• Publisher: SaintXi
  • Release Date: Jun 4, 2009
Metascore
66

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 0 out of 5
  1. 70
    A decent distraction for strategy fans to indulge in as well as a good entry into the realm of economic strategy titles. There are definitely better ones out on the market, but this one is cheap and will surely run well on nearly any computer from the last few years.
  2. PC Gamer UK
    68
    A good-looking, expansive and bold sim of space-management, almost undone by a horror-interface. [Sept 2009, p.84]
  3. Despite its shortcomings, the game is enthralling. The excitement of progress – you want to be faster and more powerful than the rest. Colony expansion brings money, new expenses and a truckload of problems. The interface is not easy to get used to, but still, all information is neatly organized, and key tools are always at hand. Light of Altair is a spiritual younger sister of more popular 4X strategy games, it just has less “X”s.
  4. PC Zone UK
    65
    Everything is big and clunky. [Sept 2009, p.74]
  5. LEVEL (Czech Republic)
    60
    Expect no revolution to the genre but a catchy space strategy. Fast paced scenarios and a user friendly interface on the one side, automatic battles and flat music on the other - in a surprisingly entertaining game. [Aug 2009]
User Score
8.4

Generally favorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 22 out of 26
  2. Negative: 1 out of 26
  1. JohnJ
    Jul 5, 2009
    10
    Fun, engaging game. Easy to learn, hard to master and I love how the campaign is set up so that you can go back and get higher scores if you wish.
  2. PatUnimportant
    Jun 26, 2009
    4
    Aside from the very efficient and pleasing graphics, I found the game to be a big disappointment. The scenarios are very linear. "Do this one Aside from the very efficient and pleasing graphics, I found the game to be a big disappointment. The scenarios are very linear. "Do this one thing now. Don't do anything else. Don't research anything else." It's like playing a game with blinders on. You're given no choice which path to take. Everything is repetitious. Plant a colony. Build a power station. Build 'x' hydroponics. Build mines. Lather, rinse, repeat. Wait for further instructions. It's a very pretty interface. I'd love to see these guys advance the idea some. Get rid of the combat - it adds nothing. Make it a more complex economic colonization simulation. Full Review »
  3. AriV
    Jun 22, 2009
    9
    Unlike many modern releases which leave me dissapointedly wanting more due to lackluster gameplay, Light of Altair leaves me wanting more Unlike many modern releases which leave me dissapointedly wanting more due to lackluster gameplay, Light of Altair leaves me wanting more because the core gameplay is just that enjoyable. Many of the boring chore-like tasks of this type of strategy game are removed, which is a pleasant change. Hopefully SaintXi will continue the good work, and add some more complexity to the gameplay without adding those unecessary tasks. Full Review »