User Score
6.6

Mixed or average reviews- based on 43 Ratings

User score distribution:
  1. Positive: 17 out of 43
  2. Negative: 9 out of 43

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  1. Nov 14, 2013
    7
    "Lilly Looking Through" is an adventure/puzzle game in a somewhat minimalistic approach, with a very relaxing and heart warming atmosphere. The presentation of the game is nothing short of magical. The art is beautiful, the music is dreamy and ethereal, and the characters' animations are most exquisite. The kids, Lilly and Row are so cute and animate so well that right from the start it"Lilly Looking Through" is an adventure/puzzle game in a somewhat minimalistic approach, with a very relaxing and heart warming atmosphere. The presentation of the game is nothing short of magical. The art is beautiful, the music is dreamy and ethereal, and the characters' animations are most exquisite. The kids, Lilly and Row are so cute and animate so well that right from the start it was unbelievably endearing. The game immersed me in a feeling of childhood, with all that innocence, curiosity, cuteness and sense of awe and adventure, like I never have experienced before.

    Speaking of the actual gameplay, it plays like a point and click puzzle adventure where one needs to figure out how to get past the obstacles of each screen to progress to the next. I can't spoil you, so I'll just say that along the way you pick up an item that not only serves as an excellent, original and creative device for the puzzling itself, but adds to the wonder and magic of the game and its world as well. Some of the puzzles are quite hard to figure out, but the hint system, which highlights items/actions you can click makes sure you're not missing out on where you can click, so you can focus on the puzzles themselves. If you have no patience for this genre (or in general), though, or you can't stand low tempo, relaxed games, I wouldn't recommend it.

    Despite all that I loved about the game, which was, in a nutshell, that it provided me with a nostalgic reliving of the magical feelings of childhood, the game has some problems. Mainly, it's short, around 2-3 hours long, which is a pity and a little frustrating. Towards the end, the puzzles get a bit repetitive in "theme", and their mechanics get a bit more cryptic, thought one can argue that's the point of a puzzle game. But more importantly, and again, without spoiling, the end has little closure and feels more like a cliffhanger than an actual resolution it's surprisingly abrupt and open. Also, it creates the idea that there will be a "sequel"/continuation, one feels that there should be, that the game/story isn't quite finished.

    It pains me to give such a relatively low score to this game, because, in spite of its failings, the game is so magical and endearing that I was really impressed. It was one the most memorable gaming experiences ever I had. I really hope that there will be more and longer "Lilly" in the future.
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  2. Dec 13, 2013
    7
    great visuals
    its definitely worth checking
    puzzles are great,

    I found it difficult sometimes to understand the scenario..no intro
    controls can be annoying sometimes;single click
    ending is not satisfactory
  3. Nov 19, 2013
    6
    This is one of those games you hate to review badly but sadly I must. I will say this though, the art is gorgeous and its very clear that tremendous amount of attention went to making the game look good. The game is much like Machinarium in that it has no dialogue, the art is great, and similar has game play, but it's just not executed as well. Lily is setup so that each screen is it'sThis is one of those games you hate to review badly but sadly I must. I will say this though, the art is gorgeous and its very clear that tremendous amount of attention went to making the game look good. The game is much like Machinarium in that it has no dialogue, the art is great, and similar has game play, but it's just not executed as well. Lily is setup so that each screen is it's own little adventure game with very little interaction between scenes. This causes the puzzles to feel episodic and filler like. The developer could dropped more scenes anywhere in the game without disrupting the story or game play. It was interesting design choice, and I will credit the experimental attempt but it just doesn't feel like your accomplishing anything.

    My biggest criticism comes from the fact that the game feels shorter than it is due to the fact that you get almost no story and the early levels are extremely easy. With about 10 scene in the game, all plot is concentrated in the first and last scene. Beyond that you can't deduce much of whats going on in the world other than it's post apocalyptic. Finally, the ending is an extremely unsatisfying cliff hanger. I was left with a feeling that the characters were better off if I had never played the game.

    Despite this, I still say the developers deserves their due. The effort is clearly visible in the wonderful art and environment that was created even if the game design didn't pan out so well. Interestingly, enough I think a big part of my criticism would go away if narration was added to make the game more story book like. The game certainly looks like a story book but didn't really seem like it committed to it.
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  4. Oct 27, 2022
    6
    the game is a bit too short if it was longer it could get a better review score
Metascore
71

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 9
  2. Negative: 0 out of 9
  1. LEVEL (Czech Republic)
    Nov 25, 2013
    60
    A lovely adventure for the whole family that would benefit from more finely tuned gameplay and twice the current length. Kids will love it, though - and their parents might as well. [Issue#236]
  2. Nov 15, 2013
    70
    Rather a beautiful short-story than a novel of a game, this is an adventure with a lot of character.
  3. Nov 13, 2013
    70
    Lilly Looking Through is a typical Kickstarter project: a charming and high quality adventure that lacks in longevity and gameplay depth.