- Publisher: Eidos Interactive
- Release Date: Jun 30, 2003
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Would have made 70% if not for the atrocious control system.
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Unlike previous Tomb Raider games that presented you with a handful of secrets items, areas, or unlockable bonus content, there is nothing here beyond the core game (no pun intended). There are no branching paths, multiple endings or any reason to replay the game anytime soon after your first pass.
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The controls handle like utter crap and will remain a continuous nuisance throughout the entire game. Seriously, when it comes to character control I've never witnessed such a badly managed a port.
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Computer Gaming WorldAnd thus gaming's highest-profile franchise is run into the ground and kicked repeatedly in the head. [Oct 2003, p.118]
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Holds close the qualities that made the first two game so likeable, but it similarly retains many, if not all, of the same mechanics, gameplay tactics and problems that dragged the series down over the years.
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The gameplay fails on so many different levels, and that’s a shame given how good the other elements are in the game.
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GameNowThe PC version has better visuals, more comfortable control, and fewer bugs. And online patches might stamp out the bugs that do exist. [Sept 2003, p.51]
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A mess that 36-plus months of development time couldn't flesh out.
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PC GamerInfuriating, buggy, and ultimately boring. [Oct 2003, p.96]
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Even with TR’s faults, this game is quite enjoyable for new people to the TR universe. Old fans will just be ecstatic over the story and the chance to play a 21st century version of Lara Croft.
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Entertainment WeeklyAt times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
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TotalGames.netThe twitchy controls mean that instant death is just a flick of the analog stick away, and even though we’re not psychic, we can guarantee you’ll die many, many times just trying to either work out where you’ve got to go or nab yourself a handful of bonus items.
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Cheat Code CentralProduction values in the graphics and sound are excellent. The attention to detail, from the rich textures to the symphonic score, is nothing short of brilliance. If only the game played as good as it looks and sounds.
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Computer Games MagazineThere's almost no connection between your keypresses and Lara's movements on-screen. It feels like she's moving through molasses. [Sept 2003, p.74]
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Outside of the updated graphics and the introduction of the new playable character, Kurtis, I really didn't see anything new brought to the game which is a major disappointment.
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Hard-core Tomb Raider fans and other particularly patient players should be able to overlook some of these flaws and enjoy this new installment for its engaging storyline, death-defying action sequences, and impressive locations.
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This game certainly isn't breaking any new ground, neither have the past few that came before it.
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PC Gamer UKA festering pustule of dreadfulness. [June 2006, p.97]
Awards & Rankings
User score distribution:
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Positive: 49 out of 122
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Mixed: 39 out of 122
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Negative: 34 out of 122
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Mar 22, 2021
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Feb 12, 2018Это было не просто плохо, это было чудовищно плохо.
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Nov 10, 2015