...it's just black. It has no character development. It has the barest of stories (a boy is separated from his sister and has to find her...the end). And when it was over, I wasn't even sure quite what had happened. But here are the things Limbo definitely is: Concise.Limbo is a side-scrolling puzzle game. It is not long. It has no color; in fact, it's not even in black-and-white...it's just black. It has no character development. It has the barest of stories (a boy is separated from his sister and has to find her...the end). And when it was over, I wasn't even sure quite what had happened. But here are the things Limbo definitely is: Concise. (I finished in about five hours.) Efficient. (Every puzzle is completely fresh; no repetition at all.) Creepy. (It got my heart racing more than Far Cry and my nerves tingling more than Amnesia: The Dark Descent.) And finally, even though I didn't know what to make of the ending, I spent the next 48 hours thinking about it. If the developers of Limbo were going for the sense of dread, isolation, and bewilderment I've felt only in my darkest dreams, they nailed it. One point off for length: 9/10 Expand
  37. Aug 23, 2012
    9
    The visual style and animation is amazing, but the game itself got very repetitive towards the end. Overall I liked it, but the last (secret level) I just played to have the achievement :)
  38. Aug 16, 2012
    7
    Great artwork, very interesting sometimes adult horror themes, I found the play-through refreshing and fun. there were, however, a couple challenges which I spent most of my time playing the game on that dropped my rating significantly. I didn't want to play through the game again because of the difficultly of those challenges.
  39. Aug 15, 2012
    10
    This game really was fun for another indie game and can be scary and i like the 2d physics system. it's like a gothic verion of mario bros. great game. this game was also very nurve racking.
  40. Aug 9, 2012
    10
    I was really happy this came to the PC! At first I didn't like it because I died all the time. Then I understood that was part of the game. Like old point and click games where you make many wrong clicks when you're figuring out what to do. They built that into the game which was really cool. It felt like I was supposed to die over and over, and all deaths very really gruelsome. ThisI was really happy this came to the PC! At first I didn't like it because I died all the time. Then I understood that was part of the game. Like old point and click games where you make many wrong clicks when you're figuring out what to do. They built that into the game which was really cool. It felt like I was supposed to die over and over, and all deaths very really gruelsome. This together with the story and setting made me feel a little sad and down... That wasn't my favorite experience but thinking back on it now that makes it even more different and noteworthy. This is a 10 for me. Expand
  41. Jul 27, 2012
    9
    This review contains spoilers, click expand to view. LIMBO is a beautiful, fun, but short game. It goes right in every aspect but length, having only 3-4 hours of game play, and storyline. You are a little boy who wakes up in a world full of danger and you are trying to find your sister whom we never refer to until the end of the game. However, this is a simple yet challenging puzzle game that can work fine on almost any computer. The main part in LIMBO other than the puzzles and such are the graphics. They are AMAZING. There is so much focus on detail that you really feel like you are stuck in a world full of perilous traps and giant spiders! To rap it up, it's a genius game, but too short. It's almost as if PLAYDEAD ran out of time at the end of the game. So they had to rap it up right there with a little slow-mo glass break, finding your sister then the credits rolling. Expand
  42. Jul 27, 2012
    8
    One thing I've noticed about games these days is that many people judge a game by their playtime rather than the quality of the actual game. LIMBO is grim, bleak arty platformer which is extremely well-designed and has an eerie atmosphere. LIMBO is pretty short, perhaps about 3-4 hours depending on your skill. To be clear you're not making the same mistake as that other reviewer; you willOne thing I've noticed about games these days is that many people judge a game by their playtime rather than the quality of the actual game. LIMBO is grim, bleak arty platformer which is extremely well-designed and has an eerie atmosphere. LIMBO is pretty short, perhaps about 3-4 hours depending on your skill. To be clear you're not making the same mistake as that other reviewer; you will die, a lot! You might complain over the game being too short, but if it were any longer, you'd just complain about it being over-long and repetitive. This game however, never seems to repeat itself: it has some interesting themes to it, but it does lack any sort of a plot. You can argue if that's a good thing, but I can't think how you would implement them into a game like this. Lastly, again pointing to that reviewer who said this game has no replay value; well of course it doesn't! Puzzle games never have replay value if it's a proper puzzle game, once you've learned the solution, what else is there? Anyway, I'd say LIMBO is actually quite short for the price, so I'd only recommend it to people who don't mind parting with a hefty £7 or are in the mood for an arty game. Expand
  43. Jul 22, 2012
    9
    Really beautiful indie game, even gruesome. Great use of physics in the puzzles. The only thing that bothered me a little bit was that a couple of the puzzles, in my opinion, were not fair to the player (i.e. it was not clear how the environment worked). A very, very good value if you can find it on sale, but not worth full price; there's just not enough content to justify $9.99.
  44. Jul 21, 2012
    8
    Limbo has simple but beautiful art that does a fantastic job setting the mood for the game (great rain and fog effects, perfect balance of darkness and needed lighting.) The controls work perfectly and are mixed in with some interesting puzzles and enemies add some nice suspense. I will agree that this game is SHORT and could've used some additional levels which is why it can't be a 9 orLimbo has simple but beautiful art that does a fantastic job setting the mood for the game (great rain and fog effects, perfect balance of darkness and needed lighting.) The controls work perfectly and are mixed in with some interesting puzzles and enemies add some nice suspense. I will agree that this game is SHORT and could've used some additional levels which is why it can't be a 9 or 10 ( or a 0 you crazy people) But the originality of the art and the well implemented puzzles make it a definite play. Just maybe wait for a sale, like I did. Also personally I never felt I had to die to learn how to solve a puzzle and didn't find the game SUPER hard like some reviewers and I consider myself a casual gamer. Expand
  45. Jul 20, 2012
    6
    Overall this game is mediocre at best, I feel 6 is about as accurate as you can give it. Is the game well designed? Yes. Is it well polished? Yes. Is the art unique and artistic? Yes and yes. Ok, so the game is well designed and looks good. How does it play? Is it fun? Is it challenging for the right reasons? What's the overall sense you get from the game?

    Well this is where
    Overall this game is mediocre at best, I feel 6 is about as accurate as you can give it. Is the game well designed? Yes. Is it well polished? Yes. Is the art unique and artistic? Yes and yes. Ok, so the game is well designed and looks good. How does it play? Is it fun? Is it challenging for the right reasons? What's the overall sense you get from the game?

    Well this is where it starts to fall falt on its face. First - the play control is AWFUL. Jumping is not smooth nor is the movement and momentum. When half of the challenge of the game involves getting around its awful play control, you have a problem. Furthermore, what about the puzzles? Were they clever? Did they make sense? Were they somewhat intuitive? Too easy? Too hard?

    I will say that to all of the above it's about an even 50/50 yes or no depending on the puzzle. Some were pretty good, others were just inexcusably awful. Again, most of the puzzles only become a puzzle due to the **** controls. On top of that, some of them just weren't clever... at all, and actually made me pissed at how minimalistic they ended up being (some would call this a good thing, I personally do NOT). And another thing - only in VERY rare cases will I forgive a game for having water kill you. Limbo is not one of those games, in fact it may very well have some of the most COMICALLY BAD water deaths I've ever seen in video gaming. Aside from wading through puddles that are waste high, only to die if you accidently poke your head under water for one millesecond - there are also moments in the game where the water is rising and if you are submerged for even the slightest second you drown. This is not good game design, all it ends up being is a cop out by the developers and in the end it won't score you any points with me. There should be NO reason that I die in a puddle of water that literally extends just slightly longer than the length of my body.

    Overall you have to ask yourself when playing through a game, "am I having fun?" Well, most of the time in my playthrough of Limbo (short by the way since the game hardly has anything to it) the answer was "No, not really having that much fun".

    So take it for what it is - it's a game you can appreciate for the effort put in, but as a game itself it doesn't execute very well.
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  46. Jul 19, 2012
    9
    Limbo beings as a simple puzzle game but evolves into a metaphor for things we can only imagine. The art style of the game is uncomplicated and lends itself toward the overall metaphor. Many have complained about Limbo being overly short while others have described it as an arduous journey that is well worth the effort. I would say that I played through at an above average pace andLimbo beings as a simple puzzle game but evolves into a metaphor for things we can only imagine. The art style of the game is uncomplicated and lends itself toward the overall metaphor. Many have complained about Limbo being overly short while others have described it as an arduous journey that is well worth the effort. I would say that I played through at an above average pace and finished the game in about five hours. Many of the puzzles were tricky and the feeling of success was a great reward when I figured them out. As far as the story goes, well will have to form your own opinion about that after you play through. Lets just say its an open book.

    Great games leave a simple taste of I want more in your mouth and this game gave me that. Sadly there isn't much more I can milk from it so 9/10. It looses one point for lack of real replay ability. I accomplished 90% of the achievements on my first play through.
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  47. Jul 19, 2012
    0
    This game is highly overrated in my opinion. The art style is memorable certainly, but the game is a precision platform puzzler. The very nature of the art style (black and white, blurry effects) means the art style itself inhibits gameplay by putting things in the foreground in your way, and it not being entirely clear is something is going to kill you or not. THIS IS NOT A GOOD THING. AThis game is highly overrated in my opinion. The art style is memorable certainly, but the game is a precision platform puzzler. The very nature of the art style (black and white, blurry effects) means the art style itself inhibits gameplay by putting things in the foreground in your way, and it not being entirely clear is something is going to kill you or not. THIS IS NOT A GOOD THING. A good puzzle platformer should be able to be completed without many deaths if you can actually sit back and think what you're going to do: eg. braid. With limbo, so many of the puzzles simply cannot be attempted first life because they usually result in instant death just finding out what the obstacle is. For example. I see 2 spike traps attached to ropes above me. I have no idea when they will trigger and swing at me. I have no idea the length of rope on the spike trap, so it is pretty much impossible to estimate it's range or If I can outrun it arcing behind me. my only option is to just run in blind and see what happens. Admittedly, the game does allow you to respawn after death fairly close to where you died. Unfortunately the art style also shoots the game in the foot again because the game is simply not that interesting to look at. Yes I agree that vague black shapes that look like giant spiders would be "scarier" than an actual rendered giant spider, but when you start re-using the giant spider for the 15th time, it kinda loses the effect somewhat.
    The game is very short, it took me about 80-90 minutes to complete it, and there is little- no replay value. What's the point in replaying a puzzle platformer if you know where to go and what the puzzles are?

    There is virtually no music at all in the game, just ambient sound effects. In my mind this is just pure laziness. Yes, no music gives an eerie atmosphere, but music can do so much more, and can create any kind of atmosphere you want to create, eg cave story.
    I suspect most people are rating this game highly simply because it's something different and unique, which is fine, god knows we don't need more Call of duty's and Battlefields, but please actually take into account other things apart from how unique the game is, especially as the majority of inde titles created have a unique aspect to it.
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  48. Jul 18, 2012
    10
    Limbo is one of the best puzzle games released set in a dark and challenging world you will have to solve many thought provoking puzzles which will keep you on the edge of your seat and wanting more. Highly recommend
  49. Jul 15, 2012
    10
    There is nothing that could possible make this game any better, other than a cheaper price 15$ seemed like a bit to much but the game play WOW really gives meaning to the name limbo. The puzzles were really complex yet simple because they gave you all the pieces beforehand, introducing every new game element then giving it more depth, and combining with other elements. The game isThere is nothing that could possible make this game any better, other than a cheaper price 15$ seemed like a bit to much but the game play WOW really gives meaning to the name limbo. The puzzles were really complex yet simple because they gave you all the pieces beforehand, introducing every new game element then giving it more depth, and combining with other elements. The game is designed flawlessly, I prefer quality over quantity compared to some other people but that's my opinion. Expand
  50. Jul 12, 2012
    7
    The gameplay is competent and tight and the aesthetics are brilliantly executed but I still can't shake the feeling that it represents the confusion on someone's part of fatalism with art. Go ahead and ignore me though, I felt pretty much the exact same way about Watchmen (the comic).
  51. Jul 11, 2012
    8
    Great art, creepy ambiance, and physics puzzles that range from easy to having multiple parts. It is a rather short game, and I didn't ever think I would replay it after getting all the achievements, but I sometimes do. Expect to die quite a lot while figuring out the puzzles, and in a rather gruesome way (which I always cringe and close my eyes at, to be honest). The most satisfyingGreat art, creepy ambiance, and physics puzzles that range from easy to having multiple parts. It is a rather short game, and I didn't ever think I would replay it after getting all the achievements, but I sometimes do. Expect to die quite a lot while figuring out the puzzles, and in a rather gruesome way (which I always cringe and close my eyes at, to be honest). The most satisfying part of the game is solving a difficult puzzle without looking it up on a FAQ. Downsides? The storyline is lacking, and there isn't much to do once you've beaten it and gotten every achievement (besides show it to friends and watch their reactions). Otherwise, it's a great game. I don't think it's worth the $9.99, but it's certainly worth playing if you like puzzle games. Expand
  52. Jul 6, 2012
    10
    I played it non stop start to finish and enjoyed every single minute. Amazing game in every way. The atmosphere, the level design, I hope to play more from this studio soon.
  53. Jun 11, 2012
    7
    It's a brilliant game when it comes to artstyle & feeling. It has a unique story and is one of that kind of games that leaves you thinking about it for a long time.
    Sadly, the controls with a PC sometimes can be very frustrating.
    But what disturbed me the most were the puzzles, which just needed timing, not thinking. In the last quarter of the game the solutions to the puzzles mostly are
    It's a brilliant game when it comes to artstyle & feeling. It has a unique story and is one of that kind of games that leaves you thinking about it for a long time.
    Sadly, the controls with a PC sometimes can be very frustrating.
    But what disturbed me the most were the puzzles, which just needed timing, not thinking. In the last quarter of the game the solutions to the puzzles mostly are pretty obvious. However, you die too often trying out your solution, leaving you questioning: "Is this the real solution?" Then you try something other until you came to the point when you realize that your first idea was the true one but you didn't perform it correct, which often depends on milliseconds. So the last puzzles drove me very angry because of that... But I realized that this don't destroy the whole game, which is - like I said - pretty awesome and inspiring.
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  54. Avi
    Jun 10, 2012
    10
    A beautiful, artistic, game with a creepy but captivating atmosphere - definitely worth buying. I created an account on Metacritic just so I could review this game! The graphics are all in black in white, done in the style of an old, flickering film. The difficulty level of the puzzles are just about perfect - just hard enough that they provide a rewarding challenge, but not soA beautiful, artistic, game with a creepy but captivating atmosphere - definitely worth buying. I created an account on Metacritic just so I could review this game! The graphics are all in black in white, done in the style of an old, flickering film. The difficulty level of the puzzles are just about perfect - just hard enough that they provide a rewarding challenge, but not so difficult that you start tearing your hair out. I only had to look up hints online about twice, and even then I had usually gotten the gist of the solution but just needed to be a bit more persistent. The creativeness of the puzzle mechanics is superb and makes for some very interesting interactions. One of my favorite things about the game is it's attention to subtle details in the physics of objects and little graphical flourishes that really make the experience rich and mesmerizing. Expand
  55. Jun 5, 2012
    8
    This game kind of makes me feel like I'm playing an old NES game but with better graphics and less fun 8-bit music. Its very simple mechanics make it quite an interesting game. You start off with no idea of what's happening, no back story, no one popping up telling you "USE TEH ARROW KEYZ TO MOVE." It just throws you in the game, basically telling you, "you figure it out. You're smart,This game kind of makes me feel like I'm playing an old NES game but with better graphics and less fun 8-bit music. Its very simple mechanics make it quite an interesting game. You start off with no idea of what's happening, no back story, no one popping up telling you "USE TEH ARROW KEYZ TO MOVE." It just throws you in the game, basically telling you, "you figure it out. You're smart, right?" Each time you fail a puzzle at first, you learn from your mistake how to go at it in a different approach. It's a fun little game that's a good game for reminiscing about simpler game times. Expand
  56. Jun 5, 2012
    7
    Limbo is a wonderful game, with innovative scenery and an unique ambiance.
    The main dark point is the game is the lifetime is so short... You may clean the game in 2/3 hours; nevertheless 2/3 hours of fun and reflexion!
  57. Jun 4, 2012
    5
    Why does this game receive praise? I have no idea. It's bland and boring. The only thing this game has going for it is the cool graphics style. The controls are basic and glitchy. You can't even rebind the controls and the game forces you to use the arrow keys to move. No WASD. It's like the people that made this game never played a computer game in their life. No grahpics settings either.Why does this game receive praise? I have no idea. It's bland and boring. The only thing this game has going for it is the cool graphics style. The controls are basic and glitchy. You can't even rebind the controls and the game forces you to use the arrow keys to move. No WASD. It's like the people that made this game never played a computer game in their life. No grahpics settings either. There's one "action" button that controls everything you do that isn't moving around. The puzzles are really basic and uninspiring until you get to the last 5-7 chapters of the game. The game is under 3 hours long and I ended up wishing it was shorter because of how boring it really was. There are some nice easter eggs hidden throughout the game which was nice to see. Overall though it was a basic and boring puzzle-platformer. I don't recommend it. Expand
  58. Jun 4, 2012
    2
    I'm going to get burned alive for this but this game is incredibly pretentious and boring. Some of the puzzles have clever mechanics but so many of them are glorified trial-and-error that you're essentially forced to die a few times just in order to figure out what it is you're supposed to do - it's artificial difficulty at its most blatant. PLAYDEAD was obviously aware of this consideringI'm going to get burned alive for this but this game is incredibly pretentious and boring. Some of the puzzles have clever mechanics but so many of them are glorified trial-and-error that you're essentially forced to die a few times just in order to figure out what it is you're supposed to do - it's artificial difficulty at its most blatant. PLAYDEAD was obviously aware of this considering that despite how incredibly short the game was - at a stretch you'll complete the entire thing including most of the achievements within 3-4 hours and unless you're absolutely dead-set on clearing off achievements tables there's no reason to play through it again afterward - there are checkpoints EVERYwhere for when you inevitably run into a situation you can't possibly avoid dying from without knowing what to do beforehand. For such basic controls they're very sloppy when employed with a keyboard, especially late in the game when you start getting flipped around in all kinds of crazy directions. Maybe the respond better with a gamepad, if so fair enough. The art style is okay, although PLAYDEAD apparently can't resist the opportunity to cram in as many opportunities as possible to go "Hey, look at this grimdark subject matter in our game that we're never going to bother to even attempt to contextualize! See there are people hanging from a tree in a background, go forth and fill 50 pages worth of forum posts with your hipster friends about what Freudian implications are being suggested!" I get that people are for whatever reason getting a raging boner over how 'artsy' the game is, but it just comes off as pseudointellectual masturbation put it just for the sake of getting people to over-analyze absolutely everything about the game. I guess if somebody can literally piss into a jar and have it be it art simply because the artist declares it so, why not LIMBO too? I got this as part of the Humble Bundle for a buck so it's not like I can say I was ripped off, but I'd have been very upset had I actually paid ten dollars for this. Expand
  59. Jun 4, 2012
    3
    Infuriating and annoying, that's the only way to describe this game. Some people clearly like that, but as the game progresses and the laggy controls start to have an impact on the game it becomes unbearable. There is a nice idea in here but the implementation on PC is just no good, maybe the console version was better and this is just a bad port.
  60. Jun 3, 2012
    10
    This game does exactly what games are supposed to do, capture your imagination and play with it. The game does get a little drier by the end by it also finishes with an interesting proposal. and the music gives the game a symbiotic experience.
  61. Jun 2, 2012
    3
    Dull, short and easy. The sounds, although atmospheric, I felt added nothing of real value to the game, it may as well have been silent, the only saving grace for this game is the art direction. Not worth the full retail price and I'm glad I got it in the humble bundle on the cheap.
  62. Jun 1, 2012
    4
    Play the demo first! This game is literally so dry and boring that a five minute demo will simulate the entire experience. There are two mechanics to this game (jumping and moving objects) and they are so repetitive that the game almost plays itself. Sure, the use of a physics engine adds a little something to the game, but it's almost entirely aesthetic. I will say that the artistic stylePlay the demo first! This game is literally so dry and boring that a five minute demo will simulate the entire experience. There are two mechanics to this game (jumping and moving objects) and they are so repetitive that the game almost plays itself. Sure, the use of a physics engine adds a little something to the game, but it's almost entirely aesthetic. I will say that the artistic style is unique and the choice of having only ambient sound is interesting, but with no story to speak of the game simply isn't entertaining for more than twenty or thirty minutes. Expand
  63. Jun 1, 2012
    1
    Sadly, this game is an utter disappointment. When I saw the steam advertisements, I was expecting a dark work of art that would be engrossing as much in environment as in depth. This game fails miserably at both fronts, and I've been completely shot down with expectations for it. What others have said is entirely true - the game is far too short and overpriced even if you do enjoy it.Sadly, this game is an utter disappointment. When I saw the steam advertisements, I was expecting a dark work of art that would be engrossing as much in environment as in depth. This game fails miserably at both fronts, and I've been completely shot down with expectations for it. What others have said is entirely true - the game is far too short and overpriced even if you do enjoy it. While the art is fascinating initially, it quickly wears off after the first 20 or so times you die...in the first 10 minutes of the game. Marketed as a puzzle platformer, its more like, SURPRISE! YOU DIED! And now you can easily avoid the same trap thanks to you DYING to see it. That is not a puzzle, and it ruins the sense of environment because you are staring at the same obstacle over and over again due to traps you couldn't possibly foresee. The puzzles aren't very creative, original or difficult, and dying over and over again from peek-a-boo-guaranteed-death traps seems more like the developer sadism for no good reason. It does not give you the sense of environment, that the place is a dark hellhole and you should be afraid of it (what I feel like would have been a far better approach)...instead I found myself incredibly annoyed at repeated deaths over and over, disrupting my absorption of the presentation. When seeing corpses and such, instead of thinking, "wow grim"...it was more like "why is this stupid kid so damn slow". I stopped caring at all about the art and just remained focused on progressing, leaving me with half-assed "puzzles" to mow down. There really is no saving grace to this game. First half is the best half, and mostly lackluster after 30 minutes or so, while the second half tries harder "puzzles" and far more instant-kill traps. Gameplay is all about patience and timing due to the avatar's lack of mobility and fragility. I honestly think you could get a better game by roughly combining the game mechanics of Portal 2 and Doom 3 "decorative carnage" randomly smushed together with a random formula. Not missing anything by passing this one up. Expand
  64. May 31, 2012
    7
    4$ on steam now (special offer) absolutely worth it for that price... I played through in a few hours and I love how they created all those details with only black and white, sound is k and the puzzles are nicely done.
  65. May 20, 2012
    7
    A short but pleasant experience. When I played it I couldn't help myself but think it could have been much more, but it stands good enough where it sits. There are many things that could be fixed though - a lot of puzzles require you to die first to see how it's solved, others are simply frustrating.
  66. May 18, 2012
    8
    Dark, dark game. In the form of classic platformer with a twist of puzzle. Every time you solved a puzzle, you'll find yourself facepalming and saying "Damn! So that's how you solved the puzzle, and the solution is right in front of me".

    What really stands out is the graphics of the game. Simple, yet somehow giving you that eerie feeling like whenever you walked in the dark. And whenever
    Dark, dark game. In the form of classic platformer with a twist of puzzle. Every time you solved a puzzle, you'll find yourself facepalming and saying "Damn! So that's how you solved the puzzle, and the solution is right in front of me".

    What really stands out is the graphics of the game. Simple, yet somehow giving you that eerie feeling like whenever you walked in the dark. And whenever you accidentally killed your character, that little goosebumps always comes around.

    The ultimate downfall is the price and the length. For a relatively short game (I finished it like in 3 hours or so), it's truly overpriced.
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  67. Apr 30, 2012
    9
    Limbo is a relatively short but very worthwhile voyage. The game took me a little over 3 hours on first play-through but for more casual gamers should last a little longer, then of course you can go for all of the achievements. From the beginning you are thrown into a very dark depressing place with no real understanding of why you are there (not sure if this gets clearer really). TheLimbo is a relatively short but very worthwhile voyage. The game took me a little over 3 hours on first play-through but for more casual gamers should last a little longer, then of course you can go for all of the achievements. From the beginning you are thrown into a very dark depressing place with no real understanding of why you are there (not sure if this gets clearer really). The graphical style is beautifully creepy and the sound is second to none. Play with headphones turned up loud to get every rain sodden footstep and every sickening thud of the bear trap severing you in two. The puzzles are quite challenging requiring both skill and thought, with a great sense of achievement upon completion. Very highly recommended Expand
  68. Apr 26, 2012
    8
    This review contains spoilers, click expand to view. Gorgeous sound and visuals. I'm not sure that you have to die to solve some of the puzzles. Maybe. A few times I "just new" that the pressure plate effects would be reversed for example, but stuck to how it had played so far, and zap! Very short, but about the length of watching two DVDs and about the same price. A few more hints at a story would be great, but I admit as a FPS player usually, the style, mystery and foreboding grabbed me completely. Expand
  69. Mar 30, 2012
    7
    This review contains spoilers, click expand to view. I think the thing that stands out the most in the game and will be the most memorable is the atmosphere of the game. the fact that it's only black and white and mainly has ambiance as music make for a rather dark experience, especially since you're playing as a little boy. The death scenes are intense, really adding to the dark atmosphere.
    This is all fine and good. However, at the end, I kinda got the feeling that whole atmosphere got destroyed under the many trial and error moments that you will be confronted with. It's a shame, because a lot could have been done with the ending, but the fact that you just see your self dying so much during the last few levels kind of ruin the experience.
    Now, dying is a part of the game's atmosphere, so at the beginning of the game, if you don't watch out or haven't played it thorough already once, they kinda make you die, but in a way, that you know what to do afterwards. The fact that the game was so fluid that way made the experience perfect. I just got the feeling that just got kind of dumped towards the end.
    Another thing is that it could have used a little more music. Now I know it's part of the games atmosphere that it doesn't have any at parts, which is alright, but it just feels kind of....empty during puzzle sequences (which them selves are really good ad at times require some logical thinking.
    And know I keep repeating the word "atmosphere" a lot, but really, that's just what the game is based on.

    Don't get me wrong. It's a fantastic experience and if you loved the game during the first few chapters, you will forgive the mistakes during the end.
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  70. Mar 22, 2012
    7
    I should not but I will.
    Limbo got me sucked in and I really enjoyed the experience for the first 20-30 minutes. then it started sliding and after I killed the spider, It pretty quickly got tedious.
    The game got a lot of the praise for the art style and again, it was fun to look at for the first 10-15 minutes but then that too got a bit boring. It is not a bad game but it is not as great
    I should not but I will.
    Limbo got me sucked in and I really enjoyed the experience for the first 20-30 minutes. then it started sliding and after I killed the spider, It pretty quickly got tedious.
    The game got a lot of the praise for the art style and again, it was fun to look at for the first 10-15 minutes but then that too got a bit boring. It is not a bad game but it is not as great as people say.
    It was a good experience for the price so I still recommend it.
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  71. Mar 16, 2012
    9
    LIMBO's design is an example of gaming as an art form. Short and sweet, doesn't overstay its welcome. Puzzles are challenging and fun, not illogical and frustrating (I'm looking at you, Braid). Worth every penny of the $5 I paid for it during the Steam Holiday Sale.
  72. Mar 13, 2012
    8
    A piece of art. If someone was to tell me that a sidescroller would creep me out, I would not have believed them. Great mechanics, incredible puzzles, great graphics and sound (no music, just eerie sounds of your surroundings). The only knock on the game is the short length - about 2 hours, but the game offers high replay value - I have spent about 15 hours before I was able to beat theA piece of art. If someone was to tell me that a sidescroller would creep me out, I would not have believed them. Great mechanics, incredible puzzles, great graphics and sound (no music, just eerie sounds of your surroundings). The only knock on the game is the short length - about 2 hours, but the game offers high replay value - I have spent about 15 hours before I was able to beat the game without dying. Regardless, gets a 9 since I was able to pick it up for $5, I think if I was paying $15 for it, I would have probably given it an 8. Expand
  73. Mar 10, 2012
    10
    This review contains spoilers, click expand to view. Los mejores juegos no son los más complicados, sino aquellos que tienen una cantidad enorme de simplezas y las trabajan en su máxima expresión.

    No se cómo será el limbo, pero este juego te muestra algo muy posible.

    ¡Querer un juego que te haga pensar, que te aterre y llene de misterios juega LIMBO!
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  74. Mar 10, 2012
    6
    Everything was good from the beginning to the spider. Than the game became bland and boring. The puzzles are uninspiring and the game drags on and on. People say the game is too short, I say the game is too long. I don't understand the praise this game recieves.
  75. Mar 8, 2012
    8
    Limbo is a beautiful, ambiance-driven side scroller everyone should play. The cost on Steam is 9.99, a better value than a trip to the movies, and offers a few hours of unique, artsy entertainment.

    It isn't very difficult, but it sometimes makes you laugh and maybe think a bit. As others have said, sometimes you have to die to figure out how to solve a puzzle. With harder puzzles this
    Limbo is a beautiful, ambiance-driven side scroller everyone should play. The cost on Steam is 9.99, a better value than a trip to the movies, and offers a few hours of unique, artsy entertainment.

    It isn't very difficult, but it sometimes makes you laugh and maybe think a bit. As others have said, sometimes you have to die to figure out how to solve a puzzle. With harder puzzles this would be a 9.
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  76. Mar 6, 2012
    9
    If you can pick it up for $2-3 bucks you owe it to yourself to play it. I doubt it will every crack anyone's Top 10 list, but it's memorable and touching. Keyboard controls (all five keys) work great.
  77. Feb 28, 2012
    9
    Loved this game. It stuck with me so strongly, rainy days make me want to play it again. I also wish it had been longer, but that's my only complaint.
  78. Feb 28, 2012
    3
    I'll echo sentiments already written previously by saying...NO THANK YOU!!! This game is trial by death, single-handedly deriving the worst end case for a gamer into an endless roulette of repetition. I can appreciate the aesthetic choices made to this game, which is why it's not a total loss...but gameplay always comes first, and it is simply. not. fun.
  79. bts
    Feb 25, 2012
    1
    I just got to be a member to critic this game :) What a bore. Not a test of intelligence but your keyboard skills. The game is all about timing your jumps and holds. That's it. Yes there are puzzles, but they are not that difficult, but only a matter of sequencing your key presses. If you don't you repeat it again. This is like a pinball with no colors and endless life. I think II just got to be a member to critic this game :) What a bore. Not a test of intelligence but your keyboard skills. The game is all about timing your jumps and holds. That's it. Yes there are puzzles, but they are not that difficult, but only a matter of sequencing your key presses. If you don't you repeat it again. This is like a pinball with no colors and endless life. I think I got fed up with doing the same things over and over and timing my key presses. Is this supposed to be fun? Challenging your intelligence? Or just an easy way to keep you busy and think as if you have accomplished something at the end? This type of gaming should end sometime because this is more like self torture rather than entertainment. Expand
  80. Feb 24, 2012
    9
    This game is a polished diamond. It's nothing for hardcore nerds who play nothing but Battlefield 3 and don't like to use their brains. Limbo is a piece of game-art and should be treated like this. The optics athe sound designs are mindblowing. Its easy to fall in love with that game very quick. Everyone should have played this clever straight up jump and run thriller at least once. TheThis game is a polished diamond. It's nothing for hardcore nerds who play nothing but Battlefield 3 and don't like to use their brains. Limbo is a piece of game-art and should be treated like this. The optics athe sound designs are mindblowing. Its easy to fall in love with that game very quick. Everyone should have played this clever straight up jump and run thriller at least once. The only reason i didn't gice the game a full 10/10 is because i reached the end after 4 hours. I didnt want it to end cause i liked what i seen. Expand
  81. Feb 1, 2012
    8
    limbo is a good puzzle game. Artistic and great environment, it still disappoint me a little bit to see little innovation in the mechanics. Good and interesting puzzles is a strong point but its nothing really special.
    This game is worth the time to experience but only buy it when its on discount.
  82. Jan 31, 2012
    6
    The artwork is quite nice and some of the puzzles were a bit challenging, but the game is pretty short. Definitely not worth $10 for only a few hours of gameplay. Also, the game can cause arachnophobia.
  83. Jan 30, 2012
    5
    I suppose it's worth the sale price of 5 bucks, but not much more than that. It's very average. A lot of the game is simply dieing and then correcting the mistake you made that led you to die. I don't find it very entertaining. Compared to Braid, this game sucks.
  84. Jan 26, 2012
    8
    Limbo contains graphical, sound, and control details that give you the impression that a group of people have fussed over its smallest details for a very long time. The mechanics are tight, physics are well implemented, and the puzzles are cleverly designed. The only letdown was the brevity of the campaign and the fact that the storytelling is too spare to match the artistic potential ofLimbo contains graphical, sound, and control details that give you the impression that a group of people have fussed over its smallest details for a very long time. The mechanics are tight, physics are well implemented, and the puzzles are cleverly designed. The only letdown was the brevity of the campaign and the fact that the storytelling is too spare to match the artistic potential of its monochrome visuals and haunting sounds. Expand
  85. Jan 25, 2012
    9
    This game is nearly priceless, its like a puzzle-platformer, horror, killing simulator mix that results in something extremely special and entertaining. Not only do the black and white colors combine to make an excellent creepy atmosphere but the ways you die and the events that happen in the game create tension. The puzzles are pure quality, they are so good they nearly seem comparable toThis game is nearly priceless, its like a puzzle-platformer, horror, killing simulator mix that results in something extremely special and entertaining. Not only do the black and white colors combine to make an excellent creepy atmosphere but the ways you die and the events that happen in the game create tension. The puzzles are pure quality, they are so good they nearly seem comparable to puzzles in Valve games, and there is a lot of variety in each situation. My only complains with this game, the story is really not clear and some of the puzzles are quite difficult giving you many deaths. Limbo is an amazing game which becomes challenging but not frustrating, this is one of my games of the year and a must-buy title on any platform. Expand
  86. Jan 22, 2012
    6
    Despite rendering in 2D and black & white, Limbo features some quite disgusting content in many sequences. There are a lot of dead children and you must climb over them and drag them around. Also if you are afraid of spiders, stay away from Limbo. It has spiders lurking, chasing and killing you all over the place while you will cripple and kill them in return. If you don't mind thoseDespite rendering in 2D and black & white, Limbo features some quite disgusting content in many sequences. There are a lot of dead children and you must climb over them and drag them around. Also if you are afraid of spiders, stay away from Limbo. It has spiders lurking, chasing and killing you all over the place while you will cripple and kill them in return. If you don't mind those things, the game offers a unique, strong look and atmosphere with minimalistic but powerful sound. Many puzzles are smart and fun, but some lengthy death sequences (drowning takes up to 5 seconds) become a nuisance when retrying a puzzle 10 times, which you will as they become very difficult as you proceed towards the end. Expand
  87. Jan 21, 2012
    10
    As many before me have pointed out, looks and atmosphere-wise this is quite a different experience to what else is out there. I'm not sure I particularly like it - relentlessly claustrophobic and grim. Some of the puzzles are ingenious and others pretty straightforward - reminded me of Braid a little.It became very frustrating to me in the latter stages as the loss of my hair will attest!As many before me have pointed out, looks and atmosphere-wise this is quite a different experience to what else is out there. I'm not sure I particularly like it - relentlessly claustrophobic and grim. Some of the puzzles are ingenious and others pretty straightforward - reminded me of Braid a little.It became very frustrating to me in the latter stages as the loss of my hair will attest! Deaths galore because of my inability to time the moves to perfection - I just ended up getting more and more irritated and eventually just watched the ending on a walkthrough video. It seems I did not miss a great deal. Perhaps I just didn't have enough time to make the necessary corrections to timing - I was not after some Super Mario type challenges but instead something more cerebral and less punitive. Unique design and mood but just too irritating for me to derive any pleasure from playing it. Expand
  88. Jan 17, 2012
    9
    It is the strangest game I saw visually. Really get an amazing and impressive artistic effect using black and white, with a very striking effect of fog. The sound section is impressive and very well managed, a quiet (No music). With a bit of gore (The strange deaths of the protagonist), a really weird story and a tremendously dynamic and original puzzles is achieved by creating LIMBO, aIt is the strangest game I saw visually. Really get an amazing and impressive artistic effect using black and white, with a very striking effect of fog. The sound section is impressive and very well managed, a quiet (No music). With a bit of gore (The strange deaths of the protagonist), a really weird story and a tremendously dynamic and original puzzles is achieved by creating LIMBO, a gem of indie games today. The only drawbacks are the length and replayability (The only replay value you can get to take advantage is to get all the Easter eggs, which are achievements for getting everyone, there is more than that). Expand
  89. Jan 13, 2012
    10
    Beautiful. I did not expect much from LIMBO at first, what in my head was "Meh, another lazy indie puzzle game." But after I have played the game, I really like the black and white, very artistic. I played this game with my girlfriend besides me and guess what? We both enjoy it! Solving the puzzle together and sometimes screaming together. Good game and worth your time.
  90. Jan 11, 2012
    10
    Very good quest look like "Another World". But I like "Limbo" more - it puzzles hard but genuine logic, interesting and intriguing atmosphere, simple controls
  91. Jan 8, 2012
    5
    This review contains spoilers, click expand to view. According to steam, I have clocked a total playtime of 20.5 hours. I believe I have spent 3 hours on the first try, another hour to get achievements, and the remaining 16 hours on getting the No point in dying achievement, which requires you to complete the game with 5 deaths or less. Having attained that achievement, and subsequently not touching the game since then, this is what I have to say: The game is interesting during the initial run. Mario-like gameplay and unique puzzles, together with the presence of the gothic greyscale theme of 2D sied scrolling, make this game quite an ejoyable and unique experience. However, that's basically it. There are, in fact, quite a number of shortcomings to this game. The first and most obvious one is, of course, it's short game play. 3 hours for 10 USD is real short, especially for a game in 2D. Furthermore, this game has absolutely no replayability. Unless you want to pass each and every level with perfect precision so that you can attain the achievement No Point in Dying, there really is no point in replaying the game. If that is not enough, this game's background music is relatively mundane, in a way that I have to load a few albums of my own if I don't want to fall asleep and end up pressing the wrong button and dying. Oh and one more problem. This game's controls is slightly problematic for the keyboard. You can adjust your movement speed with the xbox joystick, but that is not possible with the keyboard. This is a real problem in areas such as the part where you have to jump over a gap with the cocoon limbo. Expand
  92. Jan 1, 2012
    6
    You know what annoys me about "hard" games like this, is that they believe they're tipping their hat to the nightmarish difficulty plat-formers of yesteryear. But what they fail to realize, is that back then, the difficulty levels were only hard to stop people from finishing a full price game in a short amount of time. Nowadays, when I pay $10 for a game and find myself dying instantlyYou know what annoys me about "hard" games like this, is that they believe they're tipping their hat to the nightmarish difficulty plat-formers of yesteryear. But what they fail to realize, is that back then, the difficulty levels were only hard to stop people from finishing a full price game in a short amount of time. Nowadays, when I pay $10 for a game and find myself dying instantly every time I reach the end of the screen, I don't feel gooey nostalgia, but only bubbling rage. Limbo is a game with such a mechanic, albeit a fantastic sense of design and atmosphere, but nevertheless let down by its complete lack of story, cheap sudden deaths and boring and repetitive physics puzzles. I swear that see-saw puzzles make their way into every single game with a basic physics engine and they have NEVER BEEN FUN.

    It's unfair to rate a game down based solely off its difficulty and simplicity and all things considered, Limbo isn't that bad. But it sure ain't as amazing as people make it out to be.
    Expand
  93. Dec 29, 2011
    7
    Limbo is a 2D puzzle-based platformer with a dark and stylish mood. It offers a hig-quality casual gameplay, with well designed and non repetitive puzzles which will keep you busy for some time. The game in itself has a reasonable length, without the risk of annoying you too much. There is no frustration of trial and error, because most of the time you will respawn in a location in whichLimbo is a 2D puzzle-based platformer with a dark and stylish mood. It offers a hig-quality casual gameplay, with well designed and non repetitive puzzles which will keep you busy for some time. The game in itself has a reasonable length, without the risk of annoying you too much. There is no frustration of trial and error, because most of the time you will respawn in a location in which you were a few seconds before you died. Visuals are consistent through the whole game, even if the "theme" (forest, underground, technology, ...) changes; the engine is very good, and even the overall feeling is perfect. Just forget the "plot" which serves as a mere justification for you being there. Being a single-solution puzzle game, it has zero replayability.
    In conclusion, Limbo is worth the money and, in general, is a very good game.
    Expand
  94. Dec 29, 2011
    9
    A very unique & enthralling side-scrolling adventure that focuses on solving physics-based puzzles to bypass hazards, and subsequently progress to the next area as you explore a dark & disturbing world. There is very little in the way of a storyline here (the game description merely says that you are a young boy searching for your lost sister) and it seems that it was purposely left vagueA very unique & enthralling side-scrolling adventure that focuses on solving physics-based puzzles to bypass hazards, and subsequently progress to the next area as you explore a dark & disturbing world. There is very little in the way of a storyline here (the game description merely says that you are a young boy searching for your lost sister) and it seems that it was purposely left vague to add to the intrigue and mystery. The meaning of the word "Limbo" as we know it, is described as that of a place for lost souls, caught somewhere between heaven & hell. The overall atmosphere created is very well done and gives you a great sense of isolation & creepiness as you venture forth. In that regard, the ambient sound effects are all spot on and help set the mood. There's not much in the way of music, which actually seems to work out well because it might otherwise risk drowning out the sounds of the world that help create the atmosphere. Graphics-wise, LIMBO has a very unique & interesting style (some would say bordering on art) with its monochrome presentation and very dark foreground with somewhat lighter backgrounds for contrast. Despite this, many of the death animations can be quite enjoyably gruesome and there is a good amount of visual detail in the world. For example, you can even see the blades of grass move as you run through them. Some people will likely try to compare this game to Braid, as they both have a side-scrolling platformer component but are puzzle-solving games at their core. I would say, however, that I found Braid to be more difficult with its puzzles based on the manipulation of time, whereas LIMBO's puzzles involve more straightforward physics and are somewhat easier (although no less enjoyable). Still, you can expect some trial and error and many deaths experimenting and discovering how things work because you are never told or shown what to do or explicity explained anything. Like Braid, LIMBO is also somewhat of a short game and there really isn't much in the way of replayability aside from maybe doing a speed run (or low death count run). The Steam achievements add to the longevity a little bit, as do the ten secret eggs hidden throughout the world (which once collected let you access a hidden bonus area with a difficult challenge), but don't expect to get more than 10 hours tops out of this game. In spite of that I would highly recommend LIMBO if you like games that involve though-provoking puzzles, simply because the experience is that fantastic while it lasts. The only negative things I can really say are that there is no volume control (although the level seems to be good), the options are sparse, the controls can't be customized (very simple game though), and gamepad support is limited to only the Xbox360 controller. It would also be nice if the additional options stored in the "settings.txt" file (you can turn on WASD controls there) were added to the menu interface as well. These are all minor issues to be sure though, and don't really impact the enjoyment of the experience itself. Expand
  95. Dec 28, 2011
    8
    One of the best cheap games on Steam. I was amazed at how I could be stumped by simple 2-D puzzles. If the second half was as good as the first half, I would have given it a perfect score.
  96. Dec 26, 2011
    9
    Fantastic game that pleases immensely through its amazing art direction, eerie background music and imaginative (and sometimes dark) puzzles. A common criticism of this game is its length, one which I can't agree with. From beginning to end it's a brilliant game that hasn't filled itself with anything boring, mundane or less than amazing for the purpose of making itself longer. GoodFantastic game that pleases immensely through its amazing art direction, eerie background music and imaginative (and sometimes dark) puzzles. A common criticism of this game is its length, one which I can't agree with. From beginning to end it's a brilliant game that hasn't filled itself with anything boring, mundane or less than amazing for the purpose of making itself longer. Good value should be determined by quality, in which case, Limbo is worth every penny. Expand
  97. Dec 26, 2011
    8
    Beautiful and fun game. However, it is not worth more than $5. Definitely worth the $2.50 that you pay on Steam when it's on sale. Definitely unique and dark, but loved the game all around.
  98. Dec 26, 2011
    9
    This game is amazing, it manages a great level of difficulty, slowly increasing throughout the game, that many puzzle games don't find. Puzzles were still of a decent difficulty at the start and gradually developed into taking 5-10 minutes to figure out each puzzle. While the odd few of the puzzles simply required jumping or running at the right time, most of them are well thought out andThis game is amazing, it manages a great level of difficulty, slowly increasing throughout the game, that many puzzle games don't find. Puzzles were still of a decent difficulty at the start and gradually developed into taking 5-10 minutes to figure out each puzzle. While the odd few of the puzzles simply required jumping or running at the right time, most of them are well thought out and logical - unlike many other games where you feel that you never would have thought of the solution and ended up trying everything in trial and error. The atmosphere in the game is powerful, very creepy and I found myself genuinely freaked out at some of the things the boy encounters. Checkpoints in the game are well-placed so that you didn't have to repeat vasts amount of gameplay to get back to your origial point. The sound adds to the atmosphere, though a drawback is that you couldn't edit the volume in the options. While in hindsight I think that the story of his sister is a little underplayed, as even towards the end we don't really know what happened, while playing it didn't really occur as an issue and I found it fun watching the silent story of his journey unfolding. The game is relatively short (3.2 hours to finish or so), it is also very cheap. Expand
  99. Dec 26, 2011
    9
    Lets look at it for what it is.... 2d platform game that is very cheap. I went into this game with low expectations and I must say, It blew me away. One of the best platform games I have played in a very long time. There was everything there while plying it, Tension, excitement, frustration, sense of accomplishment. I would be jumping out of my seat in fear 1 min to looking at a puzzle ILets look at it for what it is.... 2d platform game that is very cheap. I went into this game with low expectations and I must say, It blew me away. One of the best platform games I have played in a very long time. There was everything there while plying it, Tension, excitement, frustration, sense of accomplishment. I would be jumping out of my seat in fear 1 min to looking at a puzzle I have no idea how to solve the next. The only way to describe it is perfectly simple and yet an engaging immersive scare game. The only let down for me was the length of the game and the fact that it isn't a very long game (ofc depending on how long it takes to solve the puzzles) I would definitely recommend this if you are a fan of a nice horror/puzzle game that will keep you entertained and on your feet for the duration of the game. Expand
  100. Dec 24, 2011
    10
    Limbo is a puzzle side-scroll game that's great. The gist is that you walk down a linear path solving puzzle along the way. The controls are as simple as you can get. Use the arrow keys to walk and jump; control key to 'use' switches, crates, and other things. Most puzzles are satisfying and appropriate difficulty. The nice thing is that the puzzles vary throughout the game, keeping yourLimbo is a puzzle side-scroll game that's great. The gist is that you walk down a linear path solving puzzle along the way. The controls are as simple as you can get. Use the arrow keys to walk and jump; control key to 'use' switches, crates, and other things. Most puzzles are satisfying and appropriate difficulty. The nice thing is that the puzzles vary throughout the game, keeping your interest. The art-style is worth mentioning. The game is presented in a black and white style. With it's ambient music, it adds to the whole feel of the game. It took me about 3 hours to run through the game once with no knowledge of any of the puzzles. Several steam achievements like finding hidden spots or beating the game with few deaths add to this time, but no more then 2 hours or so. Overall for $10, 5 hours of great gameplay is definitely worth it. This is a must buy. Expand
Metascore
88

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 22
  2. Mixed: 0 out of 22
  3. Negative: 0 out of 22
  1. Jan 10, 2012
    80
    Limbo is a beautiful, intense experience.
  2. PC Games (Russia)
    Sep 19, 2011
    90
    A brilliant indie platformer. Braid can finally retire. [October 2011, p.100]
  3. Sep 15, 2011
    90
    Minimum effort, maximum tension!