Metascore
71

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 8
  2. Negative: 0 out of 8
  1. Mar 24, 2017
    80
    There are some problems with the procedural world generation. And the UI lacks a sorting function for objects, while the free building is a little awkward. But nonetheless this is a huge creative sandbox somewhere between No Man’s Sky and Minecraft.
  2. Mar 12, 2017
    80
    Lego Worlds is a funny tool to build whatever you like with unlimited virtual bricks.
  3. Apr 3, 2017
    75
    Overall, it may be a pain to have to collect each type of brick that you want to use, but you’ll learn things. I do like this game, and I’m not big on open sandboxes. Or, perhaps I like it because of that.
  4. Mar 16, 2017
    72
    LEGO Worlds is commendable for its environmental diversity and the power of its creative tools to build anything you can dream of or manipulate every castle, hillside, and forest in sight. Unfortunately, fiddly menus, a pretty terrible combat system, and at times clunky and unfriendly construction controls weigh down on the wonder of finding and creating. Despite all this, I still find myself drawn back into it to discover what more the designers have hidden in the world-generation code, as coming across a massive ruined castle or an active volcano for the first time is always a treat - and an inspiration for what I want to build next.
  5. Mar 17, 2017
    70
    Quotation forthcoming.
  6. Mar 19, 2017
    67
    It's actually a very likeable LEGO sandbox game, but its hiding its charms behind hours of boring quests and cumbersome controls.
  7. May 1, 2017
    65
    Whereas Minecraft is simple enough to be understood by a kid, LEGO Worlds drowns you in a plethora of almost useless features. Even something as mundane as building and painting is clumsy and eats a lot of your time.
  8. Mar 17, 2017
    60
    LEGO Worlds is a weird game for no one in particular. Younger players will be happy seeing brick men jumping around brick worlds but they won't be able to complete most tasks. Older players will become bored by low difficulty level and repetitiveness. There is hope in the inevitable additional content - fingers crossed for free distribution.
User Score
6.6

Mixed or average reviews- based on 83 Ratings

User score distribution:
  1. Positive: 40 out of 83
  2. Negative: 16 out of 83
  1. Jun 11, 2015
    10
    I'm giving it a 10, not because it is perfect right now, but it WILL be everything we have been dreaming of for a Lego game. This game isI'm giving it a 10, not because it is perfect right now, but it WILL be everything we have been dreaming of for a Lego game. This game is missing a map and an easier individual brick building interface; however, before you count those small things as detractors, let me say this: "THIS GAME IS IN EARLY ACCESS". That means that this game is already FAR and ABOVE expectations and it still in its infancy. It isn't Minecraft, because this game has FAR more things to be creative with. Welcome to being a kid again. Full Review »
  2. Jun 2, 2015
    7
    Lego Worlds, where do I begin? This game appears to be a clone of Minecraft with the typical Lego universe humor. As with most things in life,Lego Worlds, where do I begin? This game appears to be a clone of Minecraft with the typical Lego universe humor. As with most things in life, I like to use sets of three. In this review, I will highlight three bad elements of Lego Worlds, three good elements, and three things that set the game apart from the competition and make it a truly unique game.
    First off, we start with the bad. The first bad thing you will notice as you play Lego Worlds is the clunky and difficult to use menu interface. Unlike Minecraft (survival mode), Lego Worlds gives you all the materials you need to build your castle/house/structure without having to mine for building materials. What makes this difficult is the fact that there are over 30 different types of Lego pieces to select from in one very small menu. Furthermore, when one builds a structure, it is all too easy to put the Lego brick down in the wrong place and have to erase the piece, reselect it from the menu, and put it down again. All in all, building is a very tedious, time-consuming process. The second main problem with the game is lack of difficulty. Nothing stands in your way to oppose you. Enemies only attack if they are attacked, and they are easily defeated.There is no real challenge in this game besides one's desire to explore and build. The third major problem with this game is a lack of a map. The Lego world is HUGE, and I have built several structures, only to never find them again as I wander aimlessly around. This is almost a game breaker for me, and I expect the full version of the game will have some form of minimap system. But enough of the bad, on to the good!
    The first good thing about Lego Worlds is the vehicles. Minecraft was a huge game, but what did Mojang give you? Horses and minecarts. Lego Worlds says, why stop there? The game features Jeeps, steam rollers, rideable dragons and eagles, horses, bears, a drilling machine, helicopters, and airplanes. (Sidenote, the physics realism for the planes and helicopters is total bullcrap, but it's still a blast.) The second big thing about Lego Worlds is the map size. Going in, I was worried that the game wouldn't have very much to explore and I would discover the entire world pretty quickly. Have no fear, this is not the case. The first world I selected had roughly eight or nine different biomes ranging from tundra to redwood forest to candyland to Japan (cherry trees and pagodas). The maps are so large it is almost a bad thing. Finally, the third pro for the game is the preset buildings. In the game menu, you have several different pre-built structures that you can throw on the map whenever and wherever you want. This is still in its infant stage, but I imagine great possibilities as the game comes of age.
    Finally we get to the good stuff. You want to know, what makes the game unique? What makes this an experience I need to pay fifteen bucks for? Well, first off, the game makes terraforming really easy. Remember in minecraft when you wanted to build a structure in survival mode and had to spend literally days clearing a spot of land for your castle or roller coaster? You don't have that problem in Lego Worlds. They give you a tool that automatically smooths, raises, or lowers any terrain that you want. It makes constructing a foundation very enjoyable. The second big thing Lego Worlds does is colors. The color palate is sizeable, unlike minecraft without mods. It''s also much easier to simply dye any block you want a certain color. Finally, the last big thing that makes Lego Worlds different from the competition is the lack of fall damage. You may not think this is a big deal, but it is. It just is.
    Would I buy the game again after having put 5 plus hours into it? Yes. Is it great in its current state? No. Will it get better? Most assuredly.
    Full Review »
  3. Mar 9, 2017
    6
    LEGO World
    No Man’s Sky is back
    You start the game out customizing your astronaut with extremely limited options, and then skydive into the
    LEGO World
    No Man’s Sky is back
    You start the game out customizing your astronaut with extremely limited options, and then skydive into the first world…
    It’s here you learn that you’re destined to become a master builder…
    your ship is wrecked and you need to go gather materials to get it working again.
    Sound familiar?
    This game is literally LEGO No Mans Sky, without the deformed creatures walking around…
    Except it actually has a co-op mode that it isn’t lying about
    you can player either local or online with your psn friends… no randoms
    You whole point of the game is to complete tasks in exchange for a golden block…
    And as you progress through the game and collect more blocks you unlock new tools which in tern unlock new quest types…
    You have a discovery tool which you use to scan to items and animals in the world.. this tool allows you to shoot and place these items anywhere in the world…
    there’s a paint tool to change the color of items...
    a copy tool that allows you to select a structure in the world and save it to bring it with you..
    a land scape tool to alter the landscape,, raise it, lower it, change it, remove it, and finally the build tool that allows you to freely build items brick by brick
    You run around and complete the handful of tasks these residents need, they give you a golden block in return and you can either explore or go to a new random world…
    the game also gives you a preview before you land so you can constantly search for something else if you aren’t happy with the procedurally generated planet you get…
    unfortunately.. This is all the game is...
    and because of that it gets boring fast and loses its charm fast…
    The worlds are extremely small when you start out… they gradually increase in size when you hit the mile stones of collecting 25,50,and 80 blocks.. Eventually having multiple bio domes...
    The issue though is that the game isn’t fun enough to entice players to make it that far… to have to travel to anywhere from 25 to 80 different planets doing the same boring tasks to eventually be able to play on these larger maps or even collect 100 to unlock the ability to create your own world…
    And because this is so no man’s sky where its land, explore, and go… there’s no incentive to build…
    there’s no reason to collect all of these items and animals and build a fortress on a planet.. because you’re leaving it all behind after you’re done painting some gingerbread man’s lollipop for the 18th time
    basically you’re solving problems with Legos on randomly generated planets that all look practically identical that are no fun to explore…
    ride animals, vehicles….
    explore caves for treasures to unlock new weapons to deal with rogue Lego creatures…
    rinse and repeat until your bored.
    it didn’t take me long…
    And that’s sad because the game opens with such charm and character…
    The rest of the game should’ve been just as handcrafted as its opening with increasing challenge to your task at hands…
    But instead they tried to chase Minecraft and no man’s sky, and fell on their face
    I give LEGO Worlds
    a 6/10
    Full Review »