- Publisher: Almost Human
- Release Date: Apr 11, 2012
- Also On: iPhone/iPad, Switch
User Score
Generally favorable reviews- based on 723 Ratings
User score distribution:
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Positive: 567 out of 723
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Mixed: 103 out of 723
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Negative: 53 out of 723
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- User score
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- Most helpful
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Jul 13, 2012
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Apr 13, 2012
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Sep 8, 2013
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Aug 28, 2013When you try a few times to play the game and still have not been able to get into the story, graphics, control of the game and over all feel, it means the game is no good.
I did try to get into it about 8 times on different occasions, but not a game I like.
I am from old school, but this one is just doesn't cut it. -
Aug 5, 2012
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Oct 9, 2012Could've been good but... combat was attrocious. In general the puzzles were kinda 'meh', the classes unispiring, and the techinques required to win being borderline exploits (you spend 90% of the game either running backwards in circles in combat, or 'sleeping' waiting for hp to regen). In the end it just got very boring very fast.
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May 3, 2012Let's get this straight. Some features that improve simplicity in the newer generation games are necessary and they are a very welcome improvement over the past. I know we want to be nostalgic, but gaming has improved so much over the years. This game is therefore rendered outdated.
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Sep 26, 2013
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Jan 7, 2013
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Jan 21, 2014
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Feb 24, 2014
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Apr 18, 2012
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Jan 7, 2013
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May 13, 2012
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May 31, 2012
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Oct 5, 2014
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Nov 12, 2014
Awards & Rankings
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Hyper MagazineJun 13, 2012A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]
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May 30, 2012Classic dungeon-crawling brought back to life. [June 2012, p.52]
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Games Master UKMay 28, 2012A delightfully nostalgic, but harsh, RPG treat, oozing old school charm. [July 2012, p.90]