I had much more fun with Last Man Sitting than I ever expected I would. Part of it comes from gameplay systems I’m familiar with. The roguelite elements, character and weapon selection, perks, and other unlockables in and out of a match make Last Man Sitting go from decent game to excellent game. When you hit that perfect assembly of weapons, perks, and upgrades that carry you to a victory, it feels excellent. This might look like a silly game about white collar workers fighting a robot uprising from the comforts of their office chairs, but once you add some fire, poison, lightning, and a large caliber rifle to the mix, Last Man Sitting blooms.