User Score
8.0

Generally favorable reviews- based on 382 Ratings

User score distribution:
  1. Negative: 46 out of 382

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  1. Oct 15, 2014
    9
    For dungeon crawler fans, you're simply not going to get any better than this. Clever puzzles, easy inventory system, expanded characters and fighting options - everything you could possibly want. Nice graphics upgrade since the first game too. Really enjoyable and at 1/4 the cost of a big-name release game.
  2. Oct 15, 2014
    10
    Phenomenally challenging, insanely addictive and ridiculously entertaining. Its refreshing to play a game that actually makes you think when the majority of today's games are hellbent on doing the opposite. Thank you Almost Human - you folks get it.
  3. Oct 15, 2014
    10
    its a great game. It has more character classes,new weapons,dual wielding and it adds a new race! This is a game you'll definitely play if you like old school dungeon crawlers.
  4. Oct 19, 2014
    3
    I don't get it with these "old school" games.
    I "played" this game for about ten minutes and gave up on it to to the weird movement and camera setup.
    You can only move in prescribed steps and directions in some sort of maze like way. It's so bad that moving around in this game made me nauseated. The reason people used to make games this way was because of limited resources, and, or,
    I don't get it with these "old school" games.
    I "played" this game for about ten minutes and gave up on it to to the weird movement and camera setup.
    You can only move in prescribed steps and directions in some sort of maze like way.
    It's so bad that moving around in this game made me nauseated.

    The reason people used to make games this way was because of limited resources, and, or, lack of 3D rendering facilities (the old games had pre-rendered perspective walls, etc).
    So why would anyone want to play the old way that gives you a headache?

    If this is a walk down nostalgia lane, then maybe some old ways are better of buried and forgotten.
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  5. Jan 20, 2015
    8
    I wanted to give it a 10, for this great sequel of a great game but it has some issues :
    -Although combat has been improved so much, I found it annoying that unarmed combat doesn't exist anymore.
    -Some traits are wasted opportunities to make a good party, are they traps? (for example: Rage sounds good for a barbarian trait, but 4 dmg more or less doesn't give you any gameplay change).
    I wanted to give it a 10, for this great sequel of a great game but it has some issues :
    -Although combat has been improved so much, I found it annoying that unarmed combat doesn't exist anymore.
    -Some traits are wasted opportunities to make a good party, are they traps? (for example: Rage sounds good for a barbarian trait, but 4 dmg more or less doesn't give you any gameplay change).
    -Why can't I use a light weapon and a shield and have masteries to unlock on this type of combat ??? (you either go for heavy weapon and shield, dualwielding light weapons or heavy weapon + staff/orb)
    -I must agree that some puzzles and secrets are clueless-ly hard to find (use the net to solve them), but that doesn't change the fact that you are rewarded possitively when you go on a treasure hunt exploration.
    -Was interesting in Grimrock 1 to receive stats (dexterity, will power etc) in order to unlock abilities.
    Anyway Grimrock 1 was and still is a great game, Grimrock 2 is even better at everythig that was good with the first one...but some developer choices are stupid.
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  6. Oct 30, 2014
    9
    Good stuff. More environment variety, challenging, great puzzles and map design, bosses are cool with emphasis on positioning. Unexpected bonus: AMAZING sound quality. Use a pair of good headphones, you won't regret it. Very solid sequel.
  7. Jan 8, 2015
    9
    In short - Really enjoyed this game. I hope the next instalment (I really want there to be one) includes NPC, and friendlies. At times I had to sit and think of what some of the writings and signs meant but that says more of me than the game. I enjoyed seeing something I could not get but had to work out a way to get it, not so keen on backtracking.

    Extended views: It attempts to bring
    In short - Really enjoyed this game. I hope the next instalment (I really want there to be one) includes NPC, and friendlies. At times I had to sit and think of what some of the writings and signs meant but that says more of me than the game. I enjoyed seeing something I could not get but had to work out a way to get it, not so keen on backtracking.

    Extended views:
    It attempts to bring the Eye of the Beholder (EOB) series into modern day. However the EOB series had some additions that I was hoping LoG 2 would include. In LoG 1 we brought back to life Toorum, but in LoG2 we can not play as him or can we have chance encounters with any other NPC's. I recall during the EOB series that you at times may have found other adventurers and then you decided if they were to join or not. This was a great facet as you could alter your party during game play if you thought you made an error from the start.

    I like the many of disgruntles found this game really challenging, but that is exactly what I want. Leave the mindlessness to the DA series. If anything I would like more of an emphasis on the value of living rather than resurrecting. This game has too many resurrecting points and healing methods.

    The combat and spell casting took me a bit of getting use to but I beat those 'special attack' demons. The spell casting is unforgiving. I like the rune concept but I am so slow with my intricate mouse movements that I struggled to cast numerous spells with 2 magic users. Made me wish I had another fighter/missile-refer above about NPC.

    The skill points and ability trees seem a bit limiting compared to LOG1. With spell casters I found you had to bank some skills and wait till you found spell scrolls to know which branch to follow, and then not all spells were known until much later.

    Having to work out how to get to certain places and find hidden buttons, with the aid of clues added to the uniqueness. I tired easily of back tracking to find puzzles I didn't conquer, then I realised I could mark maps and alike and so partly my fault for not exploring my 'tools' properly. I wished I had used the interactive map from the beginning.

    The best magic users weapon is only available once the game has been completed.?
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  8. Jun 3, 2015
    8
    Absolutely a worthy follow-up to the amazing reboot of the old style dungeon crawler that was Grimrock I. A few new elements, some new functions with alchemy and optional use of guns. They've made it work both in dungeons and outside which is really cool. The square-walking fighting system has been enhanced a bit so that it isn't just enough to sidestep and hit over and over anymore. SomeAbsolutely a worthy follow-up to the amazing reboot of the old style dungeon crawler that was Grimrock I. A few new elements, some new functions with alchemy and optional use of guns. They've made it work both in dungeons and outside which is really cool. The square-walking fighting system has been enhanced a bit so that it isn't just enough to sidestep and hit over and over anymore. Some monsters will jump behind you, some will hit to the side if you sidestep them to their sword-arm side. Little things like that. Still, the main objective remains the same: don't ever get surrounded.

    Only negative point at all is that a few of the puzzles sometimes seem a bit too far out, so to speak. And they can be a bit annoying more than clever but it's very rare. Usually, you can work the solution out from clues and all together the balance between too difficult and difficult enough is accurately struck.

    The game ending seems to lead to the next game in the series and so it can feel a bit unfinished, perhaps. The final boss fight comes a bit out of nowhere, it feels, but it's actually a good boss fight. It's tough, sure, but it's not just about learning all the mechanics from replaying it 100 times, it's actually just about fighting well. So all in all, a very nice game. Into RPG? Buy it, simple as that.
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  9. Jun 23, 2015
    10
    This game is so cute. Very interesting mechanics and tone of puzzles. Level are huge, compared to Grimrock 1. Had fun with this one. Good work, can't wait for next one.
  10. May 30, 2015
    9
    Plays a lot like an old dungeon crawler, with many hard puzzles and nice graphics. Rather long and difficult, especially finding all the secrets. Doesn't have that much of a story, but it's ok and the story isn't the main drive of the game anyway. Class balancing, character progression and variance could have been a bit better, but I liked playing it to the end. It even has a dungeonPlays a lot like an old dungeon crawler, with many hard puzzles and nice graphics. Rather long and difficult, especially finding all the secrets. Doesn't have that much of a story, but it's ok and the story isn't the main drive of the game anyway. Class balancing, character progression and variance could have been a bit better, but I liked playing it to the end. It even has a dungeon editor and quite a few mods ... personally, I have had enough now. Until next time. :) Expand
  11. Apr 3, 2015
    10
    How can anyone score this under 9? I mean, it deserves 10 but maybe some people just don't get the old-style dungeon crawler movement. That people will be stunned by the music, graphics and atmosphere.
    I played LoG 1 and it was an excellent game. When I bought the second I thought I was too prepared to be challenged. I was wrong. This one improves everything in the franchise (I hope it
    How can anyone score this under 9? I mean, it deserves 10 but maybe some people just don't get the old-style dungeon crawler movement. That people will be stunned by the music, graphics and atmosphere.
    I played LoG 1 and it was an excellent game. When I bought the second I thought I was too prepared to be challenged. I was wrong. This one improves everything in the franchise (I hope it will be a long franchise), even the puzzles. Yeah, this is mostly a first person puzzle game with RPG features and it excels in every aspect you can think of. Just stay away if you want an easy game, in LoG2, you must think in and out of the box. Otherwise, go buy it now. Thank me later.
    Note: I strongly recommend the use of the map (Dont check old-style mode), I did not use one in LoG1 but in this one I'm lost the whole time).
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  12. May 16, 2015
    9
    Found the first one absolutely brilliant, and this has improved on that.
    Didn't try and do what many sequels do, it stayed true to what made it so popular the first time and enhanced and tweaked it.

    Fans of the first MUST play this and anyone looking for a dungeon crawler with RPG elements should give this a go.
  13. Dec 13, 2015
    10
    Could you ask for more from the game? No. Epic loot, involved character building in the context of meaningful team/party development, interconnected level design, unique enemies and challenges, intense dungeons, excellent graphics and ambiance. As a negative, some puzzles are obscure and paths/treasures hidden by unclear means; but, overall, I highly recommend.
  14. Mar 19, 2015
    10
    The creation of this game was a glorious accomplishment. The combat (though not perfect) is a massive improvement over the previous game, the puzzles are challenging and layered, and, as in the first game, the level design is phenomenal. Big, detailed, and gorgeous, the non-linear environments of the island are masterfully designed.

    This game excels at everything it attempts to be.
    The creation of this game was a glorious accomplishment. The combat (though not perfect) is a massive improvement over the previous game, the puzzles are challenging and layered, and, as in the first game, the level design is phenomenal. Big, detailed, and gorgeous, the non-linear environments of the island are masterfully designed.

    This game excels at everything it attempts to be. Simply incredible.
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  15. Jun 4, 2015
    10
    Oh, like it so much. Good Grafik for Oldschool Gamer. The Game has no Problems with Win 8.1. Should thought to play Wizardry 8,2. But this is better. The Riddles are a littke hard.
  16. Nov 9, 2015
    9
    A huge, epic adventure that fans of first-person dungeon crawlers will devour. Designed with nostalgia in mind, but also sleek and shiny with modern graphics and great sound design. Better than the first game in every way, and worth it if you're even remotely interested in this kind of game. Play the first game before this one to help you ease into the mechanics and appreciate theA huge, epic adventure that fans of first-person dungeon crawlers will devour. Designed with nostalgia in mind, but also sleek and shiny with modern graphics and great sound design. Better than the first game in every way, and worth it if you're even remotely interested in this kind of game. Play the first game before this one to help you ease into the mechanics and appreciate the improvements.

    The challenge level is steep but fair, and difficult enemies can be taken down through tactics and manuvering rather than brute force. There are tons of secrets to find and an overall sense of mystery and wonder in every dungeon and area. Atmosphere is thick and the sound really makes the world feel alive, and threats ahead can be anticipated with keen ears. Overall the presentation makes for a immersive experience coupled with solid gameplay and combat.

    The puzzles are mostly logical and can be figured out with a little thought and experimentation, though a few are so unclear that guesswork is almost neccessary. I'll fully admit I had to consult a guide for a few spots, and while some solutions made me feel stupid, a few just made me go "really?". It's much more satisfying to work through the puzzles yourself, but some of the nastier ones can get frustrating enough to encourage cheating.

    A few minor balance issues made me rethink my initial party and start over after a while, but I'm terrible for that in any game like this. Almost any party combination can work, but some weapons are simply found more often and in better quality than others. Consulting a guide or a friend before setting out with your party can help a lot, especially since a few of the classes don't necessarily work the way you might expect them to.

    Being out in a bright, open world makes the grid-based movement seem a bit strange, where it mostly made sense in the confined halls of the first game. It's not just there for nostalgia though - the movement system and the logic that governs it is central to the combat and puzzle-solving systems and removing it would have required a complete overhaul in design. The game wouldn't work otherwise.

    The more open-ended design makes for a lot more exploration, but it can be overwhelming. Puzzles that need keys or information from elsewhere to solve don't always indicate that clearly, and if you leave the game for too long and come back to it, you'll likely be hopelessly lost. The progression path isn't clear, but that could be said to just be part of the game's philosophy. Here's an island full of monsters and traps and secrets, good luck.

    Nostalgic, polished, immersive, and challenging enough to deter some players, this is almost everything you could possibly want in a dungeon crawl and one of the only modern examples of the genre. Worth the purchase, and then some.
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  17. Jan 27, 2016
    10
    Unforgiving - sure, frustrating - sometimes but always lovable. The old tabletop roleplayer in me gets his nostalgia medicine with this game: nothing is left to random dungeon generation but instead every item and location is scripted with painstaking attention to detail.
  18. Oct 19, 2014
    10
    This game is very fun. If you love Action RPGs, dungeon crawlers, or RPGs with puzzle elements, you'll love this game. If I had paid 60$ for it, I would feel like I got my money's worth... but it's 22$. It's very polished. The opening CGI looks like it's from a triple-A title. The graphics arn't next-gen, but they're still very good. Many 60$ AAA titles don't have graphics of this caliberThis game is very fun. If you love Action RPGs, dungeon crawlers, or RPGs with puzzle elements, you'll love this game. If I had paid 60$ for it, I would feel like I got my money's worth... but it's 22$. It's very polished. The opening CGI looks like it's from a triple-A title. The graphics arn't next-gen, but they're still very good. Many 60$ AAA titles don't have graphics of this caliber (dishonored lol).

    It is a bit challenging. On normal I've died quite a few times, and I'm a pretty hardcore gamer (dark souls & dark souls 2 vet). It's never cheesy though. Most traps won't kill you outright, but some put you into very bad situations. However, traps are easily visible if you're cautious. Personally, I enjoy the level of difficulty... dying to something makes me want to beat it more. I didn't customize my party (I completely missed that option, I thought the game was a roguelike) at the start, so if you min/max it might be a bit easier. If you enjoyed Dark souls, you'll probably love this game. It doesn't hold your hand.

    There's tons of collectables and optional loot, which is fantastic. I was the guy in Diablo 2 that had to destroy everything in case something good dropped. There's a shovel, and you can dig EVERYTHING.

    My only complaint would be that some of the puzzles are a bit unclear, particularly ones that involve signs. It will tell you an adjective, and you'll get 3/4 of them, but the last one just doesn't make sense (happened to me in 4 plagues, thought "cold" should be some type of elemental item). Most of them are fun and understandable, though, so I can forgive that quirk.

    The grid movement will probably annoy some people, and it can be a little frustrating at times. However, once you get used to it you won't even notice it anymore. It's well done, and feels natural in most of the game.

    Overall I would give the game a 9.0/10 if this were sold for 50-60$, but selling the game THIS low should be a crime.
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  19. Oct 18, 2014
    10
    Haven't had this much fun in a dungeon crawler since 2001. Never played the first one, but am gonna play this one for months, for sure. I love the simple but interesting custom party settings.
  20. Oct 17, 2014
    10
    I love those guys, Almost Human is a true passionate and dedicate developer team. You can see the game is made with love and the slight flaws of the first title have been cleverly corrected. LoG 2 is a real masterpiece. A less frustrating skill system, a huge gorgeous world, a ton more variety in monsters and battle strategy, a masterful level design, hints of humor here and there, tons ofI love those guys, Almost Human is a true passionate and dedicate developer team. You can see the game is made with love and the slight flaws of the first title have been cleverly corrected. LoG 2 is a real masterpiece. A less frustrating skill system, a huge gorgeous world, a ton more variety in monsters and battle strategy, a masterful level design, hints of humor here and there, tons of secrets for careful explorers, new types of puzzles... LoG 2 has everything! Grimrock 1 was already my favorite game of 2012 and it's really impressive they were able to do even better than their first title. Expand
  21. Oct 15, 2014
    10
    Imagine Legend of Grimrock with Myst-like exploration and puzzle solving on a world with similar level deisgn to the first Dark Souls; This is Legend of Grimrock II, a true masterpiece that improves drastically over it's predecessor (which is a fantastic dungeon crawler per se). Buy it!
  22. Oct 17, 2014
    10
    A big step forward for the franchise. The original game was fun and intense, but this game takes it to a new level. If you enjoyed the first one then pick this up immediately, there is a feel of familiarity from the first game but also introduces new content keeping it fresh, with added mechanics and items that give it that extra push it needed. The environments are beautiful, as well asA big step forward for the franchise. The original game was fun and intense, but this game takes it to a new level. If you enjoyed the first one then pick this up immediately, there is a feel of familiarity from the first game but also introduces new content keeping it fresh, with added mechanics and items that give it that extra push it needed. The environments are beautiful, as well as very big. Many secrets, challenging puzzles and great enemies. Legend of Grimrock 2 is without a doubt a fantastic game. Expand
  23. Oct 24, 2014
    9
    This game is great. It definitely is directed to old style RPGers, but it has given tons of fresh air on the genre. It surpasses its predecessor in all aspects bringing a challenging experience and a wide world to explore. Balance is great and the game gives a lot of chances of exploration to those willing to find all of its secrets. Be aware that the challenges sometime are very toughThis game is great. It definitely is directed to old style RPGers, but it has given tons of fresh air on the genre. It surpasses its predecessor in all aspects bringing a challenging experience and a wide world to explore. Balance is great and the game gives a lot of chances of exploration to those willing to find all of its secrets. Be aware that the challenges sometime are very tough and that the game gives little orientation on next steps. It's all up to you and your perseverance to unfold everything it has to offer. If you liked classics like Eye of Beholder & Dungeon Master, you cannot miss this game!! Expand
  24. Oct 22, 2014
    10
    @PowerGamer

    We're living in an (crappy) age where games are scored based on their visuals, details in their textures, animations, explosions, system requirements etc... But trust me, those things are not important. I too didnt played old school dungeon crawlers and I too got pissed of by the movement system of the first LOG. That caused me not start playing LOG for long time. Now I
    @PowerGamer

    We're living in an (crappy) age where games are scored based on their visuals, details in their textures, animations, explosions, system requirements etc... But trust me, those things are not important. I too didnt played old school dungeon crawlers and I too got pissed of by the movement system of the first LOG. That caused me not start playing LOG for long time. Now I regret every second of it... I could have played that piece of art instead of wasting my time with those visually stunning but s**ty games...
    If you have never played old dungeon crawler games (like me) then you have to be open minded about LOG & LOG2. You have to prepare yourself to learn their rules. It'll be a little boring at first but all the best things about LOG will come to you once you adapt to their playstyle. Then you will realize that its unusual movement system is the best kind of movement system, and its not even among the things that makes LOG so epic...
    After you completed LOG & LOG2, feel free to to hate Almost Human for making most of the other games look/feel crap and boring...
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  25. Oct 16, 2014
    10
    It's one of the original RPG Games.
    It has Action, Suspense, Puzzles, Monsters. This Game is hard to Master. It's for Players they want a real challenge. You must use you Brain to survive and yes often your Sword or Magic. ;)
  26. Oct 17, 2014
    9
    LoG2 is a dream come true. Pure RPG fun, indeed. Newcomers should take some time and adjust to the controls and overall feel of the game mechanics, so that they can properly enjoy the game in all its splendor. Well done again, Almost Human.
  27. Oct 21, 2014
    10
    Excellent game, I love the fusion of classic dungeon crawlers with modern graphics. The puzzles are challenging and exploration is engaging. The inclusion of more diversified character creation options than the first game was a nice touch. Combat can get a little repetitive at times, but improved enemy variety and AI behavior from the first game keep things fresh. Overall, awesome game,Excellent game, I love the fusion of classic dungeon crawlers with modern graphics. The puzzles are challenging and exploration is engaging. The inclusion of more diversified character creation options than the first game was a nice touch. Combat can get a little repetitive at times, but improved enemy variety and AI behavior from the first game keep things fresh. Overall, awesome game, definitely recommend to anyone craving a challenge. Expand
  28. Nov 23, 2014
    10
    If you've just abandoned Dragon Age Inquisition and are feeling a bit sad that the age of PC based RPGs with all it's glorious subtlety appears to have passed and been replaced by mindless console based hack'n'slash games look no further. I couldn't believe how good this game was, it combines a great atmosphere with wonderful puzzles. I love the way that they've taken the best of the oldIf you've just abandoned Dragon Age Inquisition and are feeling a bit sad that the age of PC based RPGs with all it's glorious subtlety appears to have passed and been replaced by mindless console based hack'n'slash games look no further. I couldn't believe how good this game was, it combines a great atmosphere with wonderful puzzles. I love the way that they've taken the best of the old school RPGs like Eye of the Beholder and Dungeon Master but then turned them non-linear and proved that there's lots of scope for innovation with those old ideas. The puzzles are some of the most imaginative I've seen and it was a true pleasure to play. Expand
  29. Nov 29, 2014
    10
    I love this game
    It's hard to believe you could improve in anyway on the first, but they did!
    the combat is so strategic and polished,now i'm just waiting for the third game
  30. Dec 12, 2014
    10
    Absolutely amazing game from the guys who brought you Legend of Grimrock. Although I thought there wouldn't be a sequel they managed to top themselves and bring out this jewel of an indie game.

    The puzzles are great, the combat has depth and is very dynamic, and overall clearing an area full of monsters and mysteries feels really rewarding. Easily worth sinking tens of hours into.
  31. Oct 17, 2014
    10
    It's a tightly designed, beautiful, modernized version of the dungeon crawlers people love from back in the late 80s and early 90s. Grimrock 1 was a critical and commercial success, the dev reinvested the money into this game and it turned out much bigger, much better and much more diversified. The dungeoneering is top-notch in terms of exploration and atmosphere, and now there's a largeIt's a tightly designed, beautiful, modernized version of the dungeon crawlers people love from back in the late 80s and early 90s. Grimrock 1 was a critical and commercial success, the dev reinvested the money into this game and it turned out much bigger, much better and much more diversified. The dungeoneering is top-notch in terms of exploration and atmosphere, and now there's a large overworld to explore as well, which smoothly transitions into the caves and dungeons. The puzzles people loved in the first one are back and are just as devious, only there's much more to go around.
    The game has Steam workshop support as well as a level editor (the same one the devs used to make the game).
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  32. Oct 15, 2014
    10
    I can fondly remember the days of playing the first Wizardry on an Apple Ii. LOG I and now II certainly bring back fond memories. Outdoor areas, character creation options, and a detailed map are a few of the things that caught my attention during the brief time playing it. For fans of the old RPGs I would certainly recommend it. And best of all it can be had for next to nothing.!
  33. Oct 16, 2014
    8
    This is a good game. It delivers exactly what it advertises, and delivers it well. Do your research before playing, because the "old school" mechanics may not be your cup of tea. Gameplay seems pretty solid, I haven't come across any horrible bugs, and the puzzles are awesome. Whatever your opinion of the game, I don't think anyone can deny how impressive it is that such a small devThis is a good game. It delivers exactly what it advertises, and delivers it well. Do your research before playing, because the "old school" mechanics may not be your cup of tea. Gameplay seems pretty solid, I haven't come across any horrible bugs, and the puzzles are awesome. Whatever your opinion of the game, I don't think anyone can deny how impressive it is that such a small dev shop produced such a HUGE game with so much content. Would have been nice to see a little more depth in character cumstomization. Expand
  34. Oct 17, 2014
    9
    Growing up I had a love for Dungeon Crawls and RPGs. That love has stayed with me into adult hood. It is so nice to see a modern take on the these games of old. While the game does have some minor flaws and does little to change the formula, it does hit all the high points that a dungeon crawl should.

    Graphics: This is probably the biggest issue I have with the game. The graphics
    Growing up I had a love for Dungeon Crawls and RPGs. That love has stayed with me into adult hood. It is so nice to see a modern take on the these games of old. While the game does have some minor flaws and does little to change the formula, it does hit all the high points that a dungeon crawl should.

    Graphics: This is probably the biggest issue I have with the game. The graphics themselves are good but nothing revolutionary. The design of the game is a step up from the first game as I always like to see in a sequel. The only reason that the graphics and design do not rate higher for me is that I feel a number of the design elements of the game are kind of flat. But since everything regarding it is better than the first I do want to show it some love. 8/10

    Gameplay: This game does little new regarding gameplay when it comes to this genre. But that is okay. It does everything right! The controls are tight, the combat is fluid. The only downside is that it doesn't introduce anything new or revolutionary but in this case I think it works for the better for it. 10/10

    Story: The sad truth is that this genre usually lacks compelling story. In this case I would say that the story is not the strongest point of the game but it does well to still compel you to move through it. 8/10

    The average is 8.6/10. As I always do I try to be far and not change to much so we will be rounding up to a 9 on this one. If you are fan of the dungeon crawl this game is for you. It does almost everything right for what it wants to be and makes no apologies for it.
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  35. Nov 4, 2014
    7
    More of the same, a pretty good old school RPG. New classes aren't enough to make it an all time classic in my opinion, but it's a solid game. I still prefer Eye of the Beholder, though.
  36. Dec 6, 2014
    10
    Let me start off by saying I've never played a tile-based, classic dungeon crawler such as this before. I do like some older games such as Baldur's Gate but have not played Wizardry or the like.

    I wasn't sure what to expect but I am blown away. I can't believe how good the game is. The puzzles are fun and mostly make sense (a few exceptions where I thought they were poorly done and too
    Let me start off by saying I've never played a tile-based, classic dungeon crawler such as this before. I do like some older games such as Baldur's Gate but have not played Wizardry or the like.

    I wasn't sure what to expect but I am blown away. I can't believe how good the game is. The puzzles are fun and mostly make sense (a few exceptions where I thought they were poorly done and too convoluted). The combat is challenging but not that hard on easy as long as you read about the classes before making your party (taking an alchemist makes the game much easier). The boss fights are so much fun, probably my favorite part of the game. The environments and atmosphere are impressive. The music is unbelievable, frankly couldn't believe how amazing the music was in this game (especially the last 2 boss fights and credits music). It sounds like Lord of the Rings meets Star Wars meets Pirates of the Caribbean.

    The character creation and customization is great. I can't WAIT to see what they have in store for Grimrock 3 (I'm assuming they'll make one!!) I'm hoping for even better environments, more balanced combat, and more classes.
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  37. Jan 4, 2015
    10
    Not only does this game offer a good challenge with difficult puzzles and dangerous enemies, but it is also incredibly rewarding. This is the kind of game that is very possible to beat without looking up a walk-through. If you want it to be harder though, the game gives you that opportunity in many places. This is most certainly the best game that came out in 2014.
  38. Oct 25, 2014
    10
    Addictive. Well thought out. Respects your intelligence. Brilliant level design. I have not played a game like this for something like 20 years, going back to Eye of the Beholder and Black Crypt on the Amiga, and this game has given me that dungeon crawling bug again.
  39. Oct 17, 2014
    10
    pros: bigger, better, harder, with more variety and puzzle challenges

    cons: optimization sucks, on some areas framerate drops badly, and graphics isnt good enough to justify that (altough its fine)

    you liked LoG1 - buy this immediately
  40. Oct 17, 2014
    10
    I can't be objective because Dungeon Master and Chaos Strikes Back were THE GAMES of my childhood. LoG1 is better than Dungen Master and LoG2 is better than LoG. So this game is freaking awesome !
  41. Oct 20, 2014
    8
    Overall I am pleased with the game and happy to see the new tile sets expand on its range. I am a bit disappointed in difficulty balance however. I find it taking an inordinate amount of time and effort to resolve many battles and it ends up leaving the player feeling under powered and overwhelmed. The exploration and puzzle solving are great. Without the ability to alter the game'sOverall I am pleased with the game and happy to see the new tile sets expand on its range. I am a bit disappointed in difficulty balance however. I find it taking an inordinate amount of time and effort to resolve many battles and it ends up leaving the player feeling under powered and overwhelmed. The exploration and puzzle solving are great. Without the ability to alter the game's difficulty after already having started, however, I don't know that I will be dedicating the necessary amount of time to finish this one as the reward does not outweigh the cost. Expand
  42. Nov 18, 2014
    9
    For me GOTY 2014 for sure. This game is even better than Dungeon Master 2 and that game was real gem. This is best of the recent RPG games and i really love the whole feeling of the game. If you are a dungeon crawler fan this is a must own.
  43. Dec 10, 2014
    10
    Brings back memories of the good old Eye of the Beholder series, which were one of my favorites back in the 1990s. If you played the old classics, this sure is something for you. Remember drawing maps on checkered paper to navigate the game, this part is now automated in game but it still brings back all the good memories. I also enjoyed playing Legend of Grimrock 1, this is the same justBrings back memories of the good old Eye of the Beholder series, which were one of my favorites back in the 1990s. If you played the old classics, this sure is something for you. Remember drawing maps on checkered paper to navigate the game, this part is now automated in game but it still brings back all the good memories. I also enjoyed playing Legend of Grimrock 1, this is the same just with more content.

    There is tons of stuff to explore and puzzles to solve and they are all really rewarding! This genre has its full support from me and I guess any OldSchool gamer out there. ;o)
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  44. Jun 14, 2015
    6
    SCORE: 6.4/10

    It looks like a pretty good game, and it is for the most part, but I think the puzzles are worse than the first one and too irrational/nonsensical and kind of reminded me of Broken Age. Maybe I just don't like RPGs like this anymore. I'm finding it more and more that I think I will like a game based on way-in-the-past preferences that just don't hold anymore. I used to
    SCORE: 6.4/10

    It looks like a pretty good game, and it is for the most part, but I think the puzzles are worse than the first one and too irrational/nonsensical and kind of reminded me of Broken Age. Maybe I just don't like RPGs like this anymore. I'm finding it more and more that I think I will like a game based on way-in-the-past preferences that just don't hold anymore. I used to love Might and Magic but I don't like this. I used to love RTS like Warcraft and Age of Empires, but I don't like them anymore either. Hell, I think I used to like Grim Fandango, but when I replayed it, it was very poorly designed actual game around a quirky and interesting story.

    I think I want my RPGs to be far more Witcher 3, Dragon Age Inquisition, Skyrim, Mass Effect, and Shadowrun. Not this. This was slow, boring, and tedious. I know others disagree, but such is an opinion. I'm avoiding games I thought I would like such as Legend of Grimrock and Pillars of Eternity.
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  45. Oct 19, 2014
    10
    The game as a dungeon-crawler and classic RPG rules in it's genre. Pure RPG magic. If you like to think while playing, the game will be fantastic for you.
  46. Oct 22, 2014
    10
    If you liked or loved the first you will love this sequel. Very well done and improves on the first tremendously. New classes, a whole lot of new area to explore, doesn't hold your hand, funny antagonist, improved enemy diversity. $25 is too low of a price. I would pay full $60 for this game easy.
  47. Jan 11, 2015
    8
    Legend of Grimrock (short: LoG) is a fantasy themed action role-playing game from Finnish indie video game developer "Almost Human". The video game is a 3D grid-based, real-time dungeon crawler inspired by classic 1980s and 1990s action role-playing games Dungeon Master,[2] Eye of the Beholder and Ultima Underworld.[3] It was released on 11 April 2012 for Microsoft Windows, and later forLegend of Grimrock (short: LoG) is a fantasy themed action role-playing game from Finnish indie video game developer "Almost Human". The video game is a 3D grid-based, real-time dungeon crawler inspired by classic 1980s and 1990s action role-playing games Dungeon Master,[2] Eye of the Beholder and Ultima Underworld.[3] It was released on 11 April 2012 for Microsoft Windows, and later for Mac and Linux in December. Expand
  48. Aug 13, 2015
    7
    For every step forward it really feels like this game should have instead fixed a problem with the original. Interface is still clunky. Bad design choices such as permanent debilitating status effects (unless you make it to a save point) and extremely difficult to find hidden wall buttons. Also the game is more punishing than enjoyable with traps that are aimed at killing you instead ofFor every step forward it really feels like this game should have instead fixed a problem with the original. Interface is still clunky. Bad design choices such as permanent debilitating status effects (unless you make it to a save point) and extremely difficult to find hidden wall buttons. Also the game is more punishing than enjoyable with traps that are aimed at killing you instead of creating an enjoyable experience. Problems stated, this is still a great game. Just not quite the advancement in the franchise I was hoping for. Expand
  49. Aug 1, 2015
    10
    I'm rather hard giving notations, but this game really deserves a 10, the only negative would be that a bit more social interaction between the players or with NPC could be cool. Rest is excellent.
  50. Oct 17, 2014
    7
    Old School fun, very straight forward dungeon crawler and puzzle game that you'll have some fun with.
    However wait for it to go on sale, it's not the Holy Grail of games, but it should keep you entertained for awhile.
  51. Oct 19, 2014
    7
    unfortunatly this game suffers the same as all old school dungeon crawler follow ups,i.e lets make the map bigger.i would compare this almost exactly to dungeon master 2 in that the love has gone and instead of keeping it tight they add extra branches that a person cant possibly keep in his head.7/10
  52. Oct 27, 2014
    6
    A decent enough game especially for an indie developer with some interesting puzzles, however overall it feels rather bland and directionless with a pretty poorly designed realtime combat system that has none of the depth of a turn based equivalent. Also lacks the charm and personality of Might and Magic X - so if you're craving an old school RPG fix I'd recommend MMX over this.
  53. Oct 25, 2014
    9
    Did you like Legend of Grimrock? Then get Legend of Grimrock II....like NOW. Its just better and bigger. Pretty much what you ideally expect of a sequel.
    I had to duck a point for some performance issues (although this may have already been or may in the future be adressed in patches).
  54. Dec 1, 2014
    6
    I'll open by saying the first game, The Legend of Grimrock, was the surprise hit of 2012 for me. From that opening moment of taking my first steps in the dungeon that reminded me instantly of old school dungeon rpg's like 'Eye of the Beholder' and 'Lands of Lore', to working my way to 'discover' what was lurking at the bottom of the dungeon and thus unraveling the story, the game wasI'll open by saying the first game, The Legend of Grimrock, was the surprise hit of 2012 for me. From that opening moment of taking my first steps in the dungeon that reminded me instantly of old school dungeon rpg's like 'Eye of the Beholder' and 'Lands of Lore', to working my way to 'discover' what was lurking at the bottom of the dungeon and thus unraveling the story, the game was enjoyable from start to finish.

    Unfortunately I can't say the same for The Legend of Grimrock II. Yes it is certainly a polished and improved version of the 1st game, and I did like the outdoor environments and greater diversity of locations and areas to explore, but the game was a letdown in so many ways.

    The story was pretty much non-existent. You only clue up to what is going on right at the end, there is very little early or mid-game to keep you moving.

    While I did enjoy solving 'some' of the puzzles, there were just too many. For me it got to the point that by the late 3rd of the game I was simply using Google to figure out how to solve the puzzles or complete an area to move forward in the game versus enjoying exploring and figuring it out all bit by bit.

    The final kicker for me was the end boss fight, the 'real' end, not the alternate end fight. I couldn't beat the main dude as I got to the point in the game where I did not have enough healing resources to complete the battle. I attempted it time and time again and used different tactics, in the end, and I'm a bit ashamed to say this, I had to use the console cheat to generate some healing crystals, enough to survive the battle and win. So it was not a good game ending experience for me.

    That said, I'm glad I played the game and cudos to the indie development team for a doing a great job.

    If you are curious about the Legend of Grimrock games and you have not played either of them, I’d definitely recommend playing the 1st game versus this one.
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  55. Jan 1, 2015
    6
    Avoid unless you suffer from 'old school dungeon crawler' nostalgia. Really wanted to like this. Spent 15 hours - including 3 restarts - before giving up.

    Time saving protip: the first plant boss fight is a good test. If that seems unreasonably difficult or frustrating, just give up. It doesn't get any better. If you love that and breeze through it, this is your type of game, go
    Avoid unless you suffer from 'old school dungeon crawler' nostalgia. Really wanted to like this. Spent 15 hours - including 3 restarts - before giving up.

    Time saving protip: the first plant boss fight is a good test. If that seems unreasonably difficult or frustrating, just give up. It doesn't get any better. If you love that and breeze through it, this is your type of game, go forth and conquer!

    Movement: ancient, clunky, limiting. Tap-tap-tap for hours on end.

    Combat:
    Clunky, unintuitive DOS keyboard style, yet no keybinds for attacks (right-click for your life on little squares in the bottom corner of the screen), long cooldowns even on basic attacks, challenging enemies, some enemies are very fast, all in real time; no pause function. "2x2 step" block based combat seems silly and old after a while.

    Puzzles:
    Unreasonably time consuming, good chance of getting stuck for hours retracing your steps all over the map with no discernible way forward.

    Starvation mechanic: irritating nuisance factor.

    You can of course mitigate all this with console cheats and internet walkthroughs, as I started doing near the end. But then, what's the point? Where’s the fun?

    The high aggregate review rating seems to reflect 1) nostalgia and 2) special allowance since it's an indy game, small dedicated dev team etc. Beautifully made game and a respectable achievement, absolutely. But time is precious and I wish I'd listened to the few negative reviews as well as the warnings in some of the more objective positive reviews.
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  56. Nov 1, 2014
    6
    Legends of grimrock is much worse than the first one, but still fun.

    So theres more classes, weapons and skills? Who cares, if you wanna beat the game you'll only use Mages and blockers Ok, the map is bigger... but half of the time I spent in the game was wondering where to go next, there is no guidance whatsoever, at first it seems cool, but then it gets annoying and frustrating. I
    Legends of grimrock is much worse than the first one, but still fun.

    So theres more classes, weapons and skills? Who cares, if you wanna beat the game you'll only use Mages and blockers
    Ok, the map is bigger... but half of the time I spent in the game was wondering where to go next, there is no guidance whatsoever, at first it seems cool, but then it gets annoying and frustrating. I doubt someone beat this game without the help of google at some moment (Different from the first game)

    I didn't enjoy the new "open world" environment. The fact that you could leave the dungeons and see the "calm blue sky" or watch the waves at the beach tells you that "Everything is alright, everything is Ok". While in the first game you felt like you were really locked in that place, surrounded by "menace" and the only choice was to go depper and more threatening, in the dungeon.

    Somehow the first game's boss was more charismatic than this one's. I don't have any argument to support this, but thats how it feels.

    The battle system - that, in the first game, was already a **** - is even worse. Since the monsters can attack faster than you, you are constantly moving and spining around like a retard to avoid being hit.

    Monster and food respawning (fishes) are a good improvement =)
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  57. Oct 20, 2014
    9
    Excelent game in every aspect.Only minus for me is system of health and damage numbers they are too high and also range minum and maximum damge seems to big so its too random but its ok.
    Great game overall if took from oldschool game or clasiic rpg dosent matter its just cool.
  58. Dec 25, 2014
    4
    Which of the following describe the best kind if RPG?
    1) A game with a deep, immersive plot, filled with memorable and engaging NPCs to interact with, where your choices really matter and drive the story. Or....
    2) A game with no NPCs to interact with, a game with zero meaningful choices, and a game whose plot is told through abandoned journals...because there is no real story....but
    Which of the following describe the best kind if RPG?
    1) A game with a deep, immersive plot, filled with memorable and engaging NPCs to interact with, where your choices really matter and drive the story. Or....
    2) A game with no NPCs to interact with, a game with zero meaningful choices, and a game whose plot is told through abandoned journals...because there is no real story....but tons and tons of puzzles.

    If #1 is your idea of a great RPG, stay far away from this game (Go buy Wizardry 8). If the idea of having no choices, no other characters except the player's party who don't matter, and no plot at all (solve puzzles on a mostly-empty island), then Legend of Grimrock II is game of the year. Sad, really, since the game engine is great, and could be used as a vehicle for great story telling. Wait for bargain-bin sale ($5 maximum)...this is a puzzler, not an RPG.
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  59. Nov 2, 2014
    2
    The movement is clunky and tortured. It plays more like a board game than a videogame. If you're looking for atari 2600 style of play, this might be a game for you.
  60. Nov 6, 2014
    1
    I quit this game after playing for many hours because
    1. The rectilinear movement system feels very confining after virtual reality games I've played
    2. The many difficult puzzles had no obvious solution so I wound up consulting Internet sites for help way too often 3. The resources available on normal difficulty were way too sparse and the creatures I had to battle were way too hard to
    I quit this game after playing for many hours because
    1. The rectilinear movement system feels very confining after virtual reality games I've played
    2. The many difficult puzzles had no obvious solution so I wound up consulting Internet sites for help way too often
    3. The resources available on normal difficulty were way too sparse and the creatures I had to battle were way too hard to be fun.
    Overall, a frustrating experience and waste of time.
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  61. Oct 21, 2015
    2
    Saying it is "old school" RPG is a lie. The only thing old school about it is the navigation. Everything else screams modern real time combat with horrifically unbalanced gameplay. Did anybody even bother play testing this thing? It does make me miss the old school RPGs though. I wanted to play them instead of this bad game.

    Advancement is useless, skills are pointless and the enemies
    Saying it is "old school" RPG is a lie. The only thing old school about it is the navigation. Everything else screams modern real time combat with horrifically unbalanced gameplay. Did anybody even bother play testing this thing? It does make me miss the old school RPGs though. I wanted to play them instead of this bad game.

    Advancement is useless, skills are pointless and the enemies always overpower you. With the constant cooldowns and micro management needed the enemies quickly overwhelm you every time. In these types of situations you'd retreat but you can't in this game because enemies tend to spawn around you, there is no place to corner and you're injuried. At the end of the game I felt just as powerless as the start.

    The game should have been called Legend of Micromanagement because that is what you do the entire game. From the continual need to eat to the continual conservation of ammo and energy you are constantly drinking potions during combat. On top of that most enemies do crippling damage making you unable to attack. You end up sitting there watching enemies take you apart in a couple of hits while you wait on some cooldown or fumble with the horrific inventory system to find a potion.

    The only thing this game got right is the map. It is probably the best map implementation I've seen. But everything else is simply poor game design. As such I will not be playing any more of the Grimrock games.
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  62. Jun 30, 2015
    4
    After being disappointed by the first Legend of Grimrock I still bought this second installment based on the initially mostly positive reviews. In the first few chapters, I really believe they were right. The graphics were much better and the puzzles much more logical although the "move and fight as a group only" frustrating interface remained. But soon, the authors reverted to their firstAfter being disappointed by the first Legend of Grimrock I still bought this second installment based on the initially mostly positive reviews. In the first few chapters, I really believe they were right. The graphics were much better and the puzzles much more logical although the "move and fight as a group only" frustrating interface remained. But soon, the authors reverted to their first love of inane, clueless and totally obtuse puzzles with a "you better be quick on the keyboard or else you fail" gameplay. Your foes also get more accurate, stronger and so powerful that the only way to defeat them (And they come in multitude) is to use a glitch where they get caught somewhere on the map and can't fight you. Otherwise,
    a shot or two and it's "game over". A total waste unless you're ready to follow a step by step guide and use cheats to survive.
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  63. Feb 1, 2021
    0
    I give this game 9. This game is truly amazing, impossible to stop playing. I reduce 1 point because, guys, really, come puzzles are just impossible to solve. I have no Idea how others managed to solve NEX roof exit puzzle for instance.
  64. May 15, 2015
    5
    I'm an old school gamer, but even nostalgia cannot save this from mediocrity. This is essentially a first person puzzle game, with garbage combat mixed in. The puzzles are decent, but the combat is atrocious and focused primarily on abusing mechanics that have nothing to do with traditional role playing mechanics.

    I cannot repeat enough that the combat is trivial and a complete waste
    I'm an old school gamer, but even nostalgia cannot save this from mediocrity. This is essentially a first person puzzle game, with garbage combat mixed in. The puzzles are decent, but the combat is atrocious and focused primarily on abusing mechanics that have nothing to do with traditional role playing mechanics.

    I cannot repeat enough that the combat is trivial and a complete waste of time. They should have just made this Myst-style and avoided combat altogether. It added nothing and in fact detracted from this. As a puzzle game it is more of an 8 and as an RPG it is a 1.
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  65. Jul 28, 2016
    6
    Good game overall, but too many annoyances to really recommend.

    Pros: -Music and sound (my cat thinks the birds are real) -Graphics -Nostalgia factor -Party creation -Combat, minus potions Cons: -It should be called "Legend of Pressure Plates" because almost EVERY "puzzle" involves pressure plates. It gets old. -Weird races and ugly portraits. -Some switches would be almost
    Good game overall, but too many annoyances to really recommend.

    Pros:
    -Music and sound (my cat thinks the birds are real)
    -Graphics
    -Nostalgia factor
    -Party creation
    -Combat, minus potions

    Cons:
    -It should be called "Legend of Pressure Plates" because almost EVERY "puzzle" involves pressure plates. It gets old.
    -Weird races and ugly portraits.
    -Some switches would be almost impossible to see if you didn't know where to look.
    -Fumbling around to switch weapons or use potions in combat is extremely awkward and time-consuming.
    -Needing lockpicks and gold keys to open chests is silly and time-consuming when you have to backtrack to open chests you've already found. I can shoot meteor storms but a small lock stops me? *Rolls eyes*
    -Magic runes system of casting is awkward and time-consuming.
    -Dancing around enemies in combat feels silly. Why are there tanky characters if even they can barely take hits?
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  66. Aug 10, 2022
    9
    This was a nearly perfect dungeon crawling experience (with tons of content outside dungeons)! The game oozes with style, and the environments are awesome in their square-paper format. Combat is hard but manageable with patience -- movement is essential in its (nearly) turn-based battles. Character progression is slow but perceptible, especially when you have the opportunity to fight againThis was a nearly perfect dungeon crawling experience (with tons of content outside dungeons)! The game oozes with style, and the environments are awesome in their square-paper format. Combat is hard but manageable with patience -- movement is essential in its (nearly) turn-based battles. Character progression is slow but perceptible, especially when you have the opportunity to fight again some opponents from the beginning of the game, and there is very little filler -- you are always fighting some monsters, trying to figure out the puzzles, or hunting for better equipment. There is tons of backtracking, but the game presents many shortcuts to accelerate your trips around the island.

    Exploration is nice, but the puzzles and riddles are the stars of the game. All of them are logic, though you might want to explore the world to find hints, and often a hint is quite far from the puzzle itself. I actually found myself stuck very often, but coming back to a puzzle on another day gave me new ideas; there was only one "main" puzzle that was too obscure for me (the combination to the cemetery door -- I found its hints and nearly solved it, but I would never guess the one extra bit at the end of the sequence). Moreover, you can actually finish the game skipping one (maybe two?) of the big areas; you would miss on a lot of content, but this means you do not have to solve everything, unless you want to get to the "true ending". There are also many optional riddles and secrets which just provide you with extra equipment and are entirely skippable, some of them very clever -- there were quite a few "a-ha!" moments for me.

    Now, do not expect too much story or lore -- though there are a few bits here and there, they are just an excuse for all the dungeon (and exterior) crawling. Score: 87/100.
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  67. Sep 9, 2023
    7
    Nice battle system, good puzzles, interesting world. If you like old-school RPG it is game for you. If you like challenge - try to do it in Insane Ironmode. It is worth it. )
  68. Nov 2, 2017
    10
    Bigger isn't always better. But in Legend of Grimrock 2, it's better most of the time.

    They've kept what made Legend of Grimrock great, rectified some of its failings and generally expanded much on variety and content. The latter brings a failing new to Grimrock. Some of the puzzles and their clues span the game world and can require quite a bit of backtracking if you missed some clue
    Bigger isn't always better. But in Legend of Grimrock 2, it's better most of the time.

    They've kept what made Legend of Grimrock great, rectified some of its failings and generally expanded much on variety and content. The latter brings a failing new to Grimrock. Some of the puzzles and their clues span the game world and can require quite a bit of backtracking if you missed some clue along the way, or didn't bother writing it down.

    But these incidents are few and far between compared to all the goodness this game has to offer. New dangerous-looking enemies make it harder to dance around the less-than-up-to-it AI of the first game. I won't spoil it for you, but some enemies were just genious. The new environments, including outdoor ones, are varied and beautiful. New puzzle elements bring spice to the old formula, allowing you to feel different kinds of clever upon solving them. (Or different kinds of stupid!)

    Class and skill systems have been revised, with additional classes and a new race - the ratlings.

    In short, if you liked the first one, you're gonna love this one. One of the smartest games in existence. And it's nice enough to hope you're smart as well.
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  69. Mar 2, 2016
    10
    Respect to the programming team, for taking big steps from the previous (also great) Grimrock. I can't give enough praise to this old-school RPG, playability, graphics, sound, story, everything is refined. Eye of the Beholder has a contender for the 1st place !!
  70. Dec 24, 2018
    10
    Probly the best explorer game I played. I want to solve all the puzzles, find all the secrets! I get a strong sense of tabletop role playing when I play grimrock 2. Amazing atmosphere that gives goosebumps!
  71. Feb 15, 2017
    9
    This one is much better than the last one. It still has the same tile moving but it feels much more organic than before and you can go outside. Also the best point is that the game focuses less on super hard puzzles and makes smaller more pleasant ones and also adds more action and boss fights. This time I actually hope they make a sequel.
  72. Dec 23, 2016
    10
    It's a brilliant, hard and long game, very well designed, with a great athmosphere, tough to master, but makes you keep going and going. The puzzles and secrets are awesome.
    I didn't play Legend of Grimrock I, but I'm still playing LoG II right now, December 2016.
    I hope I could finish the game, but it's very hard. Love it!
    Will be playing LoG III if it's made.
  73. Jan 26, 2018
    6
    Really awesome dungeon crawler - I've played a couple other similar games, and this game is far beyond any of them. It's easy to underestimate how much work is required to make this type of game fun and engaging, but the grimrock developers did a great job with it.
  74. Jan 3, 2018
    8
    Legend of Grimrock 2 is bigger than its predecessor, but it doesn't feel better in any way. Still a good game though.
  75. Feb 13, 2019
    5
    Disappointing.

    As a fan of the original Dungeon Master (from 1987), this had some of what I had hoped for, especially visually, like real 3D graphics, animation, and lighting. But things like combat, spells, leveling, and story are weak. The big (ish) world makes for some running around doing nothing (except running low on food). Some of the puzzles are a pain the first time
    Disappointing.

    As a fan of the original Dungeon Master (from 1987), this had some of what I had hoped for, especially visually, like real 3D graphics, animation, and lighting.

    But things like combat, spells, leveling, and story are weak.

    The big (ish) world makes for some running around doing nothing (except running low on food).

    Some of the puzzles are a pain the first time through but exactly the same when you play again, so replayability suffers.

    The official forum seems to be dead - I can't even make an account.

    I had hoped to be able to create my own dungeons. The tutorials and manual are not enough help - being able to ask questions on the forums would help, but as I said I can't get onto the forums.
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  76. Jul 9, 2020
    8
    Very fun. If you liked the first game, you will love this one hands down. One of the best dungeon crawlers period. That being said, it's by no means a perfect game.

    The puzzles are (usually) solvable, however they're will be times where the solution is random and badly hinted at. Combat and character customization has been overhauled since the last game, but it's still the same engine
    Very fun. If you liked the first game, you will love this one hands down. One of the best dungeon crawlers period. That being said, it's by no means a perfect game.

    The puzzles are (usually) solvable, however they're will be times where the solution is random and badly hinted at. Combat and character customization has been overhauled since the last game, but it's still the same engine more or less so expect to be trapped by monsters repeatably until death. Auto-saving is a absolute necessity. The game is not "hard". It is very challenging, even on normal, which is an immediate hit or miss for some. Overall a great sequel to a good game and a great installment into the dungeon crawling genre.
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  77. May 4, 2021
    1
    This game is total garbage! Twice I played this game for about ten hours and quit!! I played and liked the first one. I’m good at this game. I spent hours playing the first one. Yet, this sequel totally sucks.

    First of all, needlessly difficult enemies at certain points, clearly inserted for no other reason than to make the game “difficult” completely RUIN this game. The first
    This game is total garbage! Twice I played this game for about ten hours and quit!! I played and liked the first one. I’m good at this game. I spent hours playing the first one. Yet, this sequel totally sucks.

    First of all, needlessly difficult enemies at certain points, clearly inserted for no other reason than to make the game “difficult” completely RUIN this game. The first version took into account the fact that the game is played in the old “four-directional” (north, south, east, west) style. You’re playing with a key board ok ... not a joystick. The enemies were difficult, but moved appropriately- and kept things fair. These ###king enemies, like the wolves, for example, they magically Fu##king move lightning fast, and ALWAYS magically appear in twos, ALWAYS on both sides, and BOOM YOU ARE F U C #ing dead, fighting a fa&&ot as$ fa&&ot character that is supposed to be there as a food source.

    Meanwhile, there is absolutely ZERO progression control, so - the next thing you know - even an expert at the original can find himself fighting a character that you are drastically under powered to face. The games retarded advice? “If you get stuck go somewhere else for a while.” Wow, that is just mother fuc$king genius dude. Brilliant! Just wander around and figure out when you’re at the proper strength to handle the proper level.

    Again, zero progression control. It’s just an all open mess, that - unless you follow a walkthrough step for step - is going to over and over again leave you completely frustrated. It’s total garbage. Don’t believe me? Go to the cemetary A-hole, and then tell me how this idiot didn’t make this game needlessly difficult. Surrounded by enemies that take forever to kill, in front of you and behind you, on paths ONE SPACE WIDE , where you cannot employ any defensive strategy even if you want to.

    Again - FU@KING GENIUS DUDE!! This is on the normal difficulty setting!!?!?!??!?? You, whoever made this game, are a total FU@King as$hole!

    You’ve been warned. Play something else!
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Metascore
85

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 38
  2. Negative: 0 out of 38
  1. Feb 26, 2015
    65
    If Almost Human had made a strict dungeon crawler like the first Legend of Grimrock, but with a properly fleshed-out world, better UI, redesigned combat and role-playing systems, I would have recommended such a sequel in an instant. Alas.
  2. CD-Action
    Feb 7, 2015
    80
    A traditional, well-designed dungeon crawler that requires both quick fingers and a sharp mind. [01/2015, p.72]
  3. Jan 15, 2015
    95
    Legend of Grimrock 2 will consume your mind in many ways. The puzzles will slowly tear away at your brain until they are solved, and the amount of focus needed for just about every combat encounter is through the roof.