• Publisher: Team17
  • Release Date: Jul 14, 2014
User Score
5.1

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 2 out of 11
  2. Negative: 5 out of 11

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  1. Jul 15, 2014
    2
    This game will last you less than an hour, which wouldn't be a problem if that hour wasn't a crushingly dull one being told an eye-rollingly clumsy and unconvincing story through an aggressively mediocre gameplay experience.

    You think the trailer and premise shows promise? None of that promise is realised.

    The soundtrack is pretty good, at least.
  2. Jul 19, 2014
    3
    I bought this game expecting a minimalist experience, and fair enough, that is what I got. What I didn't expect was that within an hour after starting the game up for the first time, I had already beaten it. The stealth aspect of the game becomes completely irrelevant as there is little to no penalty (other than a high score penalty but who cares?) for killing guards. Considering it is theI bought this game expecting a minimalist experience, and fair enough, that is what I got. What I didn't expect was that within an hour after starting the game up for the first time, I had already beaten it. The stealth aspect of the game becomes completely irrelevant as there is little to no penalty (other than a high score penalty but who cares?) for killing guards. Considering it is the quickest way to progress, the game actually sorta encourages you to kill guards anyway.

    Cool premise for a tablet or phone platform, with beautiful visuals and a great soundtrack, but with such a large price tag attached to it there is just no way I could justify buying it.
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Metascore
49

Generally unfavorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 21
  2. Negative: 6 out of 21
  1. Nov 6, 2014
    45
    Light is a decent demonstration of stealth done on a smaller scale. The minimalist approach is novel, and the bare-bones stealth mechanic can be refreshing to those entering the genre for the first time.
  2. Games Master UK
    Aug 24, 2014
    58
    There is certainly light in this tunnel, but it doesn't shine brightly enough to reach the end. [Oct 2014, p.81]
  3. games(TM)
    Aug 20, 2014
    50
    Light ends up feeling like a proof of concept, an unfinished prototype with some decent ideas that either lack depth or don't quite hit the mark. Ultimately, strong aesthetics can't compensate for that. [Sept 2014, p.126]